that's why I'm working on the biggest update yet: 0.39, which is the one I've dreaded for the longest time, because I'll be adding the loyalists, priests, zealots and Templar of the Titans. i.e.: NEW MINIONS!
Will you also be adding abilities.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
For both the Titans and their followers. Here some examples:
All loyalists are immune to poison and have slightly higher health than their wild counterparts (blame it on the Titan the mob worships)
Priests can heal injured loyalists, and are slightly stronger due to there greater loyalty
Zealots have inhuman amounts of health, attack, speed and jumping power, and are even slightly armored due to there obsessive loyalty
Templar are capable of flight, are immune to fire if they aren't already, and alternate between using melee attacks (which are super powered compared to their wild counterparts) and using random magic based ranged attack. Templar are unshakable in what they believe their Titans are capable of. Sometimes, Templar may sacrifice themselves (only if they're not summoned by a Titan) to bring their master on their foes should they be close to death.
All Titans can direct their respected minions to attack what they're attacking
All Titans will also be extremely resistant to arrows (only normal)
I seem to gravitate towards this mod more and more. It just seems so cool. On a side note, seeing as there are godly titans, will there be one based on the Ender Dragon? Maybe even an entirely new mob to base a titan off of?
I seem to gravitate towards this mod more and more. It just seems so cool. On a side note, seeing as there are godly titans, will there be one based on the Ender Dragon? Maybe even an entirely new mob to base a titan off of?
For now, I'm restricting myself to using vanilla mobs. Unfortunately, I won't be adding a Ghast Titan or Ender Dragon Titan because they would be too large. I might give it a try, but I don't know.
Isn't that sort of the point? Something absolutely rediculously large as a titan? I mean, look at witherzilla and the Elder Guardian. Those things are absolutely ludicrous in size! Having something like an Ender Bahamut Dragon or a Ghast God doesn't seem much different. Their insane size would actually make it a lot cooler. A small player having to fight off the two largest titans in existence.
Extremely excited for the minions! Also, one more suggestion before I return to the depths of the internet from hence I came.. Will this mod ever have a plugin for Headcrumb's mod whenever he updates? I'd love keeping giant skulls as trophies of the beasts and titans us players have successfully slain. Of course the heads would be enormous,but that would just make having them cooler. Maybe put them where the titan had fallen as a tomb for them.
Extremely excited for the minions! Also, one more suggestion before I return to the depths of the internet from hence I came.. Will this mod ever have a plugin for Headcrumb's mod whenever he updates? I'd love keeping giant skulls as trophies of the beasts and titans us players have successfully slain. Of course the heads would be enormous,but that would just make having them cooler. Maybe put them where the titan had fallen as a tomb for them.
Now that would definitely be a cool trophy to take home and put on top of your house.
Since this was sitting around on my mod's thread, I felt it was only fair to return the favour:
Fool's Gold 1.2 is out guys! Come check out the significantly happier everything!
Wow great mod, I love the new easy way to obtain the ore blocks. I also love the items that you can easily troll friends with, they are so much fun. You should definitely add fools diamond ore! Also Andr really shouldn't be advertising his mod on other peoples threads. But I am glad that you did since I discovered such an incredible mod, good job!!!!!
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
Is it possible for the two of us to work together to create Fool's Harcadium?
I'd love to, although I have no idea how to make one thing appear only if you have another mod, and I really don't want to have a fool's version without the actual version, because that would be dumb. Like, even dumber than having fool's gold in the first place.
Wow great mod, I love the new easy way to obtain the ore blocks. I also love the items that you can easily troll friends with, they are so much fun. You should definitely add fools diamond ore! Also Andr really shouldn't be advertising his mod on other peoples threads. But I am glad that you did since I discovered such an incredible mod, good job!!!!!
Thank you
I am planning fool's diamonds at this point, the poll's a little too clear, however I want to round out cold gold and happy iron a bit more in the next update, and only get to fool's diamonds in another update afterward, alongside another fun little fool-thang.
I am actually planning a 1.8 version of my mod, as xenocorpse's mod, while he did foreport most of the 1.1 features, isn't really quite what I'm looking for. That said, even when you're bad at modding and have a tiny mod, the update from 1.7.10 to 1.8 isn't easy, and it's even harder if you're still trying to maintain the 1.7.10 version, so I may end up not doing it any time soon. It'd be great if I figured out the oredictionary so that compatibility works though...
Will you also be adding abilities.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
For both the Titans and their followers. Here some examples:
All loyalists are immune to poison and have slightly higher health than their wild counterparts (blame it on the Titan the mob worships)
Priests can heal injured loyalists, and are slightly stronger due to there greater loyalty
Zealots have inhuman amounts of health, attack, speed and jumping power, and are even slightly armored due to there obsessive loyalty
Templar are capable of flight, are immune to fire if they aren't already, and alternate between using melee attacks (which are super powered compared to their wild counterparts) and using random magic based ranged attack. Templar are unshakable in what they believe their Titans are capable of. Sometimes, Templar may sacrifice themselves (only if they're not summoned by a Titan) to bring their master on their foes should they be close to death.
All Titans can direct their respected minions to attack what they're attacking
All Titans will also be extremely resistant to arrows (only normal)
Since we're on the verge of Mob Talker Plug In being a thing, might as well ask two things..
#1: Will we be able to communicate with the Titan Followers?
#2: Would the models change like in the Cute Mob Models mod?
answers:
#1: yeah, but the conversations won't be too interesting unless you customize them to be interesting
#2: already ahead of you on that one, dude.
Titans without the plugin will be male. They'll become Titanesses for the sake of the plugin.
I seem to gravitate towards this mod more and more. It just seems so cool. On a side note, seeing as there are godly titans, will there be one based on the Ender Dragon? Maybe even an entirely new mob to base a titan off of?
For now, I'm restricting myself to using vanilla mobs. Unfortunately, I won't be adding a Ghast Titan or Ender Dragon Titan because they would be too large. I might give it a try, but I don't know.
Isn't that sort of the point? Something absolutely rediculously large as a titan? I mean, look at witherzilla and the Elder Guardian. Those things are absolutely ludicrous in size! Having something like an Ender Bahamut Dragon or a Ghast God doesn't seem much different. Their insane size would actually make it a lot cooler. A small player having to fight off the two largest titans in existence.
I've used math to calculate the size of both. Spoiler Alert, they're both bigger than Ursa Major.
That is.. pretty big. Even if they aren't a possibility, still would've been a cool concept of having to fight Extra Large Biome Sized bosses.
Well, as I've stated, I'm working on the new minions.
Extremely excited for the minions! Also, one more suggestion before I return to the depths of the internet from hence I came.. Will this mod ever have a plugin for Headcrumb's mod whenever he updates? I'd love keeping giant skulls as trophies of the beasts and titans us players have successfully slain. Of course the heads would be enormous,but that would just make having them cooler. Maybe put them where the titan had fallen as a tomb for them.
Now that would definitely be a cool trophy to take home and put on top of your house.
Since this was sitting around on my mod's thread, I felt it was only fair to return the favour:
Fool's Gold 1.2 is out guys! Come check out the significantly happier everything!
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Is it possible for the two of us to work together to create Fool's Harcadium?
Wow great mod, I love the new easy way to obtain the ore blocks. I also love the items that you can easily troll friends with, they are so much fun. You should definitely add fools diamond ore! Also Andr really shouldn't be advertising his mod on other peoples threads. But I am glad that you did since I discovered such an incredible mod, good job!!!!!
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Unless you want to upgrade to 1.7.10 it isn't.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
I'd love to, although I have no idea how to make one thing appear only if you have another mod, and I really don't want to have a fool's version without the actual version, because that would be dumb. Like, even dumber than having fool's gold in the first place.
Thank you
I am planning fool's diamonds at this point, the poll's a little too clear, however I want to round out cold gold and happy iron a bit more in the next update, and only get to fool's diamonds in another update afterward, alongside another fun little fool-thang.
I am actually planning a 1.8 version of my mod, as xenocorpse's mod, while he did foreport most of the 1.1 features, isn't really quite what I'm looking for. That said, even when you're bad at modding and have a tiny mod, the update from 1.7.10 to 1.8 isn't easy, and it's even harder if you're still trying to maintain the 1.7.10 version, so I may end up not doing it any time soon. It'd be great if I figured out the oredictionary so that compatibility works though...
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
It would be a child mod. It would require both mods to work.
1.7.10?