Alright, got it to work. Weaponcases is slightly more common, but I didnt know how to increase the spawn rate of the second edition cases since loot++ only could find the first edition case. Might be because the second edition is a sub-ID to the first edition, like 9475 and 9475:1.
Yes, it is a sub item, damage value 0 is the first edition and damage value 1 is the second one. I personally haven't used loot++ mod, so, no Idea how to use that information in the config.
But, just a quick question, I downloaded Custom Chest Loot last week, and saw that mods adding loot in chests are visible on the config file of the mod, ut your cases are not visible, for now I don't know if this impacts the real loot I could have, I mean, if your weapon cases will be in the chests, but I will let you informed.
By the way, if you are Mexican, I deduce you speak spanish, don't you ?
I tested your cases with creative mode, and they are awesome, now I'm willing to explore dungeons to find them, great job both of you did. Muchas Gracias por el mod amigo.
Rollback Post to RevisionRollBack
Hum yeah, originally known as Duriel or Duriel7, but these two were taken, so I took Duriel77 as nick.
But, just a quick question, I downloaded Custom Chest Loot last week, and saw that mods adding loot in chests are visible on the config file of the mod, ut your cases are not visible, for now I don't know if this impacts the real loot I could have, I mean, if your weapon cases will be in the chests, but I will let you informed.
By the way, if you are Mexican, I deduce you speak spanish, don't you ?
I tested your cases with creative mode, and they are awesome, now I'm willing to explore dungeons to find them, great job both of you did. Muchas Gracias por el mod amigo.
I do speak spanish :), the brilliant idea came from Iskall85 and I coded all this. Not suwe how stuff looks in custom chest loot, but if you download the modpack Survival Stories 3 from Curse, you can check the configs there to see how the guys in the team managed to tweak those configurations. I'm really happy to read that you liked the mod and will be updated in the future.
@DeathStapler : You had a good idea, this would be awesome to use compo to repair swords, maybe some mechanic like... I don't know :
- You have the sword looted from chests,
- You can use them or break them to have craft compo,
- You get little XP from scraping those, which you can use you recraft another sword in a Tinker's Construct-like way, but much simpler,
- You can use some materials, minerals to augment the weapons, to add a rank of rarity or something.
Something between Diablo III, Tinker's Construct mod for Minecraft and KoA:R crafting mechanics. I just propose it, I don't even know if it's possible.
@Winter : I forgot to verify, I will create a copy of my world to verify the presence of Weapon Cases in chests, just to tests if adding the mod to an already created world is a good thing to do or not.
EDIT : That doesn't seem to be activated. Or, at least, present on chests, I opened like 5 chests in a Mineshaft, and 12 ou 15 in a Doom-like Dungeon from the mod of the same name, I don't know if this work with those, but Railcraft seems to put its items on them because I obtained steammachine components and fuel from this mod. I don't know why, if it's so scarce to find Cases that I didn't find any, or if it's a conflict. I'll look into it to investigate what's the problem.
EDIT 2 : Found. The problem was Custom Chest Loot. In fact I wanted to add Metallurgy items in the chests and some more, bute that doesn't work... I tried without this mod and in the bonus chest of the new world I found 2 cases firts edition in which two beautiful swords. You'll thank Iskall for me, this was a nice idea.
Yes, it is a sub item, damage value 0 is the first edition and damage value 1 is the second one. I personally haven't used loot++ mod, so, no Idea how to use that information in the config.
Dude this mod is awesome, I downloaded it.
But, just a quick question, I downloaded Custom Chest Loot last week, and saw that mods adding loot in chests are visible on the config file of the mod, ut your cases are not visible, for now I don't know if this impacts the real loot I could have, I mean, if your weapon cases will be in the chests, but I will let you informed.
By the way, if you are Mexican, I deduce you speak spanish, don't you ?
I tested your cases with creative mode, and they are awesome, now I'm willing to explore dungeons to find them, great job both of you did. Muchas Gracias por el mod amigo.
