Is this mod completely "playable"? by playable i mean , Oceans generate (RWG didnt generate oceans) , what about end portals? strongholds? anything absolutely needed for modded minecraft (packs like infinity etc.) that isnt included in this generation ?
In principle dimensional mod biomes can be placed in the Overworld but in many cases they don't work because of how they're programmed. CC has the "Overworld Wyvern Dimension" mod and that probably works as well as any mod can; it gets placed but somehow the mod clears the biome list from time to time and causes a crash. CC could also put Twilight Forest biomes in the overworld but many of their features will only work if they're in the TF dimension.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I really love this plugin. Im currently running it on a FTB Departed server. But I've ran into one problem. It seems like the plugin is having trouble generating some of the worlds from Advent of Ascension. RTG still generates all the worlds, but there are 4 or 5 worlds are arn't being generated correctly. The seem to have a checker board appearance. I know RTG isn't supported by Advent of Ascension, but is there anyway I can make a blacklist or something that will keep RTG from generating Advent of Ascension worlds because I don't want to get rid of either of the plugins.
Just ignore me. Yeah both of them are working just fine. I didn't actually know what some of the worlds were suppose to look like, they looked messed up to me but thats how they are suppose to look.
Well, I must say..."If I only knew that"...however, I must ask...the terrain generation is smooth without mods...that's obvious, however...when there is a considerable number of mods [104] and you use 8 Gb of ram...will the generation "choke to death" (freeze and crash)? Because I'm generating a map of 4,000 by 4,000...by walking around (I know...I'm a noob)...but sometimes it crashes during the generation...and I'm afraid my PC will die on the attempt of generating such huge worlds...although I wish to create a big one (I love walking around lol ) ....may I ask the traits o your PC? having one that can generate 40,000 chunks must be pretty powerful!
Well, I must say..."If I only knew that"...however, I must ask...the terrain generation is smooth without mods...that's obvious, however...when there is a considerable number of mods [104] and you use 8 Gb of ram...will the generation "choke to death" (freeze and crash)? Because I'm generating a map of 4,000 by 4,000...by walking around (I know...I'm a noob)...but sometimes it crashes during the generation...and I'm afraid my PC will die on the attempt of generating such huge worlds...although I wish to create a big one (I love walking around lol ) ....may I ask the traits o your PC? having one that can generate 40,000 chunks must be pretty powerful!
With that kind of mod setup, you're better to run a stand alone server even if it's on the same PC, providing you have a lot of RAM. MC doesn't multi thread well and having it in two separate processes at least separates the server side stuff and the client side stuff into separate threads.
Thanks for reply,I try to increasing "Cave Density" and decreasing "Cave Frequency".yup, cave become more complicated and bigger, but what TheMasterCaver do maybe more than this,it can spawm a huge cave just like what in the picture.I have tried to add TheMasterCaver's World Underground as well as RWG in the game, and they work well together.Maybe RTG can work well with it too,by add a switch about handle cave genaration or not(just an advice).Anyways, thanks for making such a wonderful mod!
Another question,I get this crash when using /pregenspawn commend
---- Minecraft Crash Report ----
// I feel sad now
Time: 15-12-24 下午9:54
Description: Exception in server tick loop
java.lang.StackOverflowError: Exception in server tick loop
at java.util.zip.Deflater.deflate(Unknown Source)
at java.util.zip.Deflater.deflate(Unknown Source)
at java.util.zip.DeflaterOutputStream.deflate(Unknown Source)
at java.util.zip.DeflaterOutputStream.write(Unknown Source)
at java.io.DataOutputStream.write(Unknown Source)
at java.io.DataOutputStream.writeUTF(Unknown Source)
at java.io.DataOutputStream.writeUTF(Unknown Source)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:375)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
………………………………………………………………………………………………
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Hmm, maybe try running it without Optifine installed and see if it still happens? Can't see anything else that would be causing a problem. Usually, the stacktrace points to a particular mod involved in the crash, but that report isn't really giving me any clues. Unless you know which one of your mods writes NBT tag data to files?
.
Can confirm I tried to pregenspawn 100 and it crashed with Optifine on the server and after removing it there was no issue.
I'm glad someone continued Ted80's mod. I am curious though; Before Ted80 disappeared, he showed of some volcanic island generation on Twitter. Is this continuation capable of making those islands if you have volcano's enabled? or will they be able to with a future version thanks to the improved generation in the next version thanks to Zeno410?
I can safely say that this is the finest non-content-adding mod I've ever used! Seriously, this is exactly what I've always desired in Minecraft. Keep up the excellent work!
