CAN SOMEONE PLEASE HELP ME!?! MY MC ALWAYS CRASHES WITH THIS ERROR AFTER I GOT THE STAR WARS MOD AND CHANGED THE CONFIG TO STOP DIMENSION IDs FROM CRASHING
---- Minecraft Crash Report ----
// I feel sad now
Description: Rendering entity in world
java.lang.ClassCastException: weather2.weathersystem.EntityRendererProxyWeather2Mini cannot be cast to com.parzi.starwarsmod.rendering.helper.PSWMEntityRenderer
at com.parzi.starwarsmod.handlers.ClientEventHandler.onRender(ClientEventHandler.java:218)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_420_ClientEventHandler_onRender_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:71)
at net.minecraft.client.renderer.entity.RenderLiving.func_76986_a(SourceFile:23)
at danger.orespawn.RenderCockateil.renderCockateil(RenderCockateil.java:27)
at danger.orespawn.RenderCockateil.func_76986_a(RenderCockateil.java:43)
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1305)
at weather2.weathersystem.EntityRendererProxyWeather2Mini.func_78480_b(EntityRendererProxyWeather2Mini.java:50)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.parzi.starwarsmod.handlers.ClientEventHandler.onRender(ClientEventHandler.java:218)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_420_ClientEventHandler_onRender_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:71)
at net.minecraft.client.renderer.entity.RenderLiving.func_76986_a(SourceFile:23)
at danger.orespawn.RenderCockateil.renderCockateil(RenderCockateil.java:27)
at danger.orespawn.RenderCockateil.func_76986_a(RenderCockateil.java:43)
CAN SOMEONE PLEASE HELP ME!?! MY MC ALWAYS CRASHES WITH THIS ERROR AFTER I GOT THE STAR WARS MOD AND CHANGED THE CONFIG TO STOP DIMENSION IDs FROM CRASHING
---- Minecraft Crash Report ----
// I feel sad now
Description: Rendering entity in world
java.lang.ClassCastException: weather2.weathersystem.EntityRendererProxyWeather2Mini cannot be cast to com.parzi.starwarsmod.rendering.helper.PSWMEntityRenderer
This is a known crash in 1.2.1 caused by multiple mods using custom rendering engines. It's fixed in 1.2.5 which is coming very soon and please don't post your full crash reports on the forum, post them on our github here. We copied the report and kept it, if you would please delete the bulk on that report from the forum because it clutters things up, thank you. Sorry for the errors in the meantime.
can you add a feature about a space dimension and you press a certain button to what planet you are navigating and press another button to jump to hyperdrive to what planet you are going and it will eliminate the idea of the hyperdrives that you already have in the mod
Do you plan on adding planets like Coruscant or Geonosis that appeared in the Clone Wars / Prequels? If you do, I already have some schematics for ships and builings if you want them.
This mod is just awesome, a pity i can't use it with my other favourite mod as I get this crash report
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 17/01/16 11.11
Description: Initializing game
java.lang.IllegalArgumentException: Failed to register dimension for id 2, One is already registered
at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
at com.parzi.starwarsmod.utils.WorldUtils.registerDimension(WorldUtils.java:33)
at com.parzi.starwarsmod.registry.WorldRegister.registerAll(WorldRegister.java:56)
at com.parzi.starwarsmod.StarWarsMod.init(StarWarsMod.java:399)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
at com.parzi.starwarsmod.utils.WorldUtils.registerDimension(WorldUtils.java:33)
at com.parzi.starwarsmod.registry.WorldRegister.registerAll(WorldRegister.java:56)
at com.parzi.starwarsmod.StarWarsMod.init(StarWarsMod.java:399)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 123750096 bytes (118 MB) / 349310976 bytes (333 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_C1 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHI Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHI thedalekmod{39.75} [The Dalek Mod] (Dalek_Mod_1710.jar)
UCHE starwarsmod{1.2.0} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.2.1.jar)
GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.2932' Renderer: 'Intel(R) HD Graphics 3000'
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2932, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Whatever mod you're also using is using dimension id 2 just like we are. However, we made the dim id's changeable (and shown) in the config so go into the config and change whichever dim we have using 2 to some other number that isn't being used. It might take a few tries seeing as how we don't know what the other mod's id's are, but that's why we made ours changeable. So just change the number till it works and you'll be good to go. Let us know how it goes.
Can you pls work on a slave 1 that would be really cool also maybe you could add sith and jedi also when i use the endor speeder when i shoot it hurts the speeder. Anyway this is a great star wars mod and its the best one i have ever seen its amazing
The speeder problem is fixed in 1.2.5, sorry for the weirdness in the meantime.
