Wait, once optifine releases an official 1.9 version does that mean it will work with forge and this mod by association?
Rollback Post to RevisionRollBack
You can try to steal my air, I'm not going anywhere but up,up, anywhere but up.Your reign is coming down, I'm not gonna drown. Gonna rise up, yeah I'm gonna light up, never gonna give up. My sun is coming, up. Turn the music,up, up ,up, up(never gonna give up).
This version of the mod will not work with older versions of Forge 1.9!
Please get the latest version from this page.
EDIT: Don't forget to change the client version that your "forge" profile uses. You can do so by clicking "Edit Profile" and then choosing the correct version in the "Use version" menu.
* Fixed compatibility with the latest Forge version.
* Fixed dimension recognition (separate waypoints for dimensions).
* Improved how modded dimensions are shown in the waypoints menu. Will now show the name of the dimension instead of the id.
* Optimised key input thanks to a bug being fixed in the latest Forge.
* Fixed some translation issues.
Update 1.8.6 (MC 1.8.9 and 1.8):
+ Improved the directional arrow of the "locked north" mode. It's now similar to the one used in the World Map mod.
+ Added a new option to scale the directional arrow.
+ Added a new option to change the colour of the directional arrow.
For those, who don't like the new bright colours, there is a "classic" option.
* Improved how modded dimensions are shown in the waypoints menu. Will now show the name of the dimension instead of the id.
* Fixed some translation issues.
Update 1.8.5.1 (MC 1.7.10):
* Improved how modded dimensions are shown in the waypoints menu. Will now show the name of the dimension instead of the id.
* Fixed some translation issues.
Hello. Thanks for your amazing mod. I've recently came back to playing Minecraft after years and have been using your minimap for the past few days (can't wait for your 1.9 worldmap release). Now after this update my Minecraft crashes upon launch and yours is the only mod I use. I updated to the new Forge as you advised but it still crashes. Again because I'm basically a newbie to this all over again I may be doing something dumb but just in case here is the report log.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 3/25/16 12:51 PM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraftforge.client.event.GuiOpenEvent.getGui()Lnet/minecraft/client/gui/GuiScreen;
at com.minimap.events.Events.drawPost(Events.java:46)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_6_Events_drawPost_GuiOpenEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:924)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:523)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.minimap.events.Events.drawPost(Events.java:46)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_6_Events_drawPost_GuiOpenEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:924)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:523)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 126830704 bytes (120 MB) / 407281664 bytes (388 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.23 Powered by Forge 12.16.0.1770 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1770-1.9.jar)
UCHIJA Forge{12.16.0.1770} [Minecraft Forge] (forge-1.9-12.16.0.1770-1.9.jar)
UCHIJA XaeroMinimap{1.8.5.2} [Xaero's Minimap] (Xaeros_Minimap_1.8.5.2_Forge_1.9.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.62' Renderer: 'GeForce GT 610/PCIe/SSE2/3DNOW!'
Launched Version: 1.9-forge1.9-12.16.0.1770-1.9
LWJGL: 2.9.4
OpenGL: GeForce GT 610/PCIe/SSE2/3DNOW! GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD Phenom(tm) 9500 Quad-Core Processor
You probably didn't change which client version your "forge" profile uses. You can do so by clicking "Edit Profile" and then choosing the correct version in the "Use version" menu.
It looks like the latest version of Forge broke a good few mods, including other really popular ones like Inventory Tweaks. I just switched back to an older version.
Umm when I start my game it says the map has a update and it sends me here? but if I start up my game the map isnt working. 1.8.9 umm is there a new version?
Umm when I start my game it says the map has a update and it sends me here? but if I start up my game the map isnt working. 1.8.9 umm is there a new version?
It sends you to the update post with a download link.
What do you mean by the map not working? Did it work before?
I already have it coded but I don't like how it's not possible to have it support all modded mobs. If I add players, people will want mobs too.
I would not I have seen that in Journey Map. My processor doesn't like it. However, I would not mind having atleast my head in the mini map, and my fellow players would be nice. Then again, this is just my opinion.
I would not I have seen that in Journey Map. My processor doesn't like it. However, I would not mind having atleast my head in the mini map, and my fellow players would be nice. Then again, this is just my opinion.
Wait, once optifine releases an official 1.9 version does that mean it will work with forge and this mod by association?
You can try to steal my air, I'm not going anywhere but up,up, anywhere but up.Your reign is coming down, I'm not gonna drown. Gonna rise up, yeah I'm gonna light up, never gonna give up. My sun is coming, up. Turn the music,up, up ,up, up(never gonna give up).
Yes. It's always been this way.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.8.5.2 (MC 1.9):
This version of the mod will not work with older versions of Forge 1.9!
Please get the latest version from this page.
EDIT: Don't forget to change the client version that your "forge" profile uses. You can do so by clicking "Edit Profile" and then choosing the correct version in the "Use version" menu.
* Fixed compatibility with the latest Forge version.
* Fixed dimension recognition (separate waypoints for dimensions).
* Improved how modded dimensions are shown in the waypoints menu. Will now show the name of the dimension instead of the id.
* Optimised key input thanks to a bug being fixed in the latest Forge.
* Fixed some translation issues.
Update 1.8.6 (MC 1.8.9 and 1.8):
+ Improved the directional arrow of the "locked north" mode. It's now similar to the one used in the World Map mod.
+ Added a new option to scale the directional arrow.
+ Added a new option to change the colour of the directional arrow.
For those, who don't like the new bright colours, there is a "classic" option.
* Improved how modded dimensions are shown in the waypoints menu. Will now show the name of the dimension instead of the id.
* Fixed some translation issues.
Update 1.8.5.1 (MC 1.7.10):
* Improved how modded dimensions are shown in the waypoints menu. Will now show the name of the dimension instead of the id.
* Fixed some translation issues.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
You probably didn't change which client version your "forge" profile uses. You can do so by clicking "Edit Profile" and then choosing the correct version in the "Use version" menu.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
I'm not always this speedy handy dandy but thanks
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
It looks like the latest version of Forge broke a good few mods, including other really popular ones like Inventory Tweaks. I just switched back to an older version.
I can't download the mod off of the website you linked for 1.9. The downloads section is blank. Could you give me a direct dl?
scratch that, used ms edge
Umm when I start my game it says the map has a update and it sends me here? but if I start up my game the map isnt working. 1.8.9 umm is there a new version?
It sends you to the update post with a download link.
What do you mean by the map not working? Did it work before?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Can you please make it so that with the mod, you can see the peoples faces on the map. Do this with better PvP mod too. BTW i LOVE THESE MODS
Hello.
I can use your mod in my public modpack CloudAtlas on CurseForge?
Crashes everytime it boots up. Using the latest Optifine preview, Forge, and the latest minimap version.
wow, nevermind. tried it again and decided to play nice.
I already have it coded but I don't like how it's not possible to have it support all modded mobs. If I add players, people will want mobs too.
Yes, if I'm credited with a link to this thread.
You sure are having a lot of problems there xD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Oh sure. Here is a list of mods in my modpack:
https://drive.google.com/open?id=0B9c2x-D6eUzeNWNSelowNERuTmM
I would not I have seen that in Journey Map. My processor doesn't like it. However, I would not mind having atleast my head in the mini map, and my fellow players would be nice. Then again, this is just my opinion.
Isn't your own head exactly what you don't want?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Why not? Perhaps I am missing something? Your own head would appear in the center of the minimap right?
And why do you need that?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap