First off, awesome mod! I'm playing in Farming Valley and absolutely loving it! Nice work!
I'm having some trouble keeping my cows well. I have a fenced area with plank blocks over everything, but they keep getting sick. I noticed a post earlier that it checks whether they can see the sky, and I've covered it enough so that they can't. Any advice?
Is there a way to get a new sickle before the blacksmith is built? I seem to recall Jade offering new tools in exchange for things, but now I can't find it. My sickle either never existed or has been lost, and my grass needs cutting!
Is there a way to get a new sickle before the blacksmith is built? I seem to recall Jade offering new tools in exchange for things, but now I can't find it. My sickle either never existed or has been lost, and my grass needs cutting!
I am not aware of a way. From what I remember Jade only trades you a Vanilla hoe for a harvest festival hoe. I had the same problem with the brush. Mine ran out of durability before I could get the blacksmith built so I had to keep wasting money on medicine for my cow and sheep every few days. I was happy when that was over!
Is there a guide on the different color hearts for the townspeople? I just noticed that my blacksmith's heard when you talk to him is now blue rather than purple. Is that a good thing?
Is there a way to get a new sickle before the blacksmith is built? I seem to recall Jade offering new tools in exchange for things, but now I can't find it. My sickle either never existed or has been lost, and my grass needs cutting!
There is. Jade should be able to trade a pair of shears for a sickle. Having to wait for the blacksmith is a bit annoying so i moved tools to the general store in next version :D.
I am not aware of a way. From what I remember Jade only trades you a Vanilla hoe for a harvest festival hoe. I had the same problem with the brush. Mine ran out of durability before I could get the blacksmith built so I had to keep wasting money on medicine for my cow and sheep every few days. I was happy when that was over!
Is there a guide on the different color hearts for the townspeople? I just noticed that my blacksmith's heard when you talk to him is now blue rather than purple. Is that a good thing?
She also trades buckets for watering cans. And yeah the brush is a real issue. Which is why I moved that one to the animal ranch as well!
As for the hearts:
(With the books in 0.6 you can now see the level more precisely. I might even just temporarily remove the romantic hearts actually, and re-add them when I do marriage properly).
There is. Jade should be able to trade a pair of shears for a sickle. Having to wait for the blacksmith is a bit annoying so i moved tools to the general store in next version :D.
She also trades buckets for watering cans. And yeah the brush is a real issue. Which is why I moved that one to the animal ranch as well!
As for the hearts:
(With the books in 0.6 you can now see the level more precisely. I might even just temporarily remove the romantic hearts actually, and re-add them when I do marriage properly).
You are awesome! I am so excited for the update I meant to tell you before, the buildings and the animals are just amazing! I am so impressed with the amount of detail that has been put into this.
Is there any chance of modifying the care of cows (and maybe sheep - I haven't gotten them yet)? I understand that they are supposed to be a bit more work than the chickens, but as it is now, they are simply not worth the effort at all. It could be helped a lot by having the brush be just a "right click once and you're done" rather than having to hold it down (and lose loads of hunger in the process). I know it feels less realistic, but to care for a chicken, I just pick it up once a day and make sure there's food in its tray, then steal its egg. That's a quick 50g (or an egg for food) with no energy cost. To care for a cow, I have to hand-feed it (until the glitch with the troughs is fixed), talk to it, brush it, and milk it, all of which takes a relatively long time and sucks up a ton of hunger, and the reward is only 100g. It's maybe 5 times the work for only twice the reward. I see a lot of other players not bothering with cows after a while, too.
I also find the mines to be way, way too deep. I spent about an hour with another player just trying to get down to "level 2", and despite loading up on water, food, and torches, eventually we ran out of materials and had to quit and go home. How many floors are there before you get to the next section? All my tools have been ready to be upgraded for ages now, but I can't get the materials.
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Is it possible that the hours can be updated? I don't mind the 24 hour clock on the days, but when the different stores display their hours in the 12 hour clock format which makes it really confusing if they don't specify AM or PM. If it could just be consistent that would be perfect.
Is there any chance of modifying the care of cows (and maybe sheep - I haven't gotten them yet)? I understand that they are supposed to be a bit more work than the chickens, but as it is now, they are simply not worth the effort at all. It could be helped a lot by having the brush be just a "right click once and you're done" rather than having to hold it down (and lose loads of hunger in the process). I know it feels less realistic, but to care for a chicken, I just pick it up once a day and make sure there's food in its tray, then steal its egg. That's a quick 50g (or an egg for food) with no energy cost. To care for a cow, I have to hand-feed it (until the glitch with the troughs is fixed), talk to it, brush it, and milk it, all of which takes a relatively long time and sucks up a ton of hunger, and the reward is only 100g. It's maybe 5 times the work for only twice the reward. I see a lot of other players not bothering with cows after a while, too.
