BTW: Is there a 1.12 version of WAILA or an alternative for it? I have seen something like it in some videos, but I cannot figure out which mod it is ^^
Well, the automatic blood value calculation got a little bit more complicated than expected as the entity size is not available when I needed it. But after rewriting the system the latest alpha features automatically calculated blood values for unknown animals. Let me know if it works
Updates:
Released a bunch of updates for several MC version yesterday.
Most important is a fix to a gameplay affecting bug which has been present for month (but nobody reported it until yesterday ). Vampire hunters did not attack vampires unless you reload the world and advanced vampire hunters did not attack at all.
Several other features in the 1.4 alpha for 1.12.2 and a few small, but cool features for MC 1.10.2
1.12.2
New Vampirism 1.4 Alpha
This version should not be used in your 'productive' world. It contains the latest features, but also the latest bugs. Probably not all features are finished.
- Fixed translations
- Fixed vampire hunters not attacking vampires
- Changed appearance of sun indicator screen border (smaller and less yellow)
- Fixed sundamage calculation for a few special cases
- Extended entity blood value with a significant new feature
- Blood values of unknown animals are now calculated based on their (collision box) size (can be disabled in configs)
- More info https://github.com/TeamLapen/Vampirism/wiki/Biteable-Creatures (not updated at the time of writing, but will do soonish)
- Allow drinking directly from blood containers
- HUD fang indicator now indicates blood level of creature
- Hunger potion effect is now replaced by thirst (for vampires)
- Minor performance fix
- Added more detailed blood values for Animania and Ancient Warfare. Shoutout to Tacusin for collecting this huge number of values.
1.12-1.12.2
1.3.4
- Fixed vampire hunters not always attacking vampires
- Fixed sun damage calculation in specific situations
- Updated translations
1.11.2
1.2.6
- Fixed vampire hunters not always attacking vampires
- Fixed sun damage calculation in specific situations
- Updated translations
1.10.2
1.2.4
- Allow drinking directly from blood container
- HUD vampire fangs now indicate the blood level of biteable creatures
- Fixed vampire hunters not always attacking vampires
- Fixed sun damage calculation in specific situations
For the MCA integration, will there be a config option to disable the "eye and blood" thing for the mca villagers? I got it disabled for myself, but the mob one doesn't work with the MCA villagers.
For the MCA integration, will there be a config option to disable the "eye and blood" thing for the mca villagers? I got it disabled for myself, but the mob one doesn't work with the MCA villagers.
The issue with the MCA villagers are that there are so many different skins and I don't want to select/create a overlay for every one of them. And I have not found another solution so far.
Yes, I should add a config to disable this overlay, but we need some way of indicating that it is a vampire.
I could probably render the nametag in purple.
Yeah, that seems like a good idea. I noticed my own username in the chat was in purple once I became a vampire, so that could work on the villagers too.
Yeah, that seems like a good idea. I noticed my own username in the chat was in purple once I became a vampire, so that could work on the villagers too.
Will add that at some point.
New updates:
A new longstanding bug has finally been reported. In MC 1.11 and MC 1.12 blood potions did not have an effect for hunter players in survival.
This is fixed.
The 1.11 update also includes a backport of the "drink directly from blood container" and "see blood level" features.
Files should be available at curseforge soon.
I also added a very basic version stats collections. When asking https://maxanier.de/projects/vampirism/versions.php for the latest versions it send the currently used one, the MC version, client or server and the mod count together with the request. This is completely anonymous and also respects the MC snooper settings (if disable, do not send any data) as well as a new dedicated config option ("disable_collectBasicVersionStats" ).
With the collected information I can decide more easily which mod versions should get bug-fixes or new features and more.
I also added a very basic version stats collections. When asking https://maxanier.de/projects/vampirism/versions.php for the latest versions it send the currently used one, the MC version, client or server and the mod count together with the request. This is completely anonymous and also respects the MC snooper settings (if disable, do not send any data) as well as a new dedicated config option ("disable_collectBasicVersionStats" ).
With the collected information I can decide more easily which mod versions should get bug-fixes or new features and more.