Do you plan on adding planets like Coruscant or Geonosis that appeared in the Clone Wars / Prequels? If you do, I already have some schematics for ships and builings if you want them.
My mate and I are playing server mode with world type Amplified. In Tattooine we've only come across two structures, quite close to Mos Eisley, and no more.
How rare are structures meant to be? We've travelled around a large distance and other than two aforementioned, we haven't found any more. Should they be that rare? Could it be linked to the same generation issues that the ores suffer from currently in the over world in server games?
Or is the fact we're playing with Amplified going to cause issues? Could structures have been spawning stuck in the ground? Mos Eisley looks impressive as it has a huge mountain floating over it, hehe.
Also some Feedback, my mate came out with "This is the best Star Wars game I've ever played!!"
My mate and I are playing server mode with world type Amplified. In Tattooine we've only come across two structures, quite close to Mos Eisley, and no more.
How rare are structures meant to be? We've travelled around a large distance and other than two aforementioned, we haven't found any more. Should they be that rare? Could it be linked to the same generation issues that the ores suffer from currently in the over world in server games?
Or is the fact we're playing with Amplified going to cause issues? Could structures have been spawning stuck in the ground? Mos Eisley looks impressive as it has a huge mountain floating over it, hehe.
Also some Feedback, my mate came out with "This is the best Star Wars game I've ever played!!"
Cheers for any help
We're adding lots of new structures and fixing any current weirdness with them in 1.3. They're not meant to be so rare that you can't find them, and we're still trying to get structure generation code to work how we want. We would fix it earlier but he have a lot to do right now and we need to focus on other things first, thanks for letting us know.
Thank you for the fast reply. That's great, I'm already looking forward to the new patches.
Another quick query:- I was surprised to find that we couldn't sleep on Tattooine and that compasses, clocks and maps don't work just like for the Nether. Is this intentional? Or are other dimensions hard coded to be like that by Mojang?
I liked the idea of being stranded on Tattooine for a time whilst trying to gather enough credits for a Hyperdrive to get back home but those things like sleeping etc blunted the idea somewhat.
Hm could you tell me which file to open? It seems like i'm not able to do it in game, you'll have to be patient as this is the first time this happened to me so i'm rather unprepared
In your .minecraft folder there should be a folder called config. In the config folder, there should be a file called starwarsmod.cfg. Open it with a text editor, and you can make changes to any or all of the variables there, and then save. Be warned, however, that if you change values for your client, the server's config file needs to reflect those changes for everything to work right.
Thank you for the fast reply. That's great, I'm already looking forward to the new patches.
Another quick query:- I was surprised to find that we couldn't sleep on Tattooine and that compasses, clocks and maps don't work just like for the Nether. Is this intentional? Or are other dimensions hard coded to be like that by Mojang?
I liked the idea of being stranded on Tattooine for a time whilst trying to gather enough credits for a Hyperdrive to get back home but those things like sleeping etc blunted the idea somewhat.
Cheers
As far as we can tell, everything that's not the Overworld makes things like that freak out, but in the future that's something we do want to fix however we can.
For some reason this mod conflicts with matter overdrive??also i see it also conflicts with alienvspredator mod, any chance that the next update will be compatible? Love this mod
For some reason this mod conflicts with matter overdrive??also i see it also conflicts with alienvspredator mod, any chance that the next update will be compatible? Love this mod
Greetings. Not really asking for fix or anything, since shaders are just something I pop every once in a looong while to screw around, but just so you know, this mod seems to completely trample the shaders mod.
Other than that, amazing mod. Mostly the ships, that's all I really care about. And now for an actual suggestion, it would be nice to have the keys increase and decrease acceleration isntead of "moving forward". Because as it is controlling your speed is uncomfortable and makes landing without exploding a pain. haha.
