I know I said I will release it on November 2nd, but there have been way too many complication both with the mod and my internet connection. I've got internet connection around 5 minutes before I started replying to your post. I am sorry. I'll try to get this patch out as soon as possible.
Don't worry, I've got time. If you haden't posted a date then I would have waited longer to ask. Internet problems are always nasty, had one myself a few days ago.
Thanks for the fix, now I finally can use it on our server. Building stairs with a full block as railing just won't look good for small stairs and wastes space
First, I only tested it in creative mode and I noticed that, unlike most other block, the vertical slab disappears from my hand when placing it. So I took a few and placed them. The placing isn't that intuitive but I managed. After placing a few slabs on my stairs I tried filling the holes and noticed that slabs even disappear when they are not even placed. Here an example with me standing in front of it.
O is air, X is a vertical slab and A is where I try to place the slab
OOO
OXO
OAX
When I try to place a slab in position A using the top corner of the lower slab to place the slab the slab just disappears and using this I can even get the slab icon with a zero next to it in my hotbar.
I will do more testing after I have slept and will write a more detailed bug report either in this posting or a new one if someone posts something in between.
Daenara
First edit: If you click a placed slab with a slab with zero in hand the slab just disappears too. When right-clicking a placed vertical slab wit a torch trying to place it, guess what?, the slab vanishes. When you try to place a full block on the slap the slab gets replaced by the block.
So, just logged back in to find all vertical slabs have disappeared.
What I test with: MC 1.10.2 with the newest better slabs mod (1.1.1) and a few others connected to an MC 1.1.0.2 linux server with the same betterslabs version. All testing is done in creative mode.
Errors I noticed already (server creative):
Slabs in creative disappear when using (not normal creative behavior)
Slabs also disappear even if they are not placed (invalid location)
Using slabs when not place-able like above results in zero slabs in hand, should be an empty slot instead (see picture below)
Trying to place a torch on a vertical slab makes the slab disappear
generally right-clicking a betterslabs slab makes it disappear
Placing a block on the side of a vertical slab replaces the slab with the block
When placing them on a server they disappear (were never there, I don't know)
Testing in survival mode:
placing two diorite slabs next to each other gets me a stone block
vertical slabs still disappear when right clicking
mining slabs doesn't result in an item drop
mining stone blocks that resulted from two slabs also don't give a drop
having zero slabs in an slot is possible in survival too
placing two jungle wood slabs equals an oak block (which disappears when right clicking)
Testing in single player creative:
two diorite slabs still get one stone block
same with jungle slabs and oak wood block
placing a slab in creative doesn't use up the slab (correct behavior)
blocks also don't disappear when right-clicking
Testing in single player survival mode:
mining slabs gives you the item back (correct behavior)
mining the block resulting from two slabs gives an item (correct behavior)
placing two slabs still results in the wrong block, check your blocks meta data
Testing in singleplayer survival/creative without other mods:
two slabs still result in the wrong block
the sorting of the slabs differs to the one from the other installation
I sadly couldn't test it on a server without other mods but I guess the problems will be the same since the problems seem to be a communication problem between server and client. In single player it works but please fix the meta data so that two jungle wood slabs result in an jungle wood block. My guess is, that you don't define the metadata at all since oak is the default (without metadata) block and stone is the same for the stone variants.
While closing the test installation of minecraft I also noticed errors in my log, here they are:
[19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:item/flower with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:317) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.io.FileNotFoundException: betterslabsmod:models/item/flower.json
at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:68) ~[bww.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[bxi.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:311) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:118) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:868) ~[ModelLoader$VanillaLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 14 more
[19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, blockstate location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:flower#inventory with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:325) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:78) ~[bpe.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1184) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 14 more
If it helps you can download the complete log from server testing here since it was too large for pastebin. There are many other mods throwing errors in there and it's hard to find anything but it's there in case you want to look at it.
Sorry for reporting so many errors but it took me less than 10 minutes to find them (testing them took an hour)
What about glass slabs? Could you add those too? I love building with glass, but I need slabs for the things I want to build right now.. And the mod that add more slabs has weird bugs that makes the glass slabs and stairs look weird, because it's not that seethrough glassy kind of glass, if you get what I mean by that..
Glass stairs would be good too if you should add stairs to this.
What about glass slabs? Could you add those too? I love building with glass, but I need slabs for the things I want to build right now.. And the mod that add more slabs has weird bugs that makes the glass slabs and stairs look weird, because it's not that seethrough glassy kind of glass, if you get what I mean by that..
Glass stairs would be good too if you should add stairs to this.
