My two cents: make it possible(at a high Hunter level of course) to tell EXACTLY what a potion will do. Optionally you could also add a way to duplicate existing potions(perhaps by using one potion as the extra ingredient to make two more with the same effects?) As well as maybe boost the debuff% reduction from the skills that say "less bad effects".
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I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
The author of my important question, just sorry for my bad English.
How does a vampire change the size of his eyes? and the effect of glowing eyes in the dark? which file to open? what lines are responsible for the size of the eye and the position of the mouth. Each skin maincraft is unique, the eyes need to be done somewhere small or large.
The author of my important question, just sorry for my bad English.
How does a vampire change the size of his eyes? and the effect of glowing eyes in the dark? which file to open? what lines are responsible for the size of the eye and the position of the mouth. Each skin maincraft is unique, the eyes need to be done somewhere small or large.
Tell me please
It is not a file, but rather a command accessible to every player.(No cheats required.) /vampirism eye [1,2,3,etc...]
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Absolutely great mod! Just onethings I'd like to be added: Vampire cloaks/capes. Every Dracula-ish vampire should have a cloak, right? If we could get those (with perhaps a few vampire-bonuses) that'd be absolutely great!
Some images of the kind of cloak I mean, if you need some ideas:
Thank you!
EDIT: Perhaps have them in all 16 dye colours, and have them change your bat-mode look too? Have every colour change the inside of your wings. A red cloak gives you red wings, a blue one blue wings, etc.
I found out what was wrong, it was just on my end (keyboard and a certain program was acting up)
on a side note: is the latest version's blood vision supposed to be really dark, I played the first and previous versions of vampirism and the fog was usually grey which made seeing the darker outlines of neutral/enemy mobs much easier, now it's hard to distinguish them because the fog and outlines have almost the same color.
The Meaning of Life, the Universe, and Everything.
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Join Date:
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Location:
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Vamacher0n
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Vamacher0n#9313
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Integration idea: if tough as nails is loaded the campfires from that mod will replace the vampirism campfires in camps. Also, when you turn into a vampire, thirst and temperature are ignored.
I have a suggestion that I think would be pretty nifty! What if there were female vampire hunters and vampires? All the skins for them appear male, but making some appear female would be super cool! They could have the same abilities as the others, but just a different skin.
The Meaning of Life, the Universe, and Everything.
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this mod has potential but being a vampire (in my opinion) is so very lackluster its not worth being a vampire, however, I do have some suggestions i think will help:
1) its pretty annoying having to build multi block structures to level up. consider adding a sort of "vampire xp" system. perhaps make it so that every time a vampire bites/kills/sucks blood from something, they gain xp towards leveling up, and every time they gain a level, they gain ability points that they can spend to unlock abilities (or maybe just a vanilla-like system where abilities cost a certain amount of xp and players just spend levels unlocking abilities)
2) make some of the abilities upgradeable. for instance: regeneration. make it so that it starts as basic regen 1 and uses a lot of blood, but it can be upgraded to be more effective (regen 2,3,etc) use less blood, and increase duration. vampires should also be able to obtain both speed and jump boost (I think), so perhaps make an upgradeable "agility" perk that increases player speed and jump height. oh, and give vampires strength...again, perhaps make it an upgradeable perk. vampires could start with strength 1 (or no strength) and they have to upgrade it to do more damage with their hands
3) consider making the dark blood projectile (or whatever its called, I can't remember) an upgradeable attack. you could make it so that it starts where it is now (or lower), and players can upgrade it so that it does more damage, but costs more blood to use
4)this isn't so much a suggestion but a question...are you going to reimplement the vampire castle/ Dracula? this mod is kind of boring without anything to really test your strength as a vampire
this mod has potential but being a vampire (in my opinion) is so very lackluster its not worth being a vampire, however, I do have some suggestions i think will help:
1) its pretty annoying having to build multi block structures to level up. consider adding a sort of "vampire xp" system. perhaps make it so that every time a vampire bites/kills/sucks blood from something, they gain xp towards leveling up, and every time they gain a level, they gain ability points that they can spend to unlock abilities (or maybe just a vanilla-like system where abilities cost a certain amount of xp and players just spend levels unlocking abilities)
2) make some of the abilities upgradeable. for instance: regeneration. make it so that it starts as basic regen 1 and uses a lot of blood, but it can be upgraded to be more effective (regen 2,3,etc) use less blood, and increase duration. vampires should also be able to obtain both speed and jump boost (I think), so perhaps make an upgradeable "agility" perk that increases player speed and jump height. oh, and give vampires strength...again, perhaps make it an upgradeable perk. vampires could start with strength 1 (or no strength) and they have to upgrade it to do more damage with their hands
3) consider making the dark blood projectile (or whatever its called, I can't remember) an upgradeable attack. you could make it so that it starts where it is now (or lower), and players can upgrade it so that it does more damage, but costs more blood to use
4)this isn't so much a suggestion but a question...are you going to reimplement the vampire castle/ Dracula? this mod is kind of boring without anything to really test your strength as a vampire
This has a lot of "Vampyr" written all over it. Coincidence?
