Version 1.0.0 - Initial Release
ADDED Achievements (dynamic)
- Dynamic creation of Acheivements for all Advent of Ascension Weapons
- Weapon identification is done using known AoA class names and reflection
- Achievement Pages (Weapons classification) based on those known classes
ADDED Records
- Bosses with Music now drop a record that plays the boss music
- Record drop is guaranteed
ADDED FMP integration (dynamic)
- All AoA Blocks that render as normal will be multipart-able
ADDED Ore Dictionary Integration (dynamic)
- Matching AoA Blocks are registered as:
- logWood
- plankWood
- treeLeaves
ADDED New Blocks
- Smooth versions of common AoA stone blocks
- Smooth versions obtained by smelting AoA stone
- Smooth versions can be crafted into Stone Bricks
- Applicable AoA stone:
- Crystevia Rock
- Creep Stone
- Unstable Stone
- Primed Stone
- Haven Stone
- Abyssal Stone
- Precasian Stone ("High")
- Precasian Stone ("Low")
- Mysterium Stone
- Barathos Hellstone
- Baron Stone
- Toxic Stone
- Lelyetia Stone
- Greckon Stone
- Borean Stone
- Dustopia Stone
- Iromine Stone
- Deep Rock
- Gardencia Stone
Features
Achievements
ObsAoA adds achievements for all Advent of Ascension weapons. Whenever you pick up a new weapon, you will get the achievement. Achievements are grouped by weapon type, with an achievement page per type. Achievements are dynamic, meaning that if Advent of Ascension updates and adds new weapons, they will automatically be registered as achievements without having to update ObsAoA.
Records
ObsAoA adds records for all Advent of Ascension bosses that play music in the background. Whenever you defeat the boss, a record will be dropped allowing you to play the music in a jukebox whenever you wish. Thanks to Endervikin for the idea!
Forge Multipart Integration
ObsAoA registers all valid Advent of Ascension blocks with Forge Multipart (FMP). Now you can create microblocks with AoA!
Ore Dictionary Registration
ObsAoA registers all valid Advent of Ascension Wood, Planks and Leaves with Forge. Now you can use AoA's planks to make sticks. Yay!
New Blocks
ObsAoA adds smooth and brick versions of many of Advent of Ascension's common stone blocks. Simply smelt the Advent of Ascension block to obtain the smooth version added by ObsAoA. The smooth version can be crafted into a brick version. All new blocks can also be used with Forge Multipart.
Does this addon include the mob trophies? If so, can I add this to a modpack?
Also, is there a way to add achievements if you reach certain skill levels? (ex: Achievement- Reach Level 20 on Augury)
ObsTrophies is a different mod - see here and here. You can use ObsAoA and/or ObsTrophies in a mod pack if you like!
There isn't a way to add those kinds of Achievements easily. All the skills stuff is "internal" to Advent of Ascension. I only add stuff where things are available through Forge and Minecraft. But yes, achievements based on the skills progression would be cool. Although AoA sort of gives you that by increasing rewards etc as your skill levels increase.
Why not add the ability to use AoA stones to make furnaces, stone tools, etc. basically recipes that normally use cobblestone (if that's not already implemented?)
Why not add the ability to use AoA stones to make furnaces, stone tools, etc. basically recipes that normally use cobblestone (if that's not already implemented?)
Good idea - I'll look into and if it's easy enough to do (e.g via the Forge Dictionary) then I'll include it in the next version.
Good idea, except beware when implementing it though, because some AoA Ingots already have "blocks" (their blocks but not blocks?!).
Another good idea! I would be careful with the recipes to ensure there are no clashes etc. I'll have to make sure I get the textures right too - unless someone else wants to make them?!
Another good idea! I would be careful with the recipes to ensure there are no clashes etc. I'll have to make sure I get the textures right too - unless someone else wants to make them?!
The mod's current block system is very strange....9 Emberstone Ingots can be used to make "Emberium", which is basically a block of emberstone, except it sets mobs who touch it on fire. A similar block exsists for Crystallite, Bloodstone, and Skeletal Ingots too, but none of the other ores.
Quick question, can you use forge to change mod recipes? If you could, you could change "Emberium"'s recipe to something else, so it doesn't conflict,
The mod's current block system is very strange....9 Emberstone Ingots can be used to make "Emberium", which is basically a block of emberstone, except it sets mobs who touch it on fire. A similar block exsists for Crystallite, Bloodstone, and Skeletal Ingots too, but none of the other ores.
Quick question, can you use forge to change mod recipes? If you could, you could change "Emberium"'s recipe to something else, so it doesn't conflict,
Possibly, but I don't think I'd want to change AoA's recipes. I may look at at adding an "uncrafting" recipe for Emberium though - basically craft it back into 9 ingots (unless that's in there already? I can't remember off the top of my head).
Here's another idea: add the ores to Forge Ore Dictionary support. (if their not already).