Is this mod completely "playable"? by playable i mean , Oceans generate (RWG didnt generate oceans) , what about end portals? strongholds? anything absolutely needed for modded minecraft (packs like infinity etc.) that isnt included in this generation ?
By graphics pack I think you mean shader pack right? Well if that is what you mean I'm using Kuda shaders v5.
If you are referring to my resourcepack then I'm using sourtex fanver and R3Dcraft simultaneously.
BTW the terrain I'm using in the screenshots is not from RTG, it was created using worldmachine and is used in the custom map 'Aloud Peak'.
Thanks for this update! It really makes for a really fantastic world (using UBC with RTG).
In principle dimensional mod biomes can be placed in the Overworld but in many cases they don't work because of how they're programmed. CC has the "Overworld Wyvern Dimension" mod and that probably works as well as any mod can; it gets placed but somehow the mod clears the biome list from time to time and causes a crash. CC could also put Twilight Forest biomes in the overworld but many of their features will only work if they're in the TF dimension.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Great Work !, one question , will there ever be a 1.8 version ?
I really love this plugin. Im currently running it on a FTB Departed server. But I've ran into one problem. It seems like the plugin is having trouble generating some of the worlds from Advent of Ascension. RTG still generates all the worlds, but there are 4 or 5 worlds are arn't being generated correctly. The seem to have a checker board appearance. I know RTG isn't supported by Advent of Ascension, but is there anyway I can make a blacklist or something that will keep RTG from generating Advent of Ascension worlds because I don't want to get rid of either of the plugins.
Just ignore me. Yeah both of them are working just fine. I didn't actually know what some of the worlds were suppose to look like, they looked messed up to me but thats how they are suppose to look.
I've started playing around with this mod these past few days and noticed this part in the config:
I'm curious, is there any reason for the greatly reduced amount of caves by default?
For a bit of an experiment (and because I was curious), I went out to 29,999,999 X and 29,999,999 Z.
Here's a screenshot: http://i.imgur.com/qeRxO0g.png
TBH It's not too bad actually.
Woah, that Farland terrain is more Minecrafty than Minecraft! :-D
I wonder if you look hard enough if you'll find Santa's Grotto and elves... Hrm... checking Github...
Well, I must say..."If I only knew that"...however, I must ask...the terrain generation is smooth without mods...that's obvious, however...when there is a considerable number of mods [104] and you use 8 Gb of ram...will the generation "choke to death" (freeze and crash)? Because I'm generating a map of 4,000 by 4,000...by walking around (I know...I'm a noob)...but sometimes it crashes during the generation...and I'm afraid my PC will die on the attempt of generating such huge worlds...although I wish to create a big one (I love walking around lol ) ....may I ask the traits o your PC? having one that can generate 40,000 chunks must be pretty powerful!
Minecraft Fan! And modder wanna be!
With that kind of mod setup, you're better to run a stand alone server even if it's on the same PC, providing you have a lot of RAM. MC doesn't multi thread well and having it in two separate processes at least separates the server side stuff and the client side stuff into separate threads.
This mod seems overwrite genaration of cave,could it compatible with TheMasterCaver's World Underground ?
Thanks for reply,I try to increasing "Cave Density" and decreasing "Cave Frequency".yup, cave become more complicated and bigger, but what TheMasterCaver do maybe more than this,it can spawm a huge cave just like what in the picture.I have tried to add TheMasterCaver's World Underground as well as RWG in the game, and they work well together.Maybe RTG can work well with it too,by add a switch about handle cave genaration or not(just an advice).Anyways, thanks for making such a wonderful mod!
