Maybe you just add one mob that any creature can turn into? Like if a creeper or zombie are both attacked or bit or whatever, they both turn into the same monster. Also, the symbiote could have random status effects, when it attaches, it could give the mob poison, wither, weakness, slowness, or health booth, strength, or speed, or turn it into a whole nother creature.
Couldn't it be as simple as design the parasite as a separate mob with a certain chance to spawn that aggroes nearly any other mob, passive or otherwise? And if it successfully deals a half a heart of damage it "latches" onto the mob and become untargetable until the host dies? I'm no programmer/modder, but I bet there's a way you could make it gain an immunity to damage buff while connected to a host. Force the spawning condition to be like every other aggressive mob but also include in the conditions that it has to spawn near/with a hostile mob.
The "untargettable" thing and spawning is easy to do and was never a concern. I don't really like the idea of the parasite making any mob aggressive; it would not be exciting to be attacked by a sheep, for example.
I have an idea. I call it the "Rifter." It is a humanoid like creature that is just purple/grey and it only one spawns per world. It is neutral and it will partially harvest trees and grass, and will turn grass into mycelium when it walks. Once the player has attacked the creature, it will "watch" the player, or teleport far away. Though, you can find it again with the use of a corrupt compass or something like that since this creature is not suppose to be in your world, its like a paradox or something. If you damage the creature enough, it will teleport to the nether, or one of your modded dimensions, in the nether, it will take on a more menacing look, while in a modded world it will take a rather strange form. you can continue the process of damaging the creature again, where it will then warp to the End, though the creature will not be there until you defeat the dragon, and as you aproach the portal, a giant fist launches out of the ground of where the portal once was and re-submerge. Then the creature breaks out of the ground, about 20-100X it's original size due to it's corruption. though this creature cannot be hurt by normal means, there are specific weak-points that can only be found on the shoulders and the head. Arrows will do little to nothing to this monster, and due to it's size, status effect will do little to nothing on the monster. the monster will swat you away which can almost send you off the island, or punch the island itself to crush you, causing a shock-wave and causing his arm to get stuck you can then climb up his arm and try to swat you off like a bug or dirt and you stab his shoulder which causes him to shake his arm making you fly off him and his arm finally goes limp, you do the process again but this time he has a mighty roar due to his size that can send ya flying, cause you nauseous and slow for few seconds. you stab his other arm, the same thing happens again, except this time he will reactivate his arms and pull himself out of the ground, and start to walk like a colossus. now he will start walking towards you, and knock any structure out of his way using his arms. he will now have stomping, and slamming the ground, one strong and one weak. The stronger version of his stomps or slamming will get his limbs stuck which you can stab his shoulder, or hip/knee to disable the limb. If both legs are disable he could either shed off his legs and float close to the ground and this gives him the ability to spin his arms around that can do insane damage, or he can just begin to kneel and return to the first phase, but faster. but if you disable both his arms, he can then to "super jump" and land with an amazing impact that can cause shock-waves that stun and break most structures and send blocks flying! he is also faster. but as soon as you disable all limbs he will become madder then ever, reactivate his limbs once again, and shatter almost the whole island leaving little to no room to move. He will then circle around the small landmass your on, and send out punches and roars that can send you flying to your doom. you can use arrows to hit his chest, which the corrupts energy will leak out and make him smaller, though with this corrupt energy around, status effects can happen the longer the battle persists. when he gets small enough, he will then sum up his energy into a volley of attacks that you have to doge no matter what, causing the land to get smaller and smaller, until there is almost no place left to move. he will then charge up one blast that is sure to finish you off, you are given two choices, one is jump off the landmass, or 2 use a bow and arrow and hit him in the face and hope it causes him to miss. jumping off the landmass is almost certainly death, or a rare chance of having the same ending as hitting him with the arrow. if you hit him just right, he will miss the blast( which can be a great light-show) and with no energy, he either roars, or give his last (perhaps meaningful) words, and then plummet into the void, which can cause a bright white light to appear at the bottom of the void you have either the option to jump into the light, or wait and see what happens. if you wait, the dark energy will form arond you, taking you to a new dimension. "the forbidden world" or "???" or "limbo." Tell me what you think?
