i dont think i can remove all my mods just to check and see if your packs logistics editor will highlight blocks. id have to reconfigure everything, it was hard setting it all up to work.
super sleepy, crawling into night-night zzz will try to say more when not mostly sleeping upright.
The Meaning of Life, the Universe, and Everything.
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tbe again, not sure if I'm loggedin right now, I'll type this out anyway...
I've not torn down my game folder to find out. the mods and config-files are carefully balanced.
recently I am running into an issue where the Centrifuge which I'veresearched and built, doesn't accept new power or "cook"/"process" any items. Either once i insert magnitire ore (the futurepack magnet ore i forget the name i think its magnitite.) or, if i change the core/ram/logic chips that it defaults to. one of those 2 things seem to lock it dead and it no longer accepts power or ticks forward with power. I've done it to a centrifuge powered by engines and a cable. and from a battery box (filled with the battery type that comes after Large the first multicell looking battery. ) to a cable to a second centrifuge.
i tried inserting a alon core 10, with 3 alon ram 1corePower, a damage control chip of 160c protection and a logic chip of the 2.800006 (i think) chip power.
and later AI core 11 3 pention ram 1 corePower. with the a protection circuit of 200c. i tried inserting industrial chipsets into both at some point after it went down to 12c total temp. but that didn't change anything either. they just sit there and never do anything ever since i altered their base board sets.
and no i still cant see any gui borders indicating power directions on battery boxes. i still flail blindly at the side, and test lower down the line with a led-lamp and switch. every time.
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Im not sure the centrifuge recipe to cook your Magnitite ore into whatever it cooks into, requires SP, there is no way for me to tell if its required, its not mentioned in the E-Scanner
The Meaning of Life, the Universe, and Everything.
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the pastebin page with the code snip? Not at all really it doesn't explain anything more even if it adds a extra fluffy line of text.
perhaps something likethe following might be more clear:
"Some materials such as ores, require a stronger centrifugal force to separate. The addition of Support points power in these cases can hold the armature together with a carefully balanced magnetism, protecting the Centrifuge against damage from internal resonance and centripetal motor strain at higher rotational speeds."
have you considered putting links in your E-scanner pages, that link to other items in the E-scanner documents. or more importantly, a Save'state, so when a user looks away, they don't need to retrace their steps through the whole pda, just to find the entry they were on, because they looked away to bat at a zombie?
The "Lexica Botania" http://botaniamod.net/downloads.php has the most complicated Book item with internal linkage, external linkage to webpages if need be, and a share-to-local-chat linkage others holding the same book can click on to open to the page their friend shared. woo! oh, and of course last-page-position saves, i've never seen a book structure more complex. Even the book cover has active text in game world (not just the gui) right on the cover as a held object. It applies to the perspective vectors and everything. could use some antialising, but its quite fancy! Probably pretty useful to reverse engineer. Its worth a peek of your time.
The links, remembering where you was and also search options are added in 1.11. Your text is pretty good, and I like the style of it very much, you can look at our lang repo and maybe improve some unclear texts.
Currently you can click at items and get to the research how its created entry. Wish other links do you suggest ?
I know the Botania Book, and this thing is pretty impressive, but just doing the same is kind of ...stealing? its not very creative if I do the same thing.
The Meaning of Life, the Universe, and Everything.
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hehe i think its called, setting a standard? and doing it yourself rather then copy pasting thier code is only at best mimicry which is the highest form of flattery! *^-^* I'm POSITIVE the botania creators would Adore seeing more people adopting their info style. They offer it as a standard for other creators to reach toward and improve upon. For them, Its about bringing ease of use and explanation to the mod players. And its clear they are trying to show everyone, "yes yes you can do it! see our example?" it makes warm fuzzies in my heart *^-^*
Your mod is especially crafty, I've really never played one as deeply crafting-complex. Angie and i are playing with Redpower(and super circuit maker) industrialCraft thaumraft(well in 1.7.2 we did) ars magica, and obviously Botania. In the end yours has just so much more steps to reach various things higher up. X.X; and whats more needing to use tech tables, keeps things well hidden from others who are playing that aren't unlocking the paths too. "You cant use this yet!" is a great idea to compel people to start reaching into the E-Scanner and unlocking it all! That's something the people of botania and other mods could learn from your example! *^-^* I approve! ~ Especially as it makes Angie need me so much more, as shes Industrial craft and botania focused, and I'm futurepack ArsMagica and Super-Circuit-Maker focused. We really rely on each other more cause of the different mod focuses. *^-^*
As for the lang repo, i can perhaps propose some alterations. but Angies coming over in a week, from across the planet. and we have big adventures planned with road-trips, so i can only really get rolling on the lang repo after July 10'th. I do think i can lend some clarity there, I'll have 4 months of free time at that point.
