Look, guys. They're just incredibly busy, they don't have time to let us know what's going on, or check the forums. GIVE THEM TIME.
Brah, we were talking about eberhard, also I saw he was active just like 10 minutes ago, and I want to give them time but it's really hard considering we expected it to come out yesterday, and it didn't. I apologize if my impatience disturbed you, i will attempt to refrain my self for at least 30 mins
Brah, we were talking about eberhard, also I saw he was active just like 10 minutes ago, and I want to give them time but it's really hard considering we expected it to come out yesterday, and it didn't. I apologize if my impatience disturbed you, i will attempt to refrain my self for at least 30 mins
My bad, I took that comment out of context. Sorry. But, uh, thanks?
This update was a huge undertaking and we hope you all enjoy the hours and hours of hard work that went into it. Please download from our site (Link Here) and not from other people because it helps us keep our site running and keeps us developing.
**READ OUR NEW WIKI** (It is currently being updated for 1.3 and may not be fully accurate/complete yet. HOWEVER, all of the important stuff is there and it will be fully updated and accurate within the next few days.)
1.3 is drastically different from all previous versions and we HIGHLY, HIGHLY, HIGHLY recommend reading the new Wiki at the above link. if you ask a question here that is already answered on the Wiki, we will simply link you back to the relevant page. There are also a few VERY IMPORTANT tidbits about how things work now in 1.3 on **This Page**. *PLEASE READ THAT PAGE BECAUSE IT TALKS ABOUT LARGE STRUCTURE SPAWNING WAIT TIMES AMONG OTHER THINGS*.
We also will not be telling anyone the locations of hidden questline items and/or structures/NPCs/etc. until at least a month after release. But let symmetry be a good guide to where hidden things might be. Also know that most structures can be found in the East and West directions (this means major bases are usually East or West, smaller more unique structures are usually on a diagonal like Northeast or Southwest).
Many things work differently on Creative vs Survival, so again, PLEASE READ THE WIKI.
Since some of you will not take the time to read the wiki, here are some important points.
1. 1.3 is meant to be played on Peaceful, all of our hostile mobs still spawn and function as they should, and this way you don't have to deal with zombies, creepers, slimes, etc.
2. Loading dimensions will be slow for THE VERY FIRST TIME YOU LOAD THEM. This will only happen on large structure dimension such a Yavin 4 and/or Endor. You also get teleported to specific places based on your faction and this could cause load times to be longer than usual if it is your first time in the structure.
3. Your ship is the mechanism through which you switch dimensions, but once you switch dimensions you will be on the ground out of your ship, it will be nearby. You must travel ~60 blocks away and then come back in order for your ship to actually show up again. This is not something we can help, because it relies on the loading and unloading of chunks from Minecraft which we have no control over.
4. In Survival, using a ship to change dimensions, once you have used the Hyperdrive for that dimension, you never need another for that dimension. Your dimension data is stored to the Quest Log and that dimension will remain unlocked in the Hyperdrive GUI.
5. Ships no longer drop their spawn item, once you crash a ship, that's it for that ship. 5. You cannot enter any ship freely in Survival mode except for the T-16 Skyhopper, the AT-ST, and the Imperial Speeder Bikes. Ship usage is now tied to factions and you must progress through the faction in order to obtain access, at which point you must buy a "license" to actually use it. Once you have a license, that type of ship is forever usable by you with no limitations. Licenses are kept through faction changes.
6. Rarely, ships will not follow you to your dimension. We're sorry, until we create our own custom dimension switching system, there's nothing we can do (as said earlier talking about them not showing up immediately). If this happens, please just cheat one in using the Creative menu. We're sorry that's the only fix for the time being, but we do hope to change this in the future.
7. Lightsabers are not crafted in the traditional Minecraft crafting way. We have our own special system and different types of Lightsabers require different numbers of parts. Kyber Crsytals are also an ore.
8. In Survival, Lightsabers can only be obtained by progressing through the Jedi Questline.
9. The Sith Questline is only unlocked after the completion of the Jedi Questline
Questing requires a Quest Log which must be kept in your inventory at all times and must be crafted in order to change dimensions in Survival Mode. (It should stay in your inventory on death because of some trickas we pulled but let us know if it consistently doesn't and we'll take a look).