No thanks, sorry. I feel bad, since you seem really excited by the idea. I'll be more specific so that maybe you can come up with something else that aligns more with what I'm looking for.
Ignoring logistic issues and things that are not possible within Minecraft's engine, there are still a lot of problems with this idea.
Probably the biggest is the lack of unity in the design. You've joined together lots of different features and abilities to this mob, but they lack any sort of theme or continuity. For example, why does he turn grass into mycelium?
Another issue is the mechanics themselves. Traveling to another dimension just to hit it again is quite frustrating. Its attacks are severely overpowered, and its weaknesses are absurdly specific. It griefs your overworld while not in combat, and completely destroys the end during the fight.
Frankly, it seems like you created a crazily gigantic and complicated mob to impress me. You tried to create depth by adding complexity, which convolutes an idea instead of developing it. Instead, I would be much more impressed by a simpler idea that brings as much depth as possible. Most importantly, you have to ask yourself, "Do I really want this in my game?" and "Would other people want this in their games?".
Sorry for my earlier post. Typing on an Iphone at work isn't recommended
I didn't mean it to come across as mobs become aggressive when the parasite is attached. I just meant the parasite could require aggressive mobs nearby to be able to spawn into the world.
A vegetation mob idea set for a Swamp biome:
Creeping Willow (play on words for Weeping Willow )
A mob that spawns only in swamp biomes, made to look like a normal swamp tree with the vines growing off the sides. In an opposite mechanic to an Enderman, looking at the tree directly does nothing and it seems like just an ordinary swamp tree, maybe its vines aren't even that long. If you look away the tree's vines grow out slightly. If you look back soon you might notice the vines got longer, or maybe you won't since almost all the trees have vines. Plus they all look so similar. Look away again and the vines grow long enough to touch the ground. Ouch! What hit me? Looking back at the tree you see nothing. Look away and the tree throws a projectile sharp branch at you dealing a small but not inconsiderate amount of damage. While the mob may be immobile, it makes use of terrain to camouflage itself and uses ranged sneak attacks to take down prey.
Backstory: Too many days have passed watching fellow wood brethren being chopped to bits and made into firewood for furnaces. Too many friends have fallen so that a single man can continue his pathetically short existence. Who is he to decide his one single life is worth so many others? This tree has had enough and will not let its friends slowly die out! Beware the Creeping Willow for he will no longer need to weep for its friends!
Reward for conquering? No idea. At first I liked the idea of getting a sapling version of the tree, but that would be the same as having the Foliaah but worse for you since it would have more range : /
Then I thought one that is passive to only you? But that would make the Foliaah's reward obsolete.
Random thought about the reward with no idea how game-breaking: The wood from the tree is very special. The tree itself has mastered camouflage and now studying the wood you think you found a way to do so as well. Making and wearing a full set of gear of this wood allows a special ability to camouflage yourself as a tree. Conditions for use: Must have enough room for a normal tree's growth, and cannot be used when mobs are nearby (like a bed). Best used for hiding from other players, preemptive hiding from mobs that may be coming by, or hiding through the night when you have no bed on you! Also, coolness factor.
Sorry for my earlier post. Typing on an Iphone at work isn't recommended
I didn't mean it to come across as mobs become aggressive when the parasite is attached. I just meant the parasite could require aggressive mobs nearby to be able to spawn into the world.
A vegetation mob idea set for a Swamp biome:
Creeping Willow (play on words for Weeping Willow )
A mob that spawns only in swamp biomes, made to look like a normal swamp tree with the vines growing off the sides. In an opposite mechanic to an Enderman, looking at the tree directly does nothing and it seems like just an ordinary swamp tree, maybe its vines aren't even that long. If you look away the tree's vines grow out slightly. If you look back soon you might notice the vines got longer, or maybe you won't since almost all the trees have vines. Plus they all look so similar. Look away again and the vines grow long enough to touch the ground. Ouch! What hit me? Looking back at the tree you see nothing. Look away and the tree throws a projectile sharp branch at you dealing a small but not inconsiderate amount of damage. While the mob may be immobile, it makes use of terrain to camouflage itself and uses ranged sneak attacks to take down prey.
Backstory: Too many days have passed watching fellow wood brethren being chopped to bits and made into firewood for furnaces. Too many friends have fallen so that a single man can continue his pathetically short existence. Who is he to decide his one single life is worth so many others? This tree has had enough and will not let its friends slowly die out! Beware the Creeping Willow for he will no longer need to weep for its friends!
