Also as a message to the rest of the thread, I know not much has been put out for a while, that's because for update 0.9 we've been busily finding and fixing any and all known bugs that occur in the usage of VW. The bugfixing isn't rather flashy or fun :/, buts its absolutely critical for this mod to become playable that no issues occur.
That said, we've got some great plans for what we want to add next, and that we're really excited to see the Skybase Dream finally becoming a reality.
Open Computers, once which used to cause crashes and horrible freezing, now working 100%
in VW 0.9
We've come a long way from starting this mod out of nothing, and we're just making our final stretch to get things ready. I just hope us turtles haven't been coding this thing too slowly for you guys XD.
This fixed it! Thanks so much for your prompt help
& a few words from a fellow (student) coder: the first 90% of the work takes the first 90% of the time, and the bug fixes take the second 90% of the time this is a brilliant mod, anyone who is pressuring you for time obviously doesn't understand the amount of effort & energy required to be creating and improving it.
Edit: Because you're currently in the business of fixing bugs, you may want to investigate a visual issue with Mo Creatures (10.0.6) which causes all mobs from that mod to render as white bounding boxes.
The Meaning of Life, the Universe, and Everything.
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Since the mod is now open source, would anyone be interested in my continuing my old addon mod to add lots of features that don't fit in the theme of the main mod?
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
Please do! Would drawbridges and portculli be fitting additions? I can't stop day dreaming about the physics implementation!
Once the anchor block is implemented (in core, not an addon) drawbridges and the likes will be possible. Might take a while though lol
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
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So I finally got around to trying to get my 1:1 (as close as I could manage) scale replica of the Delphinus from Skies of Arcadia airborne.
I only had to increase the max ship size 4x to get it to form, and the progress has been great so far trying to retrofit all the ether compressors needed to lift this 50k block behemoth. Any word on stronger compressors? =D
Things aren't exactly going well just yet...
ATTACHMENTS
2017-03-13_20.55.41
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"They may all look the same to you, but there are different kinds and different levels of evil. A first-class villain doesn't target honest lives."
~Accelerator, Academy City's #1 Esper
"Its true I have no reason to save her. But that's no real reason to let her die."
So I finally got around to trying to get my 1:1 (as close as I could manage) scale replica of the Delphinus from Skies of Arcadia airborne.
I only had to increase the max ship size 4x to get it to form, and the progress has been great so far trying to retrofit all the ether compressors needed to lift this 50k block behemoth. Any word on stronger compressors? =D
So I finally got around to trying to get my 1:1 (as close as I could manage) scale replica of the Delphinus from Skies of Arcadia airborne.
I only had to increase the max ship size 4x to get it to form, and the progress has been great so far trying to retrofit all the ether compressors needed to lift this 50k block behemoth. Any word on stronger compressors? =D
Things aren't exactly going well just yet...
As thebest108 said, they're on the way (I have all the code for better compressors right here on my desktop) but if you have large amounts of them your airship simply dissappears (velocity exceeding a 64-bit integer).
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
Stronger Ether Compressors are coming, as soon as I rework the algorithm that controls thrust output per engine to be more accurate and usable.
For now though, try using a pilots chair on that titanic! It'll let you pilot the titanic like its just a Minecraft boat.
Well, I did know about the chair, but didn't realize it completely ignores the need for ether compressors. Perhaps I should make that recipe I minetweaked out pricier. not sure a dragon egg and 2 nether stars is enough now.
As a side note, this thing is so big that if, when its level, I walk to the front of the ship, the whole thing unloads because its "outside loaded chunks" or something is my best guess. But the thing literally just disappears from underneath me. Also most of the Chisel and Bits on the thing went invis when I formed it and refuse to reappear even when I break and replace them. (yay middle-click in creative!) Not that that matters as much as getting the thing stable so I can get a view from the outside with it not sinking into the ocean (and actually through bedrock. thank goodness I have worldedit in this instance)
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"They may all look the same to you, but there are different kinds and different levels of evil. A first-class villain doesn't target honest lives."
~Accelerator, Academy City's #1 Esper
"Its true I have no reason to save her. But that's no real reason to let her die."
If you want stronger compressors, you can just do /blockdata x y z {maxThrust:number}. The default is 25000, setting this to 200000 is already x8 as powerful.
Remember that you can just look at a block and smash TAB to fill in the coordinates, and do ctrl + pick block in creative to copy the nbt data (which is faster than plancing, modifying & linking as it does all of those at the same time). What I do is I keep a chest with two stacks of these modified engines which I use when I "craft" new ones
Well, I did know about the chair, but didn't realize it completely ignores the need for ether compressors. Perhaps I should make that recipe I minetweaked out pricier. not sure a dragon egg and 2 nether stars is enough now.