Let me know if you have any reason against this.
I use twitch for all my MC mod stuff - will that contribute to the data you are collecting on which versions used or no?
You have to be in an area that isnt under a block that sunlight can't get through. That is the only time the sun affects a vampire. I use tree foliage and building overhangs alot, lol.
Can I disable my face being messed up by this mod (The upper half of my visible eye is odd while the rest is white and there is a vampire eye on my hair now ^^ )
Second:
Vampire pets. Pets bitten until they are vampires. What do I do with them?
It is actually a hilirious site to see my cat sit and move and thus behave like a vacuum cleaner ^^
Barons of all levels are only in the vampire forests. Be careful of the ghosts - they are a pain in the butt!
Vampire pets? How do I get those?
With simple thought I found out: Due to my "vegan" lifestyle of using cattle (sheep and cows) I found out that sometimes even the animals become vampires. Got myself an ocelot, made it a cat and then applied said principle on the cat. Now it is stuck in the sitting animation and vacuming through my hybrid bedroom ^^
Rollback Post to RevisionRollBack
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
I know it might sound stupid, but what if a vampire will just look at very bright objects (such as outside when its day) will make the sunscreen appear
Can I disable my face being messed up by this mod (The upper half of my visible eye is odd while the rest is white and there is a vampire eye on my hair now ^^ )
Second:
Vampire pets. Pets bitten until they are vampires. What do I do with them?
It is actually a hilirious site to see my cat sit and move and thus behave like a vacuum cleaner ^^
As already suggested there is a config option somewhere, but you can also use "/vampirism eye <1/2/3/4/5..>" and "/vampirism fang <1/2/3/4/..>" to find some fangs/eyes that fit to your skin.
The vampire animals are not good for anything (besides looking cool)
Sorry, but Vampirism for MC 1.7.10 and Minecraft itself are very different from the recent versions
Sounds fun, but also annoying ^^
As already suggested there is a config option somewhere, but you can also use "/vampirism eye <1/2/3/4/5..>" and "/vampirism fang <1/2/3/4/..>" to find some fangs/eyes that fit to your skin.
The vampire animals are not good for anything (besides looking cool)
BTW: Is there a 1.12 version of WAILA or an alternative for it? I have seen something like it in some videos, but I cannot figure out which mod it is ^^
Well, the automatic blood value calculation got a little bit more complicated than expected as the entity size is not available when I needed it. But after rewriting the system the latest alpha features automatically calculated blood values for unknown animals. Let me know if it works
Updates:
Released a bunch of updates for several MC version yesterday.
Most important is a fix to a gameplay affecting bug which has been present for month (but nobody reported it until yesterday ). Vampire hunters did not attack vampires unless you reload the world and advanced vampire hunters did not attack at all.
Several other features in the 1.4 alpha for 1.12.2 and a few small, but cool features for MC 1.10.2
1.12.2
New Vampirism 1.4 Alpha
This version should not be used in your 'productive' world. It contains the latest features, but also the latest bugs. Probably not all features are finished.
- Fixed translations
- Fixed vampire hunters not attacking vampires
- Changed appearance of sun indicator screen border (smaller and less yellow)
- Fixed sundamage calculation for a few special cases
- Extended entity blood value with a significant new feature
- Blood values of unknown animals are now calculated based on their (collision box) size (can be disabled in configs)
- More info https://github.com/TeamLapen/Vampirism/wiki/Biteable-Creatures (not updated at the time of writing, but will do soonish)
- Allow drinking directly from blood containers
- HUD fang indicator now indicates blood level of creature
- Hunger potion effect is now replaced by thirst (for vampires)
- Minor performance fix
- Added more detailed blood values for Animania and Ancient Warfare. Shoutout to Tacusin for collecting this huge number of values.
