* Some worlds cannot be upgraded past 1.7, and some players do not like the idea of "throw away everything you have worked on".
Good for everyone who doesn't want to play 1.11.2, but that doesn't mean mods shouldn't be updated to it. If your machine can't handle the newer updates than maybe you shouldn't be putting mods on it...
How many reasons did I give that had nothing to do with machine's ability?
The whole blockpos problem (massive GC churn) causes issues; apparently (so I've been told) rendering changes affect some graphic cards badly (I'm guessing older ones). A machine that can handle 1.7.10 with no problems can still handle mods. A machine that can't handle 1.10/1.11 won't be able to handle it. And in-between are machines that can handle vanilla, barely, but die to the extra load of mods in 1.10+ but are fine in 1.7.
And none of that affects the whole "This is the first time I cannot migrate my world after 5 years, and I don't want to leave it" issue. (Hint: My world seed is "New 1.2.3 world". I consistently die to simple mob battles in 1.10.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
We are currently in the process of upgrading Bettergeo to 1.8 and if everything goes well the upgrade process to the later versions will be a lot easier.
I have done about 50% of the upgrade work (most rocks and world generation are in place) and I fully understand the mods that have stopped at 1.7 since it's almost a full rewrite needed.
I don't have a date when 1.8 is ready but give it a month or two for a beta release.
Keep up the good work. BetterGeo is a lot of fun and upgrading to 1.8 will make it more so.
I’m not a developer so I’m not sure how much work is involved after the rewrite for 1.8, but does that imply BG support for 1.9, 1.10, and 1.11, or just whatever the latest release is when you have time to support newer versions?
The Meaning of Life, the Universe, and Everything.
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2/4/2014
Posts:
253
Location:
Tampa, FL
Minecraft:
ArthaDemon
Member Details
Hi, is there any config to make the generation of ores more like vanilla minecraft, or a config that won't completely and utterly change early game play? That's the only reason I haven't been using this mod, it changes stuff too much.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Updating to 1.8 or later is pretty exciting. I just looked up 1.12 and a lot has changed play-wise. Did you move forward with this project? Either way I still use it. It’s my “default” Minecraft config.
This mod sounds amazing and I can't wait for it to be updated to the latest versions. I have a few concerns, though.
How does this mod interact with other mods? Are the new items (like copper and tin ingots etc) in the ore dictionary so other mods can use them?
Is there any possibility of a companion mod that involves realistic ore processing and refinement? Mining up some gold-rich quartz and getting perfectly pure 24k gold nuggets directly from the ore doesn't sound very realistic.
If no ore refinement companion mod can be made, could this mod be made to work with Mekanism so that we can use it to refine the ores?
This is a bit out of the scope of this mod, but I want a disadvantage to not properly refining ores. Perhaps smelting metal straight out the ground will produce "impure ingots" instead and using those to make tools results in lower durability and they cannot be used to make advanced items. The issue with this is that all mods that use metals would have to include this functionality; Tinker's Construct, Thermal Expansion, Advanced Rocketry, the list goes on.
I love realism and attention to detail in games. I noticed you considering simplifying certain processes in previous replies, don't! The more detailed the game is, the more fun it is for those in the know to play and the more fun it is for others to experiment and learn!
This is just the problem of minecraft versions over 1.8. Lots of mods hasn't been updated to 1.8, 1.9, 1.10 and 1.11... and never will be updated.
Lots of good mods (metallurgy, ars magika 2, twilight forest not true, Twilight Forest is still receiving updates, and is in 1.12 now, AOA, nevermine, etc) have died in the 1.8 update, that is a thing that never has passed before as massively as now.
This is also one of the reasons why I prefer still playing 1.7.10.
In summary:
It is not a problem of the minecraft update itself, it is an circumstancial problem about mods (well, actually it is yes a problem of the minecraft update itself).
...
Honestly, mojang should support and help mod makers (I mean, making updates of these mods easier and not requiring mod code rebuilding (that is a thing that starts in the elaboration of new minecraft versions)).
Most of the fame of minecraft is thanks to the mods and not to the game itself.
If minecraft had never had mods, now would not be an known game.
We are currently in the process of upgrading Bettergeo to 1.8 and if everything goes well the upgrade process to the later versions will be a lot easier.
I have done about 50% of the upgrade work (most rocks and world generation are in place) and I fully understand the mods that have stopped at 1.7 since it's almost a full rewrite needed.
I don't have a date when 1.8 is ready but give it a month or two for a beta release.
/Nicklas Löf - SGU Sweden. Sounds awesome! I am currently taking a geology class in college and this would be great as part of the curriculum.
This mod sounds amazing and I can't wait for it to be updated to the latest versions. I have a few concerns, though.
