The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2016
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370
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Everywhere and nowhere.
Minecraft:
Platinum_Fox
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Is there/could there/will there ever be a way to stunt dragon growth? say when i tame a dragon i don't want it growing past stage 2 or 3 because i might want a small dragon.
I hope everyone who is allowed to test the mod does it purely to help test it, and is diligent. Testing it alone and also with other mods that would be commonly downloaded for 1.10
I hope everyone who is allowed to test the mod does it purely to help test it, and is diligent. Testing it alone and also with other mods that would be commonly downloaded for 1.10
Find all the bugs!
We have not been answered yet, but anyways, thank you for supporting us
I've just been skimmng the thread, I've just learned of this and I am super excited as are most it appears. Do we have a set release date and or release window?
I've just been skimmng the thread, I've just learned of this and I am super excited as are most it appears. Do we have a set release date and or release window?
they have just started recruiting beta testers so i think it will be really soon. there are no set release dates.
Is there/could there/will there ever be a way to stunt dragon growth? say when i tame a dragon i don't want it growing past stage 2 or 3 because i might want a small dragon.
Hmm.. I think it would be cool if there were different sized variants of dragons, like in Pixelmon, so you could have a small adult dragon, that has all the normal stats of a regular adult dragon.
Let me see if I understood this subject of dragon growth.
So, we steal an egg from a cave of a dragon and we need to freeze it or burn it depending on the type of dragon, right? Ok, then, it will take a couple of days to get the baby dragon out of the egg, so, when it born it is amazingly tiny and we can have them on our shoulders, then, they growth and increasingly, becoming an adult.
One thing I'd love to see in the future (that would take a lot of coding, I know, but it's a cool idea in my opinion so I thought I'd throw it out here just in case XD) is the ability to rescue dragons. Since wild dragons clearly hate humans in this mod, there must be reason for their animosity, right? Perhaps it's because for years, hunters have been killing and trapping dragons. Dragons have learned to hate and fear humans, becoming aggressive toward them at first sight, in order to protect themselves.
Trapped dragons could occasionally be found in villages. These dragons (usually stage one or, rarely, stage two) have been subjugated, and while they hate humans, they also fear them enough to not lash out at their captors. Usually marked with scars or other evidences of their abuse, these dragons are sold to the wealthy to raise as powerful steeds.
A beastmaster villager could spawn by the dragon, selling a key for a hefty price. Buying the key would result in the dragon being tamed to you, as well as boosting your reputation in the village immensely. Killing the beastmaster and breaking into the cage would also result in the dragon being tamed to you, but would greatly drop your reputation with the villagers.
This could also introduce two new game mechanics-- dragon bond and dragon karma.
Dragon bond would be represented by a bar on the dragon's GUI. It could be both positive and negative. Dragons near the middle of the bond scale risk becoming rebellious or turning on their rider. Dragons with a positive bond have a strong friendship with their rider, and are very loyal to them. Dragons near the negative end of the scale have been subdued, and live in too much fear of their rider to consider turning on them.
There are various ways to shift the position of this bond. Pampering your dragon with treats and toys and keeping it happy will raise the level of the bond. Leaving it without food for prolonged periods of time will slowly lower it, stopping at a point where the dragon could become rebellious (in light of Platinum's suggestion, a way to keep them from aging would have to be added-- perhaps they could be given an armor slot/slots for an amulet or something?). Using a whip on your dragon or attacking it will drastically lower the bond. This would be a cool way to let a player choose what sort of dragon rider they'd like to be-- a caring and gentle tamer, or a cruel and harsh master. Dragons rescued from the beastmaster would start out with negative bond, and would need to be treated with the upmost care in order to nurture it to a high bond if that is what is desired.
Dragons with a very low bond could acquire scars over time to represent their abuse.