Well, no matter if it it. Why? It goes quite a lot against the style of the mod.
Plus, have you ever even thought about what it means to create a mod?! Something majour as the multiblock structure is basically set in stone. Removing that and making something else would be more work than you can even imagine.
You have no idea how insulting that suggestion was!
Your english may need some refining, but there is a way.
Go to the configs and set the overworld dimension as one where you don't get sundamage.
Done
This has a lot of "Vampyr" written all over it. Coincidence?
Well, no matter if it it. Why? It goes quite a lot against the style of the mod.
Plus, have you ever even thought about what it means to create a mod?! Something majour as the multiblock structure is basically set in stone. Removing that and making something else would be more work than you can even imagine.
You have no idea how insulting that suggestion was!
what is "Vampyr"? all I know is that in traditional legend and folklore vampires are mythical creatures that feed off blood to get more powerful, and in my my mind it just doesn't make sense to make players do weird tedious rituals to get stronger when they should really only need blood
My two cents: make it possible(at a high Hunter level of course) to tell EXACTLY what a potion will do. Optionally you could also add a way to duplicate existing potions(perhaps by using one potion as the extra ingredient to make two more with the same effects?) As well as maybe boost the debuff% reduction from the skills that say "less bad effects".
Being able to duplicate potions would more or less make the whole system unnecessary I guess, but seeing what exactly it is doing could help.
Absolutely great mod! Just onethings I'd like to be added: Vampire cloaks/capes. Every Dracula-ish vampire should have a cloak, right? If we could get those (with perhaps a few vampire-bonuses) that'd be absolutely great!
Some images of the kind of cloak I mean, if you need some ideas:
Thank you!
EDIT: Perhaps have them in all 16 dye colours, and have them change your bat-mode look too? Have every colour change the inside of your wings. A red cloak gives you red wings, a blue one blue wings, etc.
I found out what was wrong, it was just on my end (keyboard and a certain program was acting up)
on a side note: is the latest version's blood vision supposed to be really dark, I played the first and previous versions of vampirism and the fog was usually grey which made seeing the darker outlines of neutral/enemy mobs much easier, now it's hard to distinguish them because the fog and outlines have almost the same color.
Unfortunately the new vision does not work perfectly on all systems (sometimes not at all), however, I don't really know how to fix it, but I also don't want to revert to the old system because it had it's flaws too.
The outlines should be visible quite well (as I type this I am not 100% sure if that also applies for non blood mobs, but I gues blood vision is not designed for that anyway ).
Integration idea: if tough as nails is loaded the campfires from that mod will replace the vampirism campfires in camps. Also, when you turn into a vampire, thirst and temperature are ignored.
I have a suggestion that I think would be pretty nifty! What if there were female vampire hunters and vampires? All the skins for them appear male, but making some appear female would be super cool! They could have the same abilities as the others, but just a different skin.
Yeah, that would be cool, only issue is my lack of artistic skill to create such skins myself
this mod has potential but being a vampire (in my opinion) is so very lackluster its not worth being a vampire, however, I do have some suggestions i think will help:
As far as I can tell most people think otherwise.
