The Meaning of Life, the Universe, and Everything.
Join Date:
5/28/2014
Posts:
285
Location:
USA
Minecraft:
TheUnderTaker11
Member Details
This is an unofficial re-make of the Advanced Genetics mod from 1.7.10 by TeamDNA. This was made from scratch and no code was taken from the original mod.
Have you ever wanted to become superhuman? Be able to edit your genes to your liking? Well now you can! Genetics Reborn adds the ability to take genes from animals and mobs in the world and infuse them into your own DNA.
Not only can you give yourself genes, but you can also give them to animals/mobs in the world also! Want a horse that is immune to fire and always has speed II? Well now it is possible!
Wiki can be found at my GitHub. It explains everything you need to know about using the mod!(Including modpack info) I also have a Discord, joinable with this link.
Please report any bugs you come across here. Any problems reported should be fixed within 1-2 days.
Have any suggestions for genes to add?- Leave them at the link given above for bugs marked with [Suggestion] before the title, leave a message on discord, or just message me here on MinecraftForums! Genes from other mods Entities are welcome!
ALL genes can be disabled through the config, it won't stop players from getting the genes into their blood, but it will make the genes do absolutely nothing for them.
This mod does not include power producers, and uses RF, so you will want a mod that generates RF such as Ender IO, Extra Utilities, Extreme Reactors, etc. etc.
Want a mod with the best magnets available? The download Better Magnets!
And if you like Avaritia then you will love More Avaritia! Adds recipes for creative items from a huge list of mods, and even adds more custom items that fit the Avaritia theme!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/28/2014
Posts:
285
Location:
USA
Minecraft:
TheUnderTaker11
Member Details
Just released a beta for 1.11.2! Make sure to report any bugs to my Github!
Rollback Post to RevisionRollBack
Want a mod with the best magnets available? The download Better Magnets!
And if you like Avaritia then you will love More Avaritia! Adds recipes for creative items from a huge list of mods, and even adds more custom items that fit the Avaritia theme!
I have some suggestions for genes from other mods entities:
Pokecube:
Maybe have genes for each pokemon type? Players can use the genes on themselves to gain the type of the pokemon it came from and the basic effects they give to the pokemon of the mod( like water type have water breathing, fire type can cook food and are immune to fire, electric type can charge/power electronics, rock would be harmed while in water, etc ). Downside is having a type gene will make you have that types advantages/weaknesses so say you use a rock type gene then water, grass, and steel moves would do more damage but some other types won't do much. Considering the pokemon in Pokecube can attack players and even other mobs, type genes can be pretty useful in some situations. Another use would be ability genes to give players or other mobs pokemon abilities. Ever wanted a minecraft dog, cat, or horse that when killed damages the thing that killed it? Then give it an aftermath ability gene. Doubt abilities would be very doable but figured I would suggest it anyways.
Galacticraft and Advanced Rocketry:
Players can get genes that let them survive/adapt to other planets or hostile enviroments in space. For Galacticraft players can get the genes from the Galacticraft mobs. Some genes would be breathing in space, temperature immunity, pressure immunity, etc. Advanced Rocketry players can get them from either mobs that logically should be able to breathe/survive in a no oxygen or high pressure enviroment or you can do some code black magic to detect which mobs are set to use the atmosphere bypass config for Advance Rocketry and map the genes to those ones. Can even have a config option to set it so players that use the breathing genes wouldn't be able to survive in a oxygen enviroment without breathing gear for players that want that function.
Vanilla genes:
Carnivore - Would allow eating raw meat with no negative side effects and full cooked meat benefits but will give players hunger and nausea effects if they try eating anything that's a fruit or vegetable.
Herbivore - Would allow players to eat plants like grass, flowers, and leaves. Eating said plants give better hunger then normal but players get hunger and nausea effects if they try to eat any meats at all.
Undead - Would make hostile mobs like zombies and skeletons be neutral to the player but also make the player burn in sunlight.
Not sure how doable any of them are, or even if they're good suggestions, but I tried.
Now this is amazing, maybe a chance for mobs cloned to be mutated, either being less functional, dying on creation (drop nothing), or become hostile (crazy mutants that attack everything). Wonder if player cloning can someday be done, with a mob that can do stuff a player can and can be ordered around. Imagine your own personal crafter/miner/lumberjack/farmer (better than those villagers, no offense to them if they ever gain code-based sentience).
