2. Click on the link in the "Download" section above, make sure it's the version that matches the forge version.
3. Wait for 5 seconds and then click the yellow 'SKIP AD' button at the top right-hand corner of the screen. Now click on the big green 'Download' button.
4. Search for %appdata% on your computer and open it. You should be in the 'Roaming' folder. Open the .minecraft folder.
5. Go to where ever my mod file is (the one you downloaded) and drag it into the 'mods' folder (don't extract it).
6. PLAY!
Mobs
Peasant:
Peasant are your citizens, train them to fight mobs, or let them wander around happily.
Knight:
A knight will chase mobs and hack them to death with a sword.
Archer:
They are deadshots from a great distance, set up archers on your walls and they will shoot arrows down upon your attackers.
Instructions & Crafting:
Begin by crafting a
Shrine Block:
A Shrine is the block from which you will spawn your Peasants.
Craft it with: 1 Ghast TearBlock (Top) 1 Chiseled Quartz Block and 2 Diamonds (middle) 3 Pillar Quartz Blocks (bottom)
You're peasants will need a religion to follow! They need something to believe in!
Craft an ARTIFACT and place it inside.
Artifacts:
Your peasants need a religion! Craft artifacts and place them in the shrine to choose your religion.
Soldiers will attack anyone with a different religion, so choose one early on!
Endeism
Notchianity
Herobrinduism
Withlam
Training Soldiers:
After you have crafted and placed your Shrine, Right-Click the shrine block to open it, and place 32 Bread inside.
A Peasant will spawn! He needs weapons to become a soldier.
To train him, Shift+Right-Click with a Sword to make a Knight, or with a Bow to make an Archer.
A weapon's damage will be how much damage they deal.
You can even give him a weapon from other mods!
Photo Credits: Balkon's WeaponMod Also, you can Right-Click him with an empty hand to open his GUI. There, you can take away his weapon and give him a new one.
Your soldier will need armor! Right-Click him with an empty hand and put armor in the slots on the left.
Enchantments do the same to them as they do to you, with a few exceptions.... - Knockback will launch enemies soldiers straight up into the air.
- Looting will cause all mobs (not soldiers) to drop gold nuggets.
- Infinity will cause the Archer to increase his fire speed.
- Respiration will increase movement speed.
- Aqua Affinity will cause the soldier to be invulnerable to potion effects.
Controlling Soldiers:
Controlling soldiers is easy. There are four modes: Guard, Follow, Hard Guard, and Hard Follow.
Guard: They will wander away from their position to kill mobs, then they walk back. Follow: They will act just like a dog, trailing behind you, and killing mobs when one gets too close. Hard Guard: Only with archers, they will stand in one place and shoot mobs that get too close. Hard Follow: They will follow you without ever detecting or attacking any nearby mobs.
To switch positions Shift+Right-Click them with an Empty Hand. They will have a name above their head, indicating what mode they are in.
About Sieges:
Soldiers will attack you every 90 minutes. (By default. Can be changed in config.)
Check your shrine to see how many minutes are left before the next wave. At first it will be quite easy to fend them off, but they will grow in strength and numbers as time goes on. Enemy soldiers break through walls and blocks to attack you and your soldiers. Destroying the Shrine will set the wave back to the 1st, so don't worry about losing your whole castle if it gets too hard.
Modpacks If you want to add this to your modpack(s) go right ahead, just be sure to add a link to this page (or at least the name of the mod) somewhere the downloaders can find it.
My native language is spanish, sorry if i write something wrong
And if you add a function of "worker"? I mean that you can say to a peasant to build a predetermined structure according to the material that you give it.
It could be challenging but it could be a good idea.
Also it would be nice to put them to raise horses.
nice bro mod
My native language is spanish, sorry if i write something wrong
And if you add a function of "worker"? I mean that you can say to a peasant to build a predetermined structure according to the material that you give it.
It could be challenging but it could be a good idea.
Also it would be nice to put them to raise horses.
nice bro mod
Yeah totally! I'm thinking of adding an giant system, with an economy, with a food supply, with farmers, butchers, hunters, woodsmen, and miners. Each player would be able to choose their 'culture' (eg: Egyptian, Aztec, Japanese) which would change the skin of all the soldiers.
