The shader runs fine and is awesome, thanks a ton, however.
When you look at something close by everything past it is blurry, and does the same the other way around, now this is a problem because when I am using a tool, for instance mining with my pick, as the pick is moving it is going into sight and then there are these 0.2 seconds where the focus shifts every second resulting in a flashing effect.
The shader runs fine and is awesome, thanks a ton, however.
When you look at something close by everything past it is blurry, and does the same the other way around, now this is a problem because when I am using a tool, for instance mining with my pick, as the pick is moving it is going into sight and then there are these 0.2 seconds where the focus shifts every second resulting in a flashing effect.
Please HELP?
Just turn Dof off in the final with the #define DepthOfField.
It happens with every shader that i know of
Holy S*** I've Been Dead For A Couple of Months Now. Wow
.
I Got A New Perspective Of My Shader and Realize how Different it Was from What I Used to See It And So I've Been Working A Bit And I Got A Cool Name For My Resurrection "AirLoocke Revive Pack" It's Not Official But I Do Hope It Will Be Soon
.
.
I've Focusing on My Programing And Cinematography Skill But In My Free Times I Do Shader Sometime Oh Yea I Almost forgot.
.
I Liked How Helix Project His/Her Shader, Too Bad That It Wasn't Really Release But I've Contact Him/Her But I Still Have To Wait A Reply
Holy S*** I've Been Dead For A Couple of Months Now. Wow
.
I Got A New Perspective Of My Shader and Realize how Different it Was from What I Used to See It And So I've Been Working A Bit And I Got A Cool Name For My Resurrection "AirLoocke Revive Pack" It's Not Official But I Do Hope It Will Be Soon
.
.
I've Focusing on My Programing And Cinematography Skill But In My Free Times I Do Shader Sometime Oh Yea I Almost forgot.
.
I Liked How Helix Project His/Her Shader, Too Bad That It Wasn't Really Release But I've Contact Him/Her But I Still Have To Wait A Reply
Good news I finally made the shader and it's loosely base someone's colour scheme. Everything's almost ready but my time is limited the fact that I had to spend my time with my relatives (not regretting but blessed instead)
I saw a Skylighting post in my Facebook Feed that was looked like an alternative for indirect lighting (global illumination) so I thought I would modify Chocapic13'sSkylighting and re-implement it.
Hello again and I did told you guys I almost finish the shader and well I got this...
I was too lazy to implement somethings to make it look better
List of things I was lazy to implement (I'll Implement it Soon enough)
-2D Density Clouds
-Animated Shadows
-Fast Approximate Antialiasing
-Screen Space Illumination
-Second Pass Reflection
-Loop Base Reflection / Water Shader
-Indirect Lighting / Global Illumination
-Customizable Lens Flare (default, octagon or realistic. realistic supports anamorphic lens flare and dirty lens)
-Customizable Rain Drops (circular or random)
-Customizable Screen Space Reflection Algorithm (lite, default, high or extreme algorithm)
-Customizable Screen Space Ambient Occlusion (default SSAO, custom SSAO 1 or custom SSAO 2. custom SSAO 2 has LQ and HQ function)
-Customizable Shadow Filter (default, FXXA, Lite, Hallow, Square, Circle and Hexagon)
-Customizable Shadow Illumination (Lite, Hallow, Square, Circle and Hexagon)
-Customizable Bokeh for Depth of Field (Lite, Hallow, Square, Circle and Hexagon or Morphic. Morphic can let you add many polygons as much as you like)
-Customizable Blooms (Basic, Natural, Dynamic & Post Bloom)
-Re-Implemented / New / Clean Parallax Occlusion Mapping Support
-Re-Implemented / New / Clean Waving Plant Implementation
we miss you man, cheer up soon but not to soon we will talk again. we are right here waiting
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
We miss you. Cpt Tsasu joined us, also Brad and Joey.
What happened to him?
