I'm not running any plugins or any server administration mods and I don't plan to ever use these. It's just plain Minecraft 1.7.10 with Forge. Could it be a bug with RTG itself? That... would kinda suck to be honest.
Have you added, or changed, any mods since the time you created the world?
RTG for 1.7.10 is very stable and no issues like this have been reported in a long time (and those that were, weren't RTG's fault). I can't see RTG being a problem here without more evidence.
@iamnotstanley: All these mods work properly with RTG.
Instal Forge, put mods to the /mods folder, worldtype: RTG.
And yes, it can work "out of the box". Of course you can configure mods manually if you don't like default settings (read first post, section "Configuration" ).
It has officially been over a year since 1.10.2 came out, and we have had no hint on progress of 1.11+ versions of RTG. Why is the release date pushed back over and over?
It has officially been over a year since 1.10.2 came out, and we have had no hint on progress of 1.11+ versions of RTG. Why is the release date pushed back over and over?
Because we're working on a new major update for 1.10.2 before moving on to newer Minecraft versions, and we have lives outside of modding.
Could I download the 1.10 version of this mod and load up a world and after flying around for a bit could I exit the game, open up 1.11.2 and play on the same world. Will it be realistic still? Will that work?
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I am thinking about using this with the ICE and FIRE: Dragons in a whole new light mod. should that mod work with this (i also plan on adding BoP, MoC, TC, animania, and just a few others) will ores and everything work ok? also this is for 1.11.2 and potentially 1.12
EDIT: just saw that the download is not available yet lol. but my question still stands for anyone that knows how this mod works when other stuff generates.
Remember that bug I had a while back where RTG would render random "bald" chunks with no vegetation? At the time I remember we thought the most likely culprit was an incompatibility with Optifine. Well I can happily confirm that the last 2 updates seem to have fixed this issue - I have done 50,000+ block creative flyovers with RTG *and* Optifine, plus a bunch of other mods and I've seen no sign of this issue. Awesome! This remains one of my all time favourite mods. Keep up the fantastic work!
It looks like there may be a conflict between Lava Monsters and RTG, any insight?
As answered on Discord:
Negative. That stacktrace lists RWG (Realistic World Gen), not RTG (Realistic Terrain Generation). Furthermore, it's only in the stacktrace because it's the active chunk generator.
The problem is that there is an erroneous value being passed to java.util.Random#nextInt during the generation of a loot chest, so this is likely caused by a mod that adds or modifies loot chest.
I'm not one to usually pester modders regarding updates (I've only recently dragged myself off 1.7.10 lol) but I am very keen to know if you all have plans for a 1.12 version. Were there any (or many) significant changes from 1.11 to 1.12 that would require a (partial) rewrite for RTG?
I'm not one to usually pester modders regarding updates (I've only recently dragged myself off 1.7.10 lol) but I am very keen to know if you all have plans for a 1.12 version. Were there any (or many) significant changes from 1.11 to 1.12 that would require a (partial) rewrite for RTG?
We're currently working on a final release for 1.10.2 (slowly) which will have some new features and many breaking changes. Once that is complete we can start porting to newer versions of Minecraft.
Due to our limited time to work on the mod lately, there is no ETA.
@dmse77, I think you have to use BiomeTweaker, and make change in \config\BiomeTweaker\RTG.cfg file:
###########################################################################
# Set the biome size for the "Realistic" world type
# Default is 4; Large Biomes is 6
###########################################################################
Tweaker.setAverageBiomeSize("RTG", 4)
They will eventually but they are still working on 1.10/1.11 so it'll take some time...
Have you added, or changed, any mods since the time you created the world?
RTG for 1.7.10 is very stable and no issues like this have been reported in a long time (and those that were, weren't RTG's fault). I can't see RTG being a problem here without more evidence.
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
Any idea how to get mo villages to work in an RTG world? I enabled every biome in the mo villages config, but still dont see any.
1.7.10
@iamnotstanley: All these mods work properly with RTG.
Instal Forge, put mods to the /mods folder, worldtype: RTG.
And yes, it can work "out of the box". Of course you can configure mods manually if you don't like default settings (read first post, section "Configuration" ).
Hey I got a quick question if I delete a biome from the RTG config file, will that same biome not generate in a new world
It has officially been over a year since 1.10.2 came out, and we have had no hint on progress of 1.11+ versions of RTG. Why is the release date pushed back over and over?
Because we're working on a new major update for 1.10.2 before moving on to newer Minecraft versions, and we have lives outside of modding.
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
I use Pioneer Terrain Survey for that.
Yup!
Does this mod work with mods that add new biomes like Biomes O' Plenty? Or just vanilla biomes?
Yes, it does. But you need to read section "Biome support" (click spoiler) in the first post of this topic.
Could I download the 1.10 version of this mod and load up a world and after flying around for a bit could I exit the game, open up 1.11.2 and play on the same world. Will it be realistic still? Will that work?
I am thinking about using this with the ICE and FIRE: Dragons in a whole new light mod. should that mod work with this (i also plan on adding BoP, MoC, TC, animania, and just a few others) will ores and everything work ok? also this is for 1.11.2 and potentially 1.12
EDIT: just saw that the download is not available yet lol. but my question still stands for anyone that knows how this mod works when other stuff generates.
Hi WhichOnesPink,
Remember that bug I had a while back where RTG would render random "bald" chunks with no vegetation? At the time I remember we thought the most likely culprit was an incompatibility with Optifine. Well I can happily confirm that the last 2 updates seem to have fixed this issue - I have done 50,000+ block creative flyovers with RTG *and* Optifine, plus a bunch of other mods and I've seen no sign of this issue. Awesome! This remains one of my all time favourite mods. Keep up the fantastic work!
https://github.com/FatherToast/LavaMonsters/issues/1
It looks like there may be a conflict between Lava Monsters and RTG, any insight?
Modded Servers for many modpacks - http://www.prospercraft.com
As answered on Discord:
Negative. That stacktrace lists RWG (Realistic World Gen), not RTG (Realistic Terrain Generation). Furthermore, it's only in the stacktrace because it's the active chunk generator.
The problem is that there is an erroneous value being passed to java.util.Random#nextInt during the generation of a loot chest, so this is likely caused by a mod that adds or modifies loot chest.
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
I'm not one to usually pester modders regarding updates (I've only recently dragged myself off 1.7.10 lol) but I am very keen to know if you all have plans for a 1.12 version. Were there any (or many) significant changes from 1.11 to 1.12 that would require a (partial) rewrite for RTG?
We're currently working on a final release for 1.10.2 (slowly) which will have some new features and many breaking changes. Once that is complete we can start porting to newer versions of Minecraft.
Due to our limited time to work on the mod lately, there is no ETA.
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
@dmse77, I think you have to use BiomeTweaker, and make change in \config\BiomeTweaker\RTG.cfg file:
Put BiomeTweaker jar file to the mod folder, start and stop game, find RTG.cfg file in \config\BiomeTweaker folder.
RGT.cfg is a "self-generating" file, but you must start game first.
Greetings.