Can it be splitted? OMG! I didn't know! How do you do that? Does it let the "up" down the planet surface automatically? Do both parts share the same energy, so that the ship can keep the system up?
Read the research entry, it clearly states how to use the teleporter. And no each block have its own energy, but the down-falling-teleported stored all energy the double teleported had befor, so you can at least once travel up again. But I recommend you to take a solar panel or something else down with you.
I am unable to research the penton-Core/RAM-stuff.
I have enough NE and SP and all the required ressources.
But it wont accept the empty flashdrive and will not start the research.
Strange : If I put the flashdrive FIRST in, the box will turn green (accepted), but putting the last ressource in makes this box red and nothing happens.
Tried a new crafted "empty" one, a full one (128 SP) and a 0/128 one - nothing works.
Also the icon shows a "grey"(?) flashdrive - while I can only craft a yellow one at that point(?)
Am I doing something wrong or is that a bug?
BTW:
1
All those "toasted"-components from tech-dungeon wardrobes are totally useless?
No way to repair them or recycle them or anything?
2
You should consider removing the "randomness" in chip/RAM-production and make them with fixed stats according to their tier.
Its annoying to have to wait for the RNG to give me a "good" product and waste ressources while doing the "RNG-game".
Yes - I can use SP, but its still sort of random which is never good in crafting.
Another positive effect then : You could make chips+ram stackable...
I am unable to research the penton-Core/RAM-stuff.
I have enough NE and SP and all the required ressources.
But it wont accept the empty flashdrive and will not start the research.
Strange : If I put the flashdrive FIRST in, the box will turn green (accepted), but putting the last ressource in makes this box red and nothing happens.
Tried a new crafted "empty" one, a full one (128 SP) and a 0/128 one - nothing works.
Also the icon shows a "grey"(?) flashdrive - while I can only craft a yellow one at that point(?)
Am I doing something wrong or is that a bug?
BTW:
1
All those "toasted"-components from tech-dungeon wardrobes are totally useless?
No way to repair them or recycle them or anything?
2
You should consider removing the "randomness" in chip/RAM-production and make them with fixed stats according to their tier.
Its annoying to have to wait for the RNG to give me a "good" product and waste ressources while doing the "RNG-game".
Yes - I can use SP, but its still sort of random which is never good in crafting.
Another positive effect then : You could make chips+ram stackable...
Chips+ram is stackable.
random makes the stuff better (if you dont want it just dont put NE/SP in it )
The toasted stuff will soon get an interesting use.
Yeah it is an grey one, and only in german they have a different name... we will change that.
Meanwhile I cheated in the needed "correct" flash drive (the "improved" one made with obsidian was needed by the research).
I am still unable to research or produce that drive - so maybe the research-recipe is just wrong at this time or I missed some important research before that...
I am unable to research the penton-Core/RAM-stuff.
I have enough NE and SP and all the required ressources.
But it wont accept the empty flashdrive and will not start the research.
Strange : If I put the flashdrive FIRST in, the box will turn green (accepted), but putting the last ressource in makes this box red and nothing happens.
Tried a new crafted "empty" one, a full one (128 SP) and a 0/128 one - nothing works.
Also the icon shows a "grey"(?) flashdrive - while I can only craft a yellow one at that point(?)
Am I doing something wrong or is that a bug?
BTW:
1
All those "toasted"-components from tech-dungeon wardrobes are totally useless?
No way to repair them or recycle them or anything?
2
You should consider removing the "randomness" in chip/RAM-production and make them with fixed stats according to their tier.
Its annoying to have to wait for the RNG to give me a "good" product and waste ressources while doing the "RNG-game".
Yes - I can use SP, but its still sort of random which is never good in crafting.
Another positive effect then : You could make chips+ram stackable...
For the flashdrive thing. Yes you need a specific flashdrive that you currently do not have access to craft or maybe you do have access to craft it but didn't realize it. I had a lot of problems with that initially to be honest. You have to do other research before you can do it but it is doable.
I am unable to research the penton-Core/RAM-stuff.
I have enough NE and SP and all the required ressources.
But it wont accept the empty flashdrive and will not start the research.
Strange : If I put the flashdrive FIRST in, the box will turn green (accepted), but putting the last ressource in makes this box red and nothing happens.
Tried a new crafted "empty" one, a full one (128 SP) and a 0/128 one - nothing works.
Also the icon shows a "grey"(?) flashdrive - while I can only craft a yellow one at that point(?)
Am I doing something wrong or is that a bug?
BTW:
1
All those "toasted"-components from tech-dungeon wardrobes are totally useless?
No way to repair them or recycle them or anything?
2
You should consider removing the "randomness" in chip/RAM-production and make them with fixed stats according to their tier.
Its annoying to have to wait for the RNG to give me a "good" product and waste ressources while doing the "RNG-game".
Yes - I can use SP, but its still sort of random which is never good in crafting.
