Getting this issue everytime someone toggles a light saber on or off. I have tried both cauldron and thermos, both with and without plugins and same issue.
Thanks for your reply! I knew the mod was discontinued but what do you mean with "You can try to use other mods to get in the dimension." I tried the customnpc teleporter but Mustafar wasn't in it!
The biome is extremely volatile and unpredictable, leading it to be unfit for use in the mod. It was also ugly and slow so we never finished making it. You can try and load up the dimension (or apply the biome ID to some chunks so force MC to gen them out) but it's nothing special, just obsidian and lava everywhere which wasn't the look we were going for
A bit late for me to reply but I'm shooting it out there in case you've not managed to sort it out, you need to first install Forge, once you've done so simply drop the .jar file into the mods file inside of your Minecraft directory.
I'm currently working on a 1.12.2 version of your mod. For that I used your textures to make the items and the blocks. In the mod I try to complete replicate your mod. You'll probaly know that some 1.7.10 models don't work in 1.12.2 so i'm gonna try to replicate them also. Is this ok with you?
No, if you wish to create a Star Wars mod, please create your own. Let go of the past. Make one from scratch that is newer and better.
I'm struggling with the quest where you have to steal a tie fighter for the rebellion. I brought numerous back but it still says I haven't completed it?
Getting this crash report when the I try to create a world, can someone help please?
---- Minecraft Crash Report ----
// Sorry
Time: 2018.01.01. 17:56
Description: Unexpected error
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 320946512 bytes (306 MB) / 989855744 bytes (944 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA starwarsmod{1.3.3} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.3.3(1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 388.43' Renderer: 'GeForce GTX 1060 6GB/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 1060 6GB/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.43, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [8ecbc1e9fc691af61e0f16995ef5b097-NewDefault.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I understand the confusion surrounding the mod's status and I apologize for my lack of involvement in the community recently. I'll be working soon to create a vlog of sorts that's going to be a "state of the union" about what I've been working on while I've been away, what it means for the mod, and ultimately what it means for you.
You're going to want to tune in when it's released.
Hello, Parzi! A question. In the case that you decide to update/re-create the mod, are you going to release a version for 1.12.2? or...are you going to wait for version 1.13?
Seeing as this amazing mod hasn't been updated for a long while. anyone know of a Star Wars mod for 1.10.2? I have a sky factory build of the ebon hawk and a life size scale hammerhead class cruiser from KOTOR. being able to add in star wars type vehicles or items/decor would be awesome. thanks in advance. and i'll look out for the post from you Parzi.
Hello, Parzi! A question. In the case that you decide to update/re-create the mod, are you going to release a version for 1.12.2? or...are you going to wait for version 1.13?
Hello! I recently got your mod and I thoroughly enjoy it! A few things
- WHERE ARE THE PREQUELS? My favorite enemies of star wars are the battle droids. Also, clone troopers would be fun to mess around with
- I've looked all through Mos Eisly, and I can't find the "small house with the man inside" to start the jedi questline
- I think a really cool thing to add would be boss fights. If you add prequel trilogy things, you could make one for General Grevious, and that would be sick.
- One last thing: I think that you should have it were whenever you get a quest and you back to where you got it from without doing it, It would tell you your quest again, so you know what you missed
Thanks, please consider my suggestions, and goodbye
Hmm replacing it with something new.. is that a hint?
Getting this issue everytime someone toggles a light saber on or off. I have tried both cauldron and thermos, both with and without plugins and same issue.
https://pastebin.com/jAbxPLri
the mid is dead ?
Technically, the biome exists, but the dimension is never registered, as seen here:
https://gyazo.com/8fbf9db79eabbe677d1c10c14674f886
The biome is extremely volatile and unpredictable, leading it to be unfit for use in the mod. It was also ugly and slow so we never finished making it. You can try and load up the dimension (or apply the biome ID to some chunks so force MC to gen them out) but it's nothing special, just obsidian and lava everywhere which wasn't the look we were going for
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
A bit late for me to reply but I'm shooting it out there in case you've not managed to sort it out, you need to first install Forge, once you've done so simply drop the .jar file into the mods file inside of your Minecraft directory.
No, if you wish to create a Star Wars mod, please create your own. Let go of the past. Make one from scratch that is newer and better.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
I just need someone to tell me what to do after becoming jedi level 35 so I can become a sith
I think he means dead mod.maybee?
not my mod but download this mod
I'm struggling with the quest where you have to steal a tie fighter for the rebellion. I brought numerous back but it still says I haven't completed it?
Getting this crash report when the I try to create a world, can someone help please?
Installed Optifine and it instantly works... I don't understand why, but I guess it has something to do with Minecraft being Minecraft.
I have a problem, the dimension wild space, the background is with a bug, it has a similar color with the sky color of day on earth
Sorry for my english
I can not use Jumpspeed, help me !! Pls
Good morning everyone,
I understand the confusion surrounding the mod's status and I apologize for my lack of involvement in the community recently. I'll be working soon to create a vlog of sorts that's going to be a "state of the union" about what I've been working on while I've been away, what it means for the mod, and ultimately what it means for you.
You're going to want to tune in when it's released.
Parzi
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Hello, Parzi! A question. In the case that you decide to update/re-create the mod, are you going to release a version for 1.12.2? or...are you going to wait for version 1.13?
Minecraft Fan! And modder wanna be!
Seeing as this amazing mod hasn't been updated for a long while. anyone know of a Star Wars mod for 1.10.2? I have a sky factory build of the ebon hawk and a life size scale hammerhead class cruiser from KOTOR. being able to add in star wars type vehicles or items/decor would be awesome. thanks in advance. and i'll look out for the post from you Parzi.
I'll be addressing that in the video.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
So can i post a thread to request the revival of this mod?
No need. I'll try to record the video tomorrow and edit it within the next few days, and I hope to answer all of the community's questions
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Hello! I recently got your mod and I thoroughly enjoy it! A few things
- WHERE ARE THE PREQUELS? My favorite enemies of star wars are the battle droids. Also, clone troopers would be fun to mess around with
- I've looked all through Mos Eisly, and I can't find the "small house with the man inside" to start the jedi questline
- I think a really cool thing to add would be boss fights. If you add prequel trilogy things, you could make one for General Grevious, and that would be sick.
- One last thing: I think that you should have it were whenever you get a quest and you back to where you got it from without doing it, It would tell you your quest again, so you know what you missed
Thanks, please consider my suggestions, and goodbye