Thanks! hope for you good news
Another question,I get this crash when using /pregenspawn commend
---- Minecraft Crash Report ----
// I feel sad now
Time: 15-12-24 下午9:54
Description: Exception in server tick loop
java.lang.StackOverflowError: Exception in server tick loop
at java.util.zip.Deflater.deflate(Unknown Source)
at java.util.zip.Deflater.deflate(Unknown Source)
at java.util.zip.DeflaterOutputStream.deflate(Unknown Source)
at java.util.zip.DeflaterOutputStream.write(Unknown Source)
at java.io.DataOutputStream.write(Unknown Source)
at java.io.DataOutputStream.writeUTF(Unknown Source)
at java.io.DataOutputStream.writeUTF(Unknown Source)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:375)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
………………………………………………………………………………………………
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
at net.minecraft.nbt.NBTTagCompound.func_74734_a(NBTTagCompound.java:31)
at net.minecraft.nbt.NBTTagCompound.func_150298_a(NBTTagCompound.java:376)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 429926288 bytes (410 MB) / 1766727680 bytes (1684 MB) up to 8392015872 bytes (8003 MB)
JVM Flags: 6 total; -XX:MaxPermSize=1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128m -Xmx8016m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 24, tcache: 1060, allocated: 35, tallocated: 490
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_C1 103 mods loaded, 103 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA InputFix{1.7.10-v5} [InputFix] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.4.95} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.95-universal.jar)
UCHIJAAAA se{0.4.1} [Super Enchants] (minecraft.jar)
UCHIJAAAA technomCore{0.12.2} [Technomancy Core] (minecraft.jar)
UCHIJAAAA backpacks16840{3.0.5} [Backpacks!] (zz-backpacks 1.7.10 - 3.0.5.jar)
UCHIJAAAA OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
UCHIJAAAA AmnesiaLights{1.1.1} [Amnesia Lights] ([1.7.10]Core-AmnesiaLights-1.1.1.jar)
UCHIJAAAA LavaMonsters{2.2.1} [Lava Monsters] ([1.7.10]Core-LavaMonsters-2.2.1.jar)
UCHIJAAAA heartdrop{1.3.2} [Heart Drop] ([1.7.10]生命汲取——Heart Drop[心殇搬运]-V1.3.2.jar)
UCHIJAAAA stefinusguns{0.5.2} [New Stefinus Guns] ([3D枪械]Stefinus Guns-0.5.2遥遥汉化.jar)
UCHIJAAAA SwordPedestal{1.0(1.7.10)} [Sword Pedestal] ([剑座]Sword-Pedestal-Mod-1.7.10.jar)
UCHIJAAAA UndergroundBiomes{0.7} [Underground Biomes Constructs] ([地质改革]UndergroundBiomesConstructs-1.7.2-0.7.jar)
UCHIJAAAA MSM3{3.0.0d} [More Swords 3] ([多样剑种]MSM-SNAP-3.0.0e-For-MC-1.7.10.jar)
UCHIJAAAA ToolUtilities{0.0.1} [Tool Utilities] ([工具升级]ToolUtilities-MC1.7.10-0.0.1-10.jar)
UCHIJAAAA MineTweaker3{3.0.9B} [MineTweaker 3] ([整合自定义2]MineTweaker3-1.7.10-3.0.9C.jar)
UCHIJAAAA woodstuff{1.2.1} [WoodStuff] ([更多木质品]WoodStuff-1.2.1.jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1462-universal.jar)
UCHIJAAAA doorsoplenty{0.1} [Doors O' Plenty] ([更多门]doorsoplenty-1.0.jar)
UCHIJAAAA wildcaves3{1.7.10} [Wild Caves 3] ([洞穴生态]Wild-Caves-Mod-1.7.10.jar)
UCHIJAAAA soundfilters{0.8_for_1.7.X} [Sound Filters] ([环境音效]SoundFilters-0.8_for_1.7.X.jar)
UCHIJAAAA oharaicaine_tweaks{0.3} [oharaicaine_tweaks] ([睡眠微调]oharaicaine_tweaks-0.3.jar)
UCHIJAAAA rouletteores{1.0.12} [RouletteOres] ([矿石轮盘赌]RouletteOres-1.0.12.jar)
UCHIJAAAA forgecreeperheal{1.1.1} [Forge Creeper Heal 1.1.1] ([自动愈合的世界]ForgeCreeperHeal-1.1.1.jar)
UCHIJAAAA AutoWalk{1.0} [AutoWalk Mod] ([自动行走]autowalk-1.7.10-1.0.jar)
UCHIJAAAA DeadlyWorld{1.0.2} [Deadly World] ([致命的世界]DeadlyWorld-1.7.10-1.0.2.jar)
UCHIJAAAA axetomahawk.core{1.5.2.4-1.7.10} [Tomahawks Core] ([飞斧]tomahawk-1.5.2.4-1.7.10.jar)