Reward for conquering? No idea. At first I liked the idea of getting a sapling version of the tree, but that would be the same as having the Foliaah but worse for you since it would have more range : /
Then I thought one that is passive to only you? But that would make the Foliaah's reward obsolete.
Random thought about the reward with no idea how game-breaking: The wood from the tree is very special. The tree itself has mastered camouflage and now studying the wood you think you found a way to do so as well. Making and wearing a full set of gear of this wood allows a special ability to camouflage yourself as a tree. Conditions for use: Must have enough room for a normal tree's growth, and cannot be used when mobs are nearby (like a bed). Best used for hiding from other players, preemptive hiding from mobs that may be coming by, or hiding through the night when you have no bed on you! Also, coolness factor.
That's pretty cool! I'll definitely consider it later!
I tried to make as much detail to be understood, but not too much so there is still much room for creative ingenuity. And no mob is complete without an absolute solid and tightly knit backstory!
I have revised my previous phoenix idea. You can do whatever you see fit to tweak it, but my idea was either that you created a hostile phoenix mob that has a very rare chance of dropping a phoenix egg that, when used, spawns a phoenix hatchling that you have to take care of until it grows to adulthood. Then said friendly phoenix can fly you around or go into a defensive mode, attacking hostile mobs around you. The second idea was that a rare structure spawns in the nether, containing a phoenix boss that, when defeated, drops the previously said phoenix egg. I had a third idea that doesn't pertain to the other two, which is training your phoenix fledgling to do certain tricks before adulthood, but I don't know how this would be programmed, so I wouldn't ask you to put it in.
Rollback Post to RevisionRollBack
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
a mystical mob that spawns at full moons.hes a God of sorts.his appearance is white with feet that that are webbed,long skinny legs,webbed arms with sharp smooth claws,long skinny arms,a body that is that is smoothed in ward to the middle ,a X shaped crest on his chest with a glimmering blue crystal in the middle,short neck,triangular shaped head with two large blue glowing eyes with green sirkals in the middle,three sharpens sword blades at the end of the flat triangle head(one in the middle two at the edges).
He has a Ora made of see throu crystals shifting around the Ora.he is peaceful unless you try fighting him.he will trade the moon blade(a powerful blade that send out a white streamed beam when right clicked in hand but it's durability rapidly depletes when using the beam)it costs 64 emeralds.the chest of of the sun(this chest creates a fire shield around you that mobs can't penetrate)37 diamonds.or the staff of minions(it's a staff that summons beings made of light that can't die but last 30 seconds)12 emeralds.You can only use on item at a time to balance it out.
(sorry for costly items they are supposed to be strong)
But killing him is a pain in The butt.
he is a god first of all(just throwing that out there)his weakness is his body but to get to it first you haft to get Through the Ora.the way to do that is by blowing it up(or using the moon blade.after you gat throu he can shoot out three orbs that follow you until they hit you and explode(that chest plate could be useful)ore he teleports away to escape.
Great news! I'm super stoked you liked the idea and I look forward to seeing your take on the parasite.
I'm surprised you found all of the parasite examples to be more sci-fi-themed - though they were presented in a scientific format, I tried to have a range of different genres, from (in order of appearance) "universal/generic" to "fantasy" to "sci-fi" to "cosmic horror".
I designed the Bloodrager especially with the thought of a berserker-like people whose warmongering culture had its roots in a few primitive tribes unwittingly becoming infested by blood worms.
Centuries later, the people of this society consider it a privilege for a warrior to be the host of a bloodrager, timing their battles and raids with the maturation of their parasites. Those few who survive the worm-induced haze of violence and bloodshed receive great honor upon returning home.
After recovering, the most dedicated will take on a new parasite to continue their combat legacy... and so the cycle continues.
The Mimics were inspired by a combination of two different creatures: the different kinds of color-changing octopus and Leucochloridium paradoxum, a snail parasite that causes snails to look like flashing neon signs so they can get eaten by birds, and the parasites can continue the next part of their life cycle.