First, I only tested it in creative mode and I noticed that, unlike most other block, the vertical slab disappears from my hand when placing it. So I took a few and placed them. The placing isn't that intuitive but I managed. After placing a few slabs on my stairs I tried filling the holes and noticed that slabs even disappear when they are not even placed. Here an example with me standing in front of it.
O is air, X is a vertical slab and A is where I try to place the slab
OOOOXOOAX
When I try to place a slab in position A using the top corner of the lower slab to place the slab the slab just disappears and using this I can even get the slab icon with a zero next to it in my hotbar.
I will do more testing after I have slept and will write a more detailed bug report either in this posting or a new one if someone posts something in between.
Daenara
First edit: If you click a placed slab with a slab with zero in hand the slab just disappears too. When right-clicking a placed vertical slab wit a torch trying to place it, guess what?, the slab vanishes. When you try to place a full block on the slap the slab gets replaced by the block.
So, just logged back in to find all vertical slabs have disappeared.
What I test with: MC 1.10.2 with the newest better slabs mod (1.1.1) and a few others connected to an MC 1.1.0.2 linux server with the same betterslabs version. All testing is done in creative mode.
Errors I noticed already (server creative):
Slabs in creative disappear when using (not normal creative behavior)
Slabs also disappear even if they are not placed (invalid location)
Using slabs when not place-able like above results in zero slabs in hand, should be an empty slot instead (see picture below)
Trying to place a torch on a vertical slab makes the slab disappear
generally right-clicking a betterslabs slab makes it disappear
Placing a block on the side of a vertical slab replaces the slab with the block
When placing them on a server they disappear (were never there, I don't know)
Testing in survival mode:
placing two diorite slabs next to each other gets me a stone block
vertical slabs still disappear when right clicking
mining slabs doesn't result in an item drop
mining stone blocks that resulted from two slabs also don't give a drop
having zero slabs in an slot is possible in survival too
placing two jungle wood slabs equals an oak block (which disappears when right clicking)
Testing in single player creative:
two diorite slabs still get one stone block
same with jungle slabs and oak wood block
placing a slab in creative doesn't use up the slab (correct behavior)
blocks also don't disappear when right-clicking
Testing in single player survival mode:
mining slabs gives you the item back (correct behavior)
mining the block resulting from two slabs gives an item (correct behavior)
placing two slabs still results in the wrong block, check your blocks meta data
Testing in singleplayer survival/creative without other mods:
two slabs still result in the wrong block
the sorting of the slabs differs to the one from the other installation
I sadly couldn't test it on a server without other mods but I guess the problems will be the same since the problems seem to be a communication problem between server and client. In single player it works but please fix the meta data so that two jungle wood slabs result in an jungle wood block. My guess is, that you don't define the metadata at all since oak is the default (without metadata) block and stone is the same for the stone variants.
While closing the test installation of minecraft I also noticed errors in my log, here they are:
[19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:item/flower with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:317) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.io.FileNotFoundException: betterslabsmod:models/item/flower.json
at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:68) ~[bww.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[bxi.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:311) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:118) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:868) ~[ModelLoader$VanillaLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 14 more
[19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, blockstate location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:flower#inventory with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:325) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:78) ~[bpe.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1184) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 14 more
If it helps you can download the complete log from server testing here since it was too large for pastebin. There are many other mods throwing errors in there and it's hard to find anything but it's there in case you want to look at it.
Sorry for reporting so many errors but it took me less than 10 minutes to find them (testing them took an hour)
For some reason I've seen your reply today - after a month. I'll try to see why this mod is so buggy. And also the log is an error from an unfinished project that I disabled in this version of the mor. It'll be removed and also these bug don't appear to me. Will look into them ASAP
I've started working on this mod again but it won't be compatible with older versions. It has way too many critical bugs and I did way too many mistakes in its core. The new version will have more features and its development will start with some public alpha versions. Some features will be, however, removed.
Thank you for reporting this critical bug, an update fixing this bus will be released on November 2nd.
It's the 3rd now , any news?
I know I said I will release it on November 2nd, but there have been way too many complication both with the mod and my internet connection. I've got internet connection around 5 minutes before I started replying to your post. I am sorry. I'll try to get this patch out as soon as possible.
Don't worry, I've got time. If you haden't posted a date then I would have waited longer to ask. Internet problems are always nasty, had one myself a few days ago.
NEW MOD UPDATE!!!
Better Slabs Mod [1.1.1]:
Change-log:
- MAJOR BUG-FIX:
-- Servers running this mod should no longer crash on failing to load a class.
Cool
I just want to dig a small hole and stay in it now....
Thanks for the fix, now I finally can use it on our server. Building stairs with a full block as railing just won't look good for small stairs and wastes space
Me again, found a few other bugs.