CAN SOMEONE PLEASE HELP ME!?! MY MC ALWAYS CRASHES WITH THIS ERROR AFTER I GOT THE STAR WARS MOD AND CHANGED THE CONFIG TO STOP DIMENSION IDs FROM CRASHING
---- Minecraft Crash Report ----
// I feel sad now
Description: Rendering entity in world
java.lang.ClassCastException: weather2.weathersystem.EntityRendererProxyWeather2Mini cannot be cast to com.parzi.starwarsmod.rendering.helper.PSWMEntityRenderer
at com.parzi.starwarsmod.handlers.ClientEventHandler.onRender(ClientEventHandler.java:218)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_420_ClientEventHandler_onRender_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:71)
at net.minecraft.client.renderer.entity.RenderLiving.func_76986_a(SourceFile:23)
at danger.orespawn.RenderCockateil.renderCockateil(RenderCockateil.java:27)
at danger.orespawn.RenderCockateil.func_76986_a(RenderCockateil.java:43)
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1305)
at weather2.weathersystem.EntityRendererProxyWeather2Mini.func_78480_b(EntityRendererProxyWeather2Mini.java:50)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.parzi.starwarsmod.handlers.ClientEventHandler.onRender(ClientEventHandler.java:218)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_420_ClientEventHandler_onRender_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:71)
at net.minecraft.client.renderer.entity.RenderLiving.func_76986_a(SourceFile:23)
at danger.orespawn.RenderCockateil.renderCockateil(RenderCockateil.java:27)
at danger.orespawn.RenderCockateil.func_76986_a(RenderCockateil.java:43)
-- Entity being rendered --
Details:
Entity Type: Bird (danger.orespawn.Cockateil)
Entity ID: 1132
Entity Name: Bird
Entity's Exact location: 67.06, 67.70, 187.91
Entity's Block location: World: (67,67,187), Chunk: (at 3,4,11 in 4,11; contains blocks 64,0,176 to 79,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.17, 0.00
-- Renderer details --
Details:
Assigned renderer: danger.orespawn.RenderCockateil@752a9c0b
Location: 1.56,2.16,8.41 - World: (1,2,8), Chunk: (at 1,0,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Rotation: -322.03125
Delta: 0.48992157
Stacktrace:
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1305)
-- Affected level --
Details:
Level name: MpServer
All players: 2 total; [EntityClientPlayerMP['StrategicPug'/273, l='MpServer', x=65.50, y=65.62, z=179.50], MCH_ViewEntityDummy['McHeliDummyEntity'/1146, l='MpServer', x=60.50, y=6.62, z=179.50]]
Chunk stats: MultiplayerChunkCache: 25, 34
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (60,4,179), Chunk: (at 12,0,3 in 3,11; contains blocks 48,0,176 to 63,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1130 game time, 1130 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 4 total; [Cockateil['Bird'/1132, l='MpServer', x=67.06, y=67.70, z=187.91], EntityClientPlayerMP['StrategicPug'/273, l='MpServer', x=65.50, y=65.62, z=179.50], MCH_ViewEntityDummy['McHeliDummyEntity'/1146, l='MpServer', x=60.50, y=6.62, z=179.50], EntityTrail['unknown'/1150, l='MpServer', x=65.50, y=65.62, z=179.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.4
Java Version: 1.8.0_66, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 377268576 bytes (359 MB) / 1476919296 bytes (1408 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 1 total; -Xmx3G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 25, allocated: 1, tallocated: 14
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_C1 49 mods loaded, 49 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.95} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.95-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterloadingscreen{1.3.8} [Better Loading Screen] ([1.7.10] BetterLoadingScreen-1.3.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
securitycraft{v1.8.0} [SecurityCraft] ([1.7.10] SecurityCraft v1.8.0.4 Pre-release) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RDVehicleTools{1.0.0} [Vehicle Tools] ([1.7.10]VehiclesCore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DirtbikesAndMore{unspecified} [Dirtbikes And More!] ([1.7.10]DirtbikesAndMore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10]) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
speedytoolsmod{2.0.0} [Build Faster Mod] (Build-Faster-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CakeIsALie{4.04} [CakeIsALie] (CakeIsALie-1.7.10-4.04) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{9.7.0.0} [Railcraft] (Railcraft_1.7.10-9.7.0.0 (1)) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{2.5.1.44} [Chisel 2] (Chisel2-2.5.1.44) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thedalekmod{39.75} [The Dalek Mod] (Dalek_Mod_1710.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
darkcore{0.3} [Dark Core] (darkcore-0.3-86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fossil{1.7.10 Build 6.3b} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-6.3b) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{4.0.0-beta} [GraviGun] (Gravity-Gun-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jcanimation{1.2.4} [JCAnimationAPI] (JurassiCraft-1.4.5) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
llibrary{0.3.4-1.7.10} [LLibrary] (LLibrary-0.3.4-1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jurassicraft{1.4.5} [JurassiCraft] (JurassiCraft-1.4.5) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
malisiscore{1.7.10-0.12.9} [MalisisCore] (malisiscore-1.7.10-0.12.9 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
malisisdoors{1.7.10-1.10} [Malisis' Doors] (malisisdoors-1.7.10-1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mcheli{0.10.6} [MC Helicopter] (mcheli) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.9.2} [Morph] (Morph-Beta-0.9.2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.4.8} [�9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10)) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
starwarsmod{1.2.0} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.413) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sus{4.0.10} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.0.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} [Waila] (Waila-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TardisMod{0.994} [Tardis Mod] (tardismod-1.7.10-0.994-124-DS.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
tropicraft{v6.0.5} [Tropicraft] (tropicraft-6.0.5) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
tts{0.6} [Tube Transport System] (TubeTransportSystem_1.7.10-0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weather2{v2.3.9} [Localized Weather & Storms] (weather2-2.3.9 for MC v1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
XaeroMinimap{1.5.7.2} [Xaero's Minimap] (xaeros_minimap_v1.5.7.2_1.7.10_Forge) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.1 NVIDIA-10.0.31 310.90.10.05b12, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [PureBDcraft 512x MC18]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
This is a known crash in 1.2.1 caused by multiple mods using custom rendering engines. It's fixed in 1.2.5 which is coming very soon and please don't post your full crash reports on the forum, post them on our github here. We copied the report and kept it, if you would please delete the bulk on that report from the forum because it clutters things up, thank you. Sorry for the errors in the meantime.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Hey dude my channels name Is Plebbed and i was basically making a Star Wars
Roleplay so is it ok if we use you're mod man???