To me, even the other parasite suggestions don't seem too out of place when compared to, say, sneaky exploding leaf-walkers; weeping, flame-spitting hell jellyfish; and interdimensional, teleporting, dragon-worshiping, obelisk-building beings from a moon(?) in outer space.
At the end of the day, though, the examples I gave were just examples, and it would seem they served their purpose!
As for the parasitized mobs... I think an "overlay" of a model and texture change, plus new abilities or qualities that can apply equally to all mobs would work best and would take up the least amount of resources.
If you need any more parasite ideas (I'm not going to write up backstories for these ones unless you REALLY like them), I didn't touch upon:
- a parasite with its full life cycle shown ingame (egg -> larva -> pupa -> adult)
Provided it doesn't kill you in the process, it would certainly be disturbing and interesting to experience different stages of your parasite's cycle, eventually ending in a fully grown winged thing bursting out of your body and flying off.
- an internal parasite that 100% kills you after a certain period of time / a fungal parasite
If you don't want the parasite any more, you'll have to find a way to force it to leave. For external parasites, fire or water will probably do the trick, but something internal? You're going to need to brew some type of nasty potion. Maybe it isn't an animal at all, but a fungus: for some time, its tough spores will make you resistant to poisoning effects, but beware! If left unchecked, it will eventually take over your body and sprout from your brain to infect other creatures.(Inspiration)
The Meaning of Life, the Universe, and Everything.
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quick question, how do you promote a mod? I am working on one and I need info 'cause I am new to this... sorry if I am being a bother. good day! :bouncyspider:;)
A mage that summons inanimated objects to destroy their enemies.
Almost all times, he is protected by an barrier that blocks all damage.
He can create a wall of iron bars around the target with a lava block at the top. He can convert 3x3x2 quicksand blocks underneath targets to slowly suffocate them. His most basic attack is to shoot a ball of energy that has a random effect of slowness and mining fatigue, fire, nausea or damage by suffocation. He can summon a block of actived tnt down.
Weakness:
At certain times, he uses certain attacks that you can use to attack him.
1:He starts to charge up a fireball above him. You will need to hit the fireball with an arrow shot from a fiery bow. It will cause the fireball to drop on him and explode causing damage and fire around. Or you can wait for him to charge and shoot the fireball which you can whack back with a fire aspect sword/blaze rod that can temporally break his shield causing him to be unable to move/attack for a couple of seconds
2: He shoots his barrier out doing an allround attack but leaves him vulberable for a few secs
3:He will start to charge up and shoot a gigantic huge ball of energy that vaporises any blocks it touches in a straight line for 100-200 blocks. During this time, he is unprotected.
Upon death, he glows and fade into nothingness coverting the ground into iron blocks due to his powers
I have revised my previous phoenix idea. You can do whatever you see fit to tweak it, but my idea was either that you created a hostile phoenix mob that has a very rare chance of dropping a phoenix egg that, when used, spawns a phoenix hatchling that you have to take care of until it grows to adulthood. Then said friendly phoenix can fly you around or go into a defensive mode, attacking hostile mobs around you. The second idea was that a rare structure spawns in the nether, containing a phoenix boss that, when defeated, drops the previously said phoenix egg. I had a third idea that doesn't pertain to the other two, which is training your phoenix fledgling to do certain tricks before adulthood, but I don't know how this would be programmed, so I wouldn't ask you to put it in.
We'll see, I suppose. The last one is way too complex, though.
a mystical mob that spawns at full moons.hes a God of sorts.his appearance is white with feet that that are webbed,long skinny legs,webbed arms with sharp smooth claws,long skinny arms,a body that is that is smoothed in ward to the middle ,a X shaped crest on his chest with a glimmering blue crystal in the middle,short neck,triangular shaped head with two large blue glowing eyes with green sirkals in the middle,three sharpens sword blades at the end of the flat triangle head(one in the middle two at the edges).
He has a Ora made of see throu crystals shifting around the Ora.he is peaceful unless you try fighting him.he will trade the moon blade(a powerful blade that send out a white streamed beam when right clicked in hand but it's durability rapidly depletes when using the beam)it costs 64 emeralds.the chest of of the sun(this chest creates a fire shield around you that mobs can't penetrate)37 diamonds.or the staff of minions(it's a staff that summons beings made of light that can't die but last 30 seconds)12 emeralds.You can only use on item at a time to balance it out.
