The wiki is super outdated; it's really hard to actually use this mod Also since most of the item pages don't mention how to obtain a lot of the materials and where, it's just guess work most of the time.
Vethea's worldgen is incompatible with Fastcraft; using the Nightmare Bed causes an instant crash that stalls Java until I force it to close and the crash logs trace it to those two mods. Apparently something in how the flowers are handled is causing it, and I kind of need Fastcraft to run some of these mods since Optifine isn't quite good enough.
Can someone with access to mob images (specifically the archers, samek, enchanted warrior, and new 1.4.1 mobs like sun archer and behemoth) upload them to the wiki?
Was the move of the endiku to the Wildwood in order to give the twilight dimensions mobs with unique abilities? The other mobs have normal abilities, and eating trees to heal is actually really unique.
I can do the new mobs, and the Samek, but the models for archers and the Enchanted Warrior were deleted since the mobs were initially going to be removed in 1.4.1. The Endiku was moved for a couple reasons: It fit more in a forest dimension, and its theme will match the wildwood extremely well after some changes to the twilight dimensions that'll happen soon.
I need some help with a problem i have had for quite some time now, not with the mod itself but my modpack that has Divine RPG inside it:
Every once in a while when I'm out and about wether it's mining, killing stuff etc, the world lags out for at least 5 seconds (For example I can't break blocks, hit mobs, nothing moves etc) and after this 5 seconds it goes back to normal but mobs move and attack faster for a split second. For example if I'm fighting Vamacheron and this strange 5 second lag occurs, nothing moves, but after that everything moves and attacks faster for a split second and I would die instantly because he hits like a truck. Does anybody know how to fix this, wether it's mod incompatibility, messed up configs or anything along those lines? I have the modpack's list here:
Not 100% sure, but I once had to remove FastCraft from a server because it was causing the lag you just described.
Okay, slight correction to an earlier comment I made... If I'm using any sort of mod to reduce lag (not just Fastcraft), trying to enter Vethea still causes a crash that stalls Java until I force it to close. And even when using this mod alone by itself Vethea's worldgen is still handled really, really badly. For starters I spent about two minutes just tumbling endlessly into black, and then proceeded to die by void damage and respawn next to the portal before anything became visible.
Also to note is that when I exited through said portal, I didn't spawn anywhere near the Nightmare Bed I used. I want to like this mod, but that dimension alone has so many bugs it's kind of scaring me away from everything else...
The Meaning of Life, the Universe, and Everything.
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Is there a way to stop kobblin's from spawning? They are tearing up my village. I want to play with this mod but I'm working on a village and this little bugger is turning it to swiss cheese!
Is there a way to stop kobblin's from spawning? They are tearing up my village. I want to play with this mod but I'm working on a village and this little bugger is turning it to swiss cheese!
I think it's safe to re-add the Twilight Set. The mobs in the heroes tower replacement drop Twilight Souls which are used to craft the twilight materials. From there you can make the Twilight Stuff. Also change the models for the golems. They look ugly and should be changed to the automaton model.
Overworld Cori should be added. It should be green and easy to kill.
I think it's safe to re-add the Twilight Set. The mobs in the heroes tower replacement drop Twilight Souls which are used to craft the twilight materials. From there you can make the Twilight Stuff. Also change the models for the golems. They look ugly and should be changed to the automaton model.
Overworld Cori should be added. It should be green and easy to kill.
The Automaton model is already in AoA and since at least half the people that play DRPG play it with AoA it would be monotonous to have so many mobs with the automaton model. Also where did you get the idea of a twilight set. The Developer has already revealed many times that the Heroes Tower will NOT be added so why suggest things involving the Heroes Tower.
And I think you are the only one in the world who likes the idea of a overworld cori.
No overworld cori please. There should be no mobs flying in the air regularly no matter how weak.
I kind of like the old models too but the new model is good, and the automaton model is something completely different?
There was another model used as well where the twilight golems had 3 heads. I believe this model was also used for the golem of rejuvenation in old versions.
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A few things about all this old content people are bringing up:
- Hamreichers became the Aquatic Trident.
- There was a 4x4 crafting grid in early 1.4.0 development, but it was scrapped because the current system is perfectly adequate.
- Scorchers and Frosts used to look like blazes in that very early version of the mod, then they got their own models.
- Using the Automaton model in DRPG would be 1) unoriginal and 2) stealing.
- The Overworld Cori was an April Fools joke... Should I also add the Eden Creepers that erase islands?
