JourneyStone is a small mod for Minecraft 1.9 snapshots which allows you to instantly return to the position saved within the Journey Stone.
To use it, simply right-click the location you wish to return to at some point, then right-click again to confirm. The journey stone is now ready to be used. To do so, hold the right mouse button for five seconds, and you'll be instantly teleported back to that location.
Journey stones can be used up to 5 times before breaking. You can name them in an anvil to help you remember which is which.
NOTE: Currently this does not allow for transporting between dimensions!
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
Dang Fyber... you just keep pumping out the 1.9 snapshot mods... whats next? ooo! what if Mojang integrates one of your mods O3O
Also: do you plan to keep these in development after1.9 is officially released?
Well I have a backpack to store all the stuff I collect on a journey, and I have a quick way home when I'm tired of running around. I'd say the only other important thing I should have is some kind of death waypoint, or maybe a modified journey stone that stores where you died and stays in your inventory so that you can return there. I'm not sure what I want to do in that regard yet, but losing all your stuff and never being able to find it again is definitely something I want to avoid.
When 1.9 is officially out it'll just make things easier. We'll only have game updates once every few weeks most likely, instead of two or three times a week, and sometimes multiple times a day. I'll be able to focus on just growing DynamicMappings instead of constantly checking and tweaking it to adapt to all the changes. Mappings are still the most critical part of the entire thing, and I'm still missing a ton. Each new mod forces me to add more though, which allows for more and more complex mods as we go along.
The other bonus to 1.9 becoming a stable release is that it would be possible to adapt DynamicMappings to use static mappings, which are a lot easier to create. You could add dozens in the time that it takes to add a handful the way I'm currently doing it. The disadvantage would be that you're then locked to a specific game version, and tasked with updating them when Mojang releases another game version. But mod potential would go way up.
As for Mojang ever wanting to borrow any of my features, I would certainly welcome any of it, but I don't think that'll happen!
Well I have a backpack to store all the stuff I collect on a journey, and I have a quick way home when I'm tired of running around. I'd say the only other important thing I should have is some kind of death waypoint, or maybe a modified journey stone that stores where you died and stays in your inventory so that you can return there. I'm not sure what I want to do in that regard yet, but losing all your stuff and never being able to find it again is definitely something I want to avoid.
When 1.9 is officially out it'll just make things easier. We'll only have game updates once every few weeks most likely, instead of two or three times a week, and sometimes multiple times a day. I'll be able to focus on just growing DynamicMappings instead of constantly checking and tweaking it to adapt to all the changes. Mappings are still the most critical part of the entire thing, and I'm still missing a ton. Each new mod forces me to add more though, which allows for more and more complex mods as we go along.
The other bonus to 1.9 becoming a stable release is that it would be possible to adapt DynamicMappings to use static mappings, which are a lot easier to create. You could add dozens in the time that it takes to add a handful the way I'm currently doing it. The disadvantage would be that you're then locked to a specific game version, and tasked with updating them when Mojang releases another game version. But mod potential would go way up.
As for Mojang ever wanting to borrow any of my features, I would certainly welcome any of it, but I don't think that'll happen!
If you don't mind me dropping off these two rusty pennies I found on the street next to some bubble gum, I think rather than a jounystone that zaps you back to your death spot and you can pick up your stuff, because... what if you were ganged by up some zombies... now when you zap back, any of them that got greedy are going to be there, and well... lets be frank... they've gotten a taste for your flesh so their going to pig out..
Now, rather than instantly zapping bakc, or however it works, Instead, you get a "whispy compass". It points to your last death, and the closer you get the fainter the compass gets, and when your within 10 or so blocks, the whispy compass dissapears untill you need it again. This prevents players from... "abusing" the Death Stone (if you decide to go with a stone that zaps you back to your last death) to say... get into a revine and they don't have a bucket and are just really lazy. This also encourages them to be a bit more carefull with their life because... well yea your close to where you died but... if you arn't sure where you exploded, then you might completely loose your stuff!