Where dragon bond is per-dragon, dragon karma is tied to the player. Individual dragons' bond will affect karma over time. A dragon with a high bond will very slowly increase a player's karma, whereas a dragon with a low bond will slowly decrease it (rescued dragons with low bonds will not, however, lower karma, to prevent a player from immediately obtaining bad karma). Rescuing a dragon from the beastmaster will increase karma, but killing a dragon will lower it.
Karma affects how wild dragons respond to you. At high levels of karma, wild dragons will gradually stop becoming aggressive towards the player, eventually allowing him or her to walk among them without attacking. As karma increases even further, a small chance of dragons laying eggs in the wild is added, and this chance increases with the karma level (grabbing an egg will lower karma, but remaining near it while it hatches will tame the hatchling to the player). At extremely high karma levels, it becomes possible to tame wild dragons-- starting with stage 1 dragons, and gradually allowing higher and higher levels of dragons to be tamed (each with a more expensive cost).
On the flipside, having a low karma level will cause dragons to become even more hostile to you. Lower karma will begin to give players strength boosts against dragons, making it easier to kill them. As karma levels decrease further, low-stage dragons will begin to flee from the player. At very low karma levels, 4 and 5 stage dragons begin to spawn in the sky at random, forcing the player to constantly be on alert, but also making it easier to obtain valuable loot from dragon carcasses.
So yeah, this would definitely be a lot to code, but I think it would be really cool to see as a future feature! It would add more of a rpg element to the mod, and it would add more impact to the choices a player makes. Players could choose who they'd like to become-- a renowned dragon rider, or a feared dragon hunter. It would also create more of an end-game goal (reaching very high or very low karma), and add different benefits depending on a player's choices.
One thing I'd love to see in the future (that would take a lot of coding, I know, but it's a cool idea in my opinion so I thought I'd throw it out here just in case XD) is the ability to rescue dragons. Since wild dragons clearly hate humans in this mod, there must be reason for their animosity, right? Perhaps it's because for years, hunters have been killing and trapping dragons. Dragons have learned to hate and fear humans, becoming aggressive toward them at first sight, in order to protect themselves.
Trapped dragons could occasionally be found in villages. These dragons (usually stage one or, rarely, stage two) have been subjugated, and while they hate humans, they also fear them enough to not lash out at their captors. Usually marked with scars or other evidences of their abuse, these dragons are sold to the wealthy to raise as powerful steeds.
A beastmaster villager could spawn by the dragon, selling a key for a hefty price. Buying the key would result in the dragon being tamed to you, as well as boosting your reputation in the village immensely. Killing the beastmaster and breaking into the cage would also result in the dragon being tamed to you, but would greatly drop your reputation with the villagers.
This could also introduce two new game mechanics-- dragon bond and dragon karma.
Dragon bond would be represented by a bar on the dragon's GUI. It could be both positive and negative. Dragons near the middle of the bond scale risk becoming rebellious or turning on their rider. Dragons with a positive bond have a strong friendship with their rider, and are very loyal to them. Dragons near the negative end of the scale have been subdued, and live in too much fear of their rider to consider turning on them.
There are various ways to shift the position of this bond. Pampering your dragon with treats and toys and keeping it happy will raise the level of the bond. Leaving it without food for prolonged periods of time will slowly lower it, stopping at a point where the dragon could become rebellious (in light of Platinum's suggestion, a way to keep them from aging would have to be added-- perhaps they could be given an armor slot/slots for an amulet or something?). Using a whip on your dragon or attacking it will drastically lower the bond. This would be a cool way to let a player choose what sort of dragon rider they'd like to be-- a caring and gentle tamer, or a cruel and harsh master. Dragons rescued from the beastmaster would start out with negative bond, and would need to be treated with the upmost care in order to nurture it to a high bond if that is what is desired.
Dragons with a very low bond could acquire scars over time to represent their abuse.
Where dragon bond is per-dragon, dragon karma is tied to the player. Individual dragons' bond will affect karma over time. A dragon with a high bond will very slowly increase a player's karma, whereas a dragon with a low bond will slowly decrease it (rescued dragons with low bonds will not, however, lower karma, to prevent a player from immediately obtaining bad karma). Rescuing a dragon from the beastmaster will increase karma, but killing a dragon will lower it.