- Twilight stuff was removed because the whole idea was "grind for a very long time to become too OP." It's better to have goals that can be achieved more easily, but don't make the mod easy once they have been achieved.
The wiki is super outdated; it's really hard to actually use this mod Also since most of the item pages don't mention how to obtain a lot of the materials and where, it's just guess work most of the time.
Vethea's worldgen is incompatible with Fastcraft; using the Nightmare Bed causes an instant crash that stalls Java until I force it to close and the crash logs trace it to those two mods. Apparently something in how the flowers are handled is causing it, and I kind of need Fastcraft to run some of these mods since Optifine isn't quite good enough.
Tip: Grab NEI, start exploring.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?
I can do the new mobs, and the Samek, but the models for archers and the Enchanted Warrior were deleted since the mobs were initially going to be removed in 1.4.1. The Endiku was moved for a couple reasons: It fit more in a forest dimension, and its theme will match the wildwood extremely well after some changes to the twilight dimensions that'll happen soon.
Not 100% sure, but I once had to remove FastCraft from a server because it was causing the lag you just described.
Try to update your forge to the current recommended version.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?
Okay, slight correction to an earlier comment I made... If I'm using any sort of mod to reduce lag (not just Fastcraft), trying to enter Vethea still causes a crash that stalls Java until I force it to close. And even when using this mod alone by itself Vethea's worldgen is still handled really, really badly. For starters I spent about two minutes just tumbling endlessly into black, and then proceeded to die by void damage and respawn next to the portal before anything became visible.
Also to note is that when I exited through said portal, I didn't spawn anywhere near the Nightmare Bed I used. I want to like this mod, but that dimension alone has so many bugs it's kind of scaring me away from everything else...
http://xolovonrpg.wikia.com/wiki/Weapons
Oh...
AMPPL50. It's really outdated I get it but some weird things are there. Hamreicher,Spikeballs.etc
but honestly at the least, the sprites there looked a bit better than the present sprites divineRPG uses, AKA, shadowstone, serenades.
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
Is there a way to stop kobblin's from spawning? They are tearing up my village. I want to play with this mod but I'm working on a village and this little bugger is turning it to swiss cheese!
Have you thought of adding a new dimension? Do something new and cool.
They no longer damage terrain in 1.4.1.3.
Really? I just updated Crundee Craft pack but I guess they didn't update that. Thank you.
shadowdragon25
Also Gognisahr and Namkorina are Palavence and Massivence. But they do more damage. BTW 4x4 crafting grid and quests.
shadowdragon25
http://xolovonrpg.wikia.com/wiki/Crystalle
Crystalle would've been a good idea. It wasn't added though. Also on this wiki Scorchers and Frosts look like blazes
http://xolovonrpg.wikia.com/wiki/Auxillary_Tools
These should be renamed Scorcher Tools
http://xolovonrpg.wikia.com/wiki/Auxillaries
Well some crafting materials.
http://xolovonrpg.wikia.com/wiki/Armor
Ooh Armor
I think it's safe to re-add the Twilight Set. The mobs in the heroes tower replacement drop Twilight Souls which are used to craft the twilight materials. From there you can make the Twilight Stuff. Also change the models for the golems. They look ugly and should be changed to the automaton model.
Overworld Cori should be added. It should be green and easy to kill.
The Automaton model is already in AoA and since at least half the people that play DRPG play it with AoA it would be monotonous to have so many mobs with the automaton model. Also where did you get the idea of a twilight set. The Developer has already revealed many times that the Heroes Tower will NOT be added so why suggest things involving the Heroes Tower.
And I think you are the only one in the world who likes the idea of a overworld cori.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
There was another model used as well where the twilight golems had 3 heads. I believe this model was also used for the golem of rejuvenation in old versions.
Yes, just link back to the thread and credit the team.
Also, please don't quote the OP.
A few things about all this old content people are bringing up:
- Hamreichers became the Aquatic Trident.
- There was a 4x4 crafting grid in early 1.4.0 development, but it was scrapped because the current system is perfectly adequate.
- Scorchers and Frosts used to look like blazes in that very early version of the mod, then they got their own models.
- Using the Automaton model in DRPG would be 1) unoriginal and 2) stealing.
- The Overworld Cori was an April Fools joke... Should I also add the Eden Creepers that erase islands?
- Twilight stuff was removed because the whole idea was "grind for a very long time to become too OP." It's better to have goals that can be achieved more easily, but don't make the mod easy once they have been achieved.