i know you're planning to do a monster that forces itself onto you as a piece of armor, and maybe it might work like the Slurper from Don't Starve Together?
or will it simply be possessed armor?
l like this mod a lot, l never played this mod a whole for 1 year and I'm back. l really do like all your mobs and new mobs added! naga is my favorite mob,
Any chance the Nagah can follow you into water for a bit?
they are near seaside cliffs and stuff, right? being able to follow prey into the ocean might be neat!
I made these drawings and traced them using Paint.Net. Only at the end I learned how to draw lines and that's why the sword's so badly drawn. I know that it's supposed to be some simple and somewhat innocent dark/nightmare/ghost themed enemy, and not something straight out of a snuff film but it is a dark/nightmare/ghost enemy nonetheless. I didn't draw, nor post this for any particular reason. The act of raising trees from the ground is griefy, especially in a very cramped space like a roofed forest. Thus I myself don't agree with the actions I chose to portray the mob do. Still, i wanted to post it because when I read it's description I immediately thought about this animated series that has a scene in one of the later episodes where an enemy does things in a similar fashion to the mob in my drawings. It's an obscure animated series so i don't blame you if you don't get the reference. I'll check the forums a few times to see how long it takes until one spots it.
Rough idea: Something that doesn't attack you directly, but makes it harder for you to fend off other mobs? sorta like a disease?
Or maybe he could add that cursed armor but instead of forcing itself into you it forces itself into your enemies, protecting them. Like some kind of protection creeper from that primitive creatures mod, only this time it's better because it's not a lazily reskinned creeper. Weird how easy this concept seems yet no one added it to their mods. Perhaps it's too simplistic for MM, and not in a beautiful manner like the lanterns.
And that's just assuming he'll add the cursed armor. He apparently erased it from his mob plans, opting for better enemies, like the Master Hand from Smash Bros.
So a person had Biomes O' Plenty and went to the Sacred Springs biome and encountered Foliaaths that stuck out. I don't know if Mowzie fixed it or not but I thought it would be fun to mess around with the image using Paint.net. Here are the results:
Pretty cool, don't you think?
(I used another image of a minemator mesh and one from an archive of this website).
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So,I don't know if this has been suggested before,but one thing that a lot of mods do is add in a parasitic mob;none/almost none add in a symbiotic one. I don't have a fully fleshed out idea for it,but I though that some kind of small creature that attaches to the player and gives them both a minor buff and minor debuff would be pretty interesting and unique. Obviously,there would be a way to remove it;though the only ideas I have are a special item/medicine,dying,or taking damage in certain ways like burning it off or drinking a self harm potion to poison it.
So,I don't know if this has been suggested before,but one thing that a lot of mods do is add in a parasitic mob;none/almost none add in a symbiotic one. I don't have a fully fleshed out idea for it,but I though that some kind of small creature that attaches to the player and gives them both a minor buff and minor debuff would be pretty interesting and unique. Obviously,there would be a way to remove it;though the only ideas I have are a special item/medicine,dying,or taking damage in certain ways like burning it off or drinking a self harm potion to poison it.
oog, that sounds really good. some form of symbiotic ally that sticks onto your and gives you minor buffs
but, say we added a parasite that preys on said creature, adding a direct threat to your new buffing friend?
I'm pretty out of touch with MC mods, but are parasites THAT common? I doubt that "A LOT OF MODS [...] add in a parasitic mob".
Also, half-parasitic half-beneficial mobs do exist in Vanilla Minecraft. Cats scare away creepers at the cost of rendering your furnaces/chests/beds useless every now and then. Parrots warn you of nearby mobs at the cost of not shutting up and being annoying. In Mowzie's Mobs, the Foliaath is a cool plant that you can raise and it may protect your house or something at the cost of not being loyal to you and possibly attacking you.
