I had heard that an old colleague of mine developed a method of suppressing hungry nodes, and suspected that perhaps her device could contain the planar rift created by an overly-transduced node. After a single "vortex attenuator" proved inadequate (though it did slow the rift's rate of consumption), I rebuilt my containment chamber for a third time. Running out of nodes, I decided to take no chances - six beams converged on the rift as it formed.
I am now in possession of an unprecedented asset - a stabilized dimensional breach large enough that a fist-sized object could survive passage. The possibilities are... staggering to contemplate. Who can imagine how physical matter will react to being immersed in a sea of endless vis?
Question. Since the entry for the modified runic matrix says something about it working similarly to the normal infusion mechanics, does this mean that infusion stabilizers like mob heads and so on affect it as well? Because I've already blown two sheep up while trying to make them shear themselves (minor instability), on a vat that was close to my main infusion altar (but with no stabilizers prepared for it, so everything was completely asymmetrical).
Yes, modifiers affect it. That's why your sheep blew up.
I assumed so. It was quite, uh... fun to watch its health go down at a constant rate, I guess.Thank you for bravely accepting to become sacrifices in the name of knowledge, two unnamed sheep.
I guess it's time to plonk a vat on top of my altar.
so umm not usre if its a bug or something but... after putting the mod in my world wont load even when i make a new world it just says loading world and under it is converting world it sits like that for 10-15 min then i get tierd of waiting and force minecraft closed here is the report i get from it dont know if it will help you :/ i dono how to read them
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 4/14/15 12:46 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: Could not initialize class com.emoniph.witchery.entity.EntityCovenWitch
at sun.reflect.GeneratedConstructorAccessor181.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.entity.EntityList.func_75615_a(EntityList.java:160)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:465)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:130)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Hello all, I have been trying to apply runic shielding to my soon-to-be overpowered massive kitty of destruction, but for some reason cannot get the runic shielding infusion to start. I have an image of my setup attached. I have the speed, regeneration, shock skin, diamond flesh, thaumium claws and eldritch fangs upgrades on my guardian panther(not pictured). I have a crimson knight(pictured) who currently has no upgrades. Can any of you more experienced life augmentators tell me what is wrong with my setup? I know that I will need pipes, they are missing so that it is easier to see the pedestal positions and whatnot.
First thing infusing creature works differently . You must pipe essence directly into the vat not just throw it around in the jar . Second under the vat you have some holes that will help you setup additional space for jars. Third infusing creatures is buggy at this moment
He knows to pipe it in, he said he removed the pipes to make the rest clearer to see.
Today was an historic success.
I had heard that an old colleague of mine developed a method of suppressing hungry nodes, and suspected that perhaps her device could contain the planar rift created by an overly-transduced node. After a single "vortex attenuator" proved inadequate (though it did slow the rift's rate of consumption), I rebuilt my containment chamber for a third time. Running out of nodes, I decided to take no chances - six beams converged on the rift as it formed.
I am now in possession of an unprecedented asset - a stabilized dimensional breach large enough that a fist-sized object could survive passage. The possibilities are... staggering to contemplate. Who can imagine how physical matter will react to being immersed in a sea of endless vis?
Ah... ahhh.. ahhh! "fist-sized object" "endless vis", Maybe a way to multiply the aspects in items at the risk of making them explosively unstable?!
OooooOOOOOoooo
That looks awfully fancy. Bravo!
Question. Since the entry for the modified runic matrix says something about it working similarly to the normal infusion mechanics, does this mean that infusion stabilizers like mob heads and so on affect it as well? Because I've already blown two sheep up while trying to make them shear themselves (minor instability), on a vat that was close to my main infusion altar (but with no stabilizers prepared for it, so everything was completely asymmetrical).
Yes, modifiers affect it. That's why your sheep blew up.
Absolutely amazing!
oh boy, I can't wait for 1.2. Stabilizing stuff is fun and all, but the raw destructive power is what I really like. Hehehe.
when will 1.2 be released, is it mostly complete,or does it still need a lot of work?
I assumed so. It was quite, uh... fun to watch its health go down at a constant rate, I guess.Thank you for bravely accepting to become sacrifices in the name of knowledge, two unnamed sheep.
I guess it's time to plonk a vat on top of my altar.
is there a spotlight or something we can count on
Lest's do it
when will 1.2 be released?
i have yet to try the mob infusion. can someone post a pic of what their working set up looks like please
Just clicked through to this page to see what people were saying about the mod. So happy I did.