Karma affects how wild dragons respond to you. At high levels of karma, wild dragons will gradually stop becoming aggressive towards the player, eventually allowing him or her to walk among them without attacking. As karma increases even further, a small chance of dragons laying eggs in the wild is added, and this chance increases with the karma level (grabbing an egg will lower karma, but remaining near it while it hatches will tame the hatchling to the player). At extremely high karma levels, it becomes possible to tame wild dragons-- starting with stage 1 dragons, and gradually allowing higher and higher levels of dragons to be tamed (each with a more expensive cost).
On the flipside, having a low karma level will cause dragons to become even more hostile to you. Lower karma will begin to give players strength boosts against dragons, making it easier to kill them. As karma levels decrease further, low-stage dragons will begin to flee from the player. At very low karma levels, 4 and 5 stage dragons begin to spawn in the sky at random, forcing the player to constantly be on alert, but also making it easier to obtain valuable loot from dragon carcasses.
So yeah, this would definitely be a lot to code, but I think it would be really cool to see as a future feature! It would add more of a rpg element to the mod, and it would add more impact to the choices a player makes. Players could choose who they'd like to become-- a renowned dragon rider, or a feared dragon hunter. It would also create more of an end-game goal (reaching very high or very low karma), and add different benefits depending on a player's choices.
Just some thoughts I had
Really cool idea. i support this but definitely as a far far future update. I would like to see more creatures added first lol. I really like the whole thing especially having dragons trapped in villages (maybe more common in ice villages because snow villagers already trade stuff from this mod?) but this really is a great idea for down the line. and i appreciate keeping my idea about the dragon sizes in there. while stage 4 and 5 dragons are epic i think i would rather have a stage 3 personally.
Really cool idea. i support this but definitely as a far far future update. I would like to see more creatures added first lol. I really like the whole thing especially having dragons trapped in villages (maybe more common in ice villages because snow villagers already trade stuff from this mod?) but this really is a great idea for down the line. and i appreciate keeping my idea about the dragon sizes in there. while stage 4 and 5 dragons are epic i think i would rather have a stage 3 personally.
Yeah, haha, this would have to be far future since it would take so much additional code. But I would definitely like to see more rpg elements added in later on-- it would blend nicely with this mod, too, I think. And no problem! You definitely brought up a legitimate concern-- the huge dragons are awesome for sure, but all the sizes are cool in their own one. Plus, if something was added to control aging, I could build an army of tiny adorable dragons >:3 XD
But I actually like the amulet idea in general, too, whether or not the rest is added. I mean, you could create all kinds of different amulets-- an anti-aging amulet, an amulet of immortality to keep your dragon from dying (if it hit 0 health it could be incapacitated and unable to fight until it healed instead of outright dying), amulets that give strength or speed boosts... tons of cool stuff like that :3
I'd love to see more dragon variants come into play as time goes on, too-- different colors and patterns and suchnot XD
Yeah, haha, this would have to be far future since it would take so much additional code. But I would definitely like to see more rpg elements added in later on-- it would blend nicely with this mod, too, I think. And no problem! You definitely brought up a legitimate concern-- the huge dragons are awesome for sure, but all the sizes are cool in their own one. Plus, if something was added to control aging, I could build an army of tiny adorable dragons >:3 XD
But I actually like the amulet idea in general, too, whether or not the rest is added. I mean, you could create all kinds of different amulets-- an anti-aging amulet, an amulet of immortality to keep your dragon from dying (if it hit 0 health it could be incapacitated and unable to fight until it healed instead of outright dying), amulets that give strength or speed boosts... tons of cool stuff like that :3
I'd love to see more dragon variants come into play as time goes on, too-- different colors and patterns and suchnot XD
the amulet idea is not bad (maybe a potion of ungrowing or something like that could be another possibility that way u splash it on the dragon when u want it to stop growing). maybe when the amulet is equipped they could look like a collar around the dragons neck or more likely if saddles are ever implemented it could be shown on the side of a saddle. i think saddles should be implemented and the dragon (depending on the size) could hold a chest or double chest on each side. and in the future more dragon colors would be cool. i want a dark purple dragon and a black dragon XD.