Even if these three examples are a stretch, us humans are designed by mother nature to care more about our losses and failures than about our good luck and our successes. I would be very annoyed if a mob gave me, without my consent, weakness 1 for infinity and health boost 1 for infinity. It's not fun.
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That's why I suggested a few ways you could remove it. Another idea I just came up with is that maybe it could hatch from some kind of pod/cocoon that is very visible so you can avoid it,or maybe it would only hatch under certain circumstances.
Hey! Robert! Wanna hear the most unnecessary and probably sad thing in your entire life?
The Naga in the Mowzies Mobs poster was not spawned in the Stone Shore Biome(What I suppose was the environment you referred to as "Coastal Cliffs"). I used several images depicting the Stone Shores Biome. The sky was either somewhere around 95B5FF or around 84AAFF. The sky in the picture with the Naga was actually neither of these. At 8BB0FF it more closely resembles biomes like the Snowy Beach Biome, which has the sky color of 8BB1FF. Poor Naga must have frozen to death after the picture was taken.
The rest of the mobs seem to be in their normal biome though.
l like this mod a lot, l never played this mod a whole for 1 year and I'm back. l really do like all your mobs and new mobs added! naga is my favorite mob,
Have you ever thought of just making straight up zelda enemies like chu jellies, stalfos, mob/bokoblins, or some bosses like helmoroc king?
And where will the main forum be after this one goes down
I very much do not want to do that. This would restrict me creatively and elicit certain expectations from the community to be a Zelda mod. As much as I love Zelda, that’s not what this is.
It’s not ending. Don’t worry
Also, Mowzie already has made straight-up video game mob clones. Grottols, for example, were lifted straight out of Dark Souls.
I think he means directly adding the monsters from Zelda, without changing their name, design, or mechanics. I think I put enough of a spin on the crystal lizards to make grottols into their own thing.
Any chance the Nagah can follow you into water for a bit?
they are near seaside cliffs and stuff, right? being able to follow prey into the ocean might be neat!
Pretty sure it will still attack you if you go in water. I do agree that it should be able to swim. It’s supposed to be sort of amphibious.
I’ll have them hunt fish once I port to 1.13/14.
I made these drawings and traced them using Paint.Net. Only at the end I learned how to draw lines and that's why the sword's so badly drawn. I know that it's supposed to be some simple and somewhat innocent dark/nightmare/ghost themed enemy, and not something straight out of a snuff film but it is a dark/nightmare/ghost enemy nonetheless. I didn't draw, nor post this for any particular reason. The act of raising trees from the ground is griefy, especially in a very cramped space like a roofed forest. Thus I myself don't agree with the actions I chose to portray the mob do. Still, i wanted to post it because when I read it's description I immediately thought about this animated series that has a scene in one of the later episodes where an enemy does things in a similar fashion to the mob in my drawings. It's an obscure animated series so i don't blame you if you don't get the reference. I'll check the forums a few times to see how long it takes until one spots it.
Due to some glitch it duplicated mob1.jpeg sorry
This seems a lot like the planned Phoben mob. Or, was this your idea for it? Either way, my plans for it are rather developed already and I don’t feel that these interpretations are what I’m going for... Sorry.
Rough idea: Something that doesn't attack you directly, but makes it harder for you to fend off other mobs? sorta like a disease?
Vanilla Minecraft has a ton of debuffs and a few mobs that give you those debuffs. I don’t think characterizing a debuff as a disease would be fun; diseases are pretty serious and kinda sad. It wouldn’t suit the fantasy I’m building, either.
Or maybe he could add that cursed armor but instead of forcing itself into you it forces itself into your enemies, protecting them. Like some kind of protection creeper from that primitive creatures mod, only this time it's better because it's not a lazily reskinned creeper. Weird how easy this concept seems yet no one added it to their mods. Perhaps it's too simplistic for MM, and not in a beautiful manner like the lanterns.
And that's just assuming he'll add the cursed armor. He apparently erased it from his mob plans, opting for better enemies, like the Master Hand from Smash Bros.