Basically I want to create Age of Empires in Minecraft. Now there's just the matter of doing it.
I've been looking for a similar mod, and this is perfect!
A certain pattern that I've observed with similarly themed mods though is that the NPCs can't equip tinker's weapons but the fact that its compatible with things like Metallurgy and Balkon's weapons mod (even Zombiebear's compatibility mod) is marvelous!
It's unthinkable that I've only found out about this mod now but yeah.
This a really cool idea however I think I'm going to stress test this to absurd levels with one of my mods, Epic Siege Mod. If you're up for serious challenge, you could try and train your armies to counter their AI tactics.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/18/2013
Posts:
44
Minecraft:
AnimationWiz
Member Details
Big fan of your mod!
Yea, the AI of both the defending soldiers and the attacking soldiers will get better, countering each other in a lot of different ways. You will need one type of soldier to fend off this one, but then a different type of soldier to fend off THIS one. I'm also hoping to add traps and wall mounted weapons to help defend.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2012
Posts:
54
Minecraft:
Alchimous
Member Details
This mod reminds me of the potential that the later portions of Tale of Kingdoms had back in beta 1.7 that it never really worked out. I hope your mod can bring to this version what I've wanted to see since then!
As a curiosity, I wonder if I could creature infusion from Thaumic Horizons on your knight and archer...
Rollback Post to RevisionRollBack
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
Idea/Suggestion: Is it possible to come up with a sort of item, maybe a whistle to automatically set nearby guards at a certain radius to path find to your location?
...or maybe even better: a guidance/command system to remotely path find guards to specified target locations?
That would be really fancy and make for a proper siege!
I think Corosus' 'Pets' mod used to do that, also I think an old version of Battlegear had nailed the idea, but both are old as shiiii-
I think Villages have the occasional Zombie Sieges (EDIT: apparently there's a 10% chance at midnight),
EDIT2: Is this even a thing in 1.7.10?
although personally I have a lot of mob based mods (Grimoire of Gaia, Special Mob, Mutant Creatures, .Hardcore Ender Expansion, and so on) If you have a beefy computer, and if you reaaaally want to put your castles to the test; check out "Zombie Awareness", or "The Epic Siege Mod" which I haven't really tried yet.
How far's the progress with all these features? I'm really looking forward to them.
It'll be a while. I'm still working on the mechanics of the sieges, and improving the lag, AI, and Gui's. Not looking forward to drawing new textures for each civilization but maybe I can find someone to help me out.
Yeah totally! I'm thinking of adding an giant system, with an economy, with a food supply, with farmers, butchers, hunters, woodsmen, and miners. Each player would be able to choose their 'culture' (eg: Egyptian, Aztec, Japanese) which would change the skin of all the soldiers.
Basically I want to create Age of Empires in Minecraft. Now there's just the matter of doing it.
If you are planning to do that, it all sounds great. Though building the army (archers and knights) should be based around farmers, woodsmen, and miners first as they determine the source of material/supply for the army. Doing this might prevent from creating a civilization full of just soldiers.
Just a small feedback, the NPC skins for the current knight/archers and future NPC should be more similar to peasant skin with just a small few additions. The armor and clothing would determine their looks; it doesn't look right for the knight to have iron-looking armor for skin but you can add more armor on top of that.
The minutes between waves configuration does not seem to be working in the 1.7.10 version. I have tried setting it to 5.0, but it is still 90 minutes between waves in game.
I built a great castle on top of a mountain but the issue I found is that when there is a siege, the enemy soldiers will often spawn in midair and either die or be heavily damaged from fall damage before even getting into the castle.
Other than that though, this is an excellent mod! I've been looking for a mod like this for a long time! I can't wait to see how this mod turns out in the future, keep up the good work!
Remember, this is version 1.1. Thieves, workers, and maybe even an economy system will be worked out in the future. Patience, young padawan.
Currently works on Minecraft 1.7.10 with ForgeModLoader.
This mod is multiplayer supported.
