Hey, I know we should never ask as "updates come out, when updates come out..." but we are working on a 1.9 mod pack and a number of people who join our server like this mod with the current 1.8.9 we have... is there a plan to take this to 1.9, or just stick with 1.8.9 for a while? Thanks!
Uhm, hi there! I've recently been using this mod while working on a roleplay map for one of my friends, but I have a little problem that I... uh... may have spawned a lot of villagers... not realizing that they respawn. This has caused a bit of a problem... uhm, well, my questions is, is there a way to delete the villagers permanently? I mean, I'm probably just being dumb, but, uhm, please, I truly would appreciate if you could tell me how to.
Uhm, hi there! I've recently been using this mod while working on a roleplay map for one of my friends, but I have a little problem that I... uh... may have spawned a lot of villagers... not realizing that they respawn. This has caused a bit of a problem... uhm, well, my questions is, is there a way to delete the villagers permanently? I mean, I'm probably just being dumb, but, uhm, please, I truly would appreciate if you could tell me how to.
Thanks.
Sorry for the late reply... now there is no such method..but It's a good suggestion! I'm going to add a way to permanently kill (or dismiss) a villager on 0.4.1. Thank you
Some personality and interaction: Perhaps villagers should have two bars, how much they like you and how 'Happiness' which represents how well they are doing in the village. If their like for you is low, but Happiness hi, they should stay. If Happiness is low but they like you, they may leave. If both are low, they're gone.
As for interaction, a village could have a personality, and response options; polite, neutral, aggressive, those sort of things. These will decide how much they like you.
Growing population: Villagers should have kids, some, with the right pairs of personalities, should get together have kids who grow up.
Mod based villagers: Depending on what mods you have on, perhaps you could have possible professions for villagers based on mods who add extra villager professions.
I hope one of these ideas helps in the future, and good luck
In regards to the over abundant villagers and creating a permanent death: Why not use a tombstone with their name and profession (and a few lines of dedication or death description) to permanently delete the correct villager?
Also, can't wait for and hope that the first interactive villagers are fighters. Archers, swordsmen, etc. to kill off all the attacking mobs. These could be another upgrade-able profession or multiple professions.
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An idea, based on Boiks let's/roleplay. How about a stall block, which are bound to a specific villager. Each shop stall would show what their Villager trades and their costs when the mouse is over them. The player can right click to trade. Each one would be connected to a specific villager manually, via list, or the nearest villager.
My villagers keep dying constantly, but I can't figure out why...they have houses to live in, and mobGriefing is off, so I'm not sure how the monsters are getting to them, unless they're just wandering out at night.
For future updates, I have the following suggestions; however, I don't want this mod to simply replace MCA, so I'm not going to mention ideas from MCA:
-How about adding ability to convert vanilla ingots into coins? However, emerald should stay as pure gems and not coins.
-Since currently the mod seems to be based on trading/economics only, how about add slight inflation with exchanges? ex. Crops are worth less in the Summer, but more in the Winter... Bronze and Iron coin deflates overtime and requires more coins to equate Gold/Emerald value; with Gold having only slight inflation and Emerald holding strong all year long.
-Since Coins can be found everywhere in the world, why not require you to pay your villagers who has a profession weekly? Or have them pay you monthly for rent?
-Upgrading villagers should have a cool down time of at least 24-48 Minecraft hours OR require 2-3 quests to be succeeded before they are able to be upgraded to prevent quick upgrades.
-Villagers should be able to move out if they're not satisfied with the current condition? Such as failing to succeed their quests... perhaps villagers can even demand certain buildings to be constructed as part of a quest, or require certain professions to be created within a certain amount of hours?
-Villagers can become residents if they have lived in your village for more than a month's time. Residents have capability to become interactive with players, such as upgrading to soldiers (it would be inappropriate to recruit new villagers and force them into the Army), or being able to perform chores instead of strictly trades. This would require players to actually fulfill villagers request/quest and satisfy them enough to stay in the villager long enough to become interactive residents.
-Residents can randomly perform hobbies, such as fishing to kill time, sitting under tree, sleeping in mid-day, having a picnic with roomies... even walking their pets with a leash etc...
-Last of all, they need more random dialogues, such as talking about another player or villager in a positive or negative aspect; sharing goals and dreams, providing hints on quests, ....
I love this mod and love to see how this mod will continue to grow. Can't wait for what you guys have in the making, thanks! Again, these are only my suggestions, consider them as you will, no judging at all.
So do the villagers actually do their jobs? All I can see is the trade list. For example, I upgraded a villager to a rancher but how do you get them to take care of animals?
ckhbox:
just noticed this :
some minor typos...
Does Modpacks : https://goo.gl/XHkXxu
Hey, I know we should never ask as "updates come out, when updates come out..." but we are working on a 1.9 mod pack and a number of people who join our server like this mod with the current 1.8.9 we have... is there a plan to take this to 1.9, or just stick with 1.8.9 for a while? Thanks!