Yeah, I scrapped that as I felt it would be more annoying than fun to fight, and I wasn’t very excited to create it at all. Having it buff enemies instead might be a good change, though.
So a person had Biomes O' Plenty and went to the Sacred Springs biome and encountered Foliaaths that stuck out. I don't know if Mowzie fixed it or not but I thought it would be fun to mess around with the image using Paint.net. Here are the results:
Pretty cool, don't you think?
(I used another image of a minemator mesh and one from an archive of this website).
I tried to make the foliaaths access the leaf color of the biome their in, but couldn’t get it to work. I’ll keep trying, though.
So,I don't know if this has been suggested before,but one thing that a lot of mods do is add in a parasitic mob;none/almost none add in a symbiotic one. I don't have a fully fleshed out idea for it,but I though that some kind of small creature that attaches to the player and gives them both a minor buff and minor debuff would be pretty interesting and unique. Obviously,there would be a way to remove it;though the only ideas I have are a special item/medicine,dying,or taking damage in certain ways like burning it off or drinking a self harm potion to poison it.
This could be cool if done properly. I’m not so sure what the specifics of it could be, though.
I'm pretty out of touch with MC mods, but are parasites THAT common? I doubt that "A LOT OF MODS [...] add in a parasitic mob".
Also, half-parasitic half-beneficial mobs do exist in Vanilla Minecraft. Cats scare away creepers at the cost of rendering your furnaces/chests/beds useless every now and then. Parrots warn you of nearby mobs at the cost of not shutting up and being annoying. In Mowzie's Mobs, the Foliaath is a cool plant that you can raise and it may protect your house or something at the cost of not being loyal to you and possibly attacking you.
Even if these three examples are a stretch, us humans are designed by mother nature to care more about our losses and failures than about our good luck and our successes. I would be very annoyed if a mob gave me, without my consent, weakness 1 for infinity and health boost 1 for infinity. It's not fun.
Frankly, I’m not sure these first two points are relevant...
There is always a ratio of cost to reward that makes an exchange worth it to someone.
Hey! Robert! Wanna hear the most unnecessary and probably sad thing in your entire life?
The Naga in the Mowzies Mobs poster was not spawned in the Stone Shore Biome(What I suppose was the environment you referred to as "Coastal Cliffs"). I used several images depicting the Stone Shores Biome. The sky was either somewhere around 95B5FF or around 84AAFF. The sky in the picture with the Naga was actually neither of these. At 8BB0FF it more closely resembles biomes like the Snowy Beach Biome, which has the sky color of 8BB1FF. Poor Naga must have frozen to death after the picture was taken.
The rest of the mobs seem to be in their normal biome though.
Lol that’s the first time someone has called me Robert.
Oh, someone else made that for me. I can’t speak to why they did that or what happened next.
This seems a lot like the planned Phoben mob. Or, was this your idea for it? Either way, my plans for it are rather developed already and I don’t feel that these interpretations are what I’m going for... Sorry.
Yes it is indeed the Phoben. It's more of a fan art of the Phoben rather than an actual suggestion. You can't deny it, you too would think that the Phoben raising towering trees from the ground in a machinima would be pretty damn awesome. But we both agree that the Phoben raising trees in an actual mod isn't fun at all. The whole reason behind this fanart was that when I read it's description something linked me to the Auditor from Madness Combat, and especially his "dance scene" at 1:23 in this video
Yeah, I scrapped that as I felt it would be more annoying than fun to fight, and I wasn’t very excited to create it at all. Having it buff enemies instead might be a good change, though.