I also find the mines to be way, way too deep. I spent about an hour with another player just trying to get down to "level 2", and despite loading up on water, food, and torches, eventually we ran out of materials and had to quit and go home. How many floors are there before you get to the next section? All my tools have been ready to be upgraded for ages now, but I can't get the materials.
Livestock: Honestly. I'm fine with it right now. Only things I'd be willing to change are making the brush take less time. Have the cows have a smaller chance of getting sick if not cleaned. And making the brushing take less hunger. (I already made the brush only take damage when fully brushed). They're meant to be a bit more work than chickens as you say.
Mine: I'm not sure how it took you an hour to get down to the silver level O.o. It takes me like 5 minutes. Unless you're stopping to clear out all the rocks on every level. I'm perfectly happy with the depth of the mines. It's one of my favourite parts. To go along with the escape rope I have added elevators that you can purchase in 0.6. With those you'd be able to place two, then link them together with some cables and teleport between the levels you connected. So once you set that up, deeper levels shouldn't be so bad. Although the cost of using cables increases with depth.
Is it possible that the hours can be updated? I don't mind the 24 hour clock on the days, but when the different stores display their hours in the 12 hour clock format which makes it really confusing if they don't specify AM or PM. If it could just be consistent that would be perfect.
Sorry. I use both formats interchangeably IRL and know people who'll use one or the other. For me I read them exactly the same, so to me the clocks and times are fine and there is no confusion. I instantly read 2:00 as 2am and 14:00 as 2pm. It's just a simple subtraction of 12 (Which I don't even do since i just know them). Not sure what's so confusing. There's even a 12 hour clock format config (which I didn't want to add xD).
Livestock: Honestly. I'm fine with it right now. Only things I'd be willing to change are making the brush take less time. Have the cows have a smaller chance of getting sick if not cleaned. And making the brushing take less hunger. (I already made the brush only take damage when fully brushed). They're meant to be a bit more work than chickens as you say.
Mine: I'm not sure how it took you an hour to get down to the silver level O.o. It takes me like 5 minutes. Unless you're stopping to clear out all the rocks on every level. I'm perfectly happy with the depth of the mines. It's one of my favourite parts. To go along with the escape rope I have added elevators that you can purchase in 0.6. With those you'd be able to place two, then link them together with some cables and teleport between the levels you connected. So once you set that up, deeper levels shouldn't be so bad. Although the cost of using cables increases with depth.
Sorry. I use both formats interchangeably IRL and know people who'll use one or the other. For me I read them exactly the same, so to me the clocks and times are fine and there is no confusion. I instantly read 2:00 as 2am and 14:00 as 2pm. It's just a simple subtraction of 12 (Which I don't even do since i just know them). Not sure what's so confusing. There's even a 12 hour clock format config (which I didn't want to add xD).
I guess what is confusing for me is that when I go to Tomas and ask what his hours are he says Mon- Wed 2:00 - 3:00. It doesn't specify as AM or PM. So I presumed, as you stated above, that it would be AM. But if I go there between 2-3am he is not open. So for me, it would be helpful if the times were consistent. Either stating it in a 24 hour time frame for all or if you are going to a 12 hour clock being specific if it is AM or PM. It's not a deal breaker, just a suggestion as it is frustrating to wait until the proper time to go and then find out that you have to wait 12 more hours which is easy to miss when you get distracted doing other things.
Tomas doesn't have a shop in Harvest Festival. Sounds like you're playing Farming Valley. That shop is added by the pack and they wrote that description. If it was me I would have put two to three in the morning. His hours are in the AM though :S. I've watched people on YouTube visit that store and he is most certainly open at night.
Tomas doesn't have a shop in Harvest Festival. Sounds like you're playing Farming Valley. That shop is added by the pack and they wrote that description. If it was me I would have put two to three in the morning. His hours are in the AM though :S. I've watched people on YouTube visit that store and he is most certainly open at night.
Ahh, yes I am. So I figured out where my confusion is. I went in the afternoon and he wasn't open. Went back at 2am and he wasn't even there. So now I have to figure out where he hangs out. That now makes more sense as to why there isn't a sign if you don't have a shop for him in Harvest Festival.
How does relationships work in this mod. How do i know which gifts to give. Amazing mod though. You put in a lot of work.