Also, something that I think would be cool to see in 1.9, if you feel like taking a shiny new nickle, Display stands. Sure... their overdone in just about every other mod out there, but really... who DOESN'T like to show off their first Notch Apple, or their first diamond they found, or even that trusty wooden sword named Betsy, who got you through the first night, who still has that crack from when you threw her at a skeleton but failed miserably and stuck into a tree... ah, the good old days~. Betsy deserves better, she's not some two plank piece of wood that you can just slap in any old leather item frame, she deserves a cushy red pillow, ebroidered with gold, and topped off with glass! (Beacon recipe, but remove the netherstar, the bottom left and right obi are gold nugs, and the bottom mid obi is a slap of... whaterver you want to make people make >D)
I hope ya like that shiny nickle, I look forward to seeing more mods for a version that isn't even officially released, GG on podzol to diamonds! keep up the fantabulistic work!
Just a quick note to anyone to avoid any confusion: Mojang made some changes to 15w41a/b to fix boats, and that seems to have had an affect on this mod. When you use it on these newest snapshots you get "PLAYERNAME moved wrongly!"
I'll look into it later today and try to push a fix out. Preferably one that works across dimensions while I'm at it!
Just thought I'd update everyone on what's going on. I've tried to find a workaround to this problem but it's proven to be a difficult one. Turns out that Mojang is also having a problem after 15w41a/b, with chorus fruit, which are normally supposed to teleport you somewhere nearby after you eat one. So honestly that was a bit of a relief to know that something is indeed broken in Minecraft and will get fixed, likely fixing the Journey Stone in the process.
Ironically, in the process of trying to find a solution, I did find one which works and that might even be better than the current implementation, just with slightly different usage mechanics. I'll consider it, as well as maybe some better indication of when the stone is charged, etc. But for now I'd say just hold on until next week and we'll see what 15w42 brings. Cause they're not going to leave the chorus fruit broken for long.
UPDATE: This problem appears to have resolved itself with 15w42a. I did notice that it still says "moved wrongly" on occasion but that didn't affect teleportation.
JourneyStone is a small mod for Minecraft 1.9 snapshots which allows you to instantly return to the position saved within the Journey Stone.
To use it, simply right-click the location you wish to return to at some point, then right-click again to confirm. The journey stone is now ready to be used. To do so, hold the right mouse button for five seconds, and you'll be instantly teleported back to that location.
Journey stones can be used up to 5 times before breaking. You can name them in an anvil to help you remember which is which.
NOTE: Currently this does not allow for transporting between dimensions!
You can craft it as follows:
This mod is also open-source.
-- Installation --
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
-- Downloads --
Version 1.0.4 - (primary download)
Version 1.0.3 - (primary download)
Version 1.0.2 - (primary download)
Version 1.0.1 - (primary download)
Version 1.0 - (primary download)
-- Changelog --
v1.0.4 - August 18th, 2016
v1.0.3 - January 14th, 2016
v1.0.2 - December 2nd, 2015
v1.0.1 - October 21st, 2015
v1.0 - September 24th, 2015
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
Meddle is getting more and more content, nice.
Please join our Discord Server HERE!
Nice! It would be great if you downgraded it to 1.8 and 1.7.10 Forge.
MCreator is just for whiny people who can't get ForgeGradle set up properly.
Dang Fyber... you just keep pumping out the 1.9 snapshot mods... whats next? ooo! what if Mojang integrates one of your mods O3O
Also: do you plan to keep these in development after1.9 is officially released?
Well I have a backpack to store all the stuff I collect on a journey, and I have a quick way home when I'm tired of running around. I'd say the only other important thing I should have is some kind of death waypoint, or maybe a modified journey stone that stores where you died and stays in your inventory so that you can return there. I'm not sure what I want to do in that regard yet, but losing all your stuff and never being able to find it again is definitely something I want to avoid.