How does this mod interact with other mods? Are the new items (like copper and tin ingots etc) in the ore dictionary so other mods can use them?
Is there any possibility of a companion mod that involves realistic ore processing and refinement? Mining up some gold-rich quartz and getting perfectly pure 24k gold nuggets directly from the ore doesn't sound very realistic.
If no ore refinement companion mod can be made, could this mod be made to work with Mekanism so that we can use it to refine the ores?
This is a bit out of the scope of this mod, but I want a disadvantage to not properly refining ores. Perhaps smelting metal straight out the ground will produce "impure ingots" instead and using those to make tools results in lower durability and they cannot be used to make advanced items. The issue with this is that all mods that use metals would have to include this functionality; Tinker's Construct, Thermal Expansion, Advanced Rocketry, the list goes on.
I love realism and attention to detail in games. I noticed you considering simplifying certain processes in previous replies, don't! The more detailed the game is, the more fun it is for those in the know to play and the more fun it is for others to experiment and learn!
Immersive Engineering takes a unique approach to processing that is quite realistic (crushers are efficient, but also huge, loud, and power-hungry). Definitely take a look.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Believe it or not but it's finally here! The release of BetterGeo 2.0 for Minecraft 1.12.2.
The whole mod has been rewritten from scratch to work with the 1.12.2 version of Minecraft.
This is a beta release but most things are in place and working. Please report bugs in this forum thread.
NOT compatible with 1.7.10-worlds!
Changelog:
2018-07-03 BetterGeo 2.0 Beta 1 for Minecraft 1.12.2
* Completely rewritten to work with Minecraft 1.12.2
* Integrates with the new Minecraft 1.12 recipiebook
* The old achivements have been updated to advancements
* Jetpack movements has been improved
* Grass paths can be made in grass covered Till with a shovel
* BetterGeo blocks and items have been split into four separate creative mode tabs
* Performance improvements and optimization to BetterGeo worldgeneration
* Other various bugs taken care of during development of the new version
Updating to 1.8 or later is pretty exciting. I just looked up 1.12 and a lot has changed play-wise. Did you move forward with this project? Either way I still use it. It’s my “default” Minecraft config.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Congratulations! Very happy to see you're still working on and supporting it.
Any notes about development, moving to 1.12 from 1.7? What was the toughest part? Anything in the changes dictate things you didn't think ahead of time?
Anything to watch for bugs?
Will world seeds from BetterGeo 2 for 1.7 generate the same worlds for this version?
Congratulations! Very happy to see you're still working on and supporting it.
Any notes about development, moving to 1.12 from 1.7? What was the toughest part? Anything in the changes dictate things you didn't think ahead of time?
Anything to watch for bugs?
Will world seeds from BetterGeo 2 for 1.7 generate the same worlds for this version?
Happy to see that you are still playing the mod
The 1.7 to 1.8 update basically forced us to start from scratch and slowly moving in blocks, items and tileentities from the old version with support for the new json based configuration system. While doing this I also took the oppturnity to use metadata (states) a lot more than before. In 1.7.10 gabbro, gabbro with titanium and gabbro with redstone was three different blocks. Now it's the same block with three different states.
After I had a working 1.8 version I updated to 1.12 which was a much smaller update than 1.7 to 1.8 even if it did include moving over recipies to json files and convert achivements to advancements.
Another part that caused issues was how our intrusive generation was done (vein with pegmatites or quartz and the kimberlite pipes) which did conflict with the chunk generation that tries to prevent world lag with chunks loading other chunks. 99% of those issues are fixed.
Bugs to look out for: Basically everyhing Especially the machines like Smeltery, Alloy furnace and Recycle station but also the other items and the worldgeneration. Just before the release I noticed RedstoneOre was being generated underground which I did a last minute fix for.
After playing for about a week, maybe 4 hours worth…
Performance is about the same after playing with OptiFine a bit. Note I’ve never played vanilla 1.12 before.
Lava pools generate with vanilla stone and granite. This carries over from 1.7.10, when they generated with vanilla stone.
Some grass-covered till appears with light green grass, some don’t. Screenshot available if you need it.
What are the plans for the new rock types available since 1.7.10? Convert them to BG rock types?
Any plans for 1.13 and the water update?
P.S. Edit: Whooooa, just played around in 1.13. New animals plants etc. are really cool. Water is finally something worth spending time in and not just something that slows you down. Some implications for BetterGeo. Underwater caves--what kind of caves might we see in BG? Does it make sense to have limestone caves under the ocean? Wouldn't they have dissolved a long time ago?. Magma blocks suck you downward--is that anything like anything in real life?
Beta 2 of BetterGeo 2.0 for Minecraft 1.12.2 is now available.