I had this idea once. Some kind of enemy, let's call him "the curserer"(whose design I didn't decide yet) that curses any of the enemies you encounter that can wear armor(Zombies, Skeletons, Husks, Strays, Drowned, Pigmen, maybe even Wither Skeletons and Vexes, maybe mobs from other mods). It goes into them through some means and prints his own face on them, two demonic red eyes and a maniacal mouth and darkens their body, essentially reskinning them. He also gives them a full set of diamond armor enchanted with protection and maybe projectile protection. It also gives them either a sword with sharpness, level may be low or high(zombie, pigman, husk, drowned, skeleton, stray, maybe even wither skeleton) a bow, enchanted with power, level could vary, may give them insta damage I arrows and always removes any other type of arrow the enemy may be holding in the offhand(Skeleton, Stray, maybe even Wither Skeleton) and may even give drowned an enchanted trident. He also gives them poison II / III, wither II / III and sets them on fire. Your job is to attack the enemy it cursed as much as you can, regardless of whether or not you deal any significant damage. The "curserer" is supposed to convert how much you damaged the armor into how much you damaged Him or something. Because part of that damage is dealt to the "curserer" who has about 35-45 health. Once the "curserer's" host is worn off by the fire, wither and poison, it moves on to the next host, unaffected by said status effects, but keeping the damage you dealt to him by attacking the armor. If somehow you manage to kill the host yourself before the status effects get it first the "curserer" will die. But that's unlikely. So you are supposed to attack every mob that hosts the "curserer" until he dies. He is most likely to die when cursing a host in which case he will briefly make a surprised face, then the reskinned host dies, bringing the "curserer" down with them. When he isn't cursing enemies, he can't be damaged.
Wither skeletons are immune to both wither and fire. They also give you wither by melee and shoot flaming arrows if given an bow by default(and they don't need flame enchantments to do that). This means that dealing with a cursed wither skeleton would be almost impossible. And when the "curserer" curses everything he sees it wouldn't make sense not to curse wither skeletons if given the chance.
A solution to this could be making the "curserer" only spawn in certain underground structures in the overworld that are similar to those boring old dungeons with a chest, a mob spawner and nothing else, only this time a bit better, and instead of a chest there could be an empty armor stand and guess what happens to it when you beat the "curserer". That way he can be constantly fed by the mob spawner while only cursing wither skeletons if people using creative spawned it near a nether fortress. There should also be a way to keep the unprepared players away from him. I doubt I could beat a zombie with enchanted diamond armor and sword if I had the same equipment as him even on easy mode. Maybe the "curserer" is passive, but has a sort of "My precious" thing with diamond armor, trying to keep the armor he gives his hosts clean and undamaged by fixing it with new diamond armor he gets from the players he sees wearing a set he managed to kill. It's silly but it's better than just minding your business in a cave until you bump into one of his enhanced dungeons and die in 2 seconds I guess.
I don't think that this enemy is worth appearing in THE Mowzie's Mobs mod, after all it's literally just a glorified zombie/skeleton with armor, but a stand-alone indie mod featuring it would be rather fun imo.
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I noticed a while ago that Naga were rather jittery whilst flying. Has anyone else noticed this? If so, I was wondering if it was fixed in the latest patch or is planned to be fixed. Thanks!
A dream realm that you go to instead of skipping the night. It could have good creatures that give you buffs when you wake up, and bad creatures that kill you in the dream world, causing you to wake up with a paranoia debuff.
A lava Kraken in the Nether that hides in a pocket dimension at the bottom of a lava whirlpool.
A blood moon event that spawns the nightmare creatures from earlier in the real world. It could also do other things like turn the ocean red, summon floating castles (also from the nightmare realm), and even turn villagers into werewolves and vampires. It could also warp time to slow down the night, turning 7 minutes into 35.
I hope you at least consider these ideas. Also, if you use any of them, can you tell people where that they came from me (sorry if it looks like i'm being rude).
A dream realm that you go to instead of skipping the night. It could have good creatures that give you buffs when you wake up, and bad creatures that kill you in the dream world, causing you to wake up with a paranoia debuff.
A lava Kraken in the Nether that hides in a pocket dimension at the bottom of a lava whirlpool.
