The Meaning of Life, the Universe, and Everything.
Join Date:
6/17/2015
Posts:
394
Discord:
PsychedeliCon#5929
Member Details
Interesting concept, nice texture work. Keep this up, I'd like to find this in some of the popular modpacks some day! (You might want to put more pictures tho, of the crops growing, and also explain how to plant the stuff).
Also will/does this include nether and end resources?
Interesting concept, nice texture work. Keep this up, I'd like to find this in some of the popular modpacks some day! (You might want to put more pictures tho, of the crops growing, and also explain how to plant the stuff).
Also will/does this include nether and end resources?
Thanks a lot for the kind comments!
The mod includes blaze, glowstone, and nether quartz. Ender pearls are available also.
The skyblock mode I'm currently working on will include a crop for something ghast related. Still bouncing ideas around as to how to handle that in all fairness.
They plant the same as any vanilla seed so no need to explain that one. They all have the same growth stages bar the end result so that's the only difference between them.
I will be changing a LOT of mechanics in this version in an effort to reduce file size and promote a different gameplay style.
Notable changes at this point:
- Removed all individual crop seeds, essences, and gems
- Removed all related Crops
+ Added Ore seeds
+ Added Terran, Pyrus, and Ethereal element items
With these changes also comes some revisions to the Skyblock resources I began work on recently:
- Removed individual seed types added in the pre builds
+ Added Overworld Essence and Seeds
+ Added Nether Essence and Seeds
+ Added End Essence and Seeds
+ Added Wood Essence and Seeds
+ Added Mob Essence and Seeds
These changes may seem drastic, but I wish to tweak the gameplay mechanics and head in a direction that once again uses the Elements left out since 1.8.9. At this stage, I have omitted Vintus and Aqeuous.
Yes as you can probably tell, 2.0.0 builds of the mod will drastically change. I'm going to be using 3 or 4 main crop types to handle most resources from now on and by re-introducing the elemental system from back in 1.8.9 Minecraft builds, I hope to implement a dynamic magic system to compliment the creation of seeds/items from seeds in the future.
Prior to 1.9.0 pre builds, there was no config file as at the time, I was unsure as to how to successfully create one. 1.9.0 pre releases has a bare bones config file and 2.0.0 builds will have a considerably larger one to manually enable/disable crafting recipes as desired instead of just removing items altogether.
2.0.0 will take a long time to be released as the magic system will take a large portion of my time to implement and test (as you can probably imagine). At this point in time, I'm still theorising the magic system so it's not left the paper stages as of yet. Any input is greatly appreciated and ideas for how the mechanic will work will be considered.
you should just grab Textures from old magical crops dude... like Mark already finished modding and continuing magical crops also you have someone that is creating Magical Agriculture ;-;
I WANT MAGICAL CROPS TO BE MAGICAL CROPS
you should just grab Textures from old magical crops dude... like Mark already finished modding and continuing magical crops also you have someone that is creating Magical Agriculture ;-;
As much as I appreciate your love for that mod, I was never intending to create Mystical Crops.
Mystical Agriculture is a more actively developed mod at the time of me writing this, and whilst I had some nice ideas for where to take this mod...
Well I have a lot going on in my life and I just don't have the time. Recently I'm finding myself inspired by Applied Energistics and Refined Storage to create a new mod. Whilst I like their systems... I kind of want a vanilla friendly version. That means:
I get it. Most need perfections in their lives until giving mod development a try because it takes tons of time. I might just add Mystical Agriculture but I will surely change textures to Magical Crops style.
But at least have a good life, its not necessary to create mods but it is a great mod!
I'm not saying I'm no longer active on the modding scene... just not enough time.
That being said... I am hoping to port Mystical Crops to 1.11.2 at some point in the near future (when the new methods stop breaking all my work...) and I'm working on a new mod I like to call...
I don't know if anybody still follows this post... if you do I appreciate your patience and understanding!
Last time I was here, I mentioned having to leave things alone for the time being. I'm happy to report, I'm starting to get a better work/life balance!
With that being said (textures very much WIP) I present a teaser for 1.12.2!
Hey guys and welcome to Mystical Crops! A mod about growable ores!
This project came about because I personally don't like having to route around underground for hours at a time in later game for resources.