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ok so heres what i came up with I've danced on the edge of editing the main lang eng repository for the zentrifuge but thought it best to post here first. I and Angelica worked at addressing each aspect involved with this thing, its creation what it uses how, when, why, and tried to leave nothing out. however, as mentioned above you spoke of something called a Completed entry, which lends me to believe there is a pre-networking entry version, and a post networking entry version. not seeing how those 2 elements overwrite or add to each other in the File, i decided it best to propose my idea for the entry at length here for you to consider.
So heres my 'idea' on rewording the centrifuge:
"In nature, pure materials rarely exist. Most things have small traces of other substances in them. Up until now those impurities have hindered my research so I've developed a machine to separate and extract those trace materials.",
"Beneath the colored carapace this Centrifuge is largely composed of a neon energy motor and several containers that revolve quickly around it in an armature. Materials inserted can then be separated by weight into their base components. Between cycles a computer extraction system handles the sorting and collection of base components.",
"Unfortunately not all impure materials are of identical weight. Therefore careful distribution of stacked materials between the internal containers is a requirement. This preserves the armatures balance and reduces vibrations which could potentially disturb materials the Centrifuge is separating.",
####Pre-Connecting Flash-Server Achievement#####
"While sufficient to accomplish basic separations I foresee a need to improve on the gyroscopic balance of this design. I also need to bolster the structural integrity of the centripetal armature. Without these adjustments I will not be able to extract the heavier or more complex materials into their base components. Anticipating this inevitable obstacle, I've included a rudimentary system to utilize and collect support points for later integration, however an individual flashdrive's transfer speed is just too slow and lacks sufficient storage space for the complexity of this statistical data. I might be able to overcome both obstacles at once, if only I could find some way to link Network collected results with this machine faster. Perhaps I should research flashdrive arrays...",
####Post-Connecting a Flash-Server Achievement####
"Some of the heavier or more complex materials, such as Magnitite ore, require a stronger centrifugal force in order to separate them into their base components. Thanks to Networking a Flash-Server with my Centrifuge, I'm able to quickly transfer Support points to and from the network. (SP) used in these cases can instruct the Centrifuge computer to gyroscopically balance the motor, electromagnetically strengthen the armature, and cancel internal resonance that would otherwise disturb the separated materials at higher rotational speeds. I can now use the Centrifuge to its full potential.",
Not sure how pre and post achievement entries will unfold in these files. Either way this took a full day to work on so please let me know what you think
I need just a little help for a treasure-hunt adventure world I'm creating for my kids where they'll have to do a lot of flying between planets and fuel will be an issue. I want them to be able to "buy" fuel for their spaceships.. what's the code for summoning a full tank of fuel (this is, full liquid and all 21 slots)? I tried using the same as for summoning a chest full of stuff, but it doesn't work the same, obviously..
The Meaning of Life, the Universe, and Everything.
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one thing you can do without command blocks, is fill a tank of fuel, then put that fuel-tank into a hopper (or item pusher which moves stacks) this device should connect to a wardrobe. Then in creative mode, press the copy block key on the wardrobe. Place that copied block on-top of the hopper or item pusher. When its empty, destroy the wardrobe seated atop the hopper/pusher, and copy the remaining wardrobe that's been filled. repeat till you've a copyable wardrobe full of fueltanks you can toss into a secret treasure room full of Daddy storage.
as needed you can then copy said wardrobe to any other location using command blocks as a quest reward, or as a ship fuel-replicator command block button.
one thing you can do without command blocks, is fill a tank of fuel, then put that fuel-tank into a hopper (or item pusher which moves stacks) this device should connect to a wardrobe. Then in creative mode, press the copy block key on the wardrobe. Place that copied block on-top of the hopper or item pusher. When its empty, destroy the wardrobe seated atop the hopper/pusher, and copy the remaining wardrobe that's been filled. repeat till you've a copyable wardrobe full of fueltanks you can toss into a secret treasure room full of Daddy storage.
as needed you can then copy said wardrobe to any other location using command blocks as a quest reward, or as a ship fuel-replicator command block button.