A blood moon event that spawns the nightmare creatures from earlier in the real world. It could also do other things like turn the ocean red, summon floating castles (also from the nightmare realm), and even turn villagers into werewolves and vampires. It could also warp time to slow down the night, turning 7 minutes into 35.
I hope you at least consider these ideas. Also, if you use any of them, can you tell people where that they came from me (sorry if it looks like i'm being rude).
A blood moon event could be interesting but I don't think Mowzie will make any mob turn to a werewolf or vampire. The red water seems cool. Maybe the event could last for a limited time and only happen once in a long time. And during this time a structure can appear, like that castle you mentioned, holding a boss or a treasure. Maybe there can be a prophecy that the player can discover, which shows him when the blood moon is etc. This idea is really cool. Nice thinking dude
Not sure yet.
Working on it.
l like this mod a lot, l never played this mod a whole for 1 year and I'm back. l really do like all your mobs and new mobs added! naga is my favorite mob,
very great work you got there
Have you ever thought of just making straight up zelda enemies like chu jellies, stalfos, mob/bokoblins, or some bosses like helmoroc king?
And where will the main forum be after this one goes down
This forum won't go down anymore.
Also, Mowzie already has made straight-up video game mob clones. Grottols, for example, were lifted straight out of Dark Souls.
Any chance the Nagah can follow you into water for a bit?
they are near seaside cliffs and stuff, right? being able to follow prey into the ocean might be neat!
I made these drawings and traced them using Paint.Net. Only at the end I learned how to draw lines and that's why the sword's so badly drawn. I know that it's supposed to be some simple and somewhat innocent dark/nightmare/ghost themed enemy, and not something straight out of a snuff film but it is a dark/nightmare/ghost enemy nonetheless. I didn't draw, nor post this for any particular reason. The act of raising trees from the ground is griefy, especially in a very cramped space like a roofed forest. Thus I myself don't agree with the actions I chose to portray the mob do. Still, i wanted to post it because when I read it's description I immediately thought about this animated series that has a scene in one of the later episodes where an enemy does things in a similar fashion to the mob in my drawings. It's an obscure animated series so i don't blame you if you don't get the reference. I'll check the forums a few times to see how long it takes until one spots it.
Due to some glitch it duplicated mob1.jpeg sorry
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
Rough idea: Something that doesn't attack you directly, but makes it harder for you to fend off other mobs? sorta like a disease?
haha unoriginal signature go brr
Or maybe he could add that cursed armor but instead of forcing itself into you it forces itself into your enemies, protecting them. Like some kind of protection creeper from that primitive creatures mod, only this time it's better because it's not a lazily reskinned creeper. Weird how easy this concept seems yet no one added it to their mods. Perhaps it's too simplistic for MM, and not in a beautiful manner like the lanterns.
And that's just assuming he'll add the cursed armor. He apparently erased it from his mob plans, opting for better enemies, like the Master Hand from Smash Bros.
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
So a person had Biomes O' Plenty and went to the Sacred Springs biome and encountered Foliaaths that stuck out. I don't know if Mowzie fixed it or not but I thought it would be fun to mess around with the image using Paint.net. Here are the results:
Pretty cool, don't you think?
(I used another image of a minemator mesh and one from an archive of this website).
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
So,I don't know if this has been suggested before,but one thing that a lot of mods do is add in a parasitic mob;none/almost none add in a symbiotic one. I don't have a fully fleshed out idea for it,but I though that some kind of small creature that attaches to the player and gives them both a minor buff and minor debuff would be pretty interesting and unique. Obviously,there would be a way to remove it;though the only ideas I have are a special item/medicine,dying,or taking damage in certain ways like burning it off or drinking a self harm potion to poison it.
oog, that sounds really good. some form of symbiotic ally that sticks onto your and gives you minor buffs
but, say we added a parasite that preys on said creature, adding a direct threat to your new buffing friend?
haha unoriginal signature go brr
I'm pretty out of touch with MC mods, but are parasites THAT common? I doubt that "A LOT OF MODS [...] add in a parasitic mob".