Initial report:
First, I only tested it in creative mode and I noticed that, unlike most other block, the vertical slab disappears from my hand when placing it. So I took a few and placed them. The placing isn't that intuitive but I managed. After placing a few slabs on my stairs I tried filling the holes and noticed that slabs even disappear when they are not even placed. Here an example with me standing in front of it.
O is air, X is a vertical slab and A is where I try to place the slab
When I try to place a slab in position A using the top corner of the lower slab to place the slab the slab just disappears and using this I can even get the slab icon with a zero next to it in my hotbar.
I will do more testing after I have slept and will write a more detailed bug report either in this posting or a new one if someone posts something in between.
Daenara
First edit: If you click a placed slab with a slab with zero in hand the slab just disappears too. When right-clicking a placed vertical slab wit a torch trying to place it, guess what?, the slab vanishes. When you try to place a full block on the slap the slab gets replaced by the block.
So, just logged back in to find all vertical slabs have disappeared.
What I test with: MC 1.10.2 with the newest better slabs mod (1.1.1) and a few others connected to an MC 1.1.0.2 linux server with the same betterslabs version. All testing is done in creative mode.
Errors I noticed already (server creative):
Testing in survival mode:
Testing in single player creative:
Testing in single player survival mode:
Testing in singleplayer survival/creative without other mods:
I sadly couldn't test it on a server without other mods but I guess the problems will be the same since the problems seem to be a communication problem between server and client. In single player it works but please fix the meta data so that two jungle wood slabs result in an jungle wood block. My guess is, that you don't define the metadata at all since oak is the default (without metadata) block and stone is the same for the stone variants.
While closing the test installation of minecraft I also noticed errors in my log, here they are:
[19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:item/flower with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:317) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.io.FileNotFoundException: betterslabsmod:models/item/flower.json
at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:68) ~[bww.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[bxi.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:311) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:118) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:868) ~[ModelLoader$VanillaLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 14 more
[19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, blockstate location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:flower#inventory with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:325) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:78) ~[bpe.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1184) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 14 more
If it helps you can download the complete log from server testing here since it was too large for pastebin. There are many other mods throwing errors in there and it's hard to find anything but it's there in case you want to look at it.
Sorry for reporting so many errors but it took me less than 10 minutes to find them (testing them took an hour)
Daenara
EDIT: take the other minecraft log too. http://pastebin.com/xfE8hz6F
What about glass slabs? Could you add those too? I love building with glass, but I need slabs for the things I want to build right now.. And the mod that add more slabs has weird bugs that makes the glass slabs and stairs look weird, because it's not that seethrough glassy kind of glass, if you get what I mean by that..
Glass stairs would be good too if you should add stairs to this.
Those will be added soon.
For some reason I've seen your reply today - after a month. I'll try to see why this mod is so buggy. And also the log is an error from an unfinished project that I disabled in this version of the mor. It'll be removed and also these bug don't appear to me. Will look into them ASAP
Will there be an update for 1.11?
Yes, but right now I'm fixing bugs that are preventing me to continue this mod.
I love this mod !!!! it's amazing!!!
PLEASE make new updates and in more versions of minecraft
Good job
When will be 1.11 coming?
A overclocked ASUS G751JY... DOES STUFF
Specs:
i7 4710HQ
GTX 980M
24GB DDR3
256GB SSD
1TB HDD
I'm way too busy to work on this mod (not only this one, my main one too). All I can say is it will be updated to 1.11, but when, I don't know...
Please update this mod to 1.11.2!
me: because i cant use this on 1.11.2
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/TheAllstar.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>
I've started working on this mod again but it won't be compatible with older versions. It has way too many critical bugs and I did way too many mistakes in its core. The new version will have more features and its development will start with some public alpha versions. Some features will be, however, removed.
A new version of this mod will be up in a few hours.
BETTER SLABS MOD [0.0.1] HAS BEEN RELEASED!!!
*NOTE* : This is not a continuation from previous versions. A lot has been changed and a lot removed. Here are some new things:
- started the mod from scratch
-- rewritten all block and even handlers
-- rewritten block state saving and placing
- implemented placing modes
-- allows you to place diagonal slabs, slope slabs and even more
-- press F9 and F10 to switch between modes
-- the current mode is visible only when a slab is in your hand
- added a config file
-- you can disable any block you want
-- look into the slab's item description to see its ID, go to the config file and disable it
- added a version checker
-- this way you know when to update your mod
- revamped how block states work
-- all textures you see in the mod are vanilla texture
--- changing them or deleting them WILL affect the mod's slab
I probably added things that aren't on my mind right now. Here's the link:
www.adf.ly/1mirRj