Me and my siblings really enjoy the mod. Haven't run into many issues. Could there perhaps be a way in the future to start out as human or Spider Queen? An example would be something similar to how MCA allows you to choose preferences and etc? While I like the game I enjoy a lot of other mods too and my sister LOVES the mod. If I include in our lan then everyone has to be a spider king/queen respectively even if they aren't personally interested in the mod. Not really a huge deal, and again it's not like I dislike this mod I just enjoy being human more than a spider king for other reasons.
Thanks for reading this if you do and I really appreciate all the work that went into the mod and it has provided me and my siblings with lots of fun times. ^-^
P.S. As a joke/alternative to the suggestion it would be funny/useful if you could be a spider(man) a man that can do spiderly things while still retaining the ability to do human things. ( A few mods require certain characteristics)
I tied the same thing with Eberus mod........didn't turn out well. I wont even play Eberus mod any more. -Shivers-
Rollback Post to RevisionRollBack
Admittedly I was not expecting that results....it can't be right, I for one have to much a hero complex for that to be right and two: I am one of the most Pessimistic people around.....yea I have no idea how I got Mew.....
Now I got it, this is the Pokemon I would be. And I am not just saying that because I like Mewtwo, I really am a lot like Mewtwo.
Alright, one of my favorite mods is here. The only thing I don't like about the mod however is the spider torch, in all honesty it is a bad way to keep track of your spider babies and have them follow you. Hope that a better way of controlling the will come in a future update, anyway have a good day!
PS: Do you mind if i ask what your future plans are for this mod?
Okay so, I'm a hardcore player, (armor replaced with absorbs, 3 hearts zelda, example) please tell me what kinda class file is causing the endless weakness (actually harder hitting) so I can Eclipse to take it out. Unless, the weakness was intended to nerf the Spider Queen morph? I even disable the model, night visions, ect., I just want the mobs and world gens from this mod. If so, then where do I just make my damage hits normal? Otherwise, won't use the mod, rather have my damage restored to default.
Extra Info: If the weakness is not removable easy in a class file, or the Spider Queen's damage will still be the same, I can simply go to Mob Properties and buff all the mobs, but will be a while before I'm willing to enable SQ.
Well, I got the mod working. The army leading is as I remembered it: glitchy and kind of hard to manage. But it's a mod so it can't be perfect.
My main issue is that they ALWAYS get stuck on blocks. Wouldn't it be simpler to have them act like wolves where you just need to right click to get them to follow you and they TP to you if they get too far away?
Also, how does one change the skins of the spider like CarFlo did? He made the body white but I dunno how to do it. That'd be cool to figure out.
Well, I got the mod working. The army leading is as I remembered it: glitchy and kind of hard to manage. But it's a mod so it can't be perfect.
My main issue is that they ALWAYS get stuck on blocks. Wouldn't it be simpler to have them act like wolves where you just need to right click to get them to follow you and they TP to you if they get too far away?
Also, how does one change the skins of the spider like CarFlo did? He made the body white but I dunno how to do it. That'd be cool to figure out.
If they get stuck, they will still teleport to you as long as you're holding the spider rod.
If you really want to re-compile the mod and disable all potion effects, edit the class sq.core.forge.EventHooksFML and comment lines 98 to 140 out.
Ah thank you for willing to let me know where I can remove it :). I have a lot of other mods and heavy edits to each mob's property too, to make it harder, so its like I don't want to be too overpowered with SQ effects, that's why absorb takes over my armor and I have shields that block for x amount or I can dual wield (BattleGear). I didn't really wanna hit 12-15 or so with a wooden sword thanks for the info xD.
UPDATE: Didn't have to recompile anything for beans lol total laziness =p. Went directly after the source of SQ in my workspace and commented out those lines, successfully removed the potion effect by replacing the core file in the .jar :D! May I post the edited .jar with credits to you modders of this mod with no reverse weakness potion effect and a picture for those that want it? Again, thanks for telling me where the reverse weakness was at mezzodrinker!