Basically, allow the ores to spawn in other dimensions with other registered ores, such as in the Twilight Forest (if that makes sense).
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Also, how about making the new Energy, Creation, and Soul banners obtainable?
Adding things to the Ore Dictionary doesn't affect World Gen. What it does do is allow some other mods to do ore doubling etc. For example I think Extra Utilities uses it to add Ore Tripling in the Q.E.D (I think). Whether allowing that would break the balance of AoA is another question - I didn't add the ores specifically so balance wouldn't be affected. But I could be convinced to add them anyway...!
I don't think I'd be comfortable making the banners available as its something AoA should do itself (and maybe one day we'll get an AoA update that does it. Fingers crossed!)
Possibly, but I don't think I'd want to change AoA's recipes. I may look at at adding an "uncrafting" recipe for Emberium though - basically craft it back into 9 ingots (unless that's in there already? I can't remember off the top of my head).
Unfortunately, that won't work, because the recipe makes 4 Emberium per craft instead of one (I think). So if uncrafting was added, 9 Emberstone Ingots could make 4 Emberium which could be turned into 36 Emberstone Ingots (27 free Emberstone!). Which would ruin balance.
Quote from JimMiningWorm>>
Adding things to the Ore Dictionary doesn't affect World Gen. What it does do is allow some other mods to do ore doubling etc. For example I think Extra Utilities uses it to add Ore Tripling in the Q.E.D (I think). Whether allowing that would break the balance of AoA is another question - I didn't add the ores specifically so balance wouldn't be affected. But I could be convinced to add them anyway...!
You know how in some mods, like Galacticraft, the mod's Overworld ores spawn in other mod's dimensions? (like Twilight Forest). If the Ore Dictionary doesn't that, than what does?
Unfortunately, that won't work, because the recipe makes 4 Emberium per craft instead of one (I think). So if uncrafting was added, 9 Emberstone Ingots could make 4 Emberium which could be turned into 36 Emberstone Ingots (27 free Emberstone!). Which would ruin balance.
You know how in some mods, like Galacticraft, the mod's Overworld ores spawn in other mod's dimensions? (like Twilight Forest). If the Ore Dictionary doesn't that, than what does?
Ah whoops, adding that would be very cheaty!
Ores spawning in other dimensions all comes down to how the mod author has implemented the ore gen. So some mods will do an explicit check to basically say "only spawn in the Overworld" i.e. restricting the ore gen to a specific dimension. Whereas another mod may not check the dimension at all (e.g. Galacticraft).
Would it be possible to add craftable/mineable immortallis blocks, kaiyu temple blocks (without any effects the original trap blocks have) and lab blocks?
Would it be possible to add craftable/mineable immortallis blocks, kaiyu temple blocks (without any effects the original trap blocks have) and lab blocks?
That would be nice - I was thinking of potentially adding ways to break the actual blocks in-game with a special tool, rather than creating new blocks with the same textures. For example make Kaiyus occasionally drop a special hammer or tool that could break the kaiyu blocks - you'd have to still work your way through the temple to get the special tool. Not sure if that would be possible though. Just using the textures would be easier.
That would be nice - I was thinking of potentially adding ways to break the actual blocks in-game with a special tool, rather than creating new blocks with the same textures. For example make Kaiyus occasionally drop a special hammer or tool that could break the kaiyu blocks - you'd have to still work your way through the temple to get the special tool. Not sure if that would be possible though. Just using the textures would be easier.
Sounds like it could work, but the kaiyu temple trap blocks will still be hazardous and not suited for decoration sadly.
Would it be possible to add craftable/mineable immortallis blocks, kaiyu temple blocks (without any effects the original trap blocks have) and lab blocks?
I have the Caveworld 2 mod installed. I have the wood and grass of each dimension generate in the Caveworld dimension, along with a crap-tonne of minerals from all the rest of my 1.7.10 mods. It looks ridiculous. XD
ObsAoA - An add-on for Advent of Ascension
ObsAoA is an add-on for Advent of Ascension that has a number of features to help improve your Advent of Ascension adventure.
Download
Installation Instructions
Videos
Also see my youtube channel for more!
Change Log
Features
Achievements
ObsAoA adds achievements for all Advent of Ascension weapons. Whenever you pick up a new weapon, you will get the achievement. Achievements are grouped by weapon type, with an achievement page per type. Achievements are dynamic, meaning that if Advent of Ascension updates and adds new weapons, they will automatically be registered as achievements without having to update ObsAoA.
Records
ObsAoA adds records for all Advent of Ascension bosses that play music in the background. Whenever you defeat the boss, a record will be dropped allowing you to play the music in a jukebox whenever you wish. Thanks to Endervikin for the idea!
Forge Multipart Integration
ObsAoA registers all valid Advent of Ascension blocks with Forge Multipart (FMP). Now you can create microblocks with AoA!
