Hello, I really like this mod, it is very interesting and unique, and well thought out, congrats on putting together a wholesome, high quality and enjoyable mod
Some things I'd like to make note of, however;
The research system gets extremely frustrating at times, and was the main reason I stopped trying to progress in the mod. Would it be possible for either an option for an easier research system (IE, scanning a preliminary block unlocks the next research?) or an overhaul where it doesnt feel like constant hit and miss?
Yes, I have every solar pannel connected to it exclusively, if I change the industrial neon furnace for another thing, for example, a centrifuge, it works. If I put back the industrial neon furnace, the bar remains empty no matter what.
Have you chacked with the logistics editor if neon input is enabled ?
I don't know now if I'm just this unlucky, if it's another mod, or if it's just not implanted into 1.12 yet. I can not for the life of me find a big dungeon. I even changed the config file to get a higher chance of spawning one.
First time attempting to figure out the opti bench so I'm not sure if I'm doing something unusually stupid to it, but even if I am I don't think it should crash
Futurepack-1.12.1-26.2.6
Tested with Futurepack as the only mod
* Wrote a recipe crystal (for a torch) and loaded it into the opti bench
* Upon placing an item in the opti bench the game crashes. Opti bench must be removed with an external editor before the world can be loaded again.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
java.lang.NullPointerException: Ticking block entity
at futurepack.common.item.ItemRecipe$BlueprintRecipe.isItemValid(ItemRecipe.java:102)
at futurepack.common.block.machines.TileEntityOptiBench.sortCrafting(TileEntityOptiBench.java:180)
at futurepack.common.block.machines.TileEntityOptiBench.updateNaturally(TileEntityOptiBench.java:39)
at futurepack.common.block.TileEntityModificationBase.func_73660_a(TileEntityModificationBase.java:339)
at net.minecraft.world.World.func_72939_s(World.java:1811)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:614)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at futurepack.common.item.ItemRecipe$BlueprintRecipe.isItemValid(ItemRecipe.java:102)
at futurepack.common.block.machines.TileEntityOptiBench.sortCrafting(TileEntityOptiBench.java:180)
at futurepack.common.block.machines.TileEntityOptiBench.updateNaturally(TileEntityOptiBench.java:39)
at futurepack.common.block.TileEntityModificationBase.func_73660_a(TileEntityModificationBase.java:339)
-- Block entity being ticked --
Details:
Name: minecraft:fp-optibench // futurepack.common.block.machines.TileEntityOptiBench
Block type: ID #342 (tile.optiBench // futurepack.common.block.machines.BlockOptiBensch)
Block data value: 3 / 0x3 / 0b0011
Block location: World: (-44,71,257), Chunk: (at 4,4,1 in -3,16; contains blocks -48,0,256 to -33,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #342 (tile.optiBench // futurepack.common.block.machines.BlockOptiBensch)
Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1811)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:614)
-- Affected level --
Details:
Level name: crashtest3
All players: 1 total; [EntityPlayerMP['octopuspizza'/2152, l='crashtest3', x=-45.82, y=71.00, z=257.86]]
Chunk stats: ServerChunkCache: 449 Drop: 0
Level seed: -4379882648004557327
Level generator: ID 04 - customized, ver 0. Features enabled: true
Level generator options: {"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":350.0,"upperLimitScale":420.0,"depthNoiseScaleX":230.0,"depthNoiseScaleZ":230.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":11.3,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.5,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":20,"useStrongholds":true,"useVillages":false,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":6,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":4,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
Level spawn location: World: (-56,64,256), Chunk: (at 8,4,0 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1375 game time, 1375 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 61909 (now: false), thunder time: 77916 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.12.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 374781240 bytes (357 MB) / 856526848 bytes (816 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP 9.41 Powered by Forge 14.22.0.2446 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA minecraft{1.12.1} [Minecraft] (minecraft.jar)
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.12.1-14.22.0.2446.jar)
UCHIJAAAA forge{14.22.0.2446} [Minecraft Forge] (forge-1.12.1-14.22.0.2446.jar)
UCHIJAAAA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.12.1.jar)
UCHIJAAAA fp{26.2.6} [Futurepack] (Futurepack-1.12.1-26.2.6.jar)
UCHIJAAAA fp.api{1.1.0} [Futurepack API] (Futurepack-1.12.1-26.2.6.jar)
Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['octopuspizza'/2152, l='crashtest3', x=-45.82, y=71.00, z=257.86]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
yeah this is already fixed, I just need to upload the fix
I don't know now if I'm just this unlucky, if it's another mod, or if it's just not implanted into 1.12 yet. I can not for the life of me find a big dungeon. I even changed the config file to get a higher chance of spawning one.
They are removed/disabled since the begiinning of 1.11 because we are redesinging them. Currently we are adding the last boss fights and tec locks.
Just a random question; Is there a use for the "toasted" and "fragment" items? Really tempted to just delete them or something since they seem to have no use.
First....i love the Mod and im very exited to get deeper in it....
But it seems i dont understand the Dungeon thing...
have a Dungeon near my Base in the water (dont know if it one of these "huge dungeons or a small one)....get in...killed one these mobs after a sign what looks like a terminal...but now...im stuck...
There ar a EnergyShield and lasers they kill me...and i cant find a way to disable this...
how is it works? The dungeon is clear (no mobs in)....have searched so many time..there isnt anything what i can doo...i cant break the lasers because all is protectetd there.
Any hint? Have i overseen somethin or is the dungeon buggy for me?
First....i love the Mod and im very exited to get deeper in it....
But it seems i dont understand the Dungeon thing...
have a Dungeon near my Base in the water (dont know if it one of these "huge dungeons or a small one)....get in...killed one these mobs after a sign what looks like a terminal...but now...im stuck...
