Can you use this to make new materials only be eligible for use as a specific item type? It irks me heavily that Ghostwood Fletching can't be used as a crafting component in TiC, and I want to make it an eligible fletching, but ONLY a fletching.
Just wanted to say that this is an AMAZING additional to the modpacker's arsenal! Hate to re-iterate what everyone else is asking for, but are there plans to add special effects to a material? Shouldn't be too hard if TiC uses potion/enchantment effects
Also, since everyone seems to be having trouble getting everything working, I'll post my code here for you guys to modify at your leisure:
Fluid/Tool Part registration: (this will go in "jsonables\json", and you can call it what you want. This file is called "Valyrian_Steel.json")
Also, I'd like to add different kinds of Ingots for the molten materials and Fletching too (Chocobo Feather Fletching should be a thing!), are there plans to make these doable?
Thank you! This really helped.
But there is a problem: the smeltery won't melt (as in your example) dirt into "gotsteel". So there is no way to obtain said material since parts can't be built by hand.
EDIT: In other news, fluids registered this way cannot be poured into any tanks, and they glitch a bunch when poured as a block. They do not appear to properly inherit the set properties (viscosity, density, luminosity and most noticeably temperature).
EDIT2: Okay, I cannot for the life of me figure out how to add a single mod-related material to this thing. Doesn't matter what name I use: ID, ID w/o mod name, unlocalized name, unlocalized name with mod name - nothing works, for materials with and without meta data. Is there a fundamental difference from adding vanilla-based materials that I am not aware of?
Small correction, this only seems to happen with some mods, like Mekanism. Others, like Thaumcraft, do cooperate just fine.
EDIT3: This could really benefit from being able to use oredictionary names for materials. Otherwise, the same type of material from different mods doesn't work.
@Alestance: You can use Iguana's Tweaks to achieve that. Just turn off all modules you don't want and edit the restrictions config - it allows you to set which tool parts can be crafted from which materials, in both white and black list styles.
NVM I'm an idiot. I used the same ID
It's pronounced "chip".
Can you use this to make new materials only be eligible for use as a specific item type? It irks me heavily that Ghostwood Fletching can't be used as a crafting component in TiC, and I want to make it an eligible fletching, but ONLY a fletching.
Thank you! This really helped.
But there is a problem: the smeltery won't melt (as in your example) dirt into "gotsteel". So there is no way to obtain said material since parts can't be built by hand.
EDIT: In other news, fluids registered this way cannot be poured into any tanks, and they glitch a bunch when poured as a block. They do not appear to properly inherit the set properties (viscosity, density, luminosity and most noticeably temperature).
EDIT2: Okay, I cannot for the life of me figure out how to add a single mod-related material to this thing. Doesn't matter what name I use: ID, ID w/o mod name, unlocalized name, unlocalized name with mod name - nothing works, for materials with and without meta data. Is there a fundamental difference from adding vanilla-based materials that I am not aware of?
Small correction, this only seems to happen with some mods, like Mekanism. Others, like Thaumcraft, do cooperate just fine.
EDIT3: This could really benefit from being able to use oredictionary names for materials. Otherwise, the same type of material from different mods doesn't work.
@Alestance: You can use Iguana's Tweaks to achieve that. Just turn off all modules you don't want and edit the restrictions config - it allows you to set which tool parts can be crafted from which materials, in both white and black list styles.
Is this mod still being supported? Cuz I have a plethora of questions that I have
Hello.
I wanted to ask something.
I know with JSONAbles you can create tool material!
but I want to create liquid for metal that is not added by other mods nor by default.
Please someone help me!
I Have Same Thing
Tau,craft