When 1.9 is officially out it'll just make things easier. We'll only have game updates once every few weeks most likely, instead of two or three times a week, and sometimes multiple times a day. I'll be able to focus on just growing DynamicMappings instead of constantly checking and tweaking it to adapt to all the changes. Mappings are still the most critical part of the entire thing, and I'm still missing a ton. Each new mod forces me to add more though, which allows for more and more complex mods as we go along.
The other bonus to 1.9 becoming a stable release is that it would be possible to adapt DynamicMappings to use static mappings, which are a lot easier to create. You could add dozens in the time that it takes to add a handful the way I'm currently doing it. The disadvantage would be that you're then locked to a specific game version, and tasked with updating them when Mojang releases another game version. But mod potential would go way up.
As for Mojang ever wanting to borrow any of my features, I would certainly welcome any of it, but I don't think that'll happen!
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
If you don't mind me dropping off these two rusty pennies I found on the street next to some bubble gum, I think rather than a jounystone that zaps you back to your death spot and you can pick up your stuff, because... what if you were ganged by up some zombies... now when you zap back, any of them that got greedy are going to be there, and well... lets be frank... they've gotten a taste for your flesh so their going to pig out..
Now, rather than instantly zapping bakc, or however it works, Instead, you get a "whispy compass". It points to your last death, and the closer you get the fainter the compass gets, and when your within 10 or so blocks, the whispy compass dissapears untill you need it again. This prevents players from... "abusing" the Death Stone (if you decide to go with a stone that zaps you back to your last death) to say... get into a revine and they don't have a bucket and are just really lazy. This also encourages them to be a bit more carefull with their life because... well yea your close to where you died but... if you arn't sure where you exploded, then you might completely loose your stuff!
Also, something that I think would be cool to see in 1.9, if you feel like taking a shiny new nickle, Display stands. Sure... their overdone in just about every other mod out there, but really... who DOESN'T like to show off their first Notch Apple, or their first diamond they found, or even that trusty wooden sword named Betsy, who got you through the first night, who still has that crack from when you threw her at a skeleton but failed miserably and stuck into a tree... ah, the good old days~. Betsy deserves better, she's not some two plank piece of wood that you can just slap in any old leather item frame, she deserves a cushy red pillow, ebroidered with gold, and topped off with glass! (Beacon recipe, but remove the netherstar, the bottom left and right obi are gold nugs, and the bottom mid obi is a slap of... whaterver you want to make people make >D)
I hope ya like that shiny nickle, I look forward to seeing more mods for a version that isn't even officially released, GG on podzol to diamonds! keep up the fantabulistic work!
Just a quick note to anyone to avoid any confusion: Mojang made some changes to 15w41a/b to fix boats, and that seems to have had an affect on this mod. When you use it on these newest snapshots you get "PLAYERNAME moved wrongly!"
I'll look into it later today and try to push a fix out. Preferably one that works across dimensions while I'm at it!
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
Just thought I'd update everyone on what's going on. I've tried to find a workaround to this problem but it's proven to be a difficult one. Turns out that Mojang is also having a problem after 15w41a/b, with chorus fruit, which are normally supposed to teleport you somewhere nearby after you eat one. So honestly that was a bit of a relief to know that something is indeed broken in Minecraft and will get fixed, likely fixing the Journey Stone in the process.
Ironically, in the process of trying to find a solution, I did find one which works and that might even be better than the current implementation, just with slightly different usage mechanics. I'll consider it, as well as maybe some better indication of when the stone is charged, etc. But for now I'd say just hold on until next week and we'll see what 15w42 brings. Cause they're not going to leave the chorus fruit broken for long.
UPDATE: This problem appears to have resolved itself with 15w42a. I did notice that it still says "moved wrongly" on occasion but that didn't affect teleportation.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
Just an FYI: 15w43a changed the way sounds are played, so you'll have to update this mod as well as DynamicMappings.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
The teleport should take like half the time it does now. Tried to use it while falling in the end, didn't do its job.
Also, I'd be great if this mod was backported to at least 1.8(.8). It would be handy to have in a modpack!
MCreator is just for whiny people who can't get ForgeGradle set up properly.