I agree with Zaesar, your suggestions are mostly very different from the style of this mod.
I don't know anything about making mods, but might it be possible to include both and xp leveling system and the current "ritual" system, and making it configurable to switch "modes"? or maybe just add the xp system and leave in the rituals as an alternate way to level up, or make it so the rituals can give you extra abilities that players can't get from the normal system...like maybe instead of vampires having a sunscreen or resistance to sun, they would have to do a ritual to reduce sun damage...I don't really know what the options are, but I'm not asking you to completely redo everything, it would just be nice to have some choices instead of just being forced to play the mod the way the author likes it
...instead of just being forced to play the mod the way the author likes it
Why would someone ever make a mod that they don't like? This isn't maxanier's job - he doesn't get paid for it. He does it for fun/he likes it.
It amazes me how much some people actually demand of mod authors. I have no clue how to make mods and I am so impressed at this one (and others), and I am happy to give feedback and ideas, but I'd never even imagine making demands of mod authors.
the vampire is fun when it is tweaked to be op. >w< love the customization options for this mod.
though i will say: how cool would it be to get a demon-esque form that is purely combat focused? like the vampire lord, or castlevanias draculas many 2nd and third stages?
like, here's my idea.
the vampire lord state can no longer bite. well, it can, but it drains less blood at close range. instead, the bite button becomes a blood draining projectile move at longer ranges. it doesnt turn, but heals a substantial amount of blood for you. and, also levels up its own skill tree.
it can fly on its own. no need to transform into a bat. and, it gains a claw swipe attack that is very powerful so long as you are unarmed. as for skills, it could get things suited to pure combat. about the only skills from the bat and human form that would be here are the cloud of bats, the teleport, and the dark blood projectile... all of which are buffed with different properties. (cloud of bats will now seek out the nearest creature and damage them on contact, teleport has a longer range, and dark blood projectile is faster) you do gain new powers too. like the ability to choke the life out of your opponents and draw them towards you via telekinesis, or summon a friendly (buffed) zombie to fight for you, or serve as a distraction.
there is a drawback. while you are indeed more powerful in this state, you are that much less human and that much more vulnerable to holy items. you are also much larger a target. both to hit and a bit of a hinderence in enclosed areas.
also. i'd like the option to upgrade yourself into a dracula-esque vampire. you know... with the ability to become mist and also a wolf... in addition to the bat and bat-demon forms.
mist form could allow you to pass through doors, as well as make you intangible to physical attacks. however, you are not invincible. holy water will force you out of mist form. there are also special doors with holy symbols on them that you can't pass through without taking some damage. you can then be upgraded to a poison mist form which inflicts poison on anyone nearby... but it also increases the damage you take from holy water.
wolf form isn't a werewolf. it is instead a wolf youd see in minecraft. in this form, you are much, much more agile. you run faster and jump much higher (hold shift for the high jump) your unarmed attacks, while weaker than the vampire lord, are still strong. and have much less cooldown. the downside? you are now a glass cannon. you can dish out damage, but you cant take it.
becoming a dracula-esque vampire... that might be a bit tricky. youd have to first become a vessal for the dark lord of bats. you do this at max level for a normal vampire. once there, you then need to go find a special altar, and sacrifice some of your own blood for it. in exchange, you become draculas vessel. your level cap increases. and each level gained afterwards increases your power, but also makes you lose more and more humanity, increasing how much your weaknesses already hurt. you also gain a new ability: "shield of vlad." this makes you immune to the typical weaknesses for a brief time. except sun. as lord dracula, you can force the sun to set by casting a new skill : "eternal night." the night will be summoned, but the cooldown will be slow.
My two cents: make it possible(at a high Hunter level of course) to tell EXACTLY what a potion will do. Optionally you could also add a way to duplicate existing potions(perhaps by using one potion as the extra ingredient to make two more with the same effects?) As well as maybe boost the debuff% reduction from the skills that say "less bad effects".
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
The author of my important question, just sorry for my bad English.