Also, half-parasitic half-beneficial mobs do exist in Vanilla Minecraft. Cats scare away creepers at the cost of rendering your furnaces/chests/beds useless every now and then. Parrots warn you of nearby mobs at the cost of not shutting up and being annoying. In Mowzie's Mobs, the Foliaath is a cool plant that you can raise and it may protect your house or something at the cost of not being loyal to you and possibly attacking you.
Even if these three examples are a stretch, us humans are designed by mother nature to care more about our losses and failures than about our good luck and our successes. I would be very annoyed if a mob gave me, without my consent, weakness 1 for infinity and health boost 1 for infinity. It's not fun.
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
That's why I suggested a few ways you could remove it. Another idea I just came up with is that maybe it could hatch from some kind of pod/cocoon that is very visible so you can avoid it,or maybe it would only hatch under certain circumstances.
Hey! Robert! Wanna hear the most unnecessary and probably sad thing in your entire life?
The Naga in the Mowzies Mobs poster was not spawned in the Stone Shore Biome(What I suppose was the environment you referred to as "Coastal Cliffs"). I used several images depicting the Stone Shores Biome. The sky was either somewhere around 95B5FF or around 84AAFF. The sky in the picture with the Naga was actually neither of these. At 8BB0FF it more closely resembles biomes like the Snowy Beach Biome, which has the sky color of 8BB1FF. Poor Naga must have frozen to death after the picture was taken.
The rest of the mobs seem to be in their normal biome though.
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
l like this mod a lot, l never played this mod a whole for 1 year and I'm back. l really do like all your mobs and new mobs added! naga is my favorite mob,
very great work you got there
Thanks! Glad you like it.
I very much do not want to do that. This would restrict me creatively and elicit certain expectations from the community to be a Zelda mod. As much as I love Zelda, that’s not what this is.
It’s not ending. Don’t worry
I think he means directly adding the monsters from Zelda, without changing their name, design, or mechanics. I think I put enough of a spin on the crystal lizards to make grottols into their own thing.
Pretty sure it will still attack you if you go in water. I do agree that it should be able to swim. It’s supposed to be sort of amphibious.
I’ll have them hunt fish once I port to 1.13/14.
This seems a lot like the planned Phoben mob. Or, was this your idea for it? Either way, my plans for it are rather developed already and I don’t feel that these interpretations are what I’m going for... Sorry.
Quote from 4Pointnext
Vanilla Minecraft has a ton of debuffs and a few mobs that give you those debuffs. I don’t think characterizing a debuff as a disease would be fun; diseases are pretty serious and kinda sad. It wouldn’t suit the fantasy I’m building, either.
Yeah, I scrapped that as I felt it would be more annoying than fun to fight, and I wasn’t very excited to create it at all. Having it buff enemies instead might be a good change, though.
I tried to make the foliaaths access the leaf color of the biome their in, but couldn’t get it to work. I’ll keep trying, though.
This could be cool if done properly. I’m not so sure what the specifics of it could be, though.
Frankly, I’m not sure these first two points are relevant...
There is always a ratio of cost to reward that makes an exchange worth it to someone.
Lol that’s the first time someone has called me Robert.
Oh, someone else made that for me. I can’t speak to why they did that or what happened next.
Yes it is indeed the Phoben. It's more of a fan art of the Phoben rather than an actual suggestion. You can't deny it, you too would think that the Phoben raising towering trees from the ground in a machinima would be pretty damn awesome. But we both agree that the Phoben raising trees in an actual mod isn't fun at all. The whole reason behind this fanart was that when I read it's description something linked me to the Auditor from Madness Combat, and especially his "dance scene" at 1:23 in this video
Well, I thought that saying "Hey, Bob Mowzie!" would be impolite ¯\_(ツ)_/¯ .
