GTX 465 - Continuum 1.15 High: Working buggy, rainbow colors everywhere, average 19-20 fps compared to 25 with SEUS 10.2 p1 Ultra with GI or 30 fps with GI disabled.
Sorry to say but your GTX 465 is too old and continuum high and ultra versions no longer support the old GTX 500 and 400 series or older only the GTX 600 series and higher, please try continuum standard or lower versions.
Any way to disable ssao? Shaderpack uses unoptimised old ssao method and i think this creates most of huge lags in it. I think its impossible to use new hdao/hbao methods in minecraft so its just better disable it. 2x gtx 970 sli cant hande it in 1080p60 and its ridiculous.
Any way to disable ssao? Shaderpack uses unoptimised old ssao method and i think this creates most of huge lags in it. I think its impossible to use new hdao/hbao methods in minecraft so its just better disable it. 2x gtx 970 sli cant hande it in 1080p60 and its ridiculous.
I promise you that ssao is not what lags the shader, also minecraft can't use sli, it's only going to use one card.
Is it possible that you can add an option in the shader to allow reflective glass? because you had it in 1.0 and I loved it but never saw it again. do you think you could re add it in 1.2? or at least tell me how maybe? because you are the only shader that ive seen that's done that before.
Runs on 25-ish FPS for a GTX 750 Ti on Ultra with anti-aliasing off.
Very well done! Some more optimizations still need to be made, though.
Ultra isn't ment for the gtx 750 ti and is more for the gtx 980ti and titanX, the standard version is more geared toward the gtx 750 or there about cards and really 25fps with ultra is quite good. We have gtx 980s and depending on the saved world we get from around 40fps to about 65-70 with continuum high. To be honest there isn't that much more room for optimization and really at most we would only see a 5fps increase maybe 10at Max
Ultra isn't ment for the gtx 750 ti and is more for the gtx 980ti and titanX, the standard version is more geared toward the gtx 750 or there about cards and really 25fps with ultra is quite good. We have gtx 980s and depending on the saved world we get from around 40fps to about 65-70 with continuum high. To be honest there isn't that much more room for optimization and really at most we would only see a 5fps increase maybe 10at Max
A 5-10 FPS increase would be amazing, though. It would definitely provide a more stable framerate.
Though this is not the first shader-pack i have seen this problem with, I just felt like it was time for me to give a holler.
My problem is that i get some weird texture.glitch things that go diagonally from my upper left corner towards the lower right corner. These texture-glitch thingies have a triangular shape and look something like this:
Though this is not the first shader-pack i have seen this problem with, I just felt like it was time for me to give a holler.
My problem is that i get some weird texture.glitch things that go diagonally from my upper left corner towards the lower right corner. These texture-glitch thingies have a triangular shape and look something like this:
It is the single only shader (well, very good shader) that works perfectly with all my mods and such without any particular problems... exept that damn line
I have tested on vanilla as well (only the shader mod + this shaderpack), but the the problem is still there.
Sorry to say but your GTX 465 is too old and continuum high and ultra versions no longer support the old GTX 500 and 400 series or older only the GTX 600 series and higher, please try continuum standard or lower versions.
New cinematic of the upcoming Continuum shader
The whole shader basically, Shadows, Our GI, sky, clouds, probably most of our shader, we use features that are on drivers for 600 series and up.
dude i cant play minigames or stream mod packs anymore without this shader <3 amazing
how can I make the clouds slow down more after rain?
Give me 1.2!!! xD
Some amazing work here, will most likely try to optimize my textures for this.
Keep up the good work.
Is there any way to disable the soft shadows in this?
Any way to disable ssao? Shaderpack uses unoptimised old ssao method and i think this creates most of huge lags in it. I think its impossible to use new hdao/hbao methods in minecraft so its just better disable it. 2x gtx 970 sli cant hande it in 1080p60 and its ridiculous.
asrock z87 killer fatal1ty | Intel Core i7 4770k 4.2Ghz | 16Gb DDR3 | 2xGTX970 4Gb sli |
I promise you that ssao is not what lags the shader, also minecraft can't use sli, it's only going to use one card.
Is it possible that you can add an option in the shader to allow reflective glass? because you had it in 1.0 and I loved it but never saw it again. do you think you could re add it in 1.2? or at least tell me how maybe? because you are the only shader that ive seen that's done that before.
Is there a way to enable DOF in 1.8.9?
Great shaderpack by the way!
~BD
Download the DOF Versions
Runs on 25-ish FPS for a GTX 750 Ti on Ultra with anti-aliasing off.
Very well done! Some more optimizations still need to be made, though.
960m 4gb version (not that it makes a difference) ultra, stable 35 fps 10 chunks render distance, default textures.
Ultra isn't ment for the gtx 750 ti and is more for the gtx 980ti and titanX, the standard version is more geared toward the gtx 750 or there about cards and really 25fps with ultra is quite good. We have gtx 980s and depending on the saved world we get from around 40fps to about 65-70 with continuum high. To be honest there isn't that much more room for optimization and really at most we would only see a 5fps increase maybe 10at Max
A 5-10 FPS increase would be amazing, though. It would definitely provide a more stable framerate.
Though this is not the first shader-pack i have seen this problem with, I just felt like it was time for me to give a holler.
My problem is that i get some weird texture.glitch things that go diagonally from my upper left corner towards the lower right corner. These texture-glitch thingies have a triangular shape and look something like this:
weird i've never had any of that before?
It is the single only shader (well, very good shader) that works perfectly with all my mods and such without any particular problems... exept that damn line
I have tested on vanilla as well (only the shader mod + this shaderpack), but the the problem is still there.
Whoops! Sorry, I didn't realize that I was downloading it wrong. :\
Thanks for correcting that!
EDIT
I forgot, I meant the 1.8.9 preview.