(sorry for costly items they are supposed to be strong)
But killing him is a pain in The butt.
he is a god first of all(just throwing that out there)his weakness is his body but to get to it first you haft to get Through the Ora.the way to do that is by blowing it up(or using the moon blade.after you gat throu he can shoot out three orbs that follow you until they hit you and explode(that chest plate could be useful)ore he teleports away to escape.
hope you like😀😀😀😀
You mean "Aura"? This might work, but a lot of things would need changing. I'll think about it.
Great news! I'm super stoked you liked the idea and I look forward to seeing your take on the parasite.
I'm surprised you found all of the parasite examples to be more sci-fi-themed - though they were presented in a scientific format, I tried to have a range of different genres, from (in order of appearance) "universal/generic" to "fantasy" to "sci-fi" to "cosmic horror".
I designed the Bloodrager especially with the thought of a berserker-like people whose warmongering culture had its roots in a few primitive tribes unwittingly becoming infested by blood worms.
Centuries later, the people of this society consider it a privilege for a warrior to be the host of a bloodrager, timing their battles and raids with the maturation of their parasites. Those few who survive the worm-induced haze of violence and bloodshed receive great honor upon returning home.
After recovering, the most dedicated will take on a new parasite to continue their combat legacy... and so the cycle continues.
The Mimics were inspired by a combination of two different creatures: the different kinds of color-changing octopus and Leucochloridium paradoxum, a snail parasite that causes snails to look like flashing neon signs so they can get eaten by birds, and the parasites can continue the next part of their life cycle.
To me, even the other parasite suggestions don't seem too out of place when compared to, say, sneaky exploding leaf-walkers; weeping, flame-spitting hell jellyfish; and interdimensional, teleporting, dragon-worshiping, obelisk-building beings from a moon(?) in outer space.
At the end of the day, though, the examples I gave were just examples, and it would seem they served their purpose!
As for the parasitized mobs... I think an "overlay" of a model and texture change, plus new abilities or qualities that can apply equally to all mobs would work best and would take up the least amount of resources.
If you need any more parasite ideas (I'm not going to write up backstories for these ones unless you REALLY like them), I didn't touch upon:
- a parasite with its full life cycle shown ingame (egg -> larva -> pupa -> adult)
Provided it doesn't kill you in the process, it would certainly be disturbing and interesting to experience different stages of your parasite's cycle, eventually ending in a fully grown winged thing bursting out of your body and flying off.
- an internal parasite that 100% kills you after a certain period of time / a fungal parasite
If you don't want the parasite any more, you'll have to find a way to force it to leave. For external parasites, fire or water will probably do the trick, but something internal? You're going to need to brew some type of nasty potion. Maybe it isn't an animal at all, but a fungus: for some time, its tough spores will make you resistant to poisoning effects, but beware! If left unchecked, it will eventually take over your body and sprout from your brain to infect other creatures.(Inspiration)
That's all I got for now!
I'm only going to make one type of parasite, so I'll have to choose which aspects I'm going to keep. I'm not sure having a life cycle would be worth the effort, but maybe. Definitely not adding one that kills you if "untreated".
quick question, how do you promote a mod? I am working on one and I need info 'cause I am new to this... sorry if I am being a bother. good day! :bouncyspider:;)
I dunno. Make a signature banner, I suppose? If your content is good, it will speak for itself, and people will notice your mod.
A mage that summons inanimated objects to destroy their enemies.
Almost all times, he is protected by an barrier that blocks all damage.
He can create a wall of iron bars around the target with a lava block at the top. He can convert 3x3x2 quicksand blocks underneath targets to slowly suffocate them. His most basic attack is to shoot a ball of energy that has a random effect of slowness and mining fatigue, fire, nausea or damage by suffocation. He can summon a block of actived tnt down.
Weakness:
At certain times, he uses certain attacks that you can use to attack him.
1:He starts to charge up a fireball above him. You will need to hit the fireball with an arrow shot from a fiery bow. It will cause the fireball to drop on him and explode causing damage and fire around. Or you can wait for him to charge and shoot the fireball which you can whack back with a fire aspect sword/blaze rod that can temporally break his shield causing him to be unable to move/attack for a couple of seconds
2: He shoots his barrier out doing an allround attack but leaves him vulberable for a few secs
3:He will start to charge up and shoot a gigantic huge ball of energy that vaporises any blocks it touches in a straight line for 100-200 blocks. During this time, he is unprotected.
