soccerguy3 is correct, the chunkloading is one of the few issues we just cant fix in the port. For numerous reasons, so we'll have them dealt with in the rewrite. (currently in alpha 3 stage, I'm working on getting alpha 2 is already out).
008 made me crash 3 times so i am going back to 007
wait WHAT version 007 double o seven this must be.....
also i crashed on 007 because of expectation ticking world or something like that like that here crash report
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 3/31/17 3:19 PM
Description: Exception ticking world
java.lang.ArrayIndexOutOfBoundsException: -1154
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:26)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75)
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:26)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75)
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
-- Affected level --
Details:
Level name: Train Craft World
All players: 1 total; [EntityPlayerMP['MeepTicoMeep'/260, l='Train Craft World', x=-284.43, y=4.00, z=-2303.43]]
Chunk stats: ServerChunkCache: 1233 Drop: 0
Level seed: 5163696298794061323
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-565,4,-1362), Chunk: (at 11,0,14 in -36,-86; contains blocks -576,0,-1376 to -561,255,-1361), Region: (-2,-3; contains chunks -64,-96 to -33,-65, blocks -1024,0,-1536 to -513,255,-1025)
Level time: 231654 game time, 5664 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 7386 (now: false), thunder time: 41631 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 151677344 bytes (144 MB) / 316891136 bytes (302 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA tc{4.3.1_007} [Traincraft] (Traincraft-4.3.1_007.jar)
UCHIJAAAA voxelmap{1.7.10} [VoxelMap No Radar] (VoxelMap-No-Radar-Mod-1.7.10.jar)
UCHIJAAAA worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['MeepTicoMeep'/260, l='Train Craft World', x=-284.43, y=4.00, z=-2303.43]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
008 made me crash 3 times so i am going back to 007
wait WHAT version 007 double o seven this must be.....
also i crashed on 007 because of expectation ticking world or something like that like that here crash report
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 3/31/17 3:19 PM
Description: Exception ticking world
java.lang.ArrayIndexOutOfBoundsException: -1154
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:26)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75)
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:26)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75)
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
-- Affected level --
Details:
Level name: Train Craft World
All players: 1 total; [EntityPlayerMP['MeepTicoMeep'/260, l='Train Craft World', x=-284.43, y=4.00, z=-2303.43]]
Chunk stats: ServerChunkCache: 1233 Drop: 0
Level seed: 5163696298794061323
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-565,4,-1362), Chunk: (at 11,0,14 in -36,-86; contains blocks -576,0,-1376 to -561,255,-1361), Region: (-2,-3; contains chunks -64,-96 to -33,-65, blocks -1024,0,-1536 to -513,255,-1025)
Level time: 231654 game time, 5664 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 7386 (now: false), thunder time: 41631 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 151677344 bytes (144 MB) / 316891136 bytes (302 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA tc{4.3.1_007} [Traincraft] (Traincraft-4.3.1_007.jar)
UCHIJAAAA voxelmap{1.7.10} [VoxelMap No Radar] (VoxelMap-No-Radar-Mod-1.7.10.jar)
UCHIJAAAA worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['MeepTicoMeep'/260, l='Train Craft World', x=-284.43, y=4.00, z=-2303.43]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
illuminati confirmed
in this case it appears to be either a chest, or a player's save file is partially corrupted. Nothing to do with traincraft. Although it could be due to removing mods (like buildcraft), or that crashing mentioned before due to a lack of allocated RAM, which can cause improper saving.
ok well there goes my entire train craft world i made
Turn that frown upside down . ¯\_(ツ)_/¯ , As long as you park your trains , turn them off and apply the brakes when you leave them , you should be ok
.
I am curious if this mod is going to get updated to 1.10.2 in the near future or if that's not going to be happening? Just found this mod and would love to add it to my pack but I am currently working with 1.10.2 and don't really have any interest in rolling everything back to 1.7.10.
I am curious if this mod is going to get updated to 1.10.2 in the near future or if that's not going to be happening? Just found this mod and would love to add it to my pack but I am currently working with 1.10.2 and don't really have any interest in rolling everything back to 1.7.10.
1.10.2 is planned for the rewrite I'm working on, along with 1.7.10 and 1.9.4.
I'm not gonna bother doing it with the port because adding content is too difficult to see a future for, especially with the rewrite already nearing alpha 3.
Canitzp is also working on his own spin of a rewrite for 1.11.
I can't give release timeframe info for either of them, I honestly have no idea, but I'm working hard on getting it done right, and futureproof.
The alpha is open however, so everyone is free to download and try it, and see how far it's progressing to what TC was before.
Now mind you this is the Trains in Motion alpha, but I plan to use the code from this project to make a TC rewrite. Two mods for the work of one, plus it allows me to have an alpha stage without going against TC's rules. https://github.com/EternalBlueFlame/Trains-In-Motion/releases
is it possible to turn minecraft to train simulator with full features of train simulator?
I would suggest you not to go to Traincraft for that, lol. But from what I am aware of Blue intents to add some features that Train Simulator has to TC/TiM.
Forrealistic train handling/gameplay etc you should look at TiM/ZnD and size wise for RoW. From my understanding Naiten is trying to add more realism to RoW aswell, so these are your best bets
Rollback Post to RevisionRollBack
Creative Department of the Zora no Densha train mod.
is it possible to turn minecraft to train simulator with full features of train simulator?
It would be possible, like xeno said though, ZnD plans to be the closest to that, maybe Rails of War, not fully sure where his gameplay aspects stand. TC is not gonna be anywhere near close.