Changelog:
Added hopper automation support for the Smeltery, Alloy furnace, Flue gas cleaner and Recycle station. This should take care of crashes to worlds that refused to load after a hopper was placed in the world. (sorry about that one!)
Fixed flue gas cleaner not restoring properly after loading a saved world.
Fixed flue gas cleaner not generating smoke when it was full.
Some seeds couldn't grow on farmlands.
Cheers SGU/Nicklas and the BetterGeo-team.
ATTACHMENTS
Hopper automated Smeltery, Alloy Furnace, Flue gas cleaner and Recycle station.
After playing for about a week, maybe 4 hours worth…
Performance is about the same after playing with OptiFine a bit. Note I’ve never played vanilla 1.12 before.
Lava pools generate with vanilla stone and granite. This carries over from 1.7.10, when they generated with vanilla stone.
Some grass-covered till appears with light green grass, some don’t. Screenshot available if you need it.
What are the plans for the new rock types available since 1.7.10? Convert them to BG rock types?
Any plans for 1.13 and the water update?
P.S. Edit: Whooooa, just played around in 1.13. New animals plants etc. are really cool. Water is finally something worth spending time in and not just something that slows you down. Some implications for BetterGeo. Underwater caves--what kind of caves might we see in BG? Does it make sense to have limestone caves under the ocean? Wouldn't they have dissolved a long time ago?. Magma blocks suck you downward--is that anything like anything in real life?
Sorry for delay of a reply. I'm finally back from a few weeks of vacation.
* Yeah performance should be more or less as in vanilla as we don't do any fancy rendering tricks.
* The lava pool with cobblestone and vanilla stone is a known issue which I haven't been able to fix since they appear AFTER we have done our modifications to the world.
* Send me a screenshot.. sounds like a shader issue with OptiFine..
Which new rock types do you refer to? We already ported granite, andesite and diorite to 1.7.10 (which was new in 1.8 and didn't exist in 1.7.10)
I can't answer about 1.13 unfortunately. It's not even possible to make mods yet but reading on forums it sounds like it can be a quite big update to do.
So if I see MC versions of granite, andorite, etc. in a BG world outside of lava pools, I should report?
Podzol becomes vanilla dirt when it's broken.
I found a really cool seed with jungle, taiga, swamp, birch forest, and granite mountains in close proximity to one another. It has no alum shale so far. Should there be alum shale in these environments? Is that a possible bug?
Good for everyone who doesn't want to play 1.11.2, but that doesn't mean mods shouldn't be updated to it. If your machine can't handle the newer updates than maybe you shouldn't be putting mods on it...
How many reasons did I give that had nothing to do with machine's ability?
The whole blockpos problem (massive GC churn) causes issues; apparently (so I've been told) rendering changes affect some graphic cards badly (I'm guessing older ones). A machine that can handle 1.7.10 with no problems can still handle mods. A machine that can't handle 1.10/1.11 won't be able to handle it. And in-between are machines that can handle vanilla, barely, but die to the extra load of mods in 1.10+ but are fine in 1.7.
And none of that affects the whole "This is the first time I cannot migrate my world after 5 years, and I don't want to leave it" issue. (Hint: My world seed is "New 1.2.3 world". I consistently die to simple mob battles in 1.10.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Sorry for the lack of updates from us.
We are currently in the process of upgrading Bettergeo to 1.8 and if everything goes well the upgrade process to the later versions will be a lot easier.
I have done about 50% of the upgrade work (most rocks and world generation are in place) and I fully understand the mods that have stopped at 1.7 since it's almost a full rewrite needed.
I don't have a date when 1.8 is ready but give it a month or two for a beta release.
/Nicklas Löf - SGU Sweden.
Keep up the good work. BetterGeo is a lot of fun and upgrading to 1.8 will make it more so.
I’m not a developer so I’m not sure how much work is involved after the rewrite for 1.8, but does that imply BG support for 1.9, 1.10, and 1.11, or just whatever the latest release is when you have time to support newer versions?
Thanks
Hi, is there any config to make the generation of ores more like vanilla minecraft, or a config that won't completely and utterly change early game play? That's the only reason I haven't been using this mod, it changes stuff too much.
is there any further development of this mod or if its open source a repo of some description?
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Updating to 1.8 or later is pretty exciting. I just looked up 1.12 and a lot has changed play-wise. Did you move forward with this project? Either way I still use it. It’s my “default” Minecraft config.
This mod sounds amazing and I can't wait for it to be updated to the latest versions. I have a few concerns, though.
I love realism and attention to detail in games. I noticed you considering simplifying certain processes in previous replies, don't! The more detailed the game is, the more fun it is for those in the know to play and the more fun it is for others to experiment and learn!