Upon death, he glows and fade into nothingness coverting the ground into iron blocks due to his powers
Not bad, but I'm really not a fan of mobs griefing the world at all. I'm going to have to turn this one down, sorry.
You make a fair point. I'm not a modder myself so I don't really know the game's limitations. Maybe you can make a neutral/hostile colossus that stomps and punches (roars are optional) the ground and you climb on top of it and hit it's head. It's vision is very limited, as it's only able to see in front of himself, and will lose track of you if you are behind walls long enough. Optionally you can make it towards where whenever it walk it leaves footprints, or give it animations to knock down trees, walls, and bridges even, and maybe even eye color change when you attack it. Defeating it, will unlock a dimension or give a key that can be used to go to the home of the collosi's souls/ or a clockworks dimension. I will provide more information if needed be.
You make a fair point. I'm not a modder myself so I don't really know the game's limitations. Maybe you can make a neutral/hostile colossus that stomps and punches (roars are optional) the ground and you climb on top of it and hit it's head. It's vision is very limited, as it's only able to see in front of himself, and will lose track of you if you are behind walls long enough. Optionally you can make it towards where whenever it walk it leaves footprints, or give it animations to knock down trees, walls, and bridges even, and maybe even eye color change when you attack it. Defeating it, will unlock a dimension or give a key that can be used to go to the home of the collosi's souls/ or a clockworks dimension. I will provide more information if needed be.
This is better, but it's still not do-able. There's no way to make a mob that the player can stand and walk around on. Also, giant mobs simply don't work well in Minecraft for a lot of reasons. And I personally don't like when mobs grief the world.
This is better, but it's still not do-able. There's no way to make a mob that the player can stand and walk around on. Also, giant mobs simply don't work well in Minecraft for a lot of reasons. And I personally don't like when mobs grief the world.
what about the slide from aether 2?you are able to stand on it and walk on it but im not sure if its an entity or a block
I feel like the bat has been forgotten by players so here is my idea:
Bat-Thing (you can name it whatever you want)
A bat will spawn in a cave and will go out to the surface (only at night) to try to kill a small prey (dog, cat ect) once it kills its prey it will return to its cave and will change in its sleep. Once the bat stops sleeping ( they sleep by hanging) a player sized bat creature will emerge, the bat has horns, red eyes and 2 fangs. Its body is like skin and it has bat wings. It will only come out at night and once it does it will try to kill any player or non hostile mob.
Attacks: once it sees its target it will fly up glide and then swoop down and try to catch you, if it does it will fly up and (this goes two ways)
It will either make you fall to your death or if its had babies then it will bring you to them for food.
After some time the bat thing will go into a cave and close it wings and hang for a while, after some time it will open its wings and 5 baby bats will appear, the baby bats will either go hunting with their mother or stay at the cave, once the bats grow up the mother will fly out of the cave and commit suicide.
How to kill it: to kill it you must kill it while its sleeeping, you cant kill it any other way. It drops bat eyes that when you put them on you will get night vision, if you put the eyes in a crafting table with a compass it will make a bat compass that will lead you to the nearest bat.
Yeah! That could work well!
The "untargettable" thing and spawning is easy to do and was never a concern. I don't really like the idea of the parasite making any mob aggressive; it would not be exciting to be attacked by a sheep, for example.
No thanks, sorry. I feel bad, since you seem really excited by the idea. I'll be more specific so that maybe you can come up with something else that aligns more with what I'm looking for.
Ignoring logistic issues and things that are not possible within Minecraft's engine, there are still a lot of problems with this idea.
Probably the biggest is the lack of unity in the design. You've joined together lots of different features and abilities to this mob, but they lack any sort of theme or continuity. For example, why does he turn grass into mycelium?
Another issue is the mechanics themselves. Traveling to another dimension just to hit it again is quite frustrating. Its attacks are severely overpowered, and its weaknesses are absurdly specific. It griefs your overworld while not in combat, and completely destroys the end during the fight.