Uhm, hi there! I've recently been using this mod while working on a roleplay map for one of my friends, but I have a little problem that I... uh... may have spawned a lot of villagers... not realizing that they respawn. This has caused a bit of a problem... uhm, well, my questions is, is there a way to delete the villagers permanently? I mean, I'm probably just being dumb, but, uhm, please, I truly would appreciate if you could tell me how to.
Thanks.
Sorry for the late reply... now there is no such method..but It's a good suggestion! I'm going to add a way to permanently kill (or dismiss) a villager on 0.4.1. Thank you
Hi everyone! 0.4.0 is here! Hope you enjoy the new quest system and the collection book
Nioceeeee! Good update.
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Kudos on the update there, ckhbox! I'll have to play around with it later as I don't have any time right now (bed time and whatnot).
I'll run some tests to see if that problem I had with villagers reviving+disappearing is fixed.
A rather nice mod some ideas I would suggest.
Some personality and interaction: Perhaps villagers should have two bars, how much they like you and how 'Happiness' which represents how well they are doing in the village. If their like for you is low, but Happiness hi, they should stay. If Happiness is low but they like you, they may leave. If both are low, they're gone.
As for interaction, a village could have a personality, and response options; polite, neutral, aggressive, those sort of things. These will decide how much they like you.
Growing population: Villagers should have kids, some, with the right pairs of personalities, should get together have kids who grow up.
Mod based villagers: Depending on what mods you have on, perhaps you could have possible professions for villagers based on mods who add extra villager professions.
I hope one of these ideas helps in the future, and good luck
Since v0.4.0 lets villagers live in the same house I set up a poll to decide who to ship. Check it...
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Is there a list of professions implemented so far?
I'm specifically looking for archer.
But i just want to keep track of what's available.
In regards to the over abundant villagers and creating a permanent death: Why not use a tombstone with their name and profession (and a few lines of dedication or death description) to permanently delete the correct villager?
Also, can't wait for and hope that the first interactive villagers are fighters. Archers, swordsmen, etc. to kill off all the attacking mobs. These could be another upgrade-able profession or multiple professions.
I'm waitin' for a 1.9 update now since I actually am one of those few silly folks that actually enjoys the new combat mechanic...
Plus, the boats are absolutely amazing.
No rush though! I am still gonna be playing this on 1.8.9! This is a fantastic mod!!! <3
An idea, based on Boiks let's/roleplay. How about a stall block, which are bound to a specific villager. Each shop stall would show what their Villager trades and their costs when the mouse is over them. The player can right click to trade. Each one would be connected to a specific villager manually, via list, or the nearest villager.
dont know if it is just me but this mode does not seem to work with codechicken core or not enough items
so ya patch for that would be good
other than that no qualms fun mod looks great
My villagers keep dying constantly, but I can't figure out why...they have houses to live in, and mobGriefing is off, so I'm not sure how the monsters are getting to them, unless they're just wandering out at night.
VillageBox is now available on 1.9, 1.9.4, 1.10 and 1.10.2
Sorry guys we were AFK for 3 months..... Hope you guys enjoy the updates !!
Yay, you're the best, thank you!
For future updates, I have the following suggestions; however, I don't want this mod to simply replace MCA, so I'm not going to mention ideas from MCA:
-How about adding ability to convert vanilla ingots into coins? However, emerald should stay as pure gems and not coins.
-Since currently the mod seems to be based on trading/economics only, how about add slight inflation with exchanges? ex. Crops are worth less in the Summer, but more in the Winter... Bronze and Iron coin deflates overtime and requires more coins to equate Gold/Emerald value; with Gold having only slight inflation and Emerald holding strong all year long.
-Since Coins can be found everywhere in the world, why not require you to pay your villagers who has a profession weekly? Or have them pay you monthly for rent?
-Upgrading villagers should have a cool down time of at least 24-48 Minecraft hours OR require 2-3 quests to be succeeded before they are able to be upgraded to prevent quick upgrades.
-Villagers should be able to move out if they're not satisfied with the current condition? Such as failing to succeed their quests... perhaps villagers can even demand certain buildings to be constructed as part of a quest, or require certain professions to be created within a certain amount of hours?
-Villagers can become residents if they have lived in your village for more than a month's time. Residents have capability to become interactive with players, such as upgrading to soldiers (it would be inappropriate to recruit new villagers and force them into the Army), or being able to perform chores instead of strictly trades. This would require players to actually fulfill villagers request/quest and satisfy them enough to stay in the villager long enough to become interactive residents.
-Residents can randomly perform hobbies, such as fishing to kill time, sitting under tree, sleeping in mid-day, having a picnic with roomies... even walking their pets with a leash etc...
-Last of all, they need more random dialogues, such as talking about another player or villager in a positive or negative aspect; sharing goals and dreams, providing hints on quests, ....
I love this mod and love to see how this mod will continue to grow. Can't wait for what you guys have in the making, thanks! Again, these are only my suggestions, consider them as you will, no judging at all.
So do the villagers actually do their jobs? All I can see is the trade list. For example, I upgraded a villager to a rancher but how do you get them to take care of animals?