Can anyone tell me roughly how much memory I would need to run a small-to-medium-ish size server (~50 slots?) with Traincraft and one or two other mods? Before I start making concrete plans for a server I would need to know how much it would cost, and in order to do that I would need to figure out how much memory I'd need.
50-ish player slots is a feat when they have to deal with the spaghetti mess that is traincraft's networking, movement, and registry code. You'd need something that's a really strong quad core (remember MC can't use more than 3 cores in most cases, so 10 core servers are marketing scams), and RAM wise you'd need at least 6GB. They would also have to have some pretty strong internet that's preferably milti-banded.
You might have better luck looking into linux servers when it comes to pricing and meeting the needs properly, assuming you know how to work them.
I've found a bug. Whenever I take a train with me and later destroy it, some wagons duplicate. I've seen this with the Log transport (4290), Freight Wagon (4330), Small Freight Car (4316) and The A4 Mallard Tender. I'm afraid it occurs with (many?) more wagons and/or tenders but I'm not sure since I don't have them all.
I've made a video for demonstration purposes:
Regards,
Pjottr
i have it aswell and it's really bad in servers i'll report it properly
i have it aswell and it's really bad in servers i'll report it properly
Yes, yes it is really bad, It is worse on servers, the more server lag the worse it is I believe, there has been a dupe glitch with trains since 1.6.4 when they added the new 3D tracks.
Yes, yes it is really bad, It is worse on servers, the more server lag the worse it is I believe, there has been a dupe glitch with trains since 1.6.4 when they added the new 3D tracks.
the devs said they will fix it in 010 I have hopes
Yeah the dupe bugs are fixed in 010, along with a bunch of other bugs, there's some performance enhancements, 5+ new trains, and 7+ new rollingstock. And a few new skins that I lost count of.
Hopefully release this Friday, maybe sooner.
Plus other bugs were found, they are in the process of fixing them.
Understandable have a great day.
But yea, They also accidentally somehow re-added the "Heavy Tender" as well. Was broken badly tho. (Which anyone whos been around long enough would remember that tender...)
But yea, They also accidentally somehow re-added the "Heavy Tender" as well. Was broken badly tho. (Which anyone whos been around long enough would remember that tender...)
well it was intentional but render was just messed up. The first release of 010 was a mistake from one of the team members he thought I already reviewed everything and pushed it because everyone was really hyped. In fact: Nothing was checked at that state so he pulled it of Curse that I can review everything. The reports made the check faster but we had a lot of stuff to correct. And I did a Night Shift for Traincraft until 9:30am when I finally went to bed.
And we pushed a new Hotfix 011 update. some bugs passed the check accidentally in 010.
well it was intentional but render was just messed up. The first release of 010 was a mistake from one of the team members he thought I already reviewed everything and pushed it because everyone was really hyped. In fact: Nothing was checked at that state so he pulled it of Curse that I can review everything. The reports made the check faster but we had a lot of stuff to correct. And I did a Night Shift for Traincraft until 9:30am when I finally went to bed.
And we pushed a new Hotfix 011 update. some bugs passed the check accidentally in 010.
I have following idea about overhead wires: connectors with real wires.
For example, Immersive Engineering mod have fancy power line wires hanging between connectors, for transporting RF/EU:
Maybe it is possible to adopt similar thing, but simplier (just straight line, not catenary curved one) for traincraft electric locomotives?
For example, assume two connectors as block entities, you can connect them with wire, now wire is drawn as straight line between connectors,
and if train will detect wire nearby, it is possible to calculate if train bounding box match wire coordinates.
Thanks to this, you would be able to make electric traction any along curved, sloped or diagonal tracks, by placing polygonal chain of straight wires.
Well the problem would be the wire itself since it has no function in that scenario (even in IE it can go through blocks). So we would need to check for last and next connector which makes the system not really fast. The current solution is better then no solution
Well release was delayed. blame hurricane Harvey, I get back to work tomorrow and I'm pulling the lead out, I hope to have the update out tuesday.
50-ish player slots is a feat when they have to deal with the spaghetti mess that is traincraft's networking, movement, and registry code. You'd need something that's a really strong quad core (remember MC can't use more than 3 cores in most cases, so 10 core servers are marketing scams), and RAM wise you'd need at least 6GB. They would also have to have some pretty strong internet that's preferably milti-banded.
You might have better luck looking into linux servers when it comes to pricing and meeting the needs properly, assuming you know how to work them.
No idea, canitzp is working on it though and we did have someone new jump on the 1.10+ ship so maybe that will help it move along.
Oh 1.9 will definitely come before 1.10+. But 1.11 shouldn't be too far after 1.10 from what I hear.
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
I will be doing a stream of further progress on my in 1 hour. I am unsure if I will have it finished for 010 though.
i have it aswell and it's really bad in servers i'll report it properly
Yes, yes it is really bad, It is worse on servers, the more server lag the worse it is I believe, there has been a dupe glitch with trains since 1.6.4 when they added the new 3D tracks.
the devs said they will fix it in 010 I have hopes
Everyone get hype because of 010
EMD F7 FINALLY prepped for paint! But will it make it in 010?
The real question is actually, What schemes will it come in? Santa Fe? Union Pacific? Southern Pacific?
Yeah the dupe bugs are fixed in 010, along with a bunch of other bugs, there's some performance enhancements, 5+ new trains, and 7+ new rollingstock. And a few new skins that I lost count of.
Hopefully release this Friday, maybe sooner.
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
Nope I am doing this for initial release of the F7, Why because then no one can complain that theres one company over another!
release when you are sure everything is working good job on it
F7 Update
Wait why was the newest version taken off Curse?
Edit: kk Nvm The C62 is broken.
Plus other bugs were found, they are in the process of fixing them.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Understandable have a great day.
But yea, They also accidentally somehow re-added the "Heavy Tender" as well. Was broken badly tho. (Which anyone whos been around long enough would remember that tender...)
4.3.2_010 is a wonderful update from what I've recently experienced.
Oh Same, The new trains are nice.
well it was intentional but render was just messed up. The first release of 010 was a mistake from one of the team members he thought I already reviewed everything and pushed it because everyone was really hyped. In fact: Nothing was checked at that state so he pulled it of Curse that I can review everything. The reports made the check faster but we had a lot of stuff to correct. And I did a Night Shift for Traincraft until 9:30am when I finally went to bed.
And we pushed a new Hotfix 011 update. some bugs passed the check accidentally in 010.
Is the heavy tender gonna get a Engine again tho?
I don't know. If we get a Traincraft version where it is in we could look into it.
Well the problem would be the wire itself since it has no function in that scenario (even in IE it can go through blocks). So we would need to check for last and next connector which makes the system not really fast. The current solution is better then no solution