Happy birthday to you. Hope you are doing good, and that your birthday will be a good one. We miss you.
He had alot of school projects, and since then he became silent
We miss you ;^;
I am having an issue.
The shader runs fine and is awesome, thanks a ton, however.
When you look at something close by everything past it is blurry, and does the same the other way around, now this is a problem because when I am using a tool, for instance mining with my pick, as the pick is moving it is going into sight and then there are these 0.2 seconds where the focus shifts every second resulting in a flashing effect.
Please HELP?
Just turn Dof off in the final with the #define DepthOfField.
It happens with every shader that i know of
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
Holy S*** I've Been Dead For A Couple of Months Now. Wow
.
I Got A New Perspective Of My Shader and Realize how Different it Was from What I Used to See It And So I've Been Working A Bit And I Got A Cool Name For My Resurrection "AirLoocke Revive Pack" It's Not Official But I Do Hope It Will Be Soon
.
.
I've Focusing on My Programing And Cinematography Skill But In My Free Times I Do Shader Sometime Oh Yea I Almost forgot.
.
I Liked How Helix Project His/Her Shader, Too Bad That It Wasn't Really Release But I've Contact Him/Her But I Still Have To Wait A Reply
.
Welcome back and i like the new name
So I've Been Working On "AirLoocke42 Revive Pack" And This is What I Recently Got A Second Pass For Screen Space Reflection
With Second Pass
Without Second Pass
Another Example of Second Pass within The Reflection. For Devs Out There You Can Also Use Sky Gradient For Optimize Performance
Second Pass - Screen Space Reflection
Second Pass - Loop Base Reflection
Second Pass - None
AMIGO PUEDES HACERLO COMO EL SEUS PERO ASI PARA PC Y CON MENOS COPIA DE EL SHADER SEUS TE LO AGRADECERÍA
erm lets try and translate this:
FRIEND LIKE YOU CAN DO SO WELL BUT SEUS LESS FOR PC AND COPY OF THE SHADER I'd appreciate SEUS
Good news I finally made the shader and it's loosely base someone's colour scheme. Everything's almost ready but my time is limited the fact that I had to spend my time with my relatives (not regretting but blessed instead)
I saw a Skylighting post in my Facebook Feed that was looked like an alternative for indirect lighting (global illumination) so I thought I would modify Chocapic13's Skylighting and re-implement it.
-Re-Implemented Skylighting
SSAO + Skylighting
SSAO only
Hello again and I did told you guys I almost finish the shader and well I got this...
I was too lazy to implement somethings to make it look better
List of things I was lazy to implement (I'll Implement it Soon enough)
-2D Density Clouds
-Animated Shadows
-Fast Approximate Antialiasing
-Screen Space Illumination
-Second Pass Reflection
-Loop Base Reflection / Water Shader
-Indirect Lighting / Global Illumination
-Customizable Lens Flare (default, octagon or realistic. realistic supports anamorphic lens flare and dirty lens)
-Customizable Rain Drops (circular or random)
-Customizable Screen Space Reflection Algorithm (lite, default, high or extreme algorithm)
-Customizable Screen Space Ambient Occlusion (default SSAO, custom SSAO 1 or custom SSAO 2. custom SSAO 2 has LQ and HQ function)
-Customizable Shadow Filter (default, FXXA, Lite, Hallow, Square, Circle and Hexagon)
-Customizable Shadow Illumination (Lite, Hallow, Square, Circle and Hexagon)
-Customizable Bokeh for Depth of Field (Lite, Hallow, Square, Circle and Hexagon or Morphic. Morphic can let you add many polygons as much as you like)
-Customizable Blooms (Basic, Natural, Dynamic & Post Bloom)
-Re-Implemented / New / Clean Parallax Occlusion Mapping Support
-Re-Implemented / New / Clean Waving Plant Implementation
Implement, implement!
I'll implement it soon enough. right now I'm just lazy and tired
that looks awesome!
keep up your good work
Thats ok