Downloads:
Latest 1.7.10 - v1.1:
http://adf.ly/1VsNls
1.7.10 - v1.0
http://adf.ly/1NQfk4
Installation:
1. Install Forge, download the 'Installer' and run it.
http://files.minecraftforge.net/
2. Click on the link in the "Download" section above, make sure it's the version that matches the forge version.
3. Wait for 5 seconds and then click the yellow 'SKIP AD' button at the top right-hand corner of the screen. Now click on the big green 'Download' button.
4. Search for %appdata% on your computer and open it. You should be in the 'Roaming' folder. Open the .minecraft folder.
5. Go to where ever my mod file is (the one you downloaded) and drag it into the 'mods' folder
(don't extract it).
6. PLAY!
Mobs
Peasant:
Peasant are your citizens, train them to fight mobs, or let them wander around happily.
Knight:
A knight will chase mobs and hack them to death with a sword.
Archer:
They are deadshots from a great distance, set up archers on your walls and they will shoot arrows down upon your attackers.
Instructions & Crafting:
Begin by crafting a
Shrine Block:
A Shrine is the block from which you will spawn your Peasants.
Craft it with:
1 Ghast Tear Block (Top)
1 Chiseled Quartz Block and 2 Diamonds (middle)
3 Pillar Quartz Blocks (bottom)
You're peasants will need a religion to follow! They need something to believe in!
Craft an ARTIFACT and place it inside.
Artifacts:
Your peasants need a religion! Craft artifacts and place them in the shrine to choose your religion.
Soldiers will attack anyone with a different religion, so choose one early on!
Endeism
Notchianity
Herobrinduism
Withlam
Training Soldiers:
After you have crafted and placed your Shrine, Right-Click the shrine block to open it, and place 32 Bread inside.
A Peasant will spawn! He needs weapons to become a soldier.
To train him, Shift+Right-Click with a Sword to make a Knight, or with a Bow to make an Archer.
A weapon's damage will be how much damage they deal.
You can even give him a weapon from other mods!
Photo Credits: Balkon's WeaponMod
Also, you can Right-Click him with an empty hand to open his GUI. There, you can take away his weapon and give him a new one.
Your soldier will need armor! Right-Click him with an empty hand and put armor in the slots on the left.
Enchantments do the same to them as they do to you, with a few exceptions....
- Knockback will launch enemies soldiers straight up into the air.
- Looting will cause all mobs (not soldiers) to drop gold nuggets.
- Infinity will cause the Archer to increase his fire speed.
- Respiration will increase movement speed.
- Aqua Affinity will cause the soldier to be invulnerable to potion effects.
Controlling Soldiers:
Controlling soldiers is easy. There are four modes: Guard, Follow, Hard Guard, and Hard Follow.
Guard: They will wander away from their position to kill mobs, then they walk back.
Follow: They will act just like a dog, trailing behind you, and killing mobs when one gets too close.
Hard Guard: Only with archers, they will stand in one place and shoot mobs that get too close.
Hard Follow: They will follow you without ever detecting or attacking any nearby mobs.
To switch positions Shift+Right-Click them with an Empty Hand. They will have a name above their head, indicating what mode they are in.
About Sieges:
Soldiers will attack you every 90 minutes. (By default. Can be changed in config.)
Check your shrine to see how many minutes are left before the next wave.
At first it will be quite easy to fend them off, but they will grow in strength and numbers as time goes on.
Enemy soldiers break through walls and blocks to attack you and your soldiers.
Destroying the Shrine will set the wave back to the 1st, so don't worry about losing your whole castle if it gets too hard.
Modpacks
If you want to add this to your modpack(s) go right ahead, just be sure to add a link to this page (or at least the name of the mod) somewhere the downloaders can find it.
If you find any bugs please leave a comment.
Thanks, hope you enjoy!
Very good:)
nice
My native language is spanish, sorry if i write something wrong
And if you add a function of "worker"? I mean that you can say to a peasant to build a predetermined structure according to the material that you give it.
It could be challenging but it could be a good idea.
Also it would be nice to put them to raise horses.
nice bro mod
Cool mod. Definitely gonna try it out.
Yeah totally! I'm thinking of adding an giant system, with an economy, with a food supply, with farmers, butchers, hunters, woodsmen, and miners. Each player would be able to choose their 'culture' (eg: Egyptian, Aztec, Japanese) which would change the skin of all the soldiers.
Basically I want to create Age of Empires in Minecraft. Now there's just the matter of doing it.