As a side note, this thing is so big that if, when its level, I walk to the front of the ship, the whole thing unloads because its "outside loaded chunks" or something is my best guess. But the thing literally just disappears from underneath me. Also most of the Chisel and Bits on the thing went invis when I formed it and refuse to reappear even when I break and replace them. (yay middle-click in creative!) Not that that matters as much as getting the thing stable so I can get a view from the outside with it not sinking into the ocean (and actually through bedrock. thank goodness I have worldedit in this instance)
Yeah, the code for the chair is temporary and will eventually be changed to control the Ether Compressors. What they do now was simply done so that we could say that it works
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
If you want stronger compressors, you can just do /blockdata x y z {maxThrust:number}. The default is 25000, setting this to 200000 is already x8 as powerful.
Remember that you can just look at a block and smash TAB to fill in the coordinates, and do ctrl + pick block in creative to copy the nbt data (which is faster than plancing, modifying & linking as it does all of those at the same time). What I do is I keep a chest with two stacks of these modified engines which I use when I "craft" new ones
Thanks, I'll keep that in mind. I managed to get the thing flying (and with significantly more effort) righted and stable. I had to replace the bottom 5 layers of each wing with bedrock to get the balance good enough that it could right itself... of course, I have so many compressors that a stack of bedrock is no issue in terms of lifting capacity. Now onto the steering. Project Delphinus is almost a go!
Some glamour shots:
I figured out that the chisel and bits pieces would become visible if the ship was reloaded, either by reloading the world or going to the front and moving it out of loaded chunks and then going back, only to disappear again when any blocks or added or removed near them (and by near I mean in about 30 blocks of them). It also seems to be related to the complexity of the bit, since the fences stayed the whole time, and the stairs, but slopes and stuff didn't. I think its a memory issue.
However, its 4:30 here, and I really should have been in bed 4 hours ago... so working more on it will probably have to wait till tomorrow.
Rollback Post to RevisionRollBack
"They may all look the same to you, but there are different kinds and different levels of evil. A first-class villain doesn't target honest lives."
~Accelerator, Academy City's #1 Esper
"Its true I have no reason to save her. But that's no real reason to let her die."
The Meaning of Life, the Universe, and Everything.
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What can I say? That ship is amazing, nice work. How long has that taken you in total?
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
What can I say? That ship is amazing, nice work. How long has that taken you in total?
Well, the ship itself was actually the main base for me and my friend on a 1.7 Direwolf20 server we played on, starting in February of last year, I think. The outside took us about 4 days from start to finish, which, for being only 3 days into the server when we started it, was pretty impressive. Went from an island of chests, to a derp shack, to a giant fricking battleship floating over the ocean. We worked on the inside for several months of slowly playing, and then things starting dying down so I got a copy of that section of the world to use in single player, then found this mod, so I added world edit to that instance, replaced all the chisel blocks with Iron blocks and Lapis blocks, respectively, then MC-Edit..ed... it into a 1.10 world to try to work on it. once there, I world edited the blocks back, and then went about remaking all the carpenter's pieces that went *poof* (well... turned into stairs from quark, actually) with chisel and bits, and all told, that took till about November, I think, for the first test to try to fly it with the Beta version. However, it was too big and refused to form, not only because of block count, but simply size. Its over 200 blocks from front to back and has a wingspan of just over 170, so its not exactly small. I then got distracted by other things and tried to make it work 3 days ago, got it formed as a ship, spent the next 3 making it able to fly, and am now about to give steering.
tl;dr: from the start of building the thing to now? over a year. Actual time trying to make the thing fly, ignore time spent doing other things? a few days. Also the thing wasn't built for this purpose initially, just... happened to be a wondrous turn of events.
Weird side note - the Piloting chair isn't showing up in the instance I'm making the thing fly in. Its weird, since its the newest version (on curseforge, anyways, not messing with the newer builds yet), and even the same jar that when put into FTB Beyond had the chair and when put in a fresh instance of Forge and Valkyrien Warfare, also had the chair. No idea why it isn't showing up. I tried deleting the configs and getting a fresh jar, nothing. The rest of the mod loads fine (though I think 2 of the other items with no texture are missing too... Airship stealer is in, I think Doped Etherium is, but I think that's all of the missing texture items. There were definitely more in the other instances).
Rollback Post to RevisionRollBack
"They may all look the same to you, but there are different kinds and different levels of evil. A first-class villain doesn't target honest lives."