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
This is an unofficial re-make of the Advanced Genetics mod from 1.7.10 by TeamDNA. This was made from scratch and no code was taken from the original mod.
Have you ever wanted to become superhuman? Be able to edit your genes to your liking? Well now you can! Genetics Reborn adds the ability to take genes from animals and mobs in the world and infuse them into your own DNA.
Not only can you give yourself genes, but you can also give them to animals/mobs in the world also! Want a horse that is immune to fire and always has speed II? Well now it is possible!
Wiki can be found at my GitHub. It explains everything you need to know about using the mod!(Including modpack info) I also have a Discord, joinable with this link.
Recipes can be found using JEI.
Known Modpacks with this mod
Please report any bugs you come across here. Any problems reported should be fixed within 1-2 days.
Have any suggestions for genes to add?- Leave them at the link given above for bugs marked with [Suggestion] before the title, leave a message on discord, or just message me here on MinecraftForums! Genes from other mods Entities are welcome!
ALL genes can be disabled through the config, it won't stop players from getting the genes into their blood, but it will make the genes do absolutely nothing for them.
This mod does not include power producers, and uses RF, so you will want a mod that generates RF such as Ender IO, Extra Utilities, Extreme Reactors, etc. etc.
Download Here
Contributors
Block texture artist- NanoHeart
Some Ideas/Suggestions- mcpecommander
pst... I now have a discord, link to join is https://discord.gg/CctRSCk
Want a mod with the best magnets available? The download Better Magnets!
And if you like Avaritia then you will love More Avaritia! Adds recipes for creative items from a huge list of mods, and even adds more custom items that fit the Avaritia theme!
this looks sick!
Just released a beta for 1.11.2! Make sure to report any bugs to my Github!
Want a mod with the best magnets available? The download Better Magnets!
And if you like Avaritia then you will love More Avaritia! Adds recipes for creative items from a huge list of mods, and even adds more custom items that fit the Avaritia theme!
Cool!
I have some suggestions for genes from other mods entities:
Pokecube:
Maybe have genes for each pokemon type? Players can use the genes on themselves to gain the type of the pokemon it came from and the basic effects they give to the pokemon of the mod( like water type have water breathing, fire type can cook food and are immune to fire, electric type can charge/power electronics, rock would be harmed while in water, etc ). Downside is having a type gene will make you have that types advantages/weaknesses so say you use a rock type gene then water, grass, and steel moves would do more damage but some other types won't do much. Considering the pokemon in Pokecube can attack players and even other mobs, type genes can be pretty useful in some situations. Another use would be ability genes to give players or other mobs pokemon abilities. Ever wanted a minecraft dog, cat, or horse that when killed damages the thing that killed it? Then give it an aftermath ability gene. Doubt abilities would be very doable but figured I would suggest it anyways.
Galacticraft and Advanced Rocketry:
Players can get genes that let them survive/adapt to other planets or hostile enviroments in space. For Galacticraft players can get the genes from the Galacticraft mobs. Some genes would be breathing in space, temperature immunity, pressure immunity, etc. Advanced Rocketry players can get them from either mobs that logically should be able to breathe/survive in a no oxygen or high pressure enviroment or you can do some code black magic to detect which mobs are set to use the atmosphere bypass config for Advance Rocketry and map the genes to those ones. Can even have a config option to set it so players that use the breathing genes wouldn't be able to survive in a oxygen enviroment without breathing gear for players that want that function.
Vanilla genes:
Carnivore - Would allow eating raw meat with no negative side effects and full cooked meat benefits but will give players hunger and nausea effects if they try eating anything that's a fruit or vegetable.
Herbivore - Would allow players to eat plants like grass, flowers, and leaves. Eating said plants give better hunger then normal but players get hunger and nausea effects if they try to eat any meats at all.
Undead - Would make hostile mobs like zombies and skeletons be neutral to the player but also make the player burn in sunlight.
Not sure how doable any of them are, or even if they're good suggestions, but I tried.
Now this is amazing, maybe a chance for mobs cloned to be mutated, either being less functional, dying on creation (drop nothing), or become hostile (crazy mutants that attack everything). Wonder if player cloning can someday be done, with a mob that can do stuff a player can and can be ordered around. Imagine your own personal crafter/miner/lumberjack/farmer (better than those villagers, no offense to them if they ever gain code-based sentience).
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
question how do I make the anti plasmid?