And TiM is gonna be more like Densha De Go Final (youtube will explain that a lot better than me) for the realism factor, but a significantly extended TC for features (similar rollingstock and whatnot).
There is actually, alpha 2.0.1 is out now, should be fully SMP compatible, and 2.5 is close, just need to iron out some more reliable pathfinding, and fix the linking system that seems to have busted for no reason. At any rate, here's the link.
No news yet on the port. Although I did just have a major breakthrough to something that had me stuck in the rewrite. So Alpha 3 is gonna make some good progress towards release real soon.
Any word on when the chunk loader will be fixed?
wait it's broken?
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
If this is what you are referring too and many more similar scenarios , they are set aside for the rewrite .
https://github.com/EternalBlueFlame/Traincraft-5/issues/250
soccerguy3 is correct, the chunkloading is one of the few issues we just cant fix in the port. For numerous reasons, so we'll have them dealt with in the rewrite. (currently in alpha 3 stage, I'm working on getting alpha 2 is already out).
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
008 made me crash 3 times so i am going back to 007
wait WHAT version 007 double o seven this must be.....
also i crashed on 007 because of expectation ticking world or something like that like that here crash report
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 3/31/17 3:19 PM
Description: Exception ticking world
java.lang.ArrayIndexOutOfBoundsException: -1154
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:26)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75)
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:26)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75)
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
-- Affected level --
Details:
Level name: Train Craft World
All players: 1 total; [EntityPlayerMP['MeepTicoMeep'/260, l='Train Craft World', x=-284.43, y=4.00, z=-2303.43]]
Chunk stats: ServerChunkCache: 1233 Drop: 0
Level seed: 5163696298794061323
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-565,4,-1362), Chunk: (at 11,0,14 in -36,-86; contains blocks -576,0,-1376 to -561,255,-1361), Region: (-2,-3; contains chunks -64,-96 to -33,-65, blocks -1024,0,-1536 to -513,255,-1025)
Level time: 231654 game time, 5664 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 7386 (now: false), thunder time: 41631 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 151677344 bytes (144 MB) / 316891136 bytes (302 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA tc{4.3.1_007} [Traincraft] (Traincraft-4.3.1_007.jar)
UCHIJAAAA voxelmap{1.7.10} [VoxelMap No Radar] (VoxelMap-No-Radar-Mod-1.7.10.jar)
UCHIJAAAA worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['MeepTicoMeep'/260, l='Train Craft World', x=-284.43, y=4.00, z=-2303.43]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
illuminati confirmed
GASP
in this case it appears to be either a chest, or a player's save file is partially corrupted. Nothing to do with traincraft. Although it could be due to removing mods (like buildcraft), or that crashing mentioned before due to a lack of allocated RAM, which can cause improper saving.
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
ok well there goes my entire train craft world i made
GASP
Turn that frown upside down . ¯\_(ツ)_/¯ , As long as you park your trains , turn them off and apply the brakes when you leave them , you should be ok
.
I am curious if this mod is going to get updated to 1.10.2 in the near future or if that's not going to be happening? Just found this mod and would love to add it to my pack but I am currently working with 1.10.2 and don't really have any interest in rolling everything back to 1.7.10.
1.10.2 is planned for the rewrite I'm working on, along with 1.7.10 and 1.9.4.
I'm not gonna bother doing it with the port because adding content is too difficult to see a future for, especially with the rewrite already nearing alpha 3.
Canitzp is also working on his own spin of a rewrite for 1.11.
I can't give release timeframe info for either of them, I honestly have no idea, but I'm working hard on getting it done right, and futureproof.
The alpha is open however, so everyone is free to download and try it, and see how far it's progressing to what TC was before.
Now mind you this is the Trains in Motion alpha, but I plan to use the code from this project to make a TC rewrite. Two mods for the work of one, plus it allows me to have an alpha stage without going against TC's rules.
https://github.com/EternalBlueFlame/Trains-In-Motion/releases
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
is it possible to turn minecraft to train simulator with full features of train simulator?
I would suggest you not to go to Traincraft for that, lol. But from what I am aware of Blue intents to add some features that Train Simulator has to TC/TiM.
Forrealistic train handling/gameplay etc you should look at TiM/ZnD and size wise for RoW. From my understanding Naiten is trying to add more realism to RoW aswell, so these are your best bets
Creative Department of the Zora no Densha train mod.
Follow me on twitter https://twitter.com/ThomasWaagenaar for the latest updates regarding modeling.
If you have any questions, feel free to send a message.
Is there any version for TiM realesed yet?
alphas have been released
It would be possible, like xeno said though, ZnD plans to be the closest to that, maybe Rails of War, not fully sure where his gameplay aspects stand. TC is not gonna be anywhere near close.
And TiM is gonna be more like Densha De Go Final (youtube will explain that a lot better than me) for the realism factor, but a significantly extended TC for features (similar rollingstock and whatnot).
There is actually, alpha 2.0.1 is out now, should be fully SMP compatible, and 2.5 is close, just need to iron out some more reliable pathfinding, and fix the linking system that seems to have busted for no reason. At any rate, here's the link.
https://github.com/EternalBlueFlame/Trains-In-Motion/releases
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
Track sounds and easements could change the look of traincraft.
Znd+Traincraft+trains in motion=Awesome
Do anyone has a news for the next update?
No news yet on the port. Although I did just have a major breakthrough to something that had me stuck in the rewrite. So Alpha 3 is gonna make some good progress towards release real soon.
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
if anyone needs a map for the mod..i have one...And i created it..
my latest Bangladesh trip:
Can you really this loco?I will be so happy