Hum yeah, originally known as Duriel or Duriel7, but these two were taken, so I took Duriel77 as nick.
I do speak spanish :), the brilliant idea came from Iskall85 and I coded all this. Not suwe how stuff looks in custom chest loot, but if you download the modpack Survival Stories 3 from Curse, you can check the configs there to see how the guys in the team managed to tweak those configurations. I'm really happy to read that you liked the mod and will be updated in the future.
¡Gracias!
It is an interesting mod. But, I seem to end up with a bunch of fairly useless weapons.
Not sure if you look for ideas, but would be nice perhaps if you could upgrade quality by possibly combining similar sword or by some other means.
Maybe a mechanic that allows you to scrap weapons to get a chance of materials used for repairing or upgrading.
Also, I didn't see it anywhere, is there a way that you can repair the swords?
Keep up the good work.
Could be an Idea, but scrap swords are a thing, every time you open a case is a bet, it what makes it addicting.
You can use diamonds to repair the swords in an anvil. Just like a diamond sword.
Thanks, good to know.
Is the source for your mod public?
Thanks for your answer.
@DeathStapler : You had a good idea, this would be awesome to use compo to repair swords, maybe some mechanic like... I don't know :
- You have the sword looted from chests,
- You can use them or break them to have craft compo,
- You get little XP from scraping those, which you can use you recraft another sword in a Tinker's Construct-like way, but much simpler,
- You can use some materials, minerals to augment the weapons, to add a rank of rarity or something.
Something between Diablo III, Tinker's Construct mod for Minecraft and KoA:R crafting mechanics. I just propose it, I don't even know if it's possible.
@Winter : I forgot to verify, I will create a copy of my world to verify the presence of Weapon Cases in chests, just to tests if adding the mod to an already created world is a good thing to do or not.
EDIT : That doesn't seem to be activated. Or, at least, present on chests, I opened like 5 chests in a Mineshaft, and 12 ou 15 in a Doom-like Dungeon from the mod of the same name, I don't know if this work with those, but Railcraft seems to put its items on them because I obtained steammachine components and fuel from this mod. I don't know why, if it's so scarce to find Cases that I didn't find any, or if it's a conflict. I'll look into it to investigate what's the problem.
EDIT 2 : Found. The problem was Custom Chest Loot. In fact I wanted to add Metallurgy items in the chests and some more, bute that doesn't work... I tried without this mod and in the bonus chest of the new world I found 2 cases firts edition in which two beautiful swords. You'll thank Iskall for me, this was a nice idea.
Hum yeah, originally known as Duriel or Duriel7, but these two were taken, so I took Duriel77 as nick.
It is public. Here it is on Git
https://github.com/Zairus/WeaponCaseLoot
Now there is a port for Minecraft 1.8.9
http://minecraft.curseforge.com/projects/weapon-case-loot/files/2288851
1.9 port comming soon.
Will the 1.9 version have different attack speeds on different weapons?
Seems like a good way to add a lot more variety to the cases...
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
when will it be for 1.9 forge?
That's a really good sugestion, had not thought about it, was just worried about migrating it. Yes that will be a thing, as soon as I get out of alpha
It already is, just in alpha because I still can't add chest loot
Great! Thanks. I loved Iskall's work on textures and enjoyed coding the props. Enjoy!
I did another mod showcase for this mod =D
OMG! What I'm looking now it's not in my eyes! Gonna let the world know again!
I love the cases, it's like lucky block or something(well, these swords are often good).
I hope for a new crazy insane (and often deadly or whatever) version for this.
And I hope everybody enjoy this good mod! Good day
Thanks very much! Mod is currenty working from 1.7.10 to 1.10.2, and will continue to be updated.
cool mod! why dont you have compatibility built in for rouge-like dungeons/ruins mod?
I saw there's a ring case loot in the creative tab, do I need Baubles to use it?