Thanks for the elegant work-around! I'll try a much simpler way by just cloning a single full fuel tank using a cloning command when a certain item is dropped into a hopper, or something like that. Thanks a lot for the inspiration!
EE I'm excited! and sure I'll work at aiding your e-scanner texts <# Angie and i are excited to help *^-^*
So i just made a few tiny corrections (edited my prior post) as a stray "is" and an unfinshed "fore" which was supposed to be "force" was corrected, along with a few words starting a sentence about structural integrity.
At present the github format used does not appear to support any pre/post achievement changes.
Would you like me to redesign my submission to fit the present github format before i post it there?
after July 10'th I'll be able to focus on doing many more.
the id numbers change for every single generated game and based on version number of minecraft. this was implemented by mojang or forge i believe, in order to prevent item id conflicts. everything is done by name now, and from what i understand each item has as many as 3 names, a human readable name, a java name, and a minecraft command line name. its quite difficult to pick out one from another. but TMI NEI and JEI mods seem to have item name dump abilities, dumping all itemnames to a list. and some hud-mod i think called Waila has the ability to show you the command line names of any block (block) your looking at. though not for in world dropped items.
these names usually have an underscore, or some modname:lower_caseWithCapitals version of themselves. then as a full tank of fuel/energy is a NBT attribute, you'd have to give yourself the non-empty version of said tank, with nbt data indicating it's fullness level. in short if an item has fullness levels, it likely has NBT data, its inefficient to have 6000 separate item id's for various versions of the same block at all manner of fullness such as the battery box. some mods try to use durability on an item and that works sometimes but can also lead to the container Vanishing when its durability reaches 0 unless scripted to prevent such X.X; that's why NBT data is better. but it means theres less chance of there being a simple little 'full tank" itemID. same as there is no 'full battery box' itemID. they share the same id's with the other used versions of themselves (used = not empty, but 0 fullness or more)
Personally i think 0 fullness should replace the used-tank with a empty initial version. then i could actually use them again for the research tables and chip makers that require empty flash drives. buuut thatd be a lot of hard work to overhaul. so I'm not going to ask for it. nope!
This is the third or fourth time I run into this glitch.. All of a sudden, I can't mine into blocks that are part of or within a one block space around a lab. I'm attaching a link to a short video demonstrating the problem. In the video, I'm trying to get into a lab I came across while tunnelling about. Unfortunately, once I hit this glitch, I can't ever get into a lab again in that particular world. I've had to start new worlds a few time due to this. I'm running version 24.2.118.
Does it work with only futurepack installed ?
Which version of Future Pack are you using?
First stable 1.11.2 version.
Or direct link: https://minecraft.curseforge.com/projects/futurepack/files/2422456
Angelica and i are in a 10.2 build of Minecraft ~ forge. She and i have the same mods.
http://www.modlister.com/user/ThumpieBunnyEve
i dont think i can remove all my mods just to check and see if your packs logistics editor will highlight blocks. id have to reconfigure everything, it was hard setting it all up to work.
super sleepy, crawling into night-night zzz will try to say more when not mostly sleeping upright.
@ThumpieBunnyEve is this also happening without any mods, so just Futurepack ?
tbe again, not sure if I'm loggedin right now, I'll type this out anyway...
I've not torn down my game folder to find out. the mods and config-files are carefully balanced.
recently I am running into an issue where the Centrifuge which I'veresearched and built, doesn't accept new power or "cook"/"process" any items. Either once i insert magnitire ore (the futurepack magnet ore i forget the name i think its magnitite.) or, if i change the core/ram/logic chips that it defaults to. one of those 2 things seem to lock it dead and it no longer accepts power or ticks forward with power. I've done it to a centrifuge powered by engines and a cable. and from a battery box (filled with the battery type that comes after Large the first multicell looking battery. ) to a cable to a second centrifuge.
i tried inserting a alon core 10, with 3 alon ram 1corePower, a damage control chip of 160c protection and a logic chip of the 2.800006 (i think) chip power.
and later AI core 11 3 pention ram 1 corePower. with the a protection circuit of 200c. i tried inserting industrial chipsets into both at some point after it went down to 12c total temp. but that didn't change anything either. they just sit there and never do anything ever since i altered their base board sets.
and no i still cant see any gui borders indicating power directions on battery boxes. i still flail blindly at the side, and test lower down the line with a led-lamp and switch. every time.