How does a vampire change the size of his eyes? and the effect of glowing eyes in the dark? which file to open? what lines are responsible for the size of the eye and the position of the mouth. Each skin maincraft is unique, the eyes need to be done somewhere small or large.
Tell me please
It is not a file, but rather a command accessible to every player.(No cheats required.) /vampirism eye [1,2,3,etc...]
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Thank you so much =)
Absolutely great mod! Just onethings I'd like to be added: Vampire cloaks/capes. Every Dracula-ish vampire should have a cloak, right? If we could get those (with perhaps a few vampire-bonuses) that'd be absolutely great!
Some images of the kind of cloak I mean, if you need some ideas:
Thank you!
EDIT: Perhaps have them in all 16 dye colours, and have them change your bat-mode look too? Have every colour change the inside of your wings. A red cloak gives you red wings, a blue one blue wings, etc.
I found out what was wrong, it was just on my end (keyboard and a certain program was acting up)
on a side note: is the latest version's blood vision supposed to be really dark, I played the first and previous versions of vampirism and the fog was usually grey which made seeing the darker outlines of neutral/enemy mobs much easier, now it's hard to distinguish them because the fog and outlines have almost the same color.
Integration idea: if tough as nails is loaded the campfires from that mod will replace the vampirism campfires in camps. Also, when you turn into a vampire, thirst and temperature are ignored.
I have a suggestion that I think would be pretty nifty! What if there were female vampire hunters and vampires? All the skins for them appear male, but making some appear female would be super cool! They could have the same abilities as the others, but just a different skin.
this mod has potential but being a vampire (in my opinion) is so very lackluster its not worth being a vampire, however, I do have some suggestions i think will help:
1) its pretty annoying having to build multi block structures to level up. consider adding a sort of "vampire xp" system. perhaps make it so that every time a vampire bites/kills/sucks blood from something, they gain xp towards leveling up, and every time they gain a level, they gain ability points that they can spend to unlock abilities (or maybe just a vanilla-like system where abilities cost a certain amount of xp and players just spend levels unlocking abilities)
2) make some of the abilities upgradeable. for instance: regeneration. make it so that it starts as basic regen 1 and uses a lot of blood, but it can be upgraded to be more effective (regen 2,3,etc) use less blood, and increase duration. vampires should also be able to obtain both speed and jump boost (I think), so perhaps make an upgradeable "agility" perk that increases player speed and jump height. oh, and give vampires strength...again, perhaps make it an upgradeable perk. vampires could start with strength 1 (or no strength) and they have to upgrade it to do more damage with their hands
3) consider making the dark blood projectile (or whatever its called, I can't remember) an upgradeable attack. you could make it so that it starts where it is now (or lower), and players can upgrade it so that it does more damage, but costs more blood to use
4)this isn't so much a suggestion but a question...are you going to reimplement the vampire castle/ Dracula? this mod is kind of boring without anything to really test your strength as a vampire
there is a consal command, or a way to do so that a vampire will not get sun damage during the day? can be a line in a file or another way?
Your english may need some refining, but there is a way.
Go to the configs and set the overworld dimension as one where you don't get sundamage.
Done
This has a lot of "Vampyr" written all over it. Coincidence?
Well, no matter if it it. Why? It goes quite a lot against the style of the mod.
Plus, have you ever even thought about what it means to create a mod?! Something majour as the multiblock structure is basically set in stone. Removing that and making something else would be more work than you can even imagine.
You have no idea how insulting that suggestion was!
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
what is "Vampyr"? all I know is that in traditional legend and folklore vampires are mythical creatures that feed off blood to get more powerful, and in my my mind it just doesn't make sense to make players do weird tedious rituals to get stronger when they should really only need blood
sorry for my bad English, this is not my native language, I changed the config file but it did not help. show what you need to change http://s28.znimg.ru/1528302960/xqjwiaihi3.jpg
I understood how to do it, the help is already unnecessary
So I'm probably retarded, butHow do I cure my vampirism :/Find an altar of cleansing. They are in some of the church-ish looking stone structures in some of the villages.
Being able to duplicate potions would more or less make the whole system unnecessary I guess, but seeing what exactly it is doing could help.