There ar a EnergyShield and lasers they kill me...and i cant find a way to disable this...
how is it works? The dungeon is clear (no mobs in)....have searched so many time..there isnt anything what i can doo...i cant break the lasers because all is protectetd there.
Any hint? Have i overseen somethin or is the dungeon buggy for me?
Im playing the 1.12.2 Version
First: cool the rpotection actual works for you (and yeah this is a huge one). Second in the wardrobes should be (besides other items) a research, wich will give you an item. I you have this Item you can go through the force field. And you should be fast enough so the lasers dont kill you. And they are machines (thi should tell you something how to get rid of themm ).
Uff.....you mean a blueprint or so? Havent found anything interesting in the wardrobes...there are only a few of them and only sticks, a few ingots and so on inside... i will look again..
Thx for the answer and the hint...now with the knowlegde what i should find it should be easier...hope the items is in there and its not buggy.
Edith says:
Okay....in one of the wardrobes by the kill-laser was ablueprint dungeon 3....cannot research it...needed stuff i dont know what it is And with only the blueprint in the hand cannot pass through
But buggy is the dungeon...fall trough the world( dungeon goes through bedrock..) and lost all my stuff. The world generation was with futurepack .17 and there was these issues have read. now i use the newest.
I think i should go explore to find Dungeons with 1 and 2 in it ?
Mhh how is it with Applied Energistics / Refined Storage?
Have seen that in the new Version crafting in the normal Crafting table is allowed...so maybe its possible to make it in RS and AE too?
Because the Techtable has not much space in it for items, it would be very comfortable when i can easier craft big amount of some items...metalblocks for example,autocrafting would be great too.
And the wardrobes are nice but for mass storage they are to small.
Or has the Mod own other Blocks /machines for autocrafting...mass-storage and so on? I am not too far in researching yet
Hello, I really like this mod, it is very interesting and unique, and well thought out, congrats on putting together a wholesome, high quality and enjoyable mod
Some things I'd like to make note of, however;
The research system gets extremely frustrating at times, and was the main reason I stopped trying to progress in the mod. Would it be possible for either an option for an easier research system (IE, scanning a preliminary block unlocks the next research?) or an overhaul where it doesnt feel like constant hit and miss?
Great mod, keep up the good work
Have you chacked with the logistics editor if neon input is enabled ?
Not sure if you already know, but the composite door has no in-world texture (or model it seems). This is in 1.12 with version 26.1.2.
Pushed out a new version today, wish also fixes this bug.
I don't know now if I'm just this unlucky, if it's another mod, or if it's just not implanted into 1.12 yet. I can not for the life of me find a big dungeon. I even changed the config file to get a higher chance of spawning one.
yeah this is already fixed, I just need to upload the fix
They are removed/disabled since the begiinning of 1.11 because we are redesinging them. Currently we are adding the last boss fights and tec locks.
A new version is avilable (26.2.13), fixing alot of bugs, especial the opti bench crash and adding some configs (see the changelog for a full list.)
I started a poll to get some feedback about seasonal events. It would be nice if you could take part.
We got an update for 1.11.2 (25.2.151) and 1.12.x (26.2.17). Finaly the huge dungeons are back!
Just a random question; Is there a use for the "toasted" and "fragment" items? Really tempted to just delete them or something since they seem to have no use.
toasted items can be recylced (in the recycler), and the fragments can be used for later cores.
A new 1.12 version is available: Futurepack (26.2.27)
First....i love the Mod and im very exited to get deeper in it....
But it seems i dont understand the Dungeon thing...
have a Dungeon near my Base in the water (dont know if it one of these "huge dungeons or a small one)....get in...killed one these mobs after a sign what looks like a terminal...but now...im stuck...
There ar a EnergyShield and lasers they kill me...and i cant find a way to disable this...
how is it works? The dungeon is clear (no mobs in)....have searched so many time..there isnt anything what i can doo...i cant break the lasers because all is protectetd there.
Any hint? Have i overseen somethin or is the dungeon buggy for me?
Im playing the 1.12.2 Version
How is the compatibility of this mod with Advanced Roctery?
First: cool the rpotection actual works for you (and yeah this is a huge one). Second in the wardrobes should be (besides other items) a research, wich will give you an item. I you have this Item you can go through the force field. And you should be fast enough so the lasers dont kill you. And they are machines (thi should tell you something how to get rid of themm ).
We have an API to make compatiblity mods, by default we dont have special interactions.
Btw, what whould be great to get supportet by the Futurpack ?
Uff.....you mean a blueprint or so? Havent found anything interesting in the wardrobes...there are only a few of them and only sticks, a few ingots and so on inside... i will look again..
Thx for the answer and the hint...now with the knowlegde what i should find it should be easier...hope the items is in there and its not buggy.
Edith says:
Okay....in one of the wardrobes by the kill-laser was ablueprint dungeon 3....cannot research it...needed stuff i dont know what it is And with only the blueprint in the hand cannot pass through
But buggy is the dungeon...fall trough the world( dungeon goes through bedrock..) and lost all my stuff. The world generation was with futurepack .17 and there was these issues have read. now i use the newest.
I think i should go explore to find Dungeons with 1 and 2 in it ?
2 more goals
Advanced Rocktery, especially since both deal with space travel and the sorts. Tough the machines from AR look much better.
Mhh how is it with Applied Energistics / Refined Storage?
Have seen that in the new Version crafting in the normal Crafting table is allowed...so maybe its possible to make it in RS and AE too?
Because the Techtable has not much space in it for items, it would be very comfortable when i can easier craft big amount of some items...metalblocks for example,autocrafting would be great too.
And the wardrobes are nice but for mass storage they are to small.
Or has the Mod own other Blocks /machines for autocrafting...mass-storage and so on? I am not too far in researching yet