You can try to make a new flatmap world (so no other block rendering should interfere) And then test if the logisitc editor works.
Also are you sure this recipe exists and the centrifuge needs sp points, it dont produce them.
Im not sure the centrifuge recipe to cook your Magnitite ore into whatever it cooks into, requires SP, there is no way for me to tell if its required, its not mentioned in the E-Scanner
Quote from zentrifuge research entry:
But yeah out of context this sentece is not quite clear. But I think the complete entry makes it clear.
the pastebin page with the code snip? Not at all really it doesn't explain anything more even if it adds a extra fluffy line of text.
perhaps something likethe following might be more clear:
"Some materials such as ores, require a stronger centrifugal force to separate. The addition of Support points power in these cases can hold the armature together with a carefully balanced magnetism, protecting the Centrifuge against damage from internal resonance and centripetal motor strain at higher rotational speeds."
have you considered putting links in your E-scanner pages, that link to other items in the E-scanner documents. or more importantly, a Save'state, so when a user looks away, they don't need to retrace their steps through the whole pda, just to find the entry they were on, because they looked away to bat at a zombie?
The "Lexica Botania" http://botaniamod.net/downloads.php has the most complicated Book item with internal linkage, external linkage to webpages if need be, and a share-to-local-chat linkage others holding the same book can click on to open to the page their friend shared. woo! oh, and of course last-page-position saves, i've never seen a book structure more complex. Even the book cover has active text in game world (not just the gui) right on the cover as a held object. It applies to the perspective vectors and everything. could use some antialising, but its quite fancy! Probably pretty useful to reverse engineer. Its worth a peek of your time.
The links, remembering where you was and also search options are added in 1.11. Your text is pretty good, and I like the style of it very much, you can look at our lang repo and maybe improve some unclear texts.
Currently you can click at items and get to the research how its created entry. Wish other links do you suggest ?
I know the Botania Book, and this thing is pretty impressive, but just doing the same is kind of ...stealing? its not very creative if I do the same thing.
hehe i think its called, setting a standard? and doing it yourself rather then copy pasting thier code is only at best mimicry which is the highest form of flattery! *^-^* I'm POSITIVE the botania creators would Adore seeing more people adopting their info style. They offer it as a standard for other creators to reach toward and improve upon. For them, Its about bringing ease of use and explanation to the mod players. And its clear they are trying to show everyone, "yes yes you can do it! see our example?" it makes warm fuzzies in my heart *^-^*
Your mod is especially crafty, I've really never played one as deeply crafting-complex. Angie and i are playing with Redpower(and super circuit maker) industrialCraft thaumraft(well in 1.7.2 we did) ars magica, and obviously Botania. In the end yours has just so much more steps to reach various things higher up. X.X; and whats more needing to use tech tables, keeps things well hidden from others who are playing that aren't unlocking the paths too. "You cant use this yet!" is a great idea to compel people to start reaching into the E-Scanner and unlocking it all! That's something the people of botania and other mods could learn from your example! *^-^* I approve! ~ Especially as it makes Angie need me so much more, as shes Industrial craft and botania focused, and I'm futurepack ArsMagica and Super-Circuit-Maker focused. We really rely on each other more cause of the different mod focuses. *^-^*
As for the lang repo, i can perhaps propose some alterations. but Angies coming over in a week, from across the planet. and we have big adventures planned with road-trips, so i can only really get rolling on the lang repo after July 10'th. I do think i can lend some clarity there, I'll have 4 months of free time at that point.
ok so heres what i came up with I've danced on the edge of editing the main lang eng repository for the zentrifuge but thought it best to post here first. I and Angelica worked at addressing each aspect involved with this thing, its creation what it uses how, when, why, and tried to leave nothing out. however, as mentioned above you spoke of something called a Completed entry, which lends me to believe there is a pre-networking entry version, and a post networking entry version. not seeing how those 2 elements overwrite or add to each other in the File, i decided it best to propose my idea for the entry at length here for you to consider.