Any suggestions or feedback is welcome in the comments both here and on Curse!
Enjoy!
PERSONAL UPDATE 10/18
Psst... anybody there? I started working on a version for 1.12 and 1.12.2...
swordkorn
Interesting concept, nice texture work. Keep this up, I'd like to find this in some of the popular modpacks some day! (You might want to put more pictures tho, of the crops growing, and also explain how to plant the stuff).
Also will/does this include nether and end resources?
Thanks a lot for the kind comments!
The mod includes blaze, glowstone, and nether quartz. Ender pearls are available also.
The skyblock mode I'm currently working on will include a crop for something ghast related. Still bouncing ideas around as to how to handle that in all fairness.
They plant the same as any vanilla seed so no need to explain that one. They all have the same growth stages bar the end result so that's the only difference between them.
Began work on version 2 of Mystical Crops.
I will be changing a LOT of mechanics in this version in an effort to reduce file size and promote a different gameplay style.
Notable changes at this point:
- Removed all individual crop seeds, essences, and gems
- Removed all related Crops
+ Added Ore seeds
+ Added Terran, Pyrus, and Ethereal element items
With these changes also comes some revisions to the Skyblock resources I began work on recently:
- Removed individual seed types added in the pre builds
+ Added Overworld Essence and Seeds
+ Added Nether Essence and Seeds
+ Added End Essence and Seeds
+ Added Wood Essence and Seeds
+ Added Mob Essence and Seeds
These changes may seem drastic, but I wish to tweak the gameplay mechanics and head in a direction that once again uses the Elements left out since 1.8.9. At this stage, I have omitted Vintus and Aqeuous.
Thoughts welcome below!
An early look at the changes. Image is taken from WIP.
Hey jansky and thanks for the great feedback!
Yes as you can probably tell, 2.0.0 builds of the mod will drastically change. I'm going to be using 3 or 4 main crop types to handle most resources from now on and by re-introducing the elemental system from back in 1.8.9 Minecraft builds, I hope to implement a dynamic magic system to compliment the creation of seeds/items from seeds in the future.
Prior to 1.9.0 pre builds, there was no config file as at the time, I was unsure as to how to successfully create one. 1.9.0 pre releases has a bare bones config file and 2.0.0 builds will have a considerably larger one to manually enable/disable crafting recipes as desired instead of just removing items altogether.
2.0.0 will take a long time to be released as the magic system will take a large portion of my time to implement and test (as you can probably imagine). At this point in time, I'm still theorising the magic system so it's not left the paper stages as of yet. Any input is greatly appreciated and ideas for how the mechanic will work will be considered.
Thanks!
you should just grab Textures from old magical crops dude... like Mark already finished modding and continuing magical crops also you have someone that is creating Magical Agriculture ;-;
I WANT MAGICAL CROPS TO BE MAGICAL CROPS
you should just grab Textures from old magical crops dude... like Mark already finished modding and continuing magical crops also you have someone that is creating Magical Agriculture ;-;
I WANT MAGICAL CROPS TO BE MAGICAL CROPS
As much as I appreciate your love for that mod, I was never intending to create Mystical Crops.
Mystical Agriculture is a more actively developed mod at the time of me writing this, and whilst I had some nice ideas for where to take this mod...
Well I have a lot going on in my life and I just don't have the time. Recently I'm finding myself inspired by Applied Energistics and Refined Storage to create a new mod. Whilst I like their systems... I kind of want a vanilla friendly version. That means:
I get it. Most need perfections in their lives until giving mod development a try because it takes tons of time. I might just add Mystical Agriculture but I will surely change textures to Magical Crops style.
But at least have a good life, its not necessary to create mods but it is a great mod!
I'm not saying I'm no longer active on the modding scene... just not enough time.
That being said... I am hoping to port Mystical Crops to 1.11.2 at some point in the near future (when the new methods stop breaking all my work...) and I'm working on a new mod I like to call...
Elementary Management.
I don't know if anybody still follows this post... if you do I appreciate your patience and understanding!
Last time I was here, I mentioned having to leave things alone for the time being. I'm happy to report, I'm starting to get a better work/life balance!
With that being said (textures very much WIP) I present a teaser for 1.12.2!