UCHIJAAAA axetomahawk{1.5.2.4-1.7.10} [Tomahawks] ([飞斧]tomahawk-1.5.2.4-1.7.10.jar)
UCHIJAAAA MouseTweaks{2.4.4} [Mouse Tweaks] ([鼠标手势]MouseTweaks-2.4.4.jar)
UCHIJAAAA BuildCraft|Core{7.1.14} [BuildCraft] (buildcraft-7.1.14.jar)
UCHIJAAAA BuildCraft|Builders{7.1.14} [BC Builders] (buildcraft-7.1.14.jar)
UCHIJAAAA BuildCraft|Transport{7.1.14} [BC Transport] (buildcraft-7.1.14.jar)
UCHIJAAAA BuildCraft|Energy{7.1.14} [BC Energy] (buildcraft-7.1.14.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.14} [BC Silicon] (buildcraft-7.1.14.jar)
UCHIJAAAA BuildCraft|Factory{7.1.14} [BC Factory] (buildcraft-7.1.14.jar)
UCHIJAAAA Additional-Buildcraft-Objects{MC1.7.10-BC7.1release4.0.6} [Additional Buildcraft Objects] (ABO-MC1.7.10-BC7.1release4.0.6.jar)
UCHIJAAAA act{0.0.2a_1.7.10} [AdminCommandsToolbox] (AdminCommandsToolbox-0.0.2a_1.7.10.jar)
UCHIJAAAA AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Artifacts{1.1.3} [Artifacts] (Artifacts-1.1.3.jar)
UCHIJAAAA Botania{r1.8-245} [Botania] (Botania r1.8-245.jar)
UCHIJAAAA shadowfox_botany{0.1.17} [Botanical Addons] (BotanicalAddons-r0.1.17-2.jar)
UCHIJAAAA cslib{1.7.10-2.7.3} [Clashsoft Lib] (ClashsoftLib-1.7.10-2.7.3.jar)
UCHIJAAAA brewingapi{1.7.10-3.0.2} [Brewing API] (BrewingAPI-1.7.10-3.0.2.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.14} [BC Robotics] (buildcraft-7.1.14.jar)
UCHIJAAAA BuildCraft|Compat{7.1.3} [BuildCraft Compat] (buildcraft-compat-7.1.3.jar)
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA cshud{1.7.10-2.1.2} [Clashsoft's HUD Mod] (ClashsoftHUD-1.7.10-2.1.2.jar)
UCHIJAAAA craftguide{1.6.8.2} [CraftGuide] (CraftGuide-1.6.8.2-forge[hukk汉化].jar)
UCHIJAAAA craftingtweaks{1.0.58} [Crafting Tweaks] (craftingtweaks-mc1.7.10-1.0.58.jar)
UCHIJAAAA creativecore{1.3.14} [CreativeCore] (CreativeCore v1.3.19 mc1.7.10.jar)
UCHIJAAAA diversity{ALPHA 1.6.1} [Diversity] (Diversity-1.7.10-Alpha-1.6.1.jar)
UCHIJAAAA DummyCore{2.0.1710.0.A} [DummyCore] (DummyCore-2.0.1710.0A.jar)
UCHIJAAAA EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
UCHIJAAAA sonicvisuals{0.4} [Enhanced Visuals] (EnhancedVisuals v0.2.3 mc1.7.10.jar)
UCHIJAAAA golems{1.15} [Extra Golems] (Extra-Golems[1.7.10]-1.15b.jar)
UCHIJAAAA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
UCHIJAAAA ftea{1.4c} [Flower Tea] (Flower Tea v1.4c [1.7.10]-CN.jar)
UCHIJAAAA FortuneOres{2.0.5} [FortuneOres] (FortuneOres-MC1.7.10-2.0.5.jar)
UCHIJAAAA CARuins{0.1.9} [Cellular Automata Generator] (Generatormods-0.1.9(1.7.10).jar)
UCHIJAAAA GreatWallMod{0.1.9} [Great Wall Mod] (Generatormods-0.1.9(1.7.10).jar)
UCHIJAAAA WalledCityMod{0.1.9} [Walled City Generator] (Generatormods-0.1.9(1.7.10).jar)
UCHIJAAAA HardcoreDarkness{1.7} [Hardcore Darkness] (HardcoreDarkness-MC1.7.10-1.7.jar)
UCHIJAAAA hearts{1.1} [Heart Crystal Mod] (Heart Crystal by NukeDuck [1.7.10][1.1].jar)
UCHIJAAAA TIcarus{@VERSION@} [Icarus] (Icarus-1.0.6-hotfix.jar)
UCHIJAAAA imc{1.7.4} [Improving Minecraft] (Improving Minecraft-1.7.4.jar)
UCHIJAAAA inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar)
UCHIJAAAA journeymap{@JMVERSION@} [JourneyMap] (journeymap-1.7.10-5.1.0-unlimited.jar)
UCHIJAAAA LimitedLives{4.0.0} [LimitedLives] (LimitedLives-4.0.0.jar)
UCHIJAAAA littletiles{1.0.0} [LittleTiles] (LittleTiles v1.0.0 mc1.7.10.jar)
UCHIJAAAA mobopt{0.9} [Mob Options] (MobOptions-0.9.jar)
UCHIJAAAA MonsterSwarm{1.0.4} [Monster Swarm] (MonsterSwarm-1.0.4.jar)
UCHIJAAAA morepotions{1.7.10-1.0.4} [More Potions Mod] (MorePotionsMod-1.7.10-1.0.4.jar)
