Possessed is a mod that allows the player to possess mobs to gain their abilities and stay disguised using a powerful Possessive Hat.
If you possess another mob, however, you will also receive the bad effects from that mob, like burning in sunlight for a zombie.
Before possessing a mob, you must build up your 'Possessive Charge'. At it's highest level, it lasts for 5 minutes in total.
Creating the Possessive Hat
Creating a Possessive Hat is very expensive, as to make it you must find a rare Possessitite Gem. It can be crafted as follows:
Charging your Possessive Charge
When you first put on your Possessive Hat, you will notice a bar appear at the top of your screen showing your Possessive Charge, and charged percentage.
When you first put it on, your Possessive Charge will be at it's max level, but after using it for a while, it will drain. If you are not possessing another creature, the bar will slowly refill over a period of up to 10 minutes. If you want to speed up this process, you can do this by attacking other mobs.
Possessing a creature
Possessing a creature is relatively simple, all you have to do is Sneak+Right Click on a mob while you have the Possessive Hat equipped and you will begin possessing that mob.
You will notice your inventory will be replaced with that mob's inventory, don't worry, when you stop possessing a mob and go back to player form your inventory will be restored.
Certain mobs will have 'Right-Click abilities' related to the mob you are possessing. Enderman teleporting, for example.
Possessing a Creeper:
To stop possessing a mob, you can simply press 'C' on your keyboard and you will be returned to normal state.
Gaining Possession Experience:
Possession Experience becomes very useful when you want to possess a creature for a longer period of
time. The higher your experience, the longer you can possess a creature for. The Possession Experience is per-mob, so you will have to gain experience individually for each one you want to use longer. When possessing a creature, your experience for that mob will increase over time. However, this will take a very long time. To speed up the process, you can attack other mobs.
You can see your current experience in the top corner below the Possessive Charge bar when you are possessing a mob, or to see your experience for all mobs, you can press 'P', which will open up this GUI:
Download
If you have any issues with the mod, be sure to report it on my GitHub.
I took over a skeleton and walked around with him a bit, when I turned back to myself I still had his bow in my inventory and his AI completely flipped out because he didn't have it, he was stuck in place sort of twitching--I think trying to "shoot" me without having a bow to shoot with. Intentional or no?
It's a shame the other mobs still attack you while possessing though, would be fun to go on "stealth zombie safari" as it were
Any chance of being able to possess passive mobs in future? Not that I have a great desire to play as a sheep or chicken, but it seems like a thing that ought to be possible with such an item. Also this may be impossible (I don't know much about how this stuff works), but possessing mobs from other mods--would that be possible or do you have to hard-code everything on a per-mob basis?
Interesting, I'll take a look into those issues. Thanks for reporting them.
Passive mobs and mobs from other mods should be possessable already, only mobs from other mods won't have perfected special abilities unless the creator of the mod adds support for this mod.
So, after playing around, here's my notes and ideas for the mod:
Creeper: As of right now, Creeper is pretty barebones. You can't even explode, and therefore the only benefit to possessing them is to moving them around, especially charged ones. Possessing a creeper mid-explosion will save you from being hurt as well. Also, you're somewhat slower as well.
Skeleton: You get his bow and +1 attack damage, also slower. The bow needs arrows like normal, and you catch on fire, UNLESS you're a wither skeleton. Wither skeletons do not inflict wither nor are they immune to it. Healing and harming aren't reversed like Undead, and you take no extra damage from Smite. Wither skeletons also don't fire Flaming arrows. Croutching and riding is also bugged. Another note: Strays have no difference.
Spider: Nothing special, slower for some reason. Can't climb walls.
Zombie: Slower, burns in daylight. +2 attack damage as well. Husks offer no diffence other than lack of burning in daylight.
Slime: You jump around while walking, quite fun. Death will split you, and you'll need to possess something else as you'll be kicked out of the slime.
This is the first part of the list, and I will finish it soon. Great mod, by the way!
So, after playing around, here's my notes and ideas for the mod:
Creeper: As of right now, Creeper is pretty barebones. You can't even explode, and therefore the only benefit to possessing them is to moving them around, especially charged ones. Possessing a creeper mid-explosion will save you from being hurt as well. Also, you're somewhat slower as well.
Skeleton: You get his bow and +1 attack damage, also slower. The bow needs arrows like normal, and you catch on fire, UNLESS you're a wither skeleton. Wither skeletons do not inflict wither nor are they immune to it. Healing and harming aren't reversed like Undead, and you take no extra damage from Smite. Wither skeletons also don't fire Flaming arrows. Croutching and riding is also bugged. Another note: Strays have no difference.
Spider: Nothing special, slower for some reason. Can't climb walls.
Zombie: Slower, burns in daylight. +2 attack damage as well. Husks offer no diffence other than lack of burning in daylight.
Slime: You jump around while walking, quite fun. Death will split you, and you'll need to possess something else as you'll be kicked out of the slime.
This is the first part of the list, and I will finish it soon. Great mod, by the way!
Thanks for the feedback, I'll see what I can do to improve on these.
Hey Fararise! It's a very cool concept, similar to Morph Mod. I like how Enderman can teleport and how the squid swims like the speed of a jetboat, pretty hilarious. Anyway. I wish to feedback on:
Ghast: after possessing and stop possessing, I retain the ability to fly.