the amulet idea is not bad (maybe a potion of ungrowing or something like that could be another possibility that way u splash it on the dragon when u want it to stop growing). maybe when the amulet is equipped they could look like a collar around the dragons neck or more likely if saddles are ever implemented it could be shown on the side of a saddle. i think saddles should be implemented and the dragon (depending on the size) could hold a chest or double chest on each side. and in the future more dragon colors would be cool. i want a dark purple dragon and a black dragon XD.
Yeah, or something like that. Chests would definitely be nice! I'd love to see more colors, for sure, and maybe even a marking system like horses have! Another cool idea would be hybrids-- half fire and half ice. Maybe they could have some unique trait to make them more than just eye candy-- perhaps they could be stronger than normal dragons or something. Idk.
If the team ever did decide to add more dragons (I know it's not planned right now, don't kill me for bringing up the topic!), I'd love to see a matching elemental set of earth and air added. Perhaps these guys could be four-legged and two-winged, which would add some variety, and of course different colors would be needed and suchnot. Idk if the team would ever want that, but it would still be cool to see, even if it is uber-far future XD)
Yeah, or something like that. Chests would definitely be nice! I'd love to see more colors, for sure, and maybe even a marking system like horses have! Another cool idea would be hybrids-- half fire and half ice. Maybe they could have some unique trait to make them more than just eye candy-- perhaps they could be stronger than normal dragons or something. Idk.
If the team ever did decide to add more dragons (I know it's not planned right now, don't kill me for bringing up the topic!), I'd love to see a matching elemental set of earth and air added. Perhaps these guys could be four-legged and two-winged, which would add some variety, and of course different colors would be needed and suchnot. Idk if the team would ever want that, but it would still be cool to see, even if it is uber-far future XD)
i think awhile back i brought up hybrids it was kindly shut down XD. i am also support 4 legged dragons i believe i brought that up as well a long time ago. im good with the 2 types of dragons being ice and fire, but maybe in the future there could be an addon mod for the many many many people who have brought the subject up in this forum for different elemental dragons.
i think awhile back i brought up hybrids it was kindly shut down XD. i am also support 4 legged dragons i believe i brought that up as well a long time ago. im good with the 2 types of dragons being ice and fire, but maybe in the future there could be an addon mod for the many many many people who have brought the subject up in this forum for different elemental dragons.
that would be a cool idea, have the core mod and allow others to edit the code and create side mods from this mod. i would also support hybrid dragons but it would have to be a side mod. also the whole karma idea and dragon bonds would make dragon taming a lot more personal and fun.
I think that, in future releases, it would be great to have some sort of armor that could be modified. For example, it would start out white or see through maybe, and be able to be dyed, and maybe even changed so it would be a thorny armor or other variants. (also bringing up someone else's idea, it would be cool to be able to combine it with a dyed banner, similar to a shield.)
Rollback Post to RevisionRollBack
======>Please click the eggs/hatchlings!!! You know you want to...<======
Awesome!!!!I can't wait this is going to be a great mod!! Good job!!!😀😁😀😁😀😁👍👍👍👍👍👍👍✌✌✌✌
Is there/could there/will there ever be a way to stunt dragon growth? say when i tame a dragon i don't want it growing past stage 2 or 3 because i might want a small dragon.
I hope everyone who is allowed to test the mod does it purely to help test it, and is diligent. Testing it alone and also with other mods that would be commonly downloaded for 1.10
Find all the bugs!
We have not been answered yet, but anyways, thank you for supporting us
I've just been skimmng the thread, I've just learned of this and I am super excited as are most it appears. Do we have a set release date and or release window?
they have just started recruiting beta testers so i think it will be really soon. there are no set release dates.
