So I'll take it then that the ability to craft holy water has yet to be implemented?
If you are using a recent alpha version, it is already implemented, but not explained. You can either trade with some priest villagers or you can right-click a church altar with a holy salt water bottle. For that you need holy salt, which again is blessed pure salt (right-click the church altar).
I've updated the GuideBook just now, hope that explains it a little bit better.
Two month later than planned I have all features implemented that I wanted to have in Version 1.1 of Vampirism.
So it's time to release the first beta of Version 1.1, it is more or less stable, but might still contain some balancing issues or other bugs.
But even if you like to play with stable versions of mods, please consider updating anyway, since without you guys using this version and reporting issues there is now way for me to find and fix them.
You can find the changelog on the Download page, but if you have checkout the alpha version you already know what's inside and if not, let me tell you that the vampire hunter side got a greatly improved arsenal of skills and techniques.
I will wait some time (maybe a few weeks) until I do the final release (non beta) and finally start updating to 1.11. Thereby you have time to find issues and give feedback and our great team of translators has a chance to translate the new strings. Again big Thank You to you guys!
Is there a good way to control the spawn of the vampire hunters? I've looked through the config but haven't found a way to do it. They are litterally all over my world. Can't go a stone's throw without bumping into a camp of them.