1.12-1.12.2
1.3.4
- Fixed vampire hunters not always attacking vampires
- Fixed sun damage calculation in specific situations
- Updated translations
1.11.2
1.2.6
- Fixed vampire hunters not always attacking vampires
- Fixed sun damage calculation in specific situations
- Updated translations
1.10.2
1.2.4
- Allow drinking directly from blood container
- HUD vampire fangs now indicate the blood level of biteable creatures
- Fixed vampire hunters not always attacking vampires
- Fixed sun damage calculation in specific situations
Downloads:
https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files
hwyla is updated to 1.12 and acts much like waila, and i think it even works with other addons to waila like harvestability (which is updated to 1.12)
Thanks for the info about that setting!
For the MCA integration, will there be a config option to disable the "eye and blood" thing for the mca villagers? I got it disabled for myself, but the mob one doesn't work with the MCA villagers.
The issue with the MCA villagers are that there are so many different skins and I don't want to select/create a overlay for every one of them. And I have not found another solution so far.
Yes, I should add a config to disable this overlay, but we need some way of indicating that it is a vampire.
I could probably render the nametag in purple.
I liking the ability to drink from the blood containers directly and the fangs showing the amount of blood left in villagers/animals!
Yeah, that seems like a good idea. I noticed my own username in the chat was in purple once I became a vampire, so that could work on the villagers too.
Will add that at some point.
New updates:
A new longstanding bug has finally been reported. In MC 1.11 and MC 1.12 blood potions did not have an effect for hunter players in survival.
This is fixed.
The 1.11 update also includes a backport of the "drink directly from blood container" and "see blood level" features.
Files should be available at curseforge soon.
I also added a very basic version stats collections. When asking https://maxanier.de/projects/vampirism/versions.php for the latest versions it send the currently used one, the MC version, client or server and the mod count together with the request. This is completely anonymous and also respects the MC snooper settings (if disable, do not send any data) as well as a new dedicated config option ("disable_collectBasicVersionStats" ).
With the collected information I can decide more easily which mod versions should get bug-fixes or new features and more.
Let me know if you have any reason against this.
I like your mod too much. Does the latest edition don't consider 1.7.10?
I use twitch for all my MC mod stuff - will that contribute to the data you are collecting on which versions used or no?
Unless you disable it in the mentioned ways, yes. It works independent of launchers.
Love this mod!
You have to be in an area that isnt under a block that sunlight can't get through. That is the only time the sun affects a vampire. I use tree foliage and building overhangs alot, lol.
Ah. I thought you were asking how it works.
I have never heard of vampires taking damage from just looking at bright objects (unless maybe the object is the sun).
I have two questions:
First:
Can I disable my face being messed up by this mod (The upper half of my visible eye is odd while the rest is white and there is a vampire eye on my hair now ^^ )
Second:
Vampire pets. Pets bitten until they are vampires. What do I do with them?
It is actually a hilirious site to see my cat sit and move and thus behave like a vacuum cleaner ^^
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Where can I find Vampire Baron's?
and for the person above me, it's somewhere there in the config file.
I turned it off for myself, personally XD.
Barons of all levels are only in the vampire forests. Be careful of the ghosts - they are a pain in the butt!
Vampire pets? How do I get those?
Too late. Quickly applied some changes to my skin and now it works. One eye black and one eye white get both overwritten ^^
Still: Thank you.
With simple thought I found out: Due to my "vegan" lifestyle of using cattle (sheep and cows) I found out that sometimes even the animals become vampires. Got myself an ocelot, made it a cat and then applied said principle on the cat. Now it is stuck in the sitting animation and vacuming through my hybrid bedroom ^^
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
But I would suggest trying it out with a wolf.
If you do not have your spawn in or near a jungle you will have quite the hard time to find an ocelot.
Unless you start a new world with a jungle specific seed. Then you might want to get this cheat:
Effect @p 36 (I hope I recall it correct) 1
That should give you Sanguinare Vampiris for one second nearly instantly turning you.
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Sorry, but Vampirism for MC 1.7.10 and Minecraft itself are very different from the recent versions
Sounds fun, but also annoying ^^
As already suggested there is a config option somewhere, but you can also use "/vampirism eye <1/2/3/4/5..>" and "/vampirism fang <1/2/3/4/..>" to find some fangs/eyes that fit to your skin.
The vampire animals are not good for anything (besides looking cool)
I see. thank you