Thank you so much for the SMP update. All the players on our server loved it and are now constantly challenging each other to see which weapon will hold superior overall. I am very much appreciative to your quick updates and responses, so again thank you for making one of the best weapons mod for MC 1.10x. While other mods simply just add on more swords and armors, you took on a different approach and added models for your weapons, and restrict weapons to 2 hands or duel wielding. As a final word, my players and I on our server would like to make a few suggestions:
!) As of current, there is no way to tell if a weapon is restricted to 2-handed or 1-handed without reading the forums. Would it be possible for you to add a description to the item when the mouse hovers over its selection? For example, right now when you hover over it with the mouse, it only tells you damage and speed status when held in off hand or in main hand; why not add a description that "said" item is a 2-handed weapon?
2) In addition to the description, can you use the bow-pulling model of Steve when wielding a 2-handed sword? To other players, it'll look like the character is using both their hands to hold the 2-handed sword.
3) To further enhance 2-handed weapons, make it impossible to hold anything in the off-hand while wielding a 2-handed weapon. I believe this is a much better approach than the decreased weapon speed status. Or perhaps, you can keep both but some weapons must be held 2-handed, while other weapons will lose speed status due to it's heaviness and length.
4) Your crossbow module is so awesome, I just love it. However, why not make it an actual cross bow and make a different model for the bow? The difference would be that a crossbow would require different ammo or same, but requires longer loading time (E.g. 10 sec.) but resulting in increased range and damage than compared to a bow, even causing some damage to a player wielding a shield!.
5) Your melee weapons are so awesome, will you add in future updates ranged weapons? For examples, Javelins, Throwing Knives/Axes for short range(6-8 blocks)-medium range (10-12 blocks), and perhaps actual crossbows or Long Bows for long range (32-64 blocks)? If you're up for it, you may even add medieval Muskets for maximum damage but decreased accuracy 64-xyz blocks).
6) Since your mod is based on duel wielding, will you add support for new shields? For example, vanilla shields already negate arrow damage, make a new shield to minimize/negate crossbow bolts? Or even a new shield to minimize 2-handed melee damage? Or heck, how about just a shield as a weapon itself like with Captain America?
Your mod has so much potential, I hope you don't end your mod here or when it hits version 1.0 and keep on adding contents to it. Who knows, perhaps your mod may even grow with custom contents as big as Flans Mod being it is the only modeled weapon mod for MC 1.10x? Good luck!
Love the mod, the models look amazing, and with the resource pack the normal swords look just as awesome. But, how do you make Dragon's Breath to claim a Dragonslayer? Do you have to find them in chests, or can you make it?
Any chances you could fix the missing models issues of the dragonslayer swords (Black Ultra Greatsword, Dragonslayer and Awakened Dragonslayer)? It happens as soon as they take damages.
Could we have a 'Creative item' tooltip on the related items like the Starsteel greatsword?
Is it intended that swords can't break cobwebs? it's pretty annoying to have to switch weapons while fighting spiders...
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Those sword are taking damage from hitting entities, same as any tool, nothing really special.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Any chance we get a fix for that before we release our modpack?
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
I'm really liking this mod! The weapon models are gorgeous and the direction the mod is going is really fantastic. Do you intend to continue adding new weapons to this mod? Because regardless, I'm going to enjoy this mod a lot
I'm really liking this mod! The weapon models are gorgeous and the direction the mod is going is really fantastic. Do you intend to continue adding new weapons to this mod? Because regarrrydless, I'm going to enjoy this mod a lot
Sorry, guys, I had no time to continue working.
Updates are coming soon!
I love dark souls, so this mod is amazing! I just wish thaumcraft and ars magicka would update to 1.10.2, but those are gigantic mods and is going to take a very long time, excluding the fact that their creators have lives and their own real world problems to deal with. When those are updated, ill have no other reason to stay with 1.7.10 ever again!
Thank you so much for the SMP update. All the players on our server loved it and are now constantly challenging each other to see which weapon will hold superior overall. I am very much appreciative to your quick updates and responses, so again thank you for making one of the best weapons mod for MC 1.10x. While other mods simply just add on more swords and armors, you took on a different approach and added models for your weapons, and restrict weapons to 2 hands or duel wielding. As a final word, my players and I on our server would like to make a few suggestions:
!) As of current, there is no way to tell if a weapon is restricted to 2-handed or 1-handed without reading the forums. Would it be possible for you to add a description to the item when the mouse hovers over its selection? For example, right now when you hover over it with the mouse, it only tells you damage and speed status when held in off hand or in main hand; why not add a description that "said" item is a 2-handed weapon?
2) In addition to the description, can you use the bow-pulling model of Steve when wielding a 2-handed sword? To other players, it'll look like the character is using both their hands to hold the 2-handed sword.