Also dimension changes (except for the Tatooine Hyperdrive and how to use it) are now accomplished with a ship in Survival mode, again, READ THE WIKI.
Here's a small list of new things:
1. Fully custom Lightsaber crafting system 2. Full Questing System with 4 separate Questlines 3. Tons of new structures (Great Temple, Hoth Echo Base, Sandcrawlers, Ilum Jedi Temple, Yoda's Hut, etc.) 4. Fully overhauled Merchant and Loot System 5. Many new ships (AT'ST's, Y-Wings, TIE Bombers and TIE Advanced, T-47's, T-16's, etc.) 6. Tons of new blocks 7. Lightsaber Throw Force Power 8. New Armors and NPC's 9. Lots of other changes, please read the wiki.
One last thing, we would like to recommend a few mods to you that will greatly improve your PSWM and Questing expeience.
1. Optifine (Great mod, helps slower computers do things a little better)
2. Journey Map (Invaluable tool which gives you a minimapof your world and lets you make and teleport to waypoints. This is absolutely needed for a good Questline experience because without it you will 100% get lost and not be able to find your way back to base. It also helps you see the area for a good amount of chunks around you, which makes the scouting missions much cleaner and easier. Again, we HIGHLY, HIGHLY, HIGHLY recommend the use of Journey Map if you will be Questing in PSWM)
Thanks for playing, please remember to download from our site (Link Here), and above all we hope you enjoy.
Cheers,
Parzi
Please do not quote this post, it is very long.
Also a huge thank you to Wolfie for putting up with us and modeling such amazing things. We <3 you boi.
As I wait, I walk out of my house for a minute to do this:
tell Eberhard to put 1.3 in as soon as it's out
CMON PLA
Parzi... I'm dying
Look, guys. They're just incredibly busy, they don't have time to let us know what's going on, or check the forums. GIVE THEM TIME.
Brah, we were talking about eberhard, also I saw he was active just like 10 minutes ago, and I want to give them time but it's really hard considering we expected it to come out yesterday, and it didn't. I apologize if my impatience disturbed you, i will attempt to refrain my self for at least 30 mins
My bad, I took that comment out of context. Sorry. But, uh, thanks?
your welcome? LOLOLOL
waiting is the hardis part
but how is every one
Dope bruh, how it do?
EDIT: Oh yeah, and we're releasing in like 30 minutes btw.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
🖖🏼 live long and prosper Parzi
Parzi, can u announce on the fourm when it's released?
FINALLY!!!!! YAHOOOUUUU
Hail parzi
lol
OHHHH BURNED
15 minutes... OMG!!!!
Maybe we should call you impatient ethane. I'm pretty impatient also, but still, you have 15 minutes until release, chill
Btw everyone, holy PSWM, 10 BEEPING MINUTES!
Parzi's Star Wars Mod 1.3 Update
This update was a huge undertaking and we hope you all enjoy the hours and hours of hard work that went into it. Please download from our site (Link Here) and not from other people because it helps us keep our site running and keeps us developing.
**READ OUR NEW WIKI** (It is currently being updated for 1.3 and may not be fully accurate/complete yet. HOWEVER, all of the important stuff is there and it will be fully updated and accurate within the next few days.)
1.3 is drastically different from all previous versions and we HIGHLY, HIGHLY, HIGHLY recommend reading the new Wiki at the above link. if you ask a question here that is already answered on the Wiki, we will simply link you back to the relevant page. There are also a few VERY IMPORTANT tidbits about how things work now in 1.3 on **This Page**. *PLEASE READ THAT PAGE BECAUSE IT TALKS ABOUT LARGE STRUCTURE SPAWNING WAIT TIMES AMONG OTHER THINGS*.
We also will not be telling anyone the locations of hidden questline items and/or structures/NPCs/etc. until at least a month after release. But let symmetry be a good guide to where hidden things might be. Also know that most structures can be found in the East and West directions (this means major bases are usually East or West, smaller more unique structures are usually on a diagonal like Northeast or Southwest).
Many things work differently on Creative vs Survival, so again, PLEASE READ THE WIKI.