Edit: I meant last page, obviously
they followed me home
can I keep them?
Ooh, little cultlings? Cult-ems? Gol--golist. . uh. . Spooky Golems? My body is ready. My mind, probably not, but what's a little more Warp?
"The construct's abilities, as well as the amount of vis required, depends on the block's material."
Is there any documentation on what block attributes are tied to which abilities and how great of an effect they have?
Also, just noticed some console spam when viewing (there is no display, but you can hover for tooltips) the animated golems in NEI.
"[Client thread/INFO] [STDOUT]: [net.minecraft.crash.CrashReport:func_85057_a:320]: Negative index in crash report handler (0/27)"
"[Client thread/INFO] [STDOUT]: [net.minecraft.crash.CrashReport:func_85057_a:320]: Negative index in crash report handler (0/25)"
so umm not usre if its a bug or something but... after putting the mod in my world wont load even when i make a new world it just says loading world and under it is converting world it sits like that for 10-15 min then i get tierd of waiting and force minecraft closed here is the report i get from it dont know if it will help you :/ i dono how to read them
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 4/14/15 12:46 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: Could not initialize class com.emoniph.witchery.entity.EntityCovenWitch
at sun.reflect.GeneratedConstructorAccessor181.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.entity.EntityList.func_75615_a(EntityList.java:160)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:465)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:130)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 385948464 bytes (368 MB) / 901115904 bytes (859 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_A4 49 mods loaded, 49 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
aquaticabyss{1.1.0} [Aquatic Abyss] (AquaticAbyss-1.7.2-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioCraft{1.9.0} [BiblioCraft] (BiblioCraft[v1.9.0][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Core{6.2.2} [BuildCraft] (buildcraft-6.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Transport{6.2.2} [BC Transport] (buildcraft-6.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Silicon{6.2.2} [BC Silicon] (buildcraft-6.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Builders{6.2.2} [BC Builders] (buildcraft-6.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Energy{6.2.2} [BC Energy] (buildcraft-6.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Factory{6.2.2} [BC Factory] (buildcraft-6.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
props{1.10} [Decocraft] (DecoCraft-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MoCreatures{6.3.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderIO{1.7.10-2.1.5.248} [Ender IO] (EnderIO-1.7.10-2.1.5.248.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderStorage{1.4.4.6} [EnderStorage] (EnderStorage-1.7.10-1.4.4.6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
enhancedportals{3.0.9} [EnhancedPortals] (EnhancedPortals_1.7.10-universal-3.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FlatBedrockx{1.0.2} [FlatBedrock Xplosion's Edition] (FlatBedrock-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-163.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForbiddenMagic{1.7.10-0.51} [Forbidden Magic] (Forbidden-Magic-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GalacticraftCore{3.0.6} [Galacticraft Core] (GalacticraftCore-1.7-3.0.6.232.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GalacticraftMars{3.0.6} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.6.232.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
HardcoreEnderExpansion{1.6.2} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
InfernalMobs{1.6.0} [Infernal Mobs] (InfernalMobs-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MapWriter{2.1.2} [MapWriter] (MapWriter-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzie's Mobs-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mystcraft{0.11.0.00} [Mystcraft] (mystcraft-1.7.10-0.11.0.00.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Railcraft{9.3.3.0} [Railcraft] (Railcraft_1.7.10-9.3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TConstruct{1.7.10-1.6.0.build611} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d40.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumcraftMobAspects{1.7.2-2A} [Thaumcraft Mob Aspects] (ThaumcraftMobAspects-1.7.2-2A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicHorizons{1.1.1} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
witchery{0.20.6} [Witchery] (witchery-1.7.10-0.20.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
yarr_cutemobmodels{1.0.8} [Cute Mob Models] (yarrcutemobmodels-1.0.8-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:ON, MJ6:ON, MJ5:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:OFF, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Update forge, then go to the witchery thread. Horizons isn't the thing crashing according to the log.
Hello all, I have been trying to apply runic shielding to my soon-to-be overpowered massive kitty of destruction, but for some reason cannot get the runic shielding infusion to start. I have an image of my setup attached. I have the speed, regeneration, shock skin, diamond flesh, thaumium claws and eldritch fangs upgrades on my guardian panther(not pictured). I have a crimson knight(pictured) who currently has no upgrades. Can any of you more experienced life augmentators tell me what is wrong with my setup? I know that I will need pipes, they are missing so that it is easier to see the pedestal positions and whatnot.
He knows to pipe it in, he said he removed the pipes to make the rest clearer to see.