Feel free, just credit and give a link. Thanks.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Hey Parzi:
Add This Feature:
The Bith's Will Do The Cantina Song
can you add a feature about a space dimension and you press a certain button to what planet you are navigating and press another button to jump to hyperdrive to what planet you are going and it will eliminate the idea of the hyperdrives that you already have in the mod
Do you plan on adding planets like Coruscant or Geonosis that appeared in the Clone Wars / Prequels? If you do, I already have some schematics for ships and builings if you want them.
Whatever mod you're also using is using dimension id 2 just like we are. However, we made the dim id's changeable (and shown) in the config so go into the config and change whichever dim we have using 2 to some other number that isn't being used. It might take a few tries seeing as how we don't know what the other mod's id's are, but that's why we made ours changeable. So just change the number till it works and you'll be good to go. Let us know how it goes.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
The speeder problem is fixed in 1.2.5, sorry for the weirdness in the meantime.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Check out our FAQ.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
A couple more queries:-
My mate and I are playing server mode with world type Amplified. In Tattooine we've only come across two structures, quite close to Mos Eisley, and no more.
How rare are structures meant to be? We've travelled around a large distance and other than two aforementioned, we haven't found any more. Should they be that rare? Could it be linked to the same generation issues that the ores suffer from currently in the over world in server games?
Or is the fact we're playing with Amplified going to cause issues? Could structures have been spawning stuck in the ground? Mos Eisley looks impressive as it has a huge mountain floating over it, hehe.
Also some Feedback, my mate came out with "This is the best Star Wars game I've ever played!!"
Cheers for any help
We're adding lots of new structures and fixing any current weirdness with them in 1.3. They're not meant to be so rare that you can't find them, and we're still trying to get structure generation code to work how we want. We would fix it earlier but he have a lot to do right now and we need to focus on other things first, thanks for letting us know.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Thank you for the fast reply. That's great, I'm already looking forward to the new patches.
Another quick query:- I was surprised to find that we couldn't sleep on Tattooine and that compasses, clocks and maps don't work just like for the Nether. Is this intentional? Or are other dimensions hard coded to be like that by Mojang?
I liked the idea of being stranded on Tattooine for a time whilst trying to gather enough credits for a Hyperdrive to get back home but those things like sleeping etc blunted the idea somewhat.
Cheers
hey this is just an idea so ya all i think is that it would be cool if you had these
1.you could have an At-At in Minecraft so that you can drive them or when a probe droid sees you in a rebel costume they would call them in
2. maybe you could have a space dimension with star destroyers or even a boss battle with Darth Vader on the death star
3. and last plz add more npc's like rebels and some more imperial people
In your .minecraft folder there should be a folder called config. In the config folder, there should be a file called starwarsmod.cfg. Open it with a text editor, and you can make changes to any or all of the variables there, and then save. Be warned, however, that if you change values for your client, the server's config file needs to reflect those changes for everything to work right.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
As far as we can tell, everything that's not the Overworld makes things like that freak out, but in the future that's something we do want to fix however we can.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
in third person i can see the 3D lightsabre
in first person i can see a pixelated version
WHYYYYYYYYY ;(
For some reason this mod conflicts with matter overdrive??also i see it also conflicts with alienvspredator mod, any chance that the next update will be compatible? Love this mod
That'll all be fixed, yes
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Greetings. Not really asking for fix or anything, since shaders are just something I pop every once in a looong while to screw around, but just so you know, this mod seems to completely trample the shaders mod.
Other than that, amazing mod. Mostly the ships, that's all I really care about. And now for an actual suggestion, it would be nice to have the keys increase and decrease acceleration isntead of "moving forward". Because as it is controlling your speed is uncomfortable and makes landing without exploding a pain. haha.