UPDATE: mezzodrinker Aw oh well, well this is a good personal non-releasable edit thanks to you. Should be quite simple for basic workspace modders to do the same thing probably anyway, no need for this edit.
Again, thanks for telling me where the reverse weakness was at mezzodrinker!
One thing I've asked for in the past was if the old model could be restored, but if I recall correctly it seemed you didn't know the one I was talking about.
So, after some snooping around, I found an old video of the original Spider Queen mod, in its early release. The video contained the old model, here's a screenshot.
(Sorry if it's a little low-res, the video didn't have the best resolution itself.)
I'll have to check with Pullahoko on that as he likely made it. We've only used the assets from the latest available version of the old spider queen mod.
well, i'm speechless.
i tried playing the mod and surprisingly i did not get so scared.I think it because the bees aren't real.Idk, what matters is that it works.
Is there a way to adjust the spawn limit for humans? Since they are listed as a passive mob they tend to spawn until they hit the cap from what I can tell. While I haven't had much if any lag because of it while walking around I have noticed a bit while flying over a decent size group (roughly 20 or so) as they load in.
I did notice what seemed to be a bug between this mod and Aroma1997's Dimension when going back to the over world. Sometimes I was unable to hit the mobs after leaving the portal but they could hit me. I have not noticed it since updating to the latest version so whatever it was may have already been fixed. I would normally just count it as a lag issue but I was able to attack others fine.
I found a bug, not sure if you guys know about it or not, but here it is.
I leveled all my spiders to max yesterday. Today I logged on and they're all back to stage one. It doesn't affect me that much, I don't care for leveling, but just wanted to point it out. I did notice they healed back to full health. (I don't have a Healer.)
Make sure you're starting Minecraft and keeping the launcher open so you can view game output, then if it happens again copy/paste the game output onto http://pastebin.com/ and post the link here. That'll help me find the issue.
Is there a way to adjust the spawn limit for humans? Since they are listed as a passive mob they tend to spawn until they hit the cap from what I can tell. While I haven't had much if any lag because of it while walking around I have noticed a bit while flying over a decent size group (roughly 20 or so) as they load in.
I did notice what seemed to be a bug between this mod and Aroma1997's Dimension when going back to the over world. Sometimes I was unable to hit the mobs after leaving the portal but they could hit me. I have not noticed it since updating to the latest version so whatever it was may have already been fixed. I would normally just count it as a lag issue but I was able to attack others fine.
You cannot adjust human spawn caps at this time, but we will be reworking the spawn systme.
As for the issue with the other mod, I believe that would solely be a problem with that mod, not Spider Queen.
You cannot adjust human spawn caps at this time, but we will be reworking the spawn systme.
As for the issue with the other mod, I believe that would solely be a problem with that mod, not Spider Queen.
It was hard to tell which was causing the issue and it didn't last long enough for me to do any real testing. I think your right but I thought I'd mention it. It hasn't happened again for over a week.
Me and my siblings really enjoy the mod. Haven't run into many issues. Could there perhaps be a way in the future to start out as human or Spider Queen? An example would be something similar to how MCA allows you to choose preferences and etc? While I like the game I enjoy a lot of other mods too and my sister LOVES the mod. If I include in our lan then everyone has to be a spider king/queen respectively even if they aren't personally interested in the mod. Not really a huge deal, and again it's not like I dislike this mod I just enjoy being human more than a spider king for other reasons.
Thanks for reading this if you do and I really appreciate all the work that went into the mod and it has provided me and my siblings with lots of fun times. ^-^
P.S. As a joke/alternative to the suggestion it would be funny/useful if you could be a spider(man) a man that can do spiderly things while still retaining the ability to do human things. ( A few mods require certain characteristics)
Have a wonderful day!
Quick question: Are you going to add spiders for every vanilla Minecraft mob?
The version of Forge used for the mod doesn't seem to be available anymore.
I tied the same thing with Eberus mod........didn't turn out well. I wont even play Eberus mod any more. -Shivers-
Fixed that, looks like Forge messed up their version numbering somewhere which caused the link to break.
looks amazing. would be cool if you can have a way to transform into a spider queen and a way to remove the "curse" if wanted.