For me, that is part of the fun. You have to talk to the villagers and get to know them, then you can figure out what type of gifts they like. Look at the things in their house. For example, the lady in the Cafe tells you that Chocolate is her favorite, so I take her a piece of Chocolate every few days and talk to her when I am near. The carpenter sells wood, so I give him wood. He seems to like it. You have to watch what their reaction is and what they are telling you. I asked earlier in the string what the different color hearts meant, so check that out a few pages back. That helped me as well.
How many levels is the mine supposed to have, then? I just went back and checked the video footage and it seems it wasn't quite as long as I thought - about 30 minutes, not 60 (I guess it just felt twice as long as it was). But that's still far, far longer than the 5 minutes you say it should take. I wasn't breaking any rocks at all, but it took forever to fight off all those little chickens before I could look for each ladder. And I *still* didn't make it to the silver level. We spent several game days down there and I was getting worried about my crops. I ran out of food, water, and torches, and I had to use the escape rope. We made it about 35 levels and we were both going "are you kidding me? We're still not there?" The last ladder I found, looking down it, went down at least three more levels, but I didn't have the supplies to go down it. Keep in mind that things are much faster when you know exactly what to expect. You built this mod and the mines and can make a beeline for your goal - when a player is trying to figure this all out for the first time, it takes much longer. I saw another LPer on YouTube having the same experience as me - spending forever trying to find the bottom of the mine, getting frustrated with how long it was taking, finally yelling out "this is ridiculous" and just giving up. Having 40-50 levels between metal types works fine in Stardew Valley because there are elevators every 5 levels and you don't have to do it over and over again, but in this one, you have to manually walk all the way back down (and fight off monsters all the way). It's discouraging, especially when you don't know how much further you need to go. And it's most certainly not fun, not after the first 20 levels or so.
If you're adding elevators, that could potentially be a big help. But if you have to buy them, that just adds yet another grindy thing on top of all the other grindy things, and it would really help at all, at least from my perspective. You're sort of saying, "Okay, so this isn't fun for you - well you can skip part of it after the first time, but you have to pay loads of money to do it, and you have to set it up yourself." Like, I either have to do something I don't find fun at all, or I have to spend tons of money to make it just slightly less difficult. And I have to do this, or I can't progress with the rest of the mod and am stuck with copper tools forever. I'd probably just cheat the elevators in once they're available, if it's like that. I already modified the selling list and prices (using the script files Kehaan put in the Farming Valley pack) to make the grind a little less tedious. I suppose some people like doing the same thing hundreds of times in a row before making any progress, but that gets boring for me very quickly. I like the pack in theory, and it's all fun for a little while, but at times the grind makes me want to give up and go play something else. Even with the tweaks I've made, progress is very slow.
Of course, it is your mod, and you can and should set things the way you think they should be. I'm just offering you some honest feedback, and I definitely see that the majority of players are unhappy with the cows (as I said, no experience with the sheep yet). The reward is not even close to worth the effort. If you enjoy brushing the cows, then it can be fun for its own sake, but if you don't (and I don't), then they're really not worth it. Maybe a good solution would be to have config files for all this stuff, at least for the selling prices of items, maybe for the number of floors generated in the mines. Most people that I've talked to (myself included) would enjoy the mod far more if it were less grindy. To me, the cows would be worth the effort if the milk sold for, say, 500g each rather than 100. As it stands, I will probably just continue to ignore them. I can stick to recipes that don't include milk for cooking, and I hardly need that extra 100g per day when I could use that time and energy for something else.
Again, I'm just offering my honest perspective. I know how much work it is to create something like this, and it's very impressive. You've done an incredible amount of work and made a great mod. But I feel like it could be much, much more enjoyable with a few changes - or at least a few options to change things if you're not a "I love grinding all day forever" type of person.
For me, that is part of the fun. You have to talk to the villagers and get to know them, then you can figure out what type of gifts they like. Look at the things in their house. For example, the lady in the Cafe tells you that Chocolate is her favorite, so I take her a piece of Chocolate every few days and talk to her when I am near. The carpenter sells wood, so I give him wood. He seems to like it. You have to watch what their reaction is and what they are telling you. I asked earlier in the string what the different color hearts meant, so check that out a few pages back. That helped me as well.
It is fun figuring out what they like. I'm stuck on the blacksmith though. I've given him everything I can think of and he always responds with "It's alright." Once he said "You give bad gifts." Someday I will discover the perfect gift...
Well that sounds fair to me. I'll be eagerly - but patiently - awaiting the update. Take as long as you need to to make it good.
Hi there!
First off, awesome mod! I'm playing in Farming Valley and absolutely loving it! Nice work!
I'm having some trouble keeping my cows well. I have a fenced area with plank blocks over everything, but they keep getting sick. I noticed a post earlier that it checks whether they can see the sky, and I've covered it enough so that they can't. Any advice?