Dont feed it.
Hmm.. I think it would be cool if there were different sized variants of dragons, like in Pixelmon, so you could have a small adult dragon, that has all the normal stats of a regular adult dragon.
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ok thx i look forward to starving my dragon XD
Let me see if I understood this subject of dragon growth.
So, we steal an egg from a cave of a dragon and we need to freeze it or burn it depending on the type of dragon, right? Ok, then, it will take a couple of days to get the baby dragon out of the egg, so, when it born it is amazingly tiny and we can have them on our shoulders, then, they growth and increasingly, becoming an adult.
And will there be dragon genders in this mod?
One thing I'd love to see in the future (that would take a lot of coding, I know, but it's a cool idea in my opinion so I thought I'd throw it out here just in case XD) is the ability to rescue dragons. Since wild dragons clearly hate humans in this mod, there must be reason for their animosity, right? Perhaps it's because for years, hunters have been killing and trapping dragons. Dragons have learned to hate and fear humans, becoming aggressive toward them at first sight, in order to protect themselves.
Trapped dragons could occasionally be found in villages. These dragons (usually stage one or, rarely, stage two) have been subjugated, and while they hate humans, they also fear them enough to not lash out at their captors. Usually marked with scars or other evidences of their abuse, these dragons are sold to the wealthy to raise as powerful steeds.
A beastmaster villager could spawn by the dragon, selling a key for a hefty price. Buying the key would result in the dragon being tamed to you, as well as boosting your reputation in the village immensely. Killing the beastmaster and breaking into the cage would also result in the dragon being tamed to you, but would greatly drop your reputation with the villagers.
This could also introduce two new game mechanics-- dragon bond and dragon karma.
Dragon bond would be represented by a bar on the dragon's GUI. It could be both positive and negative. Dragons near the middle of the bond scale risk becoming rebellious or turning on their rider. Dragons with a positive bond have a strong friendship with their rider, and are very loyal to them. Dragons near the negative end of the scale have been subdued, and live in too much fear of their rider to consider turning on them.
There are various ways to shift the position of this bond. Pampering your dragon with treats and toys and keeping it happy will raise the level of the bond. Leaving it without food for prolonged periods of time will slowly lower it, stopping at a point where the dragon could become rebellious (in light of Platinum's suggestion, a way to keep them from aging would have to be added-- perhaps they could be given an armor slot/slots for an amulet or something?). Using a whip on your dragon or attacking it will drastically lower the bond. This would be a cool way to let a player choose what sort of dragon rider they'd like to be-- a caring and gentle tamer, or a cruel and harsh master. Dragons rescued from the beastmaster would start out with negative bond, and would need to be treated with the upmost care in order to nurture it to a high bond if that is what is desired.
Dragons with a very low bond could acquire scars over time to represent their abuse.
Where dragon bond is per-dragon, dragon karma is tied to the player. Individual dragons' bond will affect karma over time. A dragon with a high bond will very slowly increase a player's karma, whereas a dragon with a low bond will slowly decrease it (rescued dragons with low bonds will not, however, lower karma, to prevent a player from immediately obtaining bad karma). Rescuing a dragon from the beastmaster will increase karma, but killing a dragon will lower it.
Karma affects how wild dragons respond to you. At high levels of karma, wild dragons will gradually stop becoming aggressive towards the player, eventually allowing him or her to walk among them without attacking. As karma increases even further, a small chance of dragons laying eggs in the wild is added, and this chance increases with the karma level (grabbing an egg will lower karma, but remaining near it while it hatches will tame the hatchling to the player). At extremely high karma levels, it becomes possible to tame wild dragons-- starting with stage 1 dragons, and gradually allowing higher and higher levels of dragons to be tamed (each with a more expensive cost).
