it'd be really nice if we could "reverse" the recipes, such as say, five fancy balustrades can be made a single block again, or three corner slopes two full blocks again, etc. Otherwise it's easy to end up with loads of junk lying around if you change your mind with a build...
Yeah, I know what you mean, and I'm planning to add something for recycling unused parts back into raw material.
Yeah, I know what you mean, and I'm planning to add something for recycling unused parts back into raw material.
Cool!
Hmm, an issue I've encountered: would it be possible to make it possible to put things like doors and torches on flat tops of these blocks? I could imagine that being complicated, but it'd be really useful if it could be done
would it be possible to make it possible to put things like doors and torches on flat tops of these blocks?
The quick and dirty way would be to just allow this on any side of any AC block.
I could make it more selective, but it would be tedious, since I'd have to go through every possible shape and decide which sides should allow attachment.
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[1.10.2] I placed some gabled ridges (? the ones that go on top of a roof) in a Tinker's construct crafting station (by accident) and the game crashed. I had to disable architecturecraft to be able to get back into the game. Not sure if this is a bug on your side or on Tinker's side?
Also, afterwards I re-enabled architecturcraft and everywhere I previously had things like window frames, railings, etc were now occupied by Roof tiles all with oak texture oriented the same way (no NBT data I guess?) I expected them to be gone completely.
I have ... a corner case. (HA! HA! ...Sorry. It's funnier if you've worked on this roof for a while.)
So I have this roof, on a building which has eight largish dormers on the uppermost storey. Here's an overall look at the partially-complete roof, with cladding applied to most of the near corner.
Most of this I've been able to figure out, except for a few spots around the eaves where the dormer roofs meet the edge of the main roof. (Although it took me a while to figure out that a roof outer corner would adapt to the awkward little spot where the dormer ridgelines meet.)
Let's take a closer look at the problem corner:
I'm not sure how to deal with this. I actually like the way the dormer roof overhangs further over the [not glazed yet] windows (which I'll be putting window frames into), breaking up the roof edge into sections with differing depths. The closest I can come is a roof overhang outer corner, but that doesn't quite mate up to the gable overhangs:
And I can't use roof overhangs down the gable edge there because there are no angled roof overhang pieces.
Oh, one other issue — I cannot get roof blocks to place upside-down on the bottom of another roof block. If I place a layer/row of solid blocks in between, I can put roof blocks upside down under those with no difficulty, but they will NOT place upside-down under another roof block. (Why do that? To make the inside of the roof smooth.)
Can anyone point out a specific Chisel texture? I've tried a few, and they seem all right to me.
Yes of course. The first picture shows the issue. Second one is just to say it would be nice if there was a tool to rotate or/and zoom the textures. I don't have a screenshot of it but some textures get really small and then get a really weird pattern.
Edit: And what about shaders? Using them the blocks aren't affected by lighting at all.
— Is there any way to have a railing more than one block high other than simply stacking the railings on top of each other? (Note: Stacking works with the regular railings, but you cannot stack anything with a newel post on top of another railing with a newel post.) A high ornamental railing that came in a lower and upper part would be nice to have.
— What are people doing for gates to go with these railings? I've found no better method than to end up the railing against a solid block each side then put gates between the solid blocks, but while it does work, this is kind of ugly.
As an aside: Glowstone spheres set atop stone posts make great decorative outside lighting, and four glowstone spheres places around a string of fenceposts hung from the ceiling makes an interesting chandelier. Glowstone spheres or hemispheres also make good ceiling lights.
Hey would be nice to know, if the mod is going to 1.11 soon and if it will be compatible with 1.10 worlds that have Architecturecraft blocks in it. Can you say that by now?
I get client crashes with this mod: game v.1.10.2 - Thermal Dynamics machine placed next to architecturecraft round corner block, or in this case below when a roof block touches the corner piece of a beacon:
I finally found out what was causing this! There was a latent bug that only got triggered in rare circumstances. In this case it was tbe Builder's Wand trying to figure out whether it could place an AC block in a space occupied by a Beacon.
I've uploaded a new version (1.7.3) that should prevent this kind of thing from happening again.
I wasn't really looking for a mod like this, I'm not sure what made me pull up the curse mod page for this. The part that made me decide to try it (yet to come for me) was that you had documentation. Real documentation! So many mods have none on the assumption, usually invalid, that "it's obvious". You get kudos for doing the right thing.
Real documentation! You get kudos for doing the right thing.
Thanks! I actually enjoy writing documentation -- when I've created what I think is a neat piece of software, I want to tell people about it! Sadly, I seem to be in a minority about that. :-(
Thanks! I actually enjoy writing documentation -- when I've created what I think is a neat piece of software, I want to tell people about it! Sadly, I seem to be in a minority about that. :-(
Proper documentation is next to godliness. Sadly very few mods have proper documentation. Most seem to just assume you'll figure it all out on your own by trial and error, which is usually mostly OK up until the point the mod author tosses in something batshit inscrutable.
"Well, wouldn't everyone just naturally think of making a freezobium shard by holding a diamond in their hand and jumping into lava? The freezobium will protect you as soon as it's made. But don't wear armor of course, because it won't protect your armor." Dude. Seriously?!?
Yeah, I know what you mean, and I'm planning to add something for recycling unused parts back into raw material.
Cool!
Hmm, an issue I've encountered: would it be possible to make it possible to put things like doors and torches on flat tops of these blocks? I could imagine that being complicated, but it'd be really useful if it could be done
The quick and dirty way would be to just allow this on any side of any AC block.