Another positive effect then : You could make chips+ram stackable...
I had the same problem with the flash memory, It is possible to do the research. You just have to complete other researches that are blinking and it will unlock it. I dont remember which one unlocked it, but some researches are like that.
Also, after the t3 experience research module, are there going to be instructions on the researches soon? It's interesting trying to unlock Tyros without explanations
I had the same problem with the flash memory, It is possible to do the research. You just have to complete other researches that are blinking and it will unlock it. I dont remember which one unlocked it, but some researches are like that.
Also, after the t3 experience research module, are there going to be instructions on the researches soon? It's interesting trying to unlock Tyros without explanations
If you can even research it without using the cheat. There's a lot of unimplemented researches that you can't research
I'm quite stuck on that so I gave up trying to unlock Tyros until the unimplemented researches are implemented
The Meaning of Life, the Universe, and Everything.
Join Date:
3/17/2011
Posts:
48
Member Details
Would it be possible to add different world gen options in the config. I would rather have a more vanilla world gen with this mod I especially dislike how the Erse looks in the world. I don’t mind the new ore since it looks much like the default ores. I run ver 1.8.9.
well I can add an erse config for the 1.10.2. The 1.8.9 Version is old, and the update from 1.8 to 1.10 is not too hart. What mod is only available for 1.8.9 ?
The Meaning of Life, the Universe, and Everything.
Join Date:
3/17/2011
Posts:
48
Member Details
ya i was afraid of something like that off the top of my head three mods come to mind RPCraft, Oceancraft and Smart Moving. the Minecraft moding ecosystem is all messed up because Mojang insists on rewriting the same code over and over. in the end i opted to replace the texture with something else all i had to do was change the jar to a zip and i could replace files. i went with a maple sapling from biomes o plenty. i opened it in pent.net and mad it small by cutting the image in half to make it even more subdued. bit of a hack job but it works well enough (this is just for my own personal use by the way).
Hi, I'm having lots of fun with this mod and am thinking of planting special caches on Menelaus where players can obtain weapons, armor and supplies for a Hunger Games-type free for all.
For this, I want to use command blocks with "Passenger" stacked commands which give items to the players.
The thing is, I want to give these items special attributes. For example, I want to give a player a laser bow with unlimited charge. How do I do this? Do you have an item list and attribute table and can you give me the correct syntax for the command lines?
I have done this in vanilla, sticking the following commands into a block and putting a button on it and calling it the UltraKit generator:
Such features as unlimited power are not implemented, but you can give the bow a very high level of unbreaking so it as more charge, also infinity reduces the amount of energy used per shot.
Such features as unlimited power are not implemented, but you can give the bow a very high level of unbreaking so it as more charge, also infinity reduces the amount of energy used per shot.
Cool. I'll try that. One thing, however, is I can't find the proper Laser Bow item ID. What is it? Thanks!
Read the research entry, it clearly states how to use the teleporter. And no each block have its own energy, but the down-falling-teleported stored all energy the double teleported had befor, so you can at least once travel up again. But I recommend you to take a solar panel or something else down with you.
You musrt also make a pull Reqest for us to see your changes in your fork.
First : Very nice+unique mod ; i like it.
BUT I am stuck with 2 non-working researchs
I am unable to research the penton-Core/RAM-stuff.
I have enough NE and SP and all the required ressources.
But it wont accept the empty flashdrive and will not start the research.
Strange : If I put the flashdrive FIRST in, the box will turn green (accepted), but putting the last ressource in makes this box red and nothing happens.
Tried a new crafted "empty" one, a full one (128 SP) and a 0/128 one - nothing works.
Also the icon shows a "grey"(?) flashdrive - while I can only craft a yellow one at that point(?)
Am I doing something wrong or is that a bug?
BTW:
1
All those "toasted"-components from tech-dungeon wardrobes are totally useless?
No way to repair them or recycle them or anything?
2
You should consider removing the "randomness" in chip/RAM-production and make them with fixed stats according to their tier.
Its annoying to have to wait for the RNG to give me a "good" product and waste ressources while doing the "RNG-game".
Yes - I can use SP, but its still sort of random which is never good in crafting.
Another positive effect then : You could make chips+ram stackable...
Chips+ram is stackable.
random makes the stuff better (if you dont want it just dont put NE/SP in it )
The toasted stuff will soon get an interesting use.
Yeah it is an grey one, and only in german they have a different name... we will change that.
Meanwhile I cheated in the needed "correct" flash drive (the "improved" one made with obsidian was needed by the research).
I am still unable to research or produce that drive - so maybe the research-recipe is just wrong at this time or I missed some important research before that...
For the flashdrive thing. Yes you need a specific flashdrive that you currently do not have access to craft or maybe you do have access to craft it but didn't realize it. I had a lot of problems with that initially to be honest. You have to do other research before you can do it but it is doable.
I had the same problem with the flash memory, It is possible to do the research. You just have to complete other researches that are blinking and it will unlock it. I dont remember which one unlocked it, but some researches are like that.