Some dye-able cloak could be cool
Unfortunately the new vision does not work perfectly on all systems (sometimes not at all), however, I don't really know how to fix it, but I also don't want to revert to the old system because it had it's flaws too.
The outlines should be visible quite well (as I type this I am not 100% sure if that also applies for non blood mobs, but I gues blood vision is not designed for that anyway ).
Noted
Yeah, that would be cool, only issue is my lack of artistic skill to create such skins myself
As far as I can tell most people think otherwise.
I agree with Zaesar, your suggestions are mostly very different from the style of this mod.
Some upgradeable skills however might be cool
I don't know anything about making mods, but might it be possible to include both and xp leveling system and the current "ritual" system, and making it configurable to switch "modes"? or maybe just add the xp system and leave in the rituals as an alternate way to level up, or make it so the rituals can give you extra abilities that players can't get from the normal system...like maybe instead of vampires having a sunscreen or resistance to sun, they would have to do a ritual to reduce sun damage...I don't really know what the options are, but I'm not asking you to completely redo everything, it would just be nice to have some choices instead of just being forced to play the mod the way the author likes it
Why would someone ever make a mod that they don't like? This isn't maxanier's job - he doesn't get paid for it. He does it for fun/he likes it.
It amazes me how much some people actually demand of mod authors. I have no clue how to make mods and I am so impressed at this one (and others), and I am happy to give feedback and ideas, but I'd never even imagine making demands of mod authors.
the vampire is fun when it is tweaked to be op. >w< love the customization options for this mod.
though i will say: how cool would it be to get a demon-esque form that is purely combat focused? like the vampire lord, or castlevanias draculas many 2nd and third stages?
like, here's my idea.
the vampire lord state can no longer bite. well, it can, but it drains less blood at close range. instead, the bite button becomes a blood draining projectile move at longer ranges. it doesnt turn, but heals a substantial amount of blood for you. and, also levels up its own skill tree.
it can fly on its own. no need to transform into a bat. and, it gains a claw swipe attack that is very powerful so long as you are unarmed. as for skills, it could get things suited to pure combat. about the only skills from the bat and human form that would be here are the cloud of bats, the teleport, and the dark blood projectile... all of which are buffed with different properties. (cloud of bats will now seek out the nearest creature and damage them on contact, teleport has a longer range, and dark blood projectile is faster) you do gain new powers too. like the ability to choke the life out of your opponents and draw them towards you via telekinesis, or summon a friendly (buffed) zombie to fight for you, or serve as a distraction.
there is a drawback. while you are indeed more powerful in this state, you are that much less human and that much more vulnerable to holy items. you are also much larger a target. both to hit and a bit of a hinderence in enclosed areas.
also. i'd like the option to upgrade yourself into a dracula-esque vampire. you know... with the ability to become mist and also a wolf... in addition to the bat and bat-demon forms.
mist form could allow you to pass through doors, as well as make you intangible to physical attacks. however, you are not invincible. holy water will force you out of mist form. there are also special doors with holy symbols on them that you can't pass through without taking some damage. you can then be upgraded to a poison mist form which inflicts poison on anyone nearby... but it also increases the damage you take from holy water.
wolf form isn't a werewolf. it is instead a wolf youd see in minecraft. in this form, you are much, much more agile. you run faster and jump much higher (hold shift for the high jump) your unarmed attacks, while weaker than the vampire lord, are still strong. and have much less cooldown. the downside? you are now a glass cannon. you can dish out damage, but you cant take it.
becoming a dracula-esque vampire... that might be a bit tricky. youd have to first become a vessal for the dark lord of bats. you do this at max level for a normal vampire. once there, you then need to go find a special altar, and sacrifice some of your own blood for it. in exchange, you become draculas vessel. your level cap increases. and each level gained afterwards increases your power, but also makes you lose more and more humanity, increasing how much your weaknesses already hurt. you also gain a new ability: "shield of vlad." this makes you immune to the typical weaknesses for a brief time. except sun. as lord dracula, you can force the sun to set by casting a new skill : "eternal night." the night will be summoned, but the cooldown will be slow.