~Accelerator, Academy City's #1 Esper
"Its true I have no reason to save her. But that's no real reason to let her die."
"I figured out that the chisel and bits pieces would become visible if the ship was reloaded, either by reloading the world or going to the front and moving it out of loaded chunks and then going back, only to disappear again when any blocks or added or removed near them (and by near I mean in about 30 blocks of them). It also seems to be related to the complexity of the bit, since the fences stayed the whole time, and the stairs, but slopes and stuff didn't. I think its a memory issue."
I love you man! That's the kind of description of the problem I've been needing to get this fixed. Hopefully, I can get it working soon.
Also, some of the mods still don't have proper item textures :/ . I know it looks bad but its really on the bottom of my priorities to get those fixed, build 0.9 doesn't write itself you know? That being said I probably won't release 0.9 until I've got those sorted, as 0.9 is supposed to be the 100% absolute bug-free update.
"I figured out that the chisel and bits pieces would become visible if the ship was reloaded, either by reloading the world or going to the front and moving it out of loaded chunks and then going back, only to disappear again when any blocks or added or removed near them (and by near I mean in about 30 blocks of them). It also seems to be related to the complexity of the bit, since the fences stayed the whole time, and the stairs, but slopes and stuff didn't. I think its a memory issue."
I love you man! That's the kind of description of the problem I've been needing to get this fixed. Hopefully, I can get it working soon.
Also, some of the mods still don't have proper item textures :/ . I know it looks bad but its really on the bottom of my priorities to get those fixed, build 0.9 doesn't write itself you know? That being said I probably won't release 0.9 until I've got those sorted, as 0.9 is supposed to be the 100% absolute bug-free update.
You can never be bug-free enough ;3 (sometimes bugs are actually features in disguise!)
Also as a message to the rest of the thread, I know not much has been put out for a while, that's because for update 0.9 we've been busily finding and fixing any and all known bugs that occur in the usage of VW. The bugfixing isn't rather flashy or fun :/, buts its absolutely critical for this mod to become playable that no issues occur.
That said, we've got some great plans for what we want to add next, and that we're really excited to see the Skybase Dream finally becoming a reality.
We've come a long way from starting this mod out of nothing, and we're just making our final stretch to get things ready. I just hope us turtles haven't been coding this thing too slowly for you guys XD.
This fixed it! Thanks so much for your prompt help
& a few words from a fellow (student) coder: the first 90% of the work takes the first 90% of the time, and the bug fixes take the second 90% of the time this is a brilliant mod, anyone who is pressuring you for time obviously doesn't understand the amount of effort & energy required to be creating and improving it.
Edit: Because you're currently in the business of fixing bugs, you may want to investigate a visual issue with Mo Creatures (10.0.6) which causes all mobs from that mod to render as white bounding boxes.
Since the mod is now open source, would anyone be interested in my continuing my old addon mod to add lots of features that don't fit in the theme of the main mod?
Please do! Would drawbridges and portculli be fitting additions? I can't stop day dreaming about the physics implementation!
He don't cheese! Baby, Baby! He don't cheese!
Once the anchor block is implemented (in core, not an addon) drawbridges and the likes will be possible. Might take a while though lol
So I finally got around to trying to get my 1:1 (as close as I could manage) scale replica of the Delphinus from Skies of Arcadia airborne.
I only had to increase the max ship size 4x to get it to form, and the progress has been great so far trying to retrofit all the ether compressors needed to lift this 50k block behemoth. Any word on stronger compressors? =D
Things aren't exactly going well just yet...
~Accelerator, Academy City's #1 Esper
Poor Titantic 2.0
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Stronger Ether Compressors are coming, as soon as I rework the algorithm that controls thrust output per engine to be more accurate and usable.
For now though, try using a pilots chair on that titanic! It'll let you pilot the titanic like its just a Minecraft boat.
'cept flyin in the sky
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
As thebest108 said, they're on the way (I have all the code for better compressors right here on my desktop) but if you have large amounts of them your airship simply dissappears (velocity exceeding a 64-bit integer).
Well, I did know about the chair, but didn't realize it completely ignores the need for ether compressors. Perhaps I should make that recipe I minetweaked out pricier. not sure a dragon egg and 2 nether stars is enough now.
As a side note, this thing is so big that if, when its level, I walk to the front of the ship, the whole thing unloads because its "outside loaded chunks" or something is my best guess. But the thing literally just disappears from underneath me. Also most of the Chisel and Bits on the thing went invis when I formed it and refuse to reappear even when I break and replace them. (yay middle-click in creative!) Not that that matters as much as getting the thing stable so I can get a view from the outside with it not sinking into the ocean (and actually through bedrock. thank goodness I have worldedit in this instance)
~Accelerator, Academy City's #1 Esper
If you want stronger compressors, you can just do /blockdata x y z {maxThrust:number}. The default is 25000, setting this to 200000 is already x8 as powerful.