Also, after the t3 experience research module, are there going to be instructions on the researches soon? It's interesting trying to unlock Tyros without explanations
If you can even research it without using the cheat. There's a lot of unimplemented researches that you can't research
I'm quite stuck on that so I gave up trying to unlock Tyros until the unimplemented researches are implemented
Would it be possible to add different world gen options in the config. I would rather have a more vanilla world gen with this mod I especially dislike how the Erse looks in the world. I don’t mind the new ore since it looks much like the default ores. I run ver 1.8.9.
well I can add an erse config for the 1.10.2. The 1.8.9 Version is old, and the update from 1.8 to 1.10 is not too hart. What mod is only available for 1.8.9 ?
ya i was afraid of something like that off the top of my head three mods come to mind RPCraft, Oceancraft and Smart Moving. the Minecraft moding ecosystem is all messed up because Mojang insists on rewriting the same code over and over. in the end i opted to replace the texture with something else all i had to do was change the jar to a zip and i could replace files. i went with a maple sapling from biomes o plenty. i opened it in pent.net and mad it small by cutting the image in half to make it even more subdued. bit of a hack job but it works well enough (this is just for my own personal use by the way).
Just realesed a new Update for the 1.10.2 containing bugfixes and new Researches
Futurepack v 24.2.113Many people reported crashes on world gen, that should be fixed now.
Futurepack v24.2.118
Hi again!
I'm getting damage when passing through open modular gates. Please fix this!
Thanks!!
Wich version are you using? In the 24.2.118 this should normaly be fixed.
Version 24.2.118 fixed the issue! Thanks.
Hi, I'm having lots of fun with this mod and am thinking of planting special caches on Menelaus where players can obtain weapons, armor and supplies for a Hunger Games-type free for all.
For this, I want to use command blocks with "Passenger" stacked commands which give items to the players.
The thing is, I want to give these items special attributes. For example, I want to give a player a laser bow with unlimited charge. How do I do this? Do you have an item list and attribute table and can you give me the correct syntax for the command lines?
I have done this in vanilla, sticking the following commands into a block and putting a button on it and calling it the UltraKit generator:
/summon FallingSand ~ ~1 ~
{Block:command_block,Time:1,TileEntityData:
{Command:/give @p bow 1 0 {display:{Name:"Ultra-Bow"},ench:[{id:48,lvl:10000},{id:51,lvl:10000},{id:50,lvl:10000},{id:34,lvl:10000},{id:21,lvl:10}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p arrow},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p diamond_sword 1 0 {display:{Name:"Excalibur"},ench:[{id:16,lvl:250},{id:19,lvl:2},{id:20,lvl:250},{id:21,lvl:10},{id:34,lvl:1000}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p iron_boots 1 0 {display:{Name:"Pamperos"},ench:[{id:34,lvl:10000},{id:0,lvl:10000},{id:8,lvl:10}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p iron_helmet 1 0 {display:{Name:"Nogginner"},ench:[{id:34,lvl:10000},{id:6,lvl:10000},{id:0,lvl:10000}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p iron_leggings 1 0 {display:{Name:"Pantalownees"},ench:[{id:34,lvl:10000},{id:0,lvl:10000}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p chainmail_chestplate 1 0 {display:{Name:"Pecchio"},ench:[{id:34,lvl:10000},{id:0,lvl:10000}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p diamond_shovel 1 0 {display:{Name:"Digger"},ench:[{id:34,lvl:10000},{id:32,lvl:2},{id:35,lvl:3}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p diamond_pickaxe 1 0 {display:{Name:"Pica Pica"},ench:[{id:34,lvl:10000},{id:32,lvl:5},{id:35,lvl:3}]}
},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p fishing_rod 1 0 {display:{Name:"WaterDog Exxtreme"},ench:[{id:34,lvl:10000},{id:61,lvl:3},{id:62,lvl:3}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p shears 1 0 {display:{Name:"Clippers"},ench:[{id:34,lvl:10000},{id:32,lvl:5}]}
},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/give @p diamond_axe 1 0 {display:{Name:"Gimli"},ench:[{id:34,lvl:10000},{id:32,lvl:5},{id:35,lvl:3},{id:16,lvl:1000}]}},Passengers:
[{id:FallingSand,Block:command_block,Time:1,TileEntityData:
{Command:/fill ~ ~-11 ~1 ~ ~2 ~1 redstone_block},Passengers:
[{id:FallingSand,Block:redstone_block,Time:1}]}]}]}]}]}]}]}]}]}]}]}]}]}
Thanks!!
Such features as unlimited power are not implemented, but you can give the bow a very high level of unbreaking so it as more charge, also infinity reduces the amount of energy used per shot.
Cool. I'll try that. One thing, however, is I can't find the proper Laser Bow item ID. What is it? Thanks!
press F3 +H to make them visible inagme, it helps alot.