This isnt more of a mob suggestion but more of a concept where basically you can use music discs and jukeboxes to change up the boss' battle style.
I really am looking forward to the newest update, Im hyped
So, the boss' behavior will change based on what music is playing? You need a really specific design theme to justify this mechanic, but it's pretty cool.
You'd also mentioned that the Frost Maw would be something that would be found sleeping in caves, and that it'll become angered if awoken. Does the Frost Maw have any unique abilities, or will it be a creature that relies on tooth and fang?
You'd also mentioned that the Frost Maw would be something that would be found sleeping in caves, and that it'll become angered if awoken. Does the Frost Maw have any unique abilities, or will it be a creature that relies on tooth and fang?
Yes! It gets its name from its ice-breath.
I'm very against straight tooth-and-fang. Makes for boring designs.
Yes! It gets its name from its ice-breath.
I'm very against straight tooth-and-fang. Makes for boring designs.
Oh nice! Can it's ice breath freeze players solid, or just give them a sever slowing debuff?
And also, I definitely agree that straight tooth-and-fang can make up a boring design. However, with large and bestial creatures like the Frost Maw, I feel that there should at least be some tooth and claw. I mean, since this mob will be like a predatory/aggressive animal, perhaps it could have some minor claw/biting attacks if the player gets too close and such, while it's ice abilities would be the main danger the player will have to worry about.
Oh nice! Can it's ice breath freeze players solid, or just give them a sever slowing debuff?
And also, I definitely agree that straight tooth-and-fang can make up a boring design. However, with large and bestial creatures like the Frost Maw, I feel that there should at least be some tooth and claw. I mean, since this mob will be like a predatory/aggressive animal, perhaps it could have some minor claw/biting attacks if the player gets too close and such, while it's ice abilities would be the main danger the player will have to worry about.
Likely the former.
Well, yeah. I said "straight", meaning without any other elements.
Yeah, they fight zombies too.
Good thinking, but they're all monsters. That is strange...
Not ore generation, just world generation in general. If Terra Firma Craft lets mods generate structures, it should still work. Unless... Does Terra Firma Craft change the heights of sea level and world limits?
It does change the height of sea level, and height limits. It also removes vanilla structures, although I don't know if it changed any settings related to it. Will the height change be an issue?
It does change the height of sea level, and height limits. It also removes vanilla structures, although I don't know if it changed any settings related to it. Will the height change be an issue?
Yeah, chamber generation checks to see if it's below sea level before creating the structure. Depending on what TFC changes it to, this could be a problem.
Since I only need Barakoa villages, I want you to downgrade to 1.7.10.
I remember as if I was about to add a village in 1.7.10 before you start developing to 1.10.2.
I am sorry if my writing is annoying.
Since I only need Barakoa villages, I want you to downgrade to 1.7.10.
I remember as if I was about to add a village in 1.7.10 before you start developing to 1.10.2.
I am sorry if my writing is annoying.
Won't happen. There's already a version for 1.7.10 anyway, and he just finished the port to 1.10.2. Only forward progress at this point.
Since I only need Barakoa villages, I want you to downgrade to 1.7.10.
I remember as if I was about to add a village in 1.7.10 before you start developing to 1.10.2.
I am sorry if my writing is annoying.
Sorry, nope. It took me half a year to switch to 1.10.2. Moving back will take almost as long.
Yeah, chamber generation checks to see if it's below sea level before creating the structure. Depending on what TFC changes it to, this could be a problem.
Safe to assume it won't spawn below sea level, and won't spawn above a certain height, which might create the issue as TFC sea level is likely above that height limit? Is there anything in that structure that spawns, apart from decoration? If not I can use Just Another Spawner too, but I want to make sure there's not something I'm missing.
Safe to assume it won't spawn below sea level, and won't spawn above a certain height, which might create the issue as TFC sea level is likely above that height limit? Is there anything in that structure that spawns, apart from decoration? If not I can use Just Another Spawner too, but I want to make sure there's not something I'm missing.
Actually, no. If I remember correctly, it ONLY spawns below sea level to make sure that it's underground. I think I chose 50 blocks? It then vertically searches for air blocks to find caves, then searches in all directions to find the cave wall, then places the room there.
No, nothing else. The fight is designed around having exactly that much space, though. You can easily spawn it without the chamber.
From what Mowzie said, the next update will be the Frost Maw!
Do you mind if I put music in the background?
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Ironic...quoting the entire log he posted then telling him to use spoilers
Absolutely right, all fixed.
You need to update Forge.
So, the boss' behavior will change based on what music is playing? You need a really specific design theme to justify this mechanic, but it's pretty cool.
Yup!
Go ahead. Plenty of mod showcases have background music.
You'd also mentioned that the Frost Maw would be something that would be found sleeping in caves, and that it'll become angered if awoken. Does the Frost Maw have any unique abilities, or will it be a creature that relies on tooth and fang?
Yes! It gets its name from its ice-breath.
I'm very against straight tooth-and-fang. Makes for boring designs.
Oh nice! Can it's ice breath freeze players solid, or just give them a sever slowing debuff?
And also, I definitely agree that straight tooth-and-fang can make up a boring design. However, with large and bestial creatures like the Frost Maw, I feel that there should at least be some tooth and claw. I mean, since this mob will be like a predatory/aggressive animal, perhaps it could have some minor claw/biting attacks if the player gets too close and such, while it's ice abilities would be the main danger the player will have to worry about.
Hello, Mowzie! Now that iLexiconn updated his mod: "Llibrary" to 1.11, are you going to update the mod to that Forge version too? *fingers crossed*
Minecraft Fan! And modder wanna be!
Likely the former.
Well, yeah. I said "straight", meaning without any other elements.
Yep!
It does change the height of sea level, and height limits. It also removes vanilla structures, although I don't know if it changed any settings related to it. Will the height change be an issue?
Yeah, chamber generation checks to see if it's below sea level before creating the structure. Depending on what TFC changes it to, this could be a problem.
Since I only need Barakoa villages, I want you to downgrade to 1.7.10.
I remember as if I was about to add a village in 1.7.10 before you start developing to 1.10.2.
I am sorry if my writing is annoying.
Won't happen. There's already a version for 1.7.10 anyway, and he just finished the port to 1.10.2. Only forward progress at this point.
Sorry, nope. It took me half a year to switch to 1.10.2. Moving back will take almost as long.
I see.
I know! You need to update Forge.
Safe to assume it won't spawn below sea level, and won't spawn above a certain height, which might create the issue as TFC sea level is likely above that height limit? Is there anything in that structure that spawns, apart from decoration? If not I can use Just Another Spawner too, but I want to make sure there's not something I'm missing.
Actually, no. If I remember correctly, it ONLY spawns below sea level to make sure that it's underground. I think I chose 50 blocks? It then vertically searches for air blocks to find caves, then searches in all directions to find the cave wall, then places the room there.
No, nothing else. The fight is designed around having exactly that much space, though. You can easily spawn it without the chamber.
how d use the suns blessing? all i have figure out is how to summon lasers from the sky.