Frankly, it seems like you created a crazily gigantic and complicated mob to impress me. You tried to create depth by adding complexity, which convolutes an idea instead of developing it. Instead, I would be much more impressed by a simpler idea that brings as much depth as possible. Most importantly, you have to ask yourself, "Do I really want this in my game?" and "Would other people want this in their games?".
Were do all of these creatures spawn?
Sorry for my earlier post. Typing on an Iphone at work isn't recommended
I didn't mean it to come across as mobs become aggressive when the parasite is attached. I just meant the parasite could require aggressive mobs nearby to be able to spawn into the world.
A vegetation mob idea set for a Swamp biome:
Creeping Willow (play on words for Weeping Willow )
A mob that spawns only in swamp biomes, made to look like a normal swamp tree with the vines growing off the sides. In an opposite mechanic to an Enderman, looking at the tree directly does nothing and it seems like just an ordinary swamp tree, maybe its vines aren't even that long. If you look away the tree's vines grow out slightly. If you look back soon you might notice the vines got longer, or maybe you won't since almost all the trees have vines. Plus they all look so similar. Look away again and the vines grow long enough to touch the ground. Ouch! What hit me? Looking back at the tree you see nothing. Look away and the tree throws a projectile sharp branch at you dealing a small but not inconsiderate amount of damage. While the mob may be immobile, it makes use of terrain to camouflage itself and uses ranged sneak attacks to take down prey.
Backstory: Too many days have passed watching fellow wood brethren being chopped to bits and made into firewood for furnaces. Too many friends have fallen so that a single man can continue his pathetically short existence. Who is he to decide his one single life is worth so many others? This tree has had enough and will not let its friends slowly die out! Beware the Creeping Willow for he will no longer need to weep for its friends!
Reward for conquering? No idea. At first I liked the idea of getting a sapling version of the tree, but that would be the same as having the Foliaah but worse for you since it would have more range : /
Then I thought one that is passive to only you? But that would make the Foliaah's reward obsolete.
Random thought about the reward with no idea how game-breaking: The wood from the tree is very special. The tree itself has mastered camouflage and now studying the wood you think you found a way to do so as well. Making and wearing a full set of gear of this wood allows a special ability to camouflage yourself as a tree. Conditions for use: Must have enough room for a normal tree's growth, and cannot be used when mobs are nearby (like a bed). Best used for hiding from other players, preemptive hiding from mobs that may be coming by, or hiding through the night when you have no bed on you! Also, coolness factor.
The information is in the OP. Foliates spawn in jungles, Wroughtnauts spawn in special rooms underground, and Barakoana spawn in savannas.
That's pretty cool! I'll definitely consider it later!
I tried to make as much detail to be understood, but not too much so there is still much room for creative ingenuity. And no mob is complete without an absolute solid and tightly knit backstory!
On the topic of the lightning lizard, It could be a metal skeleton like frame that when the player gets close, is struck by lightning and rises.
That's pretty cool, but I don't recall any talk about a lightning lizard?
I have revised my previous phoenix idea. You can do whatever you see fit to tweak it, but my idea was either that you created a hostile phoenix mob that has a very rare chance of dropping a phoenix egg that, when used, spawns a phoenix hatchling that you have to take care of until it grows to adulthood. Then said friendly phoenix can fly you around or go into a defensive mode, attacking hostile mobs around you. The second idea was that a rare structure spawns in the nether, containing a phoenix boss that, when defeated, drops the previously said phoenix egg. I had a third idea that doesn't pertain to the other two, which is training your phoenix fledgling to do certain tricks before adulthood, but I don't know how this would be programmed, so I wouldn't ask you to put it in.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
I am making a mod with a friend that adds parasites!
The Ora...
a mystical mob that spawns at full moons.hes a God of sorts.his appearance is white with feet that that are webbed,long skinny legs,webbed arms with sharp smooth claws,long skinny arms,a body that is that is smoothed in ward to the middle ,a X shaped crest on his chest with a glimmering blue crystal in the middle,short neck,triangular shaped head with two large blue glowing eyes with green sirkals in the middle,three sharpens sword blades at the end of the flat triangle head(one in the middle two at the edges).