It have something i want fix. (my english is very bad.....)
1. that Knight and Archer they do not follow me, because near have some zombie or spider and it partition wall....
some time that spider at roof, but knighf they just gone in to the room and do not do anything. or archer they shot bow to the wall.....
archer they do not AI to find way to attcak, just shot walls... if get they like wither AI it will better...
2. <BUG> some time the archer they shot each other... like two witer fight....but no damage...
3. Get archer Aqua Affinity arrmor no any happen, no any health recovery.... just kill by wither...
4. if they can use some buff (get they gold apple and some potion) it will good.
and beacon buff they cant use....
5. this is very serious too, change they in to guard they got in to the wall, and Suffocated and die.....
Definitely support the idea of Age of Empires similarity. Found this when I was looking for a mod that makes minecraft similar to Banished.
Do you have a specific place to submit ideas or suggestions if anyone has any?
Pretty simple but amazing mod!
I've been looking for a similar mod, and this is perfect!
A certain pattern that I've observed with similarly themed mods though is that the NPCs can't equip tinker's weapons but the fact that its compatible with things like Metallurgy and Balkon's weapons mod (even Zombiebear's compatibility mod) is marvelous!
It's unthinkable that I've only found out about this mod now but yeah.
Amazing work!
This a really cool idea however I think I'm going to stress test this to absurd levels with one of my mods, Epic Siege Mod. If you're up for serious challenge, you could try and train your armies to counter their AI tactics.
Big fan of your mod!
Yea, the AI of both the defending soldiers and the attacking soldiers will get better, countering each other in a lot of different ways. You will need one type of soldier to fend off this one, but then a different type of soldier to fend off THIS one. I'm also hoping to add traps and wall mounted weapons to help defend.
This mod reminds me of the potential that the later portions of Tale of Kingdoms had back in beta 1.7 that it never really worked out. I hope your mod can bring to this version what I've wanted to see since then!
As a curiosity, I wonder if I could creature infusion from Thaumic Horizons on your knight and archer...
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
Idea/Suggestion: Is it possible to come up with a sort of item, maybe a whistle to automatically set nearby guards at a certain radius to path find to your location?
...or maybe even better: a guidance/command system to remotely path find guards to specified target locations?
That would be really fancy and make for a proper siege!
I think Corosus' 'Pets' mod used to do that, also I think an old version of Battlegear had nailed the idea, but both are old as shiiii-
EDIT: By Battlegear, I meant Mine & Blade: Commander I guess. ._.
I think Villages have the occasional Zombie Sieges (EDIT: apparently there's a 10% chance at midnight),EDIT2: Is this even a thing in 1.7.10?
although personally I have a lot of mob based mods (Grimoire of Gaia, Special Mob, Mutant Creatures, .Hardcore Ender Expansion, and so on) If you have a beefy computer, and if you reaaaally want to put your castles to the test; check out "Zombie Awareness", or "The Epic Siege Mod" which I haven't really tried yet.
No problemo
You should, I'm sure the mod author would be just as pleasedl to see your creation and the mod at work.
Happy building
It'll be a while. I'm still working on the mechanics of the sieges, and improving the lag, AI, and Gui's. Not looking forward to drawing new textures for each civilization but maybe I can find someone to help me out.
If you are planning to do that, it all sounds great. Though building the army (archers and knights) should be based around farmers, woodsmen, and miners first as they determine the source of material/supply for the army. Doing this might prevent from creating a civilization full of just soldiers.
Just a small feedback, the NPC skins for the current knight/archers and future NPC should be more similar to peasant skin with just a small few additions. The armor and clothing would determine their looks; it doesn't look right for the knight to have iron-looking armor for skin but you can add more armor on top of that.
Remember to watch your back.
The minutes between waves configuration does not seem to be working in the 1.7.10 version. I have tried setting it to 5.0, but it is still 90 minutes between waves in game.
I built a great castle on top of a mountain but the issue I found is that when there is a siege, the enemy soldiers will often spawn in midair and either die or be heavily damaged from fall damage before even getting into the castle.
Other than that though, this is an excellent mod! I've been looking for a mod like this for a long time! I can't wait to see how this mod turns out in the future, keep up the good work!