So heres my 'idea' on rewording the centrifuge:
Not sure how pre and post achievement entries will unfold in these files. Either way this took a full day to work on so please let me know what you think
Hello!
I need just a little help for a treasure-hunt adventure world I'm creating for my kids where they'll have to do a lot of flying between planets and fuel will be an issue. I want them to be able to "buy" fuel for their spaceships.. what's the code for summoning a full tank of fuel (this is, full liquid and all 21 slots)? I tried using the same as for summoning a chest full of stuff, but it doesn't work the same, obviously..
Thanks!
one thing you can do without command blocks, is fill a tank of fuel, then put that fuel-tank into a hopper (or item pusher which moves stacks) this device should connect to a wardrobe. Then in creative mode, press the copy block key on the wardrobe. Place that copied block on-top of the hopper or item pusher. When its empty, destroy the wardrobe seated atop the hopper/pusher, and copy the remaining wardrobe that's been filled. repeat till you've a copyable wardrobe full of fueltanks you can toss into a secret treasure room full of Daddy storage.
as needed you can then copy said wardrobe to any other location using command blocks as a quest reward, or as a ship fuel-replicator command block button.
Thanks for the elegant work-around! I'll try a much simpler way by just cloning a single full fuel tank using a cloning command when a certain item is dropped into a hopper, or something like that. Thanks a lot for the inspiration!
Still, I'd like to know what the command is!
@ RedsnakeGames
.
EE I'm excited! and sure I'll work at aiding your e-scanner texts <# Angie and i are excited to help *^-^*
So i just made a few tiny corrections (edited my prior post) as a stray "is" and an unfinshed "fore" which was supposed to be "force" was corrected, along with a few words starting a sentence about structural integrity.
At present the github format used does not appear to support any pre/post achievement changes.
Would you like me to redesign my submission to fit the present github format before i post it there?
after July 10'th I'll be able to focus on doing many more.
@ ScubaKiwi
the id numbers change for every single generated game and based on version number of minecraft. this was implemented by mojang or forge i believe, in order to prevent item id conflicts. everything is done by name now, and from what i understand each item has as many as 3 names, a human readable name, a java name, and a minecraft command line name. its quite difficult to pick out one from another. but TMI NEI and JEI mods seem to have item name dump abilities, dumping all itemnames to a list. and some hud-mod i think called Waila has the ability to show you the command line names of any block (block) your looking at. though not for in world dropped items.
these names usually have an underscore, or some modname:lower_caseWithCapitals version of themselves. then as a full tank of fuel/energy is a NBT attribute, you'd have to give yourself the non-empty version of said tank, with nbt data indicating it's fullness level. in short if an item has fullness levels, it likely has NBT data, its inefficient to have 6000 separate item id's for various versions of the same block at all manner of fullness such as the battery box. some mods try to use durability on an item and that works sometimes but can also lead to the container Vanishing when its durability reaches 0 unless scripted to prevent such X.X; that's why NBT data is better. but it means theres less chance of there being a simple little 'full tank" itemID. same as there is no 'full battery box' itemID. they share the same id's with the other used versions of themselves (used = not empty, but 0 fullness or more)
Personally i think 0 fullness should replace the used-tank with a empty initial version. then i could actually use them again for the research tables and chip makers that require empty flash drives. buuut thatd be a lot of hard work to overhaul. so I'm not going to ask for it. nope!
YOu can use the E-Scanner to view the NBT tag of a filled tank. This complete tag is needed if the block should spawned full.
currently not, because it is hard to find a propper format for allowing and disallowing numbers, but also support a way to say: all dimensions.
Hi again!
This is the third or fourth time I run into this glitch.. All of a sudden, I can't mine into blocks that are part of or within a one block space around a lab. I'm attaching a link to a short video demonstrating the problem. In the video, I'm trying to get into a lab I came across while tunnelling about. Unfortunately, once I hit this glitch, I can't ever get into a lab again in that particular world. I've had to start new worlds a few time due to this. I'm running version 24.2.118.
Thanks