On the flipside, having a low karma level will cause dragons to become even more hostile to you. Lower karma will begin to give players strength boosts against dragons, making it easier to kill them. As karma levels decrease further, low-stage dragons will begin to flee from the player. At very low karma levels, 4 and 5 stage dragons begin to spawn in the sky at random, forcing the player to constantly be on alert, but also making it easier to obtain valuable loot from dragon carcasses.
So yeah, this would definitely be a lot to code, but I think it would be really cool to see as a future feature! It would add more of a rpg element to the mod, and it would add more impact to the choices a player makes. Players could choose who they'd like to become-- a renowned dragon rider, or a feared dragon hunter. It would also create more of an end-game goal (reaching very high or very low karma), and add different benefits depending on a player's choices.
Just some thoughts I had
Really cool idea. i support this but definitely as a far far future update. I would like to see more creatures added first lol. I really like the whole thing especially having dragons trapped in villages (maybe more common in ice villages because snow villagers already trade stuff from this mod?) but this really is a great idea for down the line. and i appreciate keeping my idea about the dragon sizes in there. while stage 4 and 5 dragons are epic i think i would rather have a stage 3 personally.
Yeah, haha, this would have to be far future since it would take so much additional code. But I would definitely like to see more rpg elements added in later on-- it would blend nicely with this mod, too, I think. And no problem! You definitely brought up a legitimate concern-- the huge dragons are awesome for sure, but all the sizes are cool in their own one. Plus, if something was added to control aging, I could build an army of tiny adorable dragons >:3 XD
But I actually like the amulet idea in general, too, whether or not the rest is added. I mean, you could create all kinds of different amulets-- an anti-aging amulet, an amulet of immortality to keep your dragon from dying (if it hit 0 health it could be incapacitated and unable to fight until it healed instead of outright dying), amulets that give strength or speed boosts... tons of cool stuff like that :3
I'd love to see more dragon variants come into play as time goes on, too-- different colors and patterns and suchnot XD
the amulet idea is not bad (maybe a potion of ungrowing or something like that could be another possibility that way u splash it on the dragon when u want it to stop growing). maybe when the amulet is equipped they could look like a collar around the dragons neck or more likely if saddles are ever implemented it could be shown on the side of a saddle. i think saddles should be implemented and the dragon (depending on the size) could hold a chest or double chest on each side. and in the future more dragon colors would be cool. i want a dark purple dragon and a black dragon XD.
Yeah, or something like that. Chests would definitely be nice! I'd love to see more colors, for sure, and maybe even a marking system like horses have! Another cool idea would be hybrids-- half fire and half ice. Maybe they could have some unique trait to make them more than just eye candy-- perhaps they could be stronger than normal dragons or something. Idk.
If the team ever did decide to add more dragons (I know it's not planned right now, don't kill me for bringing up the topic!), I'd love to see a matching elemental set of earth and air added. Perhaps these guys could be four-legged and two-winged, which would add some variety, and of course different colors would be needed and suchnot. Idk if the team would ever want that, but it would still be cool to see, even if it is uber-far future XD)
i think awhile back i brought up hybrids it was kindly shut down XD. i am also support 4 legged dragons i believe i brought that up as well a long time ago. im good with the 2 types of dragons being ice and fire, but maybe in the future there could be an addon mod for the many many many people who have brought the subject up in this forum for different elemental dragons.
that would be a cool idea, have the core mod and allow others to edit the code and create side mods from this mod. i would also support hybrid dragons but it would have to be a side mod. also the whole karma idea and dragon bonds would make dragon taming a lot more personal and fun.
I think that, in future releases, it would be great to have some sort of armor that could be modified. For example, it would start out white or see through maybe, and be able to be dyed, and maybe even changed so it would be a thorny armor or other variants. (also bringing up someone else's idea, it would be cool to be able to combine it with a dyed banner, similar to a shield.)
======>Please click the eggs/hatchlings!!! You know you want to...<======
You'll need to wait for it...
I've no problem with waiting, in fact, at this rate, waiting could be my middle name XD
======>Please click the eggs/hatchlings!!! You know you want to...<======