Ore Dictionary Registration
ObsAoA registers all valid Advent of Ascension Wood, Planks and Leaves with Forge. Now you can use AoA's planks to make sticks. Yay!
New Blocks
ObsAoA adds smooth and brick versions of many of Advent of Ascension's common stone blocks. Simply smelt the Advent of Ascension block to obtain the smooth version added by ObsAoA. The smooth version can be crafted into a brick version. All new blocks can also be used with Forge Multipart.
Got a suggestion? Leave it in the comments below!
Realmstone Achievements?
Good Idea! I will be adding Achievements for Armor too in the next release.
Does this addon include the mob trophies? If so, can I add this to a modpack?
Also, is there a way to add achievements if you reach certain skill levels? (ex: Achievement- Reach Level 20 on Augury)
ObsTrophies is a different mod - see here and here. You can use ObsAoA and/or ObsTrophies in a mod pack if you like!
There isn't a way to add those kinds of Achievements easily. All the skills stuff is "internal" to Advent of Ascension. I only add stuff where things are available through Forge and Minecraft. But yes, achievements based on the skills progression would be cool. Although AoA sort of gives you that by increasing rewards etc as your skill levels increase.
Why not add the ability to use AoA stones to make furnaces, stone tools, etc. basically recipes that normally use cobblestone (if that's not already implemented?)
Blocks made of AoA ingots? Like Limonite Block, Rosite Blocks etc
Good idea, except beware when implementing it though, because some AoA Ingots already have "blocks" (their blocks but not blocks?!).
Good idea - I'll look into and if it's easy enough to do (e.g via the Forge Dictionary) then I'll include it in the next version.
Another good idea! I would be careful with the recipes to ensure there are no clashes etc. I'll have to make sure I get the textures right too - unless someone else wants to make them?!
The mod's current block system is very strange....9 Emberstone Ingots can be used to make "Emberium", which is basically a block of emberstone, except it sets mobs who touch it on fire. A similar block exsists for Crystallite, Bloodstone, and Skeletal Ingots too, but none of the other ores.
Quick question, can you use forge to change mod recipes? If you could, you could change "Emberium"'s recipe to something else, so it doesn't conflict,
Here's another idea: add the ores to Forge Ore Dictionary support. (if their not already).
Basically, allow the ores to spawn in other dimensions with other registered ores, such as in the Twilight Forest (if that makes sense).
----------
Also, how about making the new Energy, Creation, and Soul banners obtainable?
Possibly, but I don't think I'd want to change AoA's recipes. I may look at at adding an "uncrafting" recipe for Emberium though - basically craft it back into 9 ingots (unless that's in there already? I can't remember off the top of my head).
Adding things to the Ore Dictionary doesn't affect World Gen. What it does do is allow some other mods to do ore doubling etc. For example I think Extra Utilities uses it to add Ore Tripling in the Q.E.D (I think). Whether allowing that would break the balance of AoA is another question - I didn't add the ores specifically so balance wouldn't be affected. But I could be convinced to add them anyway...!
I don't think I'd be comfortable making the banners available as its something AoA should do itself (and maybe one day we'll get an AoA update that does it. Fingers crossed!)
Unfortunately, that won't work, because the recipe makes 4 Emberium per craft instead of one (I think). So if uncrafting was added, 9 Emberstone Ingots could make 4 Emberium which could be turned into 36 Emberstone Ingots (27 free Emberstone!). Which would ruin balance.
You know how in some mods, like Galacticraft, the mod's Overworld ores spawn in other mod's dimensions? (like Twilight Forest). If the Ore Dictionary doesn't that, than what does?
Ah whoops, adding that would be very cheaty!
Ores spawning in other dimensions all comes down to how the mod author has implemented the ore gen. So some mods will do an explicit check to basically say "only spawn in the Overworld" i.e. restricting the ore gen to a specific dimension. Whereas another mod may not check the dimension at all (e.g. Galacticraft).
Would it be possible to add craftable/mineable immortallis blocks, kaiyu temple blocks (without any effects the original trap blocks have) and lab blocks?
That would be nice - I was thinking of potentially adding ways to break the actual blocks in-game with a special tool, rather than creating new blocks with the same textures. For example make Kaiyus occasionally drop a special hammer or tool that could break the kaiyu blocks - you'd have to still work your way through the temple to get the special tool. Not sure if that would be possible though. Just using the textures would be easier.
Sounds like it could work, but the kaiyu temple trap blocks will still be hazardous and not suited for decoration sadly.
Well,its finally made,and thanks for the credit,Jim!
One Day,I May Put Something Useful Here.
The music discs are way too short. Can you please have the tracks loop a few times?
I have the Caveworld 2 mod installed. I have the wood and grass of each dimension generate in the Caveworld dimension, along with a crap-tonne of minerals from all the rest of my 1.7.10 mods. It looks ridiculous. XD