No, I didn't want you to make your own minimap mod, I was just wondering if you'll make it compatible with other minimaps. XD Sorry for the missunderstanding.
Compatibility is a major thing moving forward, and we don't want ours or others conflicting with each other. So yes in the future minimaps will work alongside our mod.
For quick support and updates, please head over to our discord server.
Changelog (non exhaustive list) :
```
* rewrite in progress
* a lot of performance improvements on the HUD
* the HUD is now defined with an xml file (more info below)
* proper party system (requires SAOMC-Lib to be installed on the server)
* custom menus are currently disabled
* the main menu notice about dev builds can be disabled by setting the option "option.notice" to false (under category general)
* textures have been improved```
About the xml HUD (technical-ish info) :
```
The HUD is now defined in a XML file, which can be .
What this means is, people can share custom themes, not only reskins but changing the whole layout of the HUD.
The default HUD can be found in the jar (like any other resource), at assets/saoui/themes/hud.xml (with a non-perfect xml schema in the same folder, named hud-schema.xsd).
I have yet to write "advanced" documentation about the scripting system, but one can figure things out by tinkering a bit with the hud xml and the documentation written in the schema.```
Rollback Post to RevisionRollBack
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
I was gonna say this but then saw you did. But I also have a bug I would like for him to fix, the boss bar and health bar overlay. And if you know yourself what mod (as I'm making a modpack and will ask for premission when I'm about to release it) is doing the overlay of an effect show with my healthbar. Please tell me so I delete it.
The HUD is now defined in a XML file, which can be .
What this means is, people can share custom themes, not only reskins but changing the whole layout of the HUD.
The default HUD can be found in the jar (like any other resource), at assets/saoui/themes/hud.xml (with a non-perfect xml schema in the same folder, named hud-schema.xsd).
I have yet to write "advanced" documentation about the scripting system, but one can figure things out by tinkering a bit with the hud xml and the documentation written in the schema.```
and, would it be possible to make the interface the type of cs:go or something?
Rollback Post to RevisionRollBack
English is not my native language, so forgive me for not proper drafting my posts
and, would it be possible to make the interface the type of cs:go or something?
Well better late then never. this shows indev work on the new GGO theme which is available on our discord server it works with the latest alpha build right now this shows a good example of what is possible. I'm waiting for the full menu to be fully supported aswell as afew other things before I polish it up. however as you can tell you can do alot with it.
not even my work but this is another example of the texture system. its easy enough to use right now and has enough documentation on the discord aswell as us offering help understanding the system. any element/display item can be moved or changed easily aswell as adding new textures is possible.
I'm currently working on 3D Models of the swords in Maya (3D Modeling software).
These will be converted to 3D Models as part of my resource pack for my SAO Server and I'd love to include this into my modpack.
plz tell me when it will be possible to download it) or the server will be ready...
https://discord.gg/4JntK2 not dead just quite and also moved away from the forums as its not really a good platform for content creation and showcasing.
https://twitter.com/_Blaez_ if your not interested in actually talking about the development and are only interested in progress I recently just posted some of the stuff we're working on for 1.12.2 **this will be backported unless something changes** however development is slow and sporadic. We're getting closer to release though
No, I didn't want you to make your own minimap mod, I was just wondering if you'll make it compatible with other minimaps. XD Sorry for the missunderstanding.
Great! Thanks for the info.
Alright so new builds of the SAOUI have been released. These are Alpha builds, meaning stuff can be broken (and most probably will tbh).
They are available at https://minecraft.curseforge.com/projects/sao-ui/files for minecraft 1.10.2 and 1.7.10. A 1.11 version might show up later.
This mod now require the SAOMC-Lib to be installed alongside, you can find it at https://minecraft.curseforge.com/projects/saomclib/files.
For quick support and updates, please head over to our discord server.
Changelog (non exhaustive list) :
```
* rewrite in progress
* a lot of performance improvements on the HUD
* the HUD is now defined with an xml file (more info below)
* proper party system (requires SAOMC-Lib to be installed on the server)
* custom menus are currently disabled
* the main menu notice about dev builds can be disabled by setting the option "option.notice" to false (under category general)
* textures have been improved```
About the xml HUD (technical-ish info) :
```
The HUD is now defined in a XML file, which can be .
What this means is, people can share custom themes, not only reskins but changing the whole layout of the HUD.
The default HUD can be found in the jar (like any other resource), at assets/saoui/themes/hud.xml (with a non-perfect xml schema in the same folder, named hud-schema.xsd).
I have yet to write "advanced" documentation about the scripting system, but one can figure things out by tinkering a bit with the hud xml and the documentation written in the schema.```
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
SAO UI mod, now maintained by me and an awesome team of artists
If my comment helped you, don't hesitate to hit that green UP arrow
I was gonna say this but then saw you did. But I also have a bug I would like for him to fix, the boss bar and health bar overlay. And if you know yourself what mod (as I'm making a modpack and will ask for premission when I'm about to release it) is doing the overlay of an effect show with my healthbar. Please tell me so I delete it.
AF
you wrote about the style GUI in xml file
and, would it be possible to make the interface the type of cs:go or something?
Well better late then never. this shows indev work on the new GGO theme which is available on our discord server it works with the latest alpha build right now this shows a good example of what is possible. I'm waiting for the full menu to be fully supported aswell as afew other things before I polish it up. however as you can tell you can do alot with it.
not even my work but this is another example of the texture system. its easy enough to use right now and has enough documentation on the discord aswell as us offering help understanding the system. any element/display item can be moved or changed easily aswell as adding new textures is possible.
Just some screenshots of work in progress stuff to bump the thread
How to get permission to use Party and Friends with saoui-1.7.10-1.5a?
When will 1.11.2 be out?
when it is done. dun dun dun.... seriously though mods in major re-write has been for almost a year now. the update will come when its done.
plz tell me when it will be possible to download it) or the server will be ready...
it's still being worked on though Don't expect alpha or beta builds with full features until closer to end of the year says Tencao.
you are alive?
Hi, It's me, NinGamerPC.
I was just here to check how the mod is coming along. it seems to me like the thread is a bit dead.
Anyway, i just downloaded the mod to play Minecraft with and just felt like saying Thanks for making it.
Bye, And hope development continues, and that it will go smoothly.
Bug:
When use NPCmod and SAOUI, npc been killed and respawn, You will can't see new respawn NPC or player
This is dead?
https://discord.gg/4JntK2 not dead just quite and also moved away from the forums as its not really a good platform for content creation and showcasing.
https://twitter.com/_Blaez_ if your not interested in actually talking about the development and are only interested in progress I recently just posted some of the stuff we're working on for 1.12.2 **this will be backported unless something changes** however development is slow and sporadic. We're getting closer to release though
Ohhh Yesssss <3
A great project is stopped. :((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
Do not spread false information. just because we don't post here does not mean there is not work being done.