I had this idea once. Some kind of enemy, let's call him "the curserer"(whose design I didn't decide yet) that curses any of the enemies you encounter that can wear armor(Zombies, Skeletons, Husks, Strays, Drowned, Pigmen, maybe even Wither Skeletons and Vexes, maybe mobs from other mods). It goes into them through some means and prints his own face on them, two demonic red eyes and a maniacal mouth and darkens their body, essentially reskinning them. He also gives them a full set of diamond armor enchanted with protection and maybe projectile protection. It also gives them either a sword with sharpness, level may be low or high(zombie, pigman, husk, drowned, skeleton, stray, maybe even wither skeleton) a bow, enchanted with power, level could vary, may give them insta damage I arrows and always removes any other type of arrow the enemy may be holding in the offhand(Skeleton, Stray, maybe even Wither Skeleton) and may even give drowned an enchanted trident. He also gives them poison II / III, wither II / III and sets them on fire. Your job is to attack the enemy it cursed as much as you can, regardless of whether or not you deal any significant damage. The "curserer" is supposed to convert how much you damaged the armor into how much you damaged Him or something. Because part of that damage is dealt to the "curserer" who has about 35-45 health. Once the "curserer's" host is worn off by the fire, wither and poison, it moves on to the next host, unaffected by said status effects, but keeping the damage you dealt to him by attacking the armor. If somehow you manage to kill the host yourself before the status effects get it first the "curserer" will die. But that's unlikely. So you are supposed to attack every mob that hosts the "curserer" until he dies. He is most likely to die when cursing a host in which case he will briefly make a surprised face, then the reskinned host dies, bringing the "curserer" down with them. When he isn't cursing enemies, he can't be damaged.
Wither skeletons are immune to both wither and fire. They also give you wither by melee and shoot flaming arrows if given an bow by default(and they don't need flame enchantments to do that). This means that dealing with a cursed wither skeleton would be almost impossible. And when the "curserer" curses everything he sees it wouldn't make sense not to curse wither skeletons if given the chance.
A solution to this could be making the "curserer" only spawn in certain underground structures in the overworld that are similar to those boring old dungeons with a chest, a mob spawner and nothing else, only this time a bit better, and instead of a chest there could be an empty armor stand and guess what happens to it when you beat the "curserer". That way he can be constantly fed by the mob spawner while only cursing wither skeletons if people using creative spawned it near a nether fortress. There should also be a way to keep the unprepared players away from him. I doubt I could beat a zombie with enchanted diamond armor and sword if I had the same equipment as him even on easy mode. Maybe the "curserer" is passive, but has a sort of "My precious" thing with diamond armor, trying to keep the armor he gives his hosts clean and undamaged by fixing it with new diamond armor he gets from the players he sees wearing a set he managed to kill. It's silly but it's better than just minding your business in a cave until you bump into one of his enhanced dungeons and die in 2 seconds I guess.
I don't think that this enemy is worth appearing in THE Mowzie's Mobs mod, after all it's literally just a glorified zombie/skeleton with armor, but a stand-alone indie mod featuring it would be rather fun imo.
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
I noticed a while ago that Naga were rather jittery whilst flying. Has anyone else noticed this? If so, I was wondering if it was fixed in the latest patch or is planned to be fixed. Thanks!
quick question: will the strongholder mob spawn in, well, strongholds?
haha unoriginal signature go brr
I have some ideas:
I hope you at least consider these ideas. Also, if you use any of them, can you tell people where that they came from me (sorry if it looks like i'm being rude).
A blood moon event could be interesting but I don't think Mowzie will make any mob turn to a werewolf or vampire. The red water seems cool. Maybe the event could last for a limited time and only happen once in a long time. And during this time a structure can appear, like that castle you mentioned, holding a boss or a treasure. Maybe there can be a prophecy that the player can discover, which shows him when the blood moon is etc. This idea is really cool. Nice thinking dude