Thank you!
Cows have a chance of getting sick if they aren't fed or kept clean.
Ah, that's what it was. Brushing takes enough hunger that I had been skipping it. Thank you!
Is there a way to get a new sickle before the blacksmith is built? I seem to recall Jade offering new tools in exchange for things, but now I can't find it. My sickle either never existed or has been lost, and my grass needs cutting!
I am not aware of a way. From what I remember Jade only trades you a Vanilla hoe for a harvest festival hoe. I had the same problem with the brush. Mine ran out of durability before I could get the blacksmith built so I had to keep wasting money on medicine for my cow and sheep every few days. I was happy when that was over!
Is there a guide on the different color hearts for the townspeople? I just noticed that my blacksmith's heard when you talk to him is now blue rather than purple. Is that a good thing?
There is. Jade should be able to trade a pair of shears for a sickle. Having to wait for the blacksmith is a bit annoying so i moved tools to the general store in next version :D.
She also trades buckets for watering cans. And yeah the brush is a real issue. Which is why I moved that one to the animal ranch as well!
As for the hearts:
(With the books in 0.6 you can now see the level more precisely. I might even just temporarily remove the romantic hearts actually, and re-add them when I do marriage properly).
Oh my gosh, this looks amazing.
Im thinking of doing a Vivecraft playthrough with this mod installed, but Im going to fiddle about with it in singleplayer first.
Wow, this looks great! Never played Harvest Moon, but I'll try this, for sure!
You are awesome! I am so excited for the update I meant to tell you before, the buildings and the animals are just amazing! I am so impressed with the amount of detail that has been put into this.
Is there any chance of modifying the care of cows (and maybe sheep - I haven't gotten them yet)? I understand that they are supposed to be a bit more work than the chickens, but as it is now, they are simply not worth the effort at all. It could be helped a lot by having the brush be just a "right click once and you're done" rather than having to hold it down (and lose loads of hunger in the process). I know it feels less realistic, but to care for a chicken, I just pick it up once a day and make sure there's food in its tray, then steal its egg. That's a quick 50g (or an egg for food) with no energy cost. To care for a cow, I have to hand-feed it (until the glitch with the troughs is fixed), talk to it, brush it, and milk it, all of which takes a relatively long time and sucks up a ton of hunger, and the reward is only 100g. It's maybe 5 times the work for only twice the reward. I see a lot of other players not bothering with cows after a while, too.
I also find the mines to be way, way too deep. I spent about an hour with another player just trying to get down to "level 2", and despite loading up on water, food, and torches, eventually we ran out of materials and had to quit and go home. How many floors are there before you get to the next section? All my tools have been ready to be upgraded for ages now, but I can't get the materials.
Is it possible that the hours can be updated? I don't mind the 24 hour clock on the days, but when the different stores display their hours in the 12 hour clock format which makes it really confusing if they don't specify AM or PM. If it could just be consistent that would be perfect.
Livestock: Honestly. I'm fine with it right now. Only things I'd be willing to change are making the brush take less time. Have the cows have a smaller chance of getting sick if not cleaned. And making the brushing take less hunger. (I already made the brush only take damage when fully brushed). They're meant to be a bit more work than chickens as you say.
Mine: I'm not sure how it took you an hour to get down to the silver level O.o. It takes me like 5 minutes. Unless you're stopping to clear out all the rocks on every level. I'm perfectly happy with the depth of the mines. It's one of my favourite parts. To go along with the escape rope I have added elevators that you can purchase in 0.6. With those you'd be able to place two, then link them together with some cables and teleport between the levels you connected. So once you set that up, deeper levels shouldn't be so bad. Although the cost of using cables increases with depth.
Sorry. I use both formats interchangeably IRL and know people who'll use one or the other. For me I read them exactly the same, so to me the clocks and times are fine and there is no confusion. I instantly read 2:00 as 2am and 14:00 as 2pm. It's just a simple subtraction of 12 (Which I don't even do since i just know them). Not sure what's so confusing. There's even a 12 hour clock format config (which I didn't want to add xD).
I guess what is confusing for me is that when I go to Tomas and ask what his hours are he says Mon- Wed 2:00 - 3:00. It doesn't specify as AM or PM. So I presumed, as you stated above, that it would be AM. But if I go there between 2-3am he is not open. So for me, it would be helpful if the times were consistent. Either stating it in a 24 hour time frame for all or if you are going to a 12 hour clock being specific if it is AM or PM. It's not a deal breaker, just a suggestion as it is frustrating to wait until the proper time to go and then find out that you have to wait 12 more hours which is easy to miss when you get distracted doing other things.