I could make it more selective, but it would be tedious, since I'd have to go through every possible shape and decide which sides should allow attachment.
[1.10.2] I placed some gabled ridges (? the ones that go on top of a roof) in a Tinker's construct crafting station (by accident) and the game crashed. I had to disable architecturecraft to be able to get back into the game. Not sure if this is a bug on your side or on Tinker's side?
Also, afterwards I re-enabled architecturcraft and everywhere I previously had things like window frames, railings, etc were now occupied by Roof tiles all with oak texture oriented the same way (no NBT data I guess?) I expected them to be gone completely.
1.11 when
STOP MOD REPOSTS!!!
Here's a fanmade logo I made for Minecraft: Win10Ed:
You can find the banner here: http://textcraft.net/host-image.php?result=ok&ref=data1/d/0/d0b1fbcf89aa5e851b3c7e9d86c77f48816b909f2c71ee849ba7532c39a6e18170919630a5bb649b27f404617cf9f5d127aebb98338094370012ad5319ac499dec12cd72bd5dd08a7e4df54c.png
Is this as known issue that textures behave weird? Quartz block don't look good at all. Chiseled and Vanilla ones.
Makes them too small and mirrors it sometimes. And is there a block to connect Railings that go from stairs to stairs?
I can't reproduce your texture problem. Which quartz block is that exactly with the diagonal striped texture? Also, what version of AC are you using?
The railing you're after for that space is a Banister Bottom Transition.
I think Vanilla Textures seem fine but the chisel Textures get mirrored and stretched weird.
I have ... a corner case. (HA! HA! ...Sorry. It's funnier if you've worked on this roof for a while.)
So I have this roof, on a building which has eight largish dormers on the uppermost storey. Here's an overall look at the partially-complete roof, with cladding applied to most of the near corner.
Most of this I've been able to figure out, except for a few spots around the eaves where the dormer roofs meet the edge of the main roof. (Although it took me a while to figure out that a roof outer corner would adapt to the awkward little spot where the dormer ridgelines meet.)
Let's take a closer look at the problem corner:
I'm not sure how to deal with this. I actually like the way the dormer roof overhangs further over the [not glazed yet] windows (which I'll be putting window frames into), breaking up the roof edge into sections with differing depths. The closest I can come is a roof overhang outer corner, but that doesn't quite mate up to the gable overhangs:
And I can't use roof overhangs down the gable edge there because there are no angled roof overhang pieces.
What can I do here?
Oh, one other issue — I cannot get roof blocks to place upside-down on the bottom of another roof block. If I place a layer/row of solid blocks in between, I can put roof blocks upside down under those with no difficulty, but they will NOT place upside-down under another roof block. (Why do that? To make the inside of the roof smooth.)
Am I missing something? Should it work?
Can anyone point out a specific Chisel texture? I've tried a few, and they seem all right to me.
Yes of course. The first picture shows the issue. Second one is just to say it would be nice if there was a tool to rotate or/and zoom the textures. I don't have a screenshot of it but some textures get really small and then get a really weird pattern.
Edit: And what about shaders? Using them the blocks aren't affected by lighting at all.
I meant, tell me the name of the texture. I think I've tried the one in your picture, but with Chisel having so many, it's hard to be sure.
Shaders are not currently supported, and at the moment I have no idea what it would take to make them work.
The texture in the picture is called "Zag"
Two questions with regard to railings:
— Is there any way to have a railing more than one block high other than simply stacking the railings on top of each other? (Note: Stacking works with the regular railings, but you cannot stack anything with a newel post on top of another railing with a newel post.) A high ornamental railing that came in a lower and upper part would be nice to have.
— What are people doing for gates to go with these railings? I've found no better method than to end up the railing against a solid block each side then put gates between the solid blocks, but while it does work, this is kind of ugly.
As an aside: Glowstone spheres set atop stone posts make great decorative outside lighting, and four glowstone spheres places around a string of fenceposts hung from the ceiling makes an interesting chandelier. Glowstone spheres or hemispheres also make good ceiling lights.
Hey would be nice to know, if the mod is going to 1.11 soon and if it will be compatible with 1.10 worlds that have Architecturecraft blocks in it. Can you say that by now?
I finally found out what was causing this! There was a latent bug that only got triggered in rare circumstances. In this case it was tbe Builder's Wand trying to figure out whether it could place an AC block in a space occupied by a Beacon.
I've uploaded a new version (1.7.3) that should prevent this kind of thing from happening again.
I wasn't really looking for a mod like this, I'm not sure what made me pull up the curse mod page for this. The part that made me decide to try it (yet to come for me) was that you had documentation. Real documentation! So many mods have none on the assumption, usually invalid, that "it's obvious". You get kudos for doing the right thing.
Thanks! I actually enjoy writing documentation -- when I've created what I think is a neat piece of software, I want to tell people about it! Sadly, I seem to be in a minority about that. :-(
Proper documentation is next to godliness. Sadly very few mods have proper documentation. Most seem to just assume you'll figure it all out on your own by trial and error, which is usually mostly OK up until the point the mod author tosses in something batshit inscrutable.
"Well, wouldn't everyone just naturally think of making a freezobium shard by holding a diamond in their hand and jumping into lava? The freezobium will protect you as soon as it's made. But don't wear armor of course, because it won't protect your armor." Dude. Seriously?!?