Remember that you can just look at a block and smash TAB to fill in the coordinates, and do ctrl + pick block in creative to copy the nbt data (which is faster than plancing, modifying & linking as it does all of those at the same time). What I do is I keep a chest with two stacks of these modified engines which I use when I "craft" new ones
Yeah, the code for the chair is temporary and will eventually be changed to control the Ether Compressors. What they do now was simply done so that we could say that it works
Thanks, I'll keep that in mind. I managed to get the thing flying (and with significantly more effort) righted and stable. I had to replace the bottom 5 layers of each wing with bedrock to get the balance good enough that it could right itself... of course, I have so many compressors that a stack of bedrock is no issue in terms of lifting capacity. Now onto the steering. Project Delphinus is almost a go!
Some glamour shots:
I figured out that the chisel and bits pieces would become visible if the ship was reloaded, either by reloading the world or going to the front and moving it out of loaded chunks and then going back, only to disappear again when any blocks or added or removed near them (and by near I mean in about 30 blocks of them). It also seems to be related to the complexity of the bit, since the fences stayed the whole time, and the stairs, but slopes and stuff didn't. I think its a memory issue.
However, its 4:30 here, and I really should have been in bed 4 hours ago... so working more on it will probably have to wait till tomorrow.
~Accelerator, Academy City's #1 Esper
What can I say? That ship is amazing, nice work. How long has that taken you in total?
Nice job mate!
Well, the ship itself was actually the main base for me and my friend on a 1.7 Direwolf20 server we played on, starting in February of last year, I think. The outside took us about 4 days from start to finish, which, for being only 3 days into the server when we started it, was pretty impressive. Went from an island of chests, to a derp shack, to a giant fricking battleship floating over the ocean. We worked on the inside for several months of slowly playing, and then things starting dying down so I got a copy of that section of the world to use in single player, then found this mod, so I added world edit to that instance, replaced all the chisel blocks with Iron blocks and Lapis blocks, respectively, then MC-Edit..ed... it into a 1.10 world to try to work on it. once there, I world edited the blocks back, and then went about remaking all the carpenter's pieces that went *poof* (well... turned into stairs from quark, actually) with chisel and bits, and all told, that took till about November, I think, for the first test to try to fly it with the Beta version. However, it was too big and refused to form, not only because of block count, but simply size. Its over 200 blocks from front to back and has a wingspan of just over 170, so its not exactly small. I then got distracted by other things and tried to make it work 3 days ago, got it formed as a ship, spent the next 3 making it able to fly, and am now about to give steering.
tl;dr: from the start of building the thing to now? over a year. Actual time trying to make the thing fly, ignore time spent doing other things? a few days. Also the thing wasn't built for this purpose initially, just... happened to be a wondrous turn of events.
Weird side note - the Piloting chair isn't showing up in the instance I'm making the thing fly in. Its weird, since its the newest version (on curseforge, anyways, not messing with the newer builds yet), and even the same jar that when put into FTB Beyond had the chair and when put in a fresh instance of Forge and Valkyrien Warfare, also had the chair. No idea why it isn't showing up. I tried deleting the configs and getting a fresh jar, nothing. The rest of the mod loads fine (though I think 2 of the other items with no texture are missing too... Airship stealer is in, I think Doped Etherium is, but I think that's all of the missing texture items. There were definitely more in the other instances).
~Accelerator, Academy City's #1 Esper
"I figured out that the chisel and bits pieces would become visible if the ship was reloaded, either by reloading the world or going to the front and moving it out of loaded chunks and then going back, only to disappear again when any blocks or added or removed near them (and by near I mean in about 30 blocks of them). It also seems to be related to the complexity of the bit, since the fences stayed the whole time, and the stairs, but slopes and stuff didn't. I think its a memory issue."
I love you man! That's the kind of description of the problem I've been needing to get this fixed. Hopefully, I can get it working soon.
Also, some of the mods still don't have proper item textures :/ . I know it looks bad but its really on the bottom of my priorities to get those fixed, build 0.9 doesn't write itself you know? That being said I probably won't release 0.9 until I've got those sorted, as 0.9 is supposed to be the 100% absolute bug-free update.
You can never be bug-free enough ;3 (sometimes bugs are actually features in disguise!)
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Does this work with other modpacks at all? Cuz I'd really like to hook this up with some other packs like FTB or Yogsquest.