He has a Ora made of see throu crystals shifting around the Ora.he is peaceful unless you try fighting him.he will trade the moon blade(a powerful blade that send out a white streamed beam when right clicked in hand but it's durability rapidly depletes when using the beam)it costs 64 emeralds.the chest of of the sun(this chest creates a fire shield around you that mobs can't penetrate)37 diamonds.or the staff of minions(it's a staff that summons beings made of light that can't die but last 30 seconds)12 emeralds.You can only use on item at a time to balance it out.
(sorry for costly items they are supposed to be strong)
But killing him is a pain in The butt.
he is a god first of all(just throwing that out there)his weakness is his body but to get to it first you haft to get Through the Ora.the way to do that is by blowing it up(or using the moon blade.after you gat throu he can shoot out three orbs that follow you until they hit you and explode(that chest plate could be useful)ore he teleports away to escape.
hope you like😀😀😀😀
Great news! I'm super stoked you liked the idea and I look forward to seeing your take on the parasite.
I'm surprised you found all of the parasite examples to be more sci-fi-themed - though they were presented in a scientific format, I tried to have a range of different genres, from (in order of appearance) "universal/generic" to "fantasy" to "sci-fi" to "cosmic horror".
I designed the Bloodrager especially with the thought of a berserker-like people whose warmongering culture had its roots in a few primitive tribes unwittingly becoming infested by blood worms.
Centuries later, the people of this society consider it a privilege for a warrior to be the host of a bloodrager, timing their battles and raids with the maturation of their parasites. Those few who survive the worm-induced haze of violence and bloodshed receive great honor upon returning home.
After recovering, the most dedicated will take on a new parasite to continue their combat legacy... and so the cycle continues.
The Mimics were inspired by a combination of two different creatures: the different kinds of color-changing octopus and Leucochloridium paradoxum, a snail parasite that causes snails to look like flashing neon signs so they can get eaten by birds, and the parasites can continue the next part of their life cycle.
To me, even the other parasite suggestions don't seem too out of place when compared to, say, sneaky exploding leaf-walkers; weeping, flame-spitting hell jellyfish; and interdimensional, teleporting, dragon-worshiping, obelisk-building beings from a moon(?) in outer space.
At the end of the day, though, the examples I gave were just examples, and it would seem they served their purpose!
As for the parasitized mobs... I think an "overlay" of a model and texture change, plus new abilities or qualities that can apply equally to all mobs would work best and would take up the least amount of resources.
If you need any more parasite ideas (I'm not going to write up backstories for these ones unless you REALLY like them), I didn't touch upon:
- a parasite with its full life cycle shown ingame (egg -> larva -> pupa -> adult)
Provided it doesn't kill you in the process, it would certainly be disturbing and interesting to experience different stages of your parasite's cycle, eventually ending in a fully grown winged thing bursting out of your body and flying off.
Added bonus, you could see cocoons on already-infested mobs.
- an internal parasite that 100% kills you after a certain period of time / a fungal parasite
If you don't want the parasite any more, you'll have to find a way to force it to leave. For external parasites, fire or water will probably do the trick, but something internal? You're going to need to brew some type of nasty potion. Maybe it isn't an animal at all, but a fungus: for some time, its tough spores will make you resistant to poisoning effects, but beware! If left unchecked, it will eventually take over your body and sprout from your brain to infect other creatures. (Inspiration)
That's all I got for now!
quick question, how do you promote a mod? I am working on one and I need info 'cause I am new to this... sorry if I am being a bother. good day! :bouncyspider:;)
Sorry for the pointless ideas,also mowzie could you replace the crystal skuttlers with an crystal golem?
Here's are some details:
-arm swing animation
-smash animation
-When using smash animation shoots up crystals from the ground.
- It Drops special stuff to make a Crystal Pickaxe.
-Dark purple in color,also sharp\pointy
-weakness is a pickaxe
-can be found in a special cavern
-awoken by an rock (hit with pickaxe to awaken)
-Thats all for right now, and hope I wasn't wasting your time.
Sincerely The witherlord
Inactive account
Almost all times, he is protected by an barrier that blocks all damage.
He can create a wall of iron bars around the target with a lava block at the top. He can convert 3x3x2 quicksand blocks underneath targets to slowly suffocate them. His most basic attack is to shoot a ball of energy that has a random effect of slowness and mining fatigue, fire, nausea or damage by suffocation. He can summon a block of actived tnt