How to correctly reduce (but not remove) meteorite fall? Config file is so complicated, I tried to do some changes but I don't see changes.
"5.00_meteorStrikeChance=" is the 1 in X chance that every tick (20th of a second) a meteorite spawns. The default value should be 216000 (~3h on average), if you were to double that amount, meteor strikes would become only half as frequent. Integer numbers in the config should never exceed 2 billion as it could crash the game.
"5.01_meteorShowerChance=" is the same thing, but with the spawn rate of meteors during a meteor shower instead of the regular random spawns, a meteor shower has a 1% chance of starting every time a meteorite falls.
"5.02_meteorShowerDuration=" determins the maximum duration of a meteor shower, with the actual duration being a random time between 75%-100% of the config. The default is 6000 ticks (5 minutes)
In case there's duplicate entries with slightly different names or errors with the formatting (e.g. the order of config options being messed up) in the config, simply delete the file and relaunch minecraft, it'll create a fresh file.
Hey there! I found out the secret to the ZOMG thing. I saw a video of yours, and I saw that you can actually have 2 versions of zomg. One with pellets and one with "destruction" (won't spoil). How do I get the "destruction" version?
Could you model the textures with the style of the textures cyanidex does? If you don’t know, that’s the maker of the unity texture pack, and has done/worked on the textures of multiple mods, including mekanism, ender io, industrial forgoing, refined storage, new techreborn textures, you got the drill.
Same person who commented on the textures, just have some suggestions.
Could the machines (early game, mostly) that use lava instead use power? I know that this is not a balanced mod, or meant to be balanced. I just think it would be a good idea that their would be more of a line of machines that are used in manufacturing and processing than power generation machines. Could even be a confit option. Also perhaps a weapon that is based around a black hole, but fires quasars if given enough matter to consume. Also a second generation of powerful explosives that explode in a way different than fusion or fission. Those are my suggestions.
Hi this is really helpful I think I might be using the old version of the mod. And does your mod support redstone flux and if it does is there any way to download the Redstone flux mod for minecraft 1.7.10
Hi this is really helpful I think I might be using the old version of the mod. And does your mod support redstone flux and if it does is there any way to download the Redstone flux mod for minecraft 1.7.10
The mod uses it's own energy system, machine will not (directly) accept RF. However, there is converter blocks that allow you to convert RF to HE and vice versa.
Also is there a power output on the fusionary watz plant and is they a way I can get RF for 1.7.10
You can connect red copper cables to the same ports you use to access the GUI. RF is used by the Thermal series, like Thermal Foundation, Thermal Expansion and Thermal Dynamics.
I meant when I played there was no Power output block I used the structure wand the fusionary watz reactor appeared but there was no HE output block and is there any way I can get RF for mc 1.7.10 because all the download links say 1.12.2
hi I have been trying to use the oil Derrek but I don't know what to put under the battery slot on the left and also how do I connect the power lines like how in your videos there is a small red line
This mod is great! I hope more Chinese people can play it.If nobody had done it before,I hope I can move it into an Chinese forum(www.mcbbs.net). Can I get your permission?I will write your name and put this website on it!Thank you very much!:)
This mod is great! I hope more Chinese people can play it.If nobody had done it before,I hope I can move it into an Chinese forum(www.mcbbs.net). Can I get your permission?I will write your name and put this website on it!Thank you very much!:)
"5.00_meteorStrikeChance=" is the 1 in X chance that every tick (20th of a second) a meteorite spawns. The default value should be 216000 (~3h on average), if you were to double that amount, meteor strikes would become only half as frequent. Integer numbers in the config should never exceed 2 billion as it could crash the game.
"5.01_meteorShowerChance=" is the same thing, but with the spawn rate of meteors during a meteor shower instead of the regular random spawns, a meteor shower has a 1% chance of starting every time a meteorite falls.
"5.02_meteorShowerDuration=" determins the maximum duration of a meteor shower, with the actual duration being a random time between 75%-100% of the config. The default is 6000 ticks (5 minutes)
In case there's duplicate entries with slightly different names or errors with the formatting (e.g. the order of config options being messed up) in the config, simply delete the file and relaunch minecraft, it'll create a fresh file.
Thanks for help
Hey there! I found out the secret to the ZOMG thing. I saw a video of yours, and I saw that you can actually have 2 versions of zomg. One with pellets and one with "destruction" (won't spoil). How do I get the "destruction" version?
Could you model the textures with the style of the textures cyanidex does? If you don’t know, that’s the maker of the unity texture pack, and has done/worked on the textures of multiple mods, including mekanism, ender io, industrial forgoing, refined storage, new techreborn textures, you got the drill.
Same person who commented on the textures, just have some suggestions.
Could the machines (early game, mostly) that use lava instead use power? I know that this is not a balanced mod, or meant to be balanced. I just think it would be a good idea that their would be more of a line of machines that are used in manufacturing and processing than power generation machines. Could even be a confit option. Also perhaps a weapon that is based around a black hole, but fires quasars if given enough matter to consume. Also a second generation of powerful explosives that explode in a way different than fusion or fission. Those are my suggestions.
hello?
Dude give him time he's working
yayee
Hi this is really helpful I think I might be using the old version of the mod. And does your mod support redstone flux and if it does is there any way to download the Redstone flux mod for minecraft 1.7.10
The mod uses it's own energy system, machine will not (directly) accept RF. However, there is converter blocks that allow you to convert RF to HE and vice versa.
Also is there a power output on the fusionary watz plant and is they a way I can get RF for 1.7.10
Hi
You can connect red copper cables to the same ports you use to access the GUI. RF is used by the Thermal series, like Thermal Foundation, Thermal Expansion and Thermal Dynamics.
I meant when I played there was no Power output block I used the structure wand the fusionary watz reactor appeared but there was no HE output block and is there any way I can get RF for mc 1.7.10 because all the download links say 1.12.2
And is the link you put at the start the latest version of the mod
How To Activate N45 Naval Mine ??
hi could you please add emp tower or missile defence system because I want to protect my base and if someone fires a missile at me I cant stop it
hi I have been trying to use the oil Derrek but I don't know what to put under the battery slot on the left and also how do I connect the power lines like how in your videos there is a small red line
1 how do we use the oil Derrek / pumpjack
2 why is there no power outlet on fusionary watz reactor
3 could you add driveable vechiles e.g. planes cars heil like flan mod
This mod is great! I hope more Chinese people can play it.If nobody had done it before,I hope I can move it into an Chinese forum(www.mcbbs.net). Can I get your permission?I will write your name and put this website on it!Thank you very much!:)
Sure thing!