Will most likely take another look at this when it's more stable.
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
P.S: My English is not good.
It does support other mods, but other mods' entities won't have any special abilities and won't necessarily work 100% correctly. The creator of those mods must add support themselves, although I plan on adding some abilities for some major mods.
Hello!
This is Mod very good! Iwant to reprint this Mod on a Chanese forum
called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope
you can agree. Thanks.
P.S: My English is not good.
As long as you give credit and a link to this page, go ahead!
~Possessed~
Possessed is a mod that allows the player to possess mobs to gain their abilities and stay disguised using a powerful Possessive Hat.
If you possess another mob, however, you will also receive the bad effects from that mob, like burning in sunlight for a zombie.
Before possessing a mob, you must build up your 'Possessive Charge'. At it's highest level, it lasts for 5 minutes in total.
Creating the Possessive Hat
Creating a Possessive Hat is very expensive, as to make it you must find a rare Possessitite Gem. It can be crafted as follows:
Charging your Possessive Charge
When you first put on your Possessive Hat, you will notice a bar appear at the top of your screen showing your Possessive Charge, and charged percentage.
When you first put it on, your Possessive Charge will be at it's max level, but after using it for a while, it will drain. If you are not possessing another creature, the bar will slowly refill over a period of up to 10 minutes. If you want to speed up this process, you can do this by attacking other mobs.
Possessing a creature
Possessing a creature is relatively simple, all you have to do is Sneak+Right Click on a mob while you have the Possessive Hat equipped and you will begin possessing that mob.
You will notice your inventory will be replaced with that mob's inventory, don't worry, when you stop possessing a mob and go back to player form your inventory will be restored.
Certain mobs will have 'Right-Click abilities' related to the mob you are possessing. Enderman teleporting, for example.
Possessing a Creeper:
To stop possessing a mob, you can simply press 'C' on your keyboard and you will be returned to normal state.
Gaining Possession Experience:
Possession Experience becomes very useful when you want to possess a creature for a longer period of
time. The higher your experience, the longer you can possess a creature for. The Possession Experience is per-mob, so you will have to gain experience individually for each one you want to use longer. When possessing a creature, your experience for that mob will increase over time. However, this will take a very long time. To speed up the process, you can attack other mobs.
You can see your current experience in the top corner below the Possessive Charge bar when you are possessing a mob, or to see your experience for all mobs, you can press 'P', which will open up this GUI:
Download
If you have any issues with the mod, be sure to report it on my GitHub.
Cool mod!
Interesting, I'll take a look into those issues. Thanks for reporting them.
Passive mobs and mobs from other mods should be possessable already, only mobs from other mods won't have perfected special abilities unless the creator of the mod adds support for this mod.
This looks great, can't wait to try! I've been waiting for something like this for a long time.
So, after playing around, here's my notes and ideas for the mod:
Creeper: As of right now, Creeper is pretty barebones. You can't even explode, and therefore the only benefit to possessing them is to moving them around, especially charged ones. Possessing a creeper mid-explosion will save you from being hurt as well. Also, you're somewhat slower as well.
Skeleton: You get his bow and +1 attack damage, also slower. The bow needs arrows like normal, and you catch on fire, UNLESS you're a wither skeleton. Wither skeletons do not inflict wither nor are they immune to it. Healing and harming aren't reversed like Undead, and you take no extra damage from Smite. Wither skeletons also don't fire Flaming arrows. Croutching and riding is also bugged. Another note: Strays have no difference.
Spider: Nothing special, slower for some reason. Can't climb walls.
Zombie: Slower, burns in daylight. +2 attack damage as well. Husks offer no diffence other than lack of burning in daylight.
Slime: You jump around while walking, quite fun. Death will split you, and you'll need to possess something else as you'll be kicked out of the slime.
This is the first part of the list, and I will finish it soon. Great mod, by the way!
Thanks for the feedback, I'll see what I can do to improve on these.
Hey Fararise! It's a very cool concept, similar to Morph Mod. I like how Enderman can teleport and how the squid swims like the speed of a jetboat, pretty hilarious. Anyway. I wish to feedback on:
Ghast: after possessing and stop possessing, I retain the ability to fly.
Keep up your good work! Cheers!
Will most likely take another look at this when it's more stable.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
when i open an world it crashed why does this have to do something with the mod?
btw here is a photo
Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
P.S: My English is not good.
such an amazing mod!
i hope it gets updated and support other mods
I am exactly the same
It does support other mods, but other mods' entities won't have any special abilities and won't necessarily work 100% correctly. The creator of those mods must add support themselves, although I plan on adding some abilities for some major mods.
As long as you give credit and a link to this page, go ahead!
Doesn't look like it's caused by this mod.
Interesting, I'll take a look at fixing this!
will you make this for 1.8.9?
add a creative version plz
I don't quite understand what you mean. This works in creative mode if you choose to use it like that.
when I make a new world with this mod I get this error please help
when I make a new world with this mod I get this error please help
Sorry for double post
Try using Forge 2002
It didn't work thanks for helping though I really appreciate your help
Do you have any other mods installed that could be causing the problem?