Tomas doesn't have a shop in Harvest Festival. Sounds like you're playing Farming Valley. That shop is added by the pack and they wrote that description. If it was me I would have put two to three in the morning. His hours are in the AM though :S. I've watched people on YouTube visit that store and he is most certainly open at night.
How does relationships work in this mod. How do i know which gifts to give. Amazing mod though. You put in a lot of work.
Ahh, yes I am. So I figured out where my confusion is. I went in the afternoon and he wasn't open. Went back at 2am and he wasn't even there. So now I have to figure out where he hangs out. That now makes more sense as to why there isn't a sign if you don't have a shop for him in Harvest Festival.
For me, that is part of the fun. You have to talk to the villagers and get to know them, then you can figure out what type of gifts they like. Look at the things in their house. For example, the lady in the Cafe tells you that Chocolate is her favorite, so I take her a piece of Chocolate every few days and talk to her when I am near. The carpenter sells wood, so I give him wood. He seems to like it. You have to watch what their reaction is and what they are telling you. I asked earlier in the string what the different color hearts meant, so check that out a few pages back. That helped me as well.
How many levels is the mine supposed to have, then? I just went back and checked the video footage and it seems it wasn't quite as long as I thought - about 30 minutes, not 60 (I guess it just felt twice as long as it was). But that's still far, far longer than the 5 minutes you say it should take. I wasn't breaking any rocks at all, but it took forever to fight off all those little chickens before I could look for each ladder. And I *still* didn't make it to the silver level. We spent several game days down there and I was getting worried about my crops. I ran out of food, water, and torches, and I had to use the escape rope. We made it about 35 levels and we were both going "are you kidding me? We're still not there?" The last ladder I found, looking down it, went down at least three more levels, but I didn't have the supplies to go down it. Keep in mind that things are much faster when you know exactly what to expect. You built this mod and the mines and can make a beeline for your goal - when a player is trying to figure this all out for the first time, it takes much longer. I saw another LPer on YouTube having the same experience as me - spending forever trying to find the bottom of the mine, getting frustrated with how long it was taking, finally yelling out "this is ridiculous" and just giving up. Having 40-50 levels between metal types works fine in Stardew Valley because there are elevators every 5 levels and you don't have to do it over and over again, but in this one, you have to manually walk all the way back down (and fight off monsters all the way). It's discouraging, especially when you don't know how much further you need to go. And it's most certainly not fun, not after the first 20 levels or so.
If you're adding elevators, that could potentially be a big help. But if you have to buy them, that just adds yet another grindy thing on top of all the other grindy things, and it would really help at all, at least from my perspective. You're sort of saying, "Okay, so this isn't fun for you - well you can skip part of it after the first time, but you have to pay loads of money to do it, and you have to set it up yourself." Like, I either have to do something I don't find fun at all, or I have to spend tons of money to make it just slightly less difficult. And I have to do this, or I can't progress with the rest of the mod and am stuck with copper tools forever. I'd probably just cheat the elevators in once they're available, if it's like that. I already modified the selling list and prices (using the script files Kehaan put in the Farming Valley pack) to make the grind a little less tedious. I suppose some people like doing the same thing hundreds of times in a row before making any progress, but that gets boring for me very quickly. I like the pack in theory, and it's all fun for a little while, but at times the grind makes me want to give up and go play something else. Even with the tweaks I've made, progress is very slow.
Of course, it is your mod, and you can and should set things the way you think they should be. I'm just offering you some honest feedback, and I definitely see that the majority of players are unhappy with the cows (as I said, no experience with the sheep yet). The reward is not even close to worth the effort. If you enjoy brushing the cows, then it can be fun for its own sake, but if you don't (and I don't), then they're really not worth it. Maybe a good solution would be to have config files for all this stuff, at least for the selling prices of items, maybe for the number of floors generated in the mines. Most people that I've talked to (myself included) would enjoy the mod far more if it were less grindy. To me, the cows would be worth the effort if the milk sold for, say, 500g each rather than 100. As it stands, I will probably just continue to ignore them. I can stick to recipes that don't include milk for cooking, and I hardly need that extra 100g per day when I could use that time and energy for something else.
Again, I'm just offering my honest perspective. I know how much work it is to create something like this, and it's very impressive. You've done an incredible amount of work and made a great mod. But I feel like it could be much, much more enjoyable with a few changes - or at least a few options to change things if you're not a "I love grinding all day forever" type of person.
It is fun figuring out what they like. I'm stuck on the blacksmith though. I've given him everything I can think of and he always responds with "It's alright." Once he said "You give bad gifts." Someday I will discover the perfect gift...