UCHIJAAAA neiintegration{1.1.0} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.0.jar)
UCHIJAAAA OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
UCHIJAAAA OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
UCHIJAAAA openmodularturrets{2.1.6-187} [Open Modular Turrets] (OpenModularTurrets-1.7.10-2.1.6-187.jar)
UCHIJAAAA ParkourMod{1.0} [Parkour Mod (Assassin's Creed Style)] (ParkourMod-1.7.10-1.0.1.jar)
UCHIJAAAA quiverchevsky{b101c} [QuiverBow] (QuiverBow_1.7.10_b101d.zip)
UCHIJAAAA reciperesearch{1.0.22} [RecipeResearch] (RecipeResearch-1.0.22.jar)
UCHIJAAAA RopesPlus{1.6.3} [Ropes+] (RopePlus-1.7.10.jar)
UCHIJAAAA RTG{0.4.0} [Realistic Terrain Generation] (RTG-1.7.10-0.4.0.jar)
UCHIJAAAA SaltMod{1.4.d} [Salty Mod] (SaltyMod-1.7.10-1.4.d.jar)
UCHIJAAAA simplyjetpacks{1.5.3} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.5.3.jar)
UCHIJAAAA StacksOnStacks{{$version}} [Stacks on Stacks!] (StacksOnStacks-1.7.10-2.4.2.jar)
UCHIJAAAA survivalTweaks{1.2.0} [Survival Tweaks] (SurvivalTweaks-1.7.10-1.2.1.jar)
UCHIJAAAA TextureGeneratorLib{0.2} [TextureGeneratorLib] (TextureGeneratorLib-1.7.10_vBeta2.jar)
UCHIJAAAA trophyslots{1.3.0} [Trophy Slots] (Trophy Slots-1.7.10-1.3.0-universal.jar)
UCHIJAAAA UsefulFood{1.5.0} [UsefulFood] (UsefulFood-1.5.0-CN-By-Dark.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA WailaHarvestability{1.1.5} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.5.jar)
UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar)
UCHIJAAAA woodenrails{0.0.1.20150806142027} [Wooden Rails] (WoodenRails-1.7.10-0.0.1b1.jar)
UCHIJAAAA WTFCore{1.65} [WhiskyTangoFox's Core] (WTFCore-1.7.10_v1.66.jar)
UCHIJAAAA CaveBiomes{1.53} [WhiskyTangoFox's CaveBiomes] (WTFCaveBiomes-1.7.10_v1.53.jar)
UCHIJAAAA WTFOres{1.46} [WhiskyTangoFox's Ores] (WTFOres-1.7.10v1.46.jar)
UCHIJAAAA primitivemobs{1.0} [Primitive Mobs] (原始生物mod1.0c[sk22汉化1.7.10].jar)
UCHIJAAAA buffedtools{1.1.1710.1} [Buffed Tools] (属性工具BuffedTools-1.1.1710.7.jar)
UCHIJAAAA HungerOverhaul{1.7.10-1.0.0.jenkins75} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jar)
UCHIJAAAA technom{0.12.2} [Technomancy] (Technomancy - 0.12.2 - 1.7.10.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer(me.guichaguri.betterfps.transformers.MathTransformer@3f312f43) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer(me.guichaguri.betterfps.transformers.EventTransformer@4f46d8c3) returned non-null result: 0
[DummyCore]: 'Special case ASM modification mods: ''Note, that this mods might not be involved in the crash in ANY WAY!''DummyCore just prints some known mods for a lot of ASM modifications''DummyCore''CodeChickenCore'
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['z'/294, l='新的世界', x=-1.65, y=71.00, z=-13.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
and similar words sometimes appeare in log when saving world,oh I forget to keep the log
Can confirm I tried to pregenspawn 100 and it crashed with Optifine on the server and after removing it there was no issue.
It's been covered a few times already, there's no real way because of how TFC handles biomes.
I'm glad someone continued Ted80's mod. I am curious though; Before Ted80 disappeared, he showed of some volcanic island generation on Twitter. Is this continuation capable of making those islands if you have volcano's enabled? or will they be able to with a future version thanks to the improved generation in the next version thanks to Zeno410?
I can safely say that this is the finest non-content-adding mod I've ever used! Seriously, this is exactly what I've always desired in Minecraft. Keep up the excellent work!