Would combining the Battlesuit helmet with the Thaumcraft 4 Goggles of Revealing be something to be addressed in Quantum Flux, or Thaumcraft? I've seen the goggles be combined with other helmets in other mods, but when I try to do with with my battlesuit helmet, it won't. I love my upgraded battlesuit helmet tho, and would hate to give it up.
Something to consider if it's possible on your end
Would combining the Battlesuit helmet with the Thaumcraft 4 Goggles of Revealing be something to be addressed in Quantum Flux, or Thaumcraft? I've seen the goggles be combined with other helmets in other mods, but when I try to do with with my battlesuit helmet, it won't. I love my upgraded battlesuit helmet tho, and would hate to give it up.
Something to consider if it's possible on your end
I have been considering adding more upgrade possibilities, and making the player choose which one they want. Meaning the helm could have night vision, or eater breathing, or goggles, or whatever, but only one. Same would go for all pieces. It would let you customize your armor to your play
Okay thank you. So actually I only need a bunch of them and it should work right?
And why there are no further information about the blocks and items of this mod? I havent found a wiki about this mod or anything in like the ftb wiki? :/
- fixed a problem that could cause a crash on SMP
- The ZPE no longer causes damage to nearby entities
- Fix exciter collision box
- Fixed the range of the Imaginary Time Block
- The Eviscerator is enchantable
- Perf tweaks & bug fixes
Came across a few oddities in the mod. I'm making a 1.8.9 server for me and some friends and noticed that the exciters only power one device at a time and also the blocks break with one tap and don't drop the item. As if I were in creative, which I was not. Also not getting any potion effects when near the zero point extractor. Otherwise I'm really liking the mod.
Think of then storehouse as a large inventory. It has 999 slots. If it can go in a chest, it can go in the Storehouse.
It tires to auto sort things for you - although it is a bit funky. It is full when all 999 slots are used
Would combining the Battlesuit helmet with the Thaumcraft 4 Goggles of Revealing be something to be addressed in Quantum Flux, or Thaumcraft? I've seen the goggles be combined with other helmets in other mods, but when I try to do with with my battlesuit helmet, it won't. I love my upgraded battlesuit helmet tho, and would hate to give it up.
Something to consider if it's possible on your end
I have been considering adding more upgrade possibilities, and making the player choose which one they want. Meaning the helm could have night vision, or eater breathing, or goggles, or whatever, but only one. Same would go for all pieces. It would let you customize your armor to your play
I have a small wiki at https://github.com/joekaiser/QuantumFlux/wiki anyone should be able to submit changes to it. It isn't on the ftbwiki because no one put it there yet
Version 1.3.3 is hot and ready for pickup on curse!
What is new?
- fixed a problem that could cause a crash on SMP
- The ZPE no longer causes damage to nearby entities
- Fix exciter collision box
- Fixed the range of the Imaginary Time Block
- The Eviscerator is enchantable
- Perf tweaks & bug fixes
I'm still confused as to how to set up the blocks to send RF from down at Bedrock to my base above ground without using Wires/Cables from other mods.
Place down a zpe. Put an RF entangler next to it (touching it) make RF eciters. Put those on the blocks you want to power
Thanks. I dont really use RF mods that much, but the idea of a block that generates RF without me needing to add fuel is awesome.
jotato, do you have a non-patreon link where I can send a thanks in the form of a donation your way?
Aww, thanks man! You totally don't have to, but if you have paypal and still want to, you can use that https://www.paypal.me/joekaiser
I just released the first stable(hopefully) version for 1.8.9. Please let me know if you find any bugs!
A few things to note:
1. Ender Crystals are dropped from Enderman
2. GUIs are gone. Right click a block with an empty hand to get output from it. If a block need inventory feed it with a hopper
3. Not everything has been ported yet.
Ehm, quick question...
Says it's dependent on COFH lib, but they're only up to 1.7.10 - is this an error, or is there a hidden dl somewhere?
....go figure.
Oops. I need to update that. Everything you need is included in the mod. No more dependencies
Came across a few oddities in the mod. I'm making a 1.8.9 server for me and some friends and noticed that the exciters only power one device at a time and also the blocks break with one tap and don't drop the item. As if I were in creative, which I was not. Also not getting any potion effects when near the zero point extractor. Otherwise I'm really liking the mod.
Which version are you on?
the ZPE hasn't given potion effects for a long time. It was causing performance problems when you had several dozen placed
Ahh, didn't know that. 1.8 version (quantumflux-1.8.9-2.0.0) is the first I've tried and all vids I've seen had it.
I am on an extended vacation until March 14. Would you mind posting the bug as an issue here so I don't forget?
No problem, did it.
Just a note letting everyone know this is available for 1.9 now. Check the curse link for download
Hello mod creator! I just want to let you know I'm using your mod in my mod pack InsanityCraft:
https://docs.google.com/document/d/1YkvtBj9yGUf0TgYMsrPV0atSS_1Ge0W67hZAtQY0LSk/edit?usp=sharing
Just A Nerdy Gamer Girl