3) To further enhance 2-handed weapons, make it impossible to hold anything in the off-hand while wielding a 2-handed weapon. I believe this is a much better approach than the decreased weapon speed status. Or perhaps, you can keep both but some weapons must be held 2-handed, while other weapons will lose speed status due to it's heaviness and length.
4) Your crossbow module is so awesome, I just love it. However, why not make it an actual cross bow and make a different model for the bow? The difference would be that a crossbow would require different ammo or same, but requires longer loading time (E.g. 10 sec.) but resulting in increased range and damage than compared to a bow, even causing some damage to a player wielding a shield!.
5) Your melee weapons are so awesome, will you add in future updates ranged weapons? For examples, Javelins, Throwing Knives/Axes for short range(6-8 blocks)-medium range (10-12 blocks), and perhaps actual crossbows or Long Bows for long range (32-64 blocks)? If you're up for it, you may even add medieval Muskets for maximum damage but decreased accuracy 64-xyz blocks).
6) Since your mod is based on duel wielding, will you add support for new shields? For example, vanilla shields already negate arrow damage, make a new shield to minimize/negate crossbow bolts? Or even a new shield to minimize 2-handed melee damage? Or heck, how about just a shield as a weapon itself like with Captain America?
Your mod has so much potential, I hope you don't end your mod here or when it hits version 1.0 and keep on adding contents to it. Who knows, perhaps your mod may even grow with custom contents as big as Flans Mod being it is the only modeled weapon mod for MC 1.10x? Good luck!
Hi, Magician_DC!
I like these ideas, but currently I'm busy moving to another county and there I won't have PC until I find some job XD
I'll try to release v1.0 before that and do some cosmetic stuff (in-game tips about 1- or 2-handed weapon etc)
Unfortunately, modeling and coding crossbows/throwing stuff would take much time, so I'm not sure if I'll have enough time to make them now
Anyway, I'll get back too work as soon as it'd be possible :3
Thanks for the status post, hope you find what you're looking for.
V1.0, The Base Metals Update is here!
Changes:
Added:
-Base Metals: 85 new weapons!
-New weapons are avaliable even without Base Metals mod via creative, but Base Metals is required to craft them in survival.
Fixes:
-Greatswords and zweihanders damage raised a lot;
-Greatswords is an universal weapon now - choose +20% faster attacl speed and shield usage
-Dragonslayer's damage and attack speed increased;
V1.0.1 mini-update!
Changes:
-Added items descriptions and starsteel items auto-repair which I've forgotten to add in 1.0 release
Love the mod, the models look amazing, and with the resource pack the normal swords look just as awesome. But, how do you make Dragon's Breath to claim a Dragonslayer? Do you have to find them in chests, or can you make it?
Just wondering if you overlooked base metals support for the battle axes or if it was intentional.
By the way, I love your mod. I've always wanted balanced choices in my weapons. Great job!
V1.1, Lautrec Update is here!
Changes:
Added:
-Shotels!
-Русский язык!
Fixes:
-Minor bugs;
New update is coming soon!
V1.2, Time to /toast and /sleep!
Changes:
Added:
-Onion Set!
Nice mod with a fresh take on weaponry.
Any chances you could fix the missing models issues of the dragonslayer swords (Black Ultra Greatsword, Dragonslayer and Awakened Dragonslayer)? It happens as soon as they take damages.
Could we have a 'Creative item' tooltip on the related items like the Starsteel greatsword?
Is it intended that swords can't break cobwebs? it's pretty annoying to have to switch weapons while fighting spiders...
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Thanks for your response!
I'll check the bug with the cobweb breaking and fix it soon.
Also, how did you manage to get the Dragonslayer damaged? It must have endless durability o_O
Those sword are taking damage from hitting entities, same as any tool, nothing really special.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Any chance we get a fix for that before we release our modpack?
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
What program do you use to make the 3D models?
I'm really liking this mod! The weapon models are gorgeous and the direction the mod is going is really fantastic. Do you intend to continue adding new weapons to this mod? Because regardless, I'm going to enjoy this mod a lot
Sorry, guys, I had no time to continue working.
Updates are coming soon!
I love dark souls, so this mod is amazing! I just wish thaumcraft and ars magicka would update to 1.10.2, but those are gigantic mods and is going to take a very long time, excluding the fact that their creators have lives and their own real world problems to deal with. When those are updated, ill have no other reason to stay with 1.7.10 ever again!
Such a shame that you can't use your off hand weapon at all.
Err. Sorry. Wrong tab.
The world in question can not be found.
Hey, can you add support for the Thermal Expansion Ores too? I preffer it over base metals.