Since some of you will not take the time to read the wiki, here are some important points.
1. 1.3 is meant to be played on Peaceful, all of our hostile mobs still spawn and function as they should, and this way you don't have to deal with zombies, creepers, slimes, etc.
2. Loading dimensions will be slow for THE VERY FIRST TIME YOU LOAD THEM. This will only happen on large structure dimension such a Yavin 4 and/or Endor. You also get teleported to specific places based on your faction and this could cause load times to be longer than usual if it is your first time in the structure.
3. Your ship is the mechanism through which you switch dimensions, but once you switch dimensions you will be on the ground out of your ship, it will be nearby. You must travel ~60 blocks away and then come back in order for your ship to actually show up again. This is not something we can help, because it relies on the loading and unloading of chunks from Minecraft which we have no control over.
4. In Survival, using a ship to change dimensions, once you have used the Hyperdrive for that dimension, you never need another for that dimension. Your dimension data is stored to the Quest Log and that dimension will remain unlocked in the Hyperdrive GUI.
5. Ships no longer drop their spawn item, once you crash a ship, that's it for that ship. 5. You cannot enter any ship freely in Survival mode except for the T-16 Skyhopper, the AT-ST, and the Imperial Speeder Bikes. Ship usage is now tied to factions and you must progress through the faction in order to obtain access, at which point you must buy a "license" to actually use it. Once you have a license, that type of ship is forever usable by you with no limitations. Licenses are kept through faction changes.
6. Rarely, ships will not follow you to your dimension. We're sorry, until we create our own custom dimension switching system, there's nothing we can do (as said earlier talking about them not showing up immediately). If this happens, please just cheat one in using the Creative menu. We're sorry that's the only fix for the time being, but we do hope to change this in the future.
7. Lightsabers are not crafted in the traditional Minecraft crafting way. We have our own special system and different types of Lightsabers require different numbers of parts. Kyber Crsytals are also an ore.
8. In Survival, Lightsabers can only be obtained by progressing through the Jedi Questline.
9. The Sith Questline is only unlocked after the completion of the Jedi Questline
Questing requires a Quest Log which must be kept in your inventory at all times and must be crafted in order to change dimensions in Survival Mode. (It should stay in your inventory on death because of some trickas we pulled but let us know if it consistently doesn't and we'll take a look).
Also dimension changes (except for the Tatooine Hyperdrive and how to use it) are now accomplished with a ship in Survival mode, again, READ THE WIKI.
Here's a small list of new things:
1. Fully custom Lightsaber crafting system
2. Full Questing System with 4 separate Questlines
3. Tons of new structures (Great Temple, Hoth Echo Base, Sandcrawlers, Ilum Jedi Temple, Yoda's Hut, etc.)
4. Fully overhauled Merchant and Loot System
5. Many new ships (AT'ST's, Y-Wings, TIE Bombers and TIE Advanced, T-47's, T-16's, etc.)
6. Tons of new blocks
7. Lightsaber Throw Force Power
8. New Armors and NPC's
9. Lots of other changes, please read the wiki.
One last thing, we would like to recommend a few mods to you that will greatly improve your PSWM and Questing expeience.
1. Optifine (Great mod, helps slower computers do things a little better)
2. Journey Map (Invaluable tool which gives you a minimapof your world and lets you make and teleport to waypoints. This is absolutely needed for a good Questline experience because without it you will 100% get lost and not be able to find your way back to base. It also helps you see the area for a good amount of chunks around you, which makes the scouting missions much cleaner and easier. Again, we HIGHLY, HIGHLY, HIGHLY recommend the use of Journey Map if you will be Questing in PSWM)
Thanks for playing, please remember to download from our site (Link Here), and above all we hope you enjoy.
Cheers,
Parzi
Please do not quote this post, it is very long.
Also a huge thank you to Wolfie for putting up with us and modeling such amazing things. We <3 you boi.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
ITS OUT ITS OUT IT S OSUOUJTOzrejwlsjdklewJFKjweksfhwekhsfjknaiuxhankshfs
DOWNLOAD http://parzivail.com/mods/tswm/download.html OMGOMGOMOGMOGMOGMGOMOG PARZI WE LOVE YOU