Immersive Engineering takes a unique approach to processing that is quite realistic (crushers are efficient, but also huge, loud, and power-hungry). Definitely take a look.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Good news everyone!
Believe it or not but it's finally here! The release of BetterGeo 2.0 for Minecraft 1.12.2.
The whole mod has been rewritten from scratch to work with the 1.12.2 version of Minecraft.
This is a beta release but most things are in place and working. Please report bugs in this forum thread.
NOT compatible with 1.7.10-worlds!
Changelog:
2018-07-03 BetterGeo 2.0 Beta 1 for Minecraft 1.12.2
* Completely rewritten to work with Minecraft 1.12.2
* Integrates with the new Minecraft 1.12 recipiebook
* The old achivements have been updated to advancements
* Jetpack movements has been improved
* Grass paths can be made in grass covered Till with a shovel
* BetterGeo blocks and items have been split into four separate creative mode tabs
* Performance improvements and optimization to BetterGeo worldgeneration
* Other various bugs taken care of during development of the new version
Cheers,
SGU/Nicklas and the BetterGeo-team
1.12 version is here now!
Woo!
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Congratulations! Very happy to see you're still working on and supporting it.
Any notes about development, moving to 1.12 from 1.7? What was the toughest part? Anything in the changes dictate things you didn't think ahead of time?
Anything to watch for bugs?
Will world seeds from BetterGeo 2 for 1.7 generate the same worlds for this version?
Happy to see that you are still playing the mod
The 1.7 to 1.8 update basically forced us to start from scratch and slowly moving in blocks, items and tileentities from the old version with support for the new json based configuration system. While doing this I also took the oppturnity to use metadata (states) a lot more than before. In 1.7.10 gabbro, gabbro with titanium and gabbro with redstone was three different blocks. Now it's the same block with three different states.
After I had a working 1.8 version I updated to 1.12 which was a much smaller update than 1.7 to 1.8 even if it did include moving over recipies to json files and convert achivements to advancements.
Another part that caused issues was how our intrusive generation was done (vein with pegmatites or quartz and the kimberlite pipes) which did conflict with the chunk generation that tries to prevent world lag with chunks loading other chunks. 99% of those issues are fixed.
Bugs to look out for: Basically everyhing Especially the machines like Smeltery, Alloy furnace and Recycle station but also the other items and the worldgeneration. Just before the release I noticed RedstoneOre was being generated underground which I did a last minute fix for.
Cheers,
SGU/Nicklas
In June we released an update to BetterGeo 2.0 for Minecraft 1.7.10 that contains Finnish and Slovenian language translations.
Today we are releasing 2.0.1u1 which is a minor update fixing an issue where some of the Finnish texts was rendered outside the book pages.
Also checkout the BetterGeoEdu project page at https://www.bettergeoedu.com/ for more info.
After playing for about a week, maybe 4 hours worth…
What are the plans for the new rock types available since 1.7.10? Convert them to BG rock types?
Any plans for 1.13 and the water update?
P.S. Edit: Whooooa, just played around in 1.13. New animals plants etc. are really cool. Water is finally something worth spending time in and not just something that slows you down. Some implications for BetterGeo. Underwater caves--what kind of caves might we see in BG? Does it make sense to have limestone caves under the ocean? Wouldn't they have dissolved a long time ago?. Magma blocks suck you downward--is that anything like anything in real life?
Beta 2 of BetterGeo 2.0 for Minecraft 1.12.2 is now available.
Changelog:
Cheers SGU/Nicklas and the BetterGeo-team.
Sorry for delay of a reply. I'm finally back from a few weeks of vacation.
* Yeah performance should be more or less as in vanilla as we don't do any fancy rendering tricks.
* The lava pool with cobblestone and vanilla stone is a known issue which I haven't been able to fix since they appear AFTER we have done our modifications to the world.
* Send me a screenshot.. sounds like a shader issue with OptiFine..
Which new rock types do you refer to? We already ported granite, andesite and diorite to 1.7.10 (which was new in 1.8 and didn't exist in 1.7.10)
I can't answer about 1.13 unfortunately. It's not even possible to make mods yet but reading on forums it sounds like it can be a quite big update to do.
Cheers SGU/Nicklas!
Was going to report the hopper bug. Will check it out.
I can place sugar cane and melons almost anywhere, and not just near water or on tilled soil, respectively. Possible BG bug?
I'll grab a screenshot sometime soon.
So if I see MC versions of granite, andorite, etc. in a BG world outside of lava pools, I should report?
Podzol becomes vanilla dirt when it's broken.
I found a really cool seed with jungle, taiga, swamp, birch forest, and granite mountains in close proximity to one another. It has no alum shale so far. Should there be alum shale in these environments? Is that a possible bug?
Welcome back from vacation.