Quick question: What is royal blood for?
Alright, one of my favorite mods is here. The only thing I don't like about the mod however is the spider torch, in all honesty it is a bad way to keep track of your spider babies and have them follow you. Hope that a better way of controlling the will come in a future update, anyway have a good day!
PS: Do you mind if i ask what your future plans are for this mod?
Okay so, I'm a hardcore player, (armor replaced with absorbs, 3 hearts zelda, example) please tell me what kinda class file is causing the endless weakness (actually harder hitting) so I can Eclipse to take it out. Unless, the weakness was intended to nerf the Spider Queen morph? I even disable the model, night visions, ect., I just want the mobs and world gens from this mod. If so, then where do I just make my damage hits normal? Otherwise, won't use the mod, rather have my damage restored to default.
Extra Info: If the weakness is not removable easy in a class file, or the Spider Queen's damage will still be the same, I can simply go to Mob Properties and buff all the mobs, but will be a while before I'm willing to enable SQ.
Mod & Coder OverlordAre normal spiders supposed to attack you? I don't want to attack them if I can help it (I don't know if evil queens are still here but regardless)
Well, I got the mod working. The army leading is as I remembered it: glitchy and kind of hard to manage. But it's a mod so it can't be perfect.
My main issue is that they ALWAYS get stuck on blocks. Wouldn't it be simpler to have them act like wolves where you just need to right click to get them to follow you and they TP to you if they get too far away?
Also, how does one change the skins of the spider like CarFlo did? He made the body white but I dunno how to do it. That'd be cool to figure out.
If they get stuck, they will still teleport to you as long as you're holding the spider rod.
Ah thank you for willing to let me know where I can remove it :). I have a lot of other mods and heavy edits to each mob's property too, to make it harder, so its like I don't want to be too overpowered with SQ effects, that's why absorb takes over my armor and I have shields that block for x amount or I can dual wield (BattleGear). I didn't really wanna hit 12-15 or so with a wooden sword thanks for the info xD.
UPDATE: Didn't have to recompile anything for beans lol total laziness =p. Went directly after the source of SQ in my workspace and commented out those lines, successfully removed the potion effect by replacing the core file in the .jar :D! May I post the edited .jar with credits to you modders of this mod with no reverse weakness potion effect and a picture for those that want it? Again, thanks for telling me where the reverse weakness was at mezzodrinker!
Mod & Coder OverlordUPDATE: mezzodrinker Aw oh well, well this is a good personal non-releasable edit thanks to you. Should be quite simple for basic workspace modders to do the same thing probably anyway, no need for this edit.
Again, thanks for telling me where the reverse weakness was at mezzodrinker!
Mod & Coder OverlordI'll have to check with Pullahoko on that as he likely made it. We've only used the assets from the latest available version of the old spider queen mod.
well, i'm speechless.
i tried playing the mod and surprisingly i did not get so scared.I think it because the bees aren't real.Idk, what matters is that it works.
Is there a way to adjust the spawn limit for humans? Since they are listed as a passive mob they tend to spawn until they hit the cap from what I can tell. While I haven't had much if any lag because of it while walking around I have noticed a bit while flying over a decent size group (roughly 20 or so) as they load in.
I did notice what seemed to be a bug between this mod and Aroma1997's Dimension when going back to the over world. Sometimes I was unable to hit the mobs after leaving the portal but they could hit me. I have not noticed it since updating to the latest version so whatever it was may have already been fixed. I would normally just count it as a lag issue but I was able to attack others fine.
Make sure you're starting Minecraft and keeping the launcher open so you can view game output, then if it happens again copy/paste the game output onto http://pastebin.com/ and post the link here. That'll help me find the issue.
You cannot adjust human spawn caps at this time, but we will be reworking the spawn systme.
As for the issue with the other mod, I believe that would solely be a problem with that mod, not Spider Queen.
Not at this time.
It was hard to tell which was causing the issue and it didn't last long enough for me to do any real testing. I think your right but I thought I'd mention it. It hasn't happened again for over a week.
How we change the skin of the spider queen with a custom one ???