Here's an idea: the Pattern Punch. When you put a pattern in, it converts it to some discrete string that represents the positioning of bits and whatnot, then saves that pattern to the player's personal library. Each entry in the list has a little icon rendering what the pattern creates, and with the touch of a button, it can be translated onto a blank pattern card (blue or red tinted for respective types). That way, you can transfer it from world-to-world as long as you have a Punch, and others can save to their libraries if you pass the pattern to them. Possibly a renaming system, as well.
EDIT: Unlabelled patterns would go 'pattern 1', 'pattern 2', otherwise it'd be sorted alphabetically.
EDIT2: For 'superusers', ideally there would be a way to access + copy the 'string' and then paste it to be interpreted, so people could share their designs in spoiler tags.
I've still not ironed out the details, but the current idea is some kind of block/gui where you can put patterns in, and get patterns out, basically a means to import/export into the chisel design pattern items, with the outside world, possibly even storing multiple patterns per "string" and potentially having support for things like "paste-bin" where a user can post all their fancy creations to one "library" and people can tap into it to reproduce their designs onto patterns in game, with the potential to write to negative, or positive items.
Its probably one of the next things I'll be working on but i've been a bit swamped time wise so it might take some doing before its ready.
I have a lot of trouble placing chiselled blocks. For some reason they want to be placed inside a block below it, not on top of the block. I used the chisel to make a simple vertical slab (8x16x16 bits) and I created a positive chisel design. That was all very intuitive and easy to do, but for the life of me, I can't place the slab where I want it - I always unintentionally place it inside other blocks (either below the desired spot or behind it), partially destroying these blocks and making a mess...
And please don't perceive my whining the wrong way - I really think this is one of the greatest mods ever created! It could very well be that I'm an idiot, but I really can't figure it out.
Edit: here are screenshots illustrating my struggle.
At the moment positive chisel designs are only used to chisel existing blocks, ( you can't place new blocks with them )
I have plans to add that as a another option however, in the mean time what you probably want to do use use the positive design with a big bag( with the right bits) in a crafting table and pull out chiseled blocks that you can place in world.
Is there anyway to enable debugging or to get more information into the console? I have something conflicting but only on SMP, right now, nothing shows up in the server console any different than it would otherwise, but nothings crashing so I'm not getting any logs.
Basically I take a valid block, chisel a piece out of it, sometimes it doesn't appear to do anything, othertimes the block turns invisible yet is physically there, kind of like 1.7 world holes used to make you bounce when nothing was underneath you. I'm not quite sure how to diagnose this with no console feedback and the same sets of mods working in singleplayer.
Either way I don't get the bit,
I have also at this point sync'd all the mods on the server and the client, as well as the configs.
I'm running forge 1710, with chisels and bits 1.8.4, however I have duplicated the behavior in 1.8.3
There is no extra debug information or anything like that, not sure what would cause that.. Does the config have bits enabled? Does it work properly in an SMP game with the same instance?
The SMP server has exactly the same mods, and a world that was generated maybe 8 hours ago. The configs are the same on the client and server, singleplayer does function. multiplayer does not.
Yes the multiplayer instance and the single player instance are the same. I join multiplayer, it doesn't work, then without exiting the game, I go into singleplayer and it works fine.
I just pushed server and client to forge 1715, no change. And yes the bits are enabled, in fact the file is in it's autogenerated form, one of the things I did to try to fix this was remove and allow the config files to be regenerated.
I believe I've isolated it to something in the world directory, new server instance, same mods, new world, worked fine, I've moved the old server world out of the way and am restarting the original server now.
whatever it was was world specific, clean world and it's working fine, I'll advise if it returns, just in case something got corrupted. but at this point there's no guarentee it's anything you did, thanks for listening though
I just stopped by to say that this mod is.. amazing. I don't know how I was satisfied with my building options until now but I don't think I'll ever be able to play without this mod again (for better or worse). I just finished spending an exorbitant amount of time making a scale model of my village on a sandstone table and it is awesome. You, sir, have won the internets.
The Meaning of Life, the Universe, and Everything.
Loving this mod a ton!!! Made some awesome stuff and in my escapades, I have decided that having a way to quickly remove bits from a bag would be an excellent addition. Are there any plans for something like that? It would be most helpful for when I chisel 10 whole blocks just to realize I don't want to use that block
A great way to get rid of bits from your bag, would be to just place them back down, So with a bit in hand hold "Alt Or the radial button keybind" and select, something like plane, or 1/2 cube snap mode, and place them back into the blocks that you originally chiseled.
I don't know if this is useful for you either.. but I've started making little 'palettes' of blocks that I want to use near where I'm building and I just take off like a plane or two at a time and if I need more, I come back and take more. I've found it to be pretty functional and haven't had to worry about inventory stuff really.
I decided, as a test of C&B's (and my computer's) functionality, to build some Menger sponges. (In short terms: recursive boxes with holes in them.) I actually got up to partway through the 4th iteration before my computer literally did not have the memory or processing power to tesselate?/render lighting updates ingame, causing it to slow to a crawl when I placed any sort of bit or block. Here comes math! For reference, the 3rd iteration (the last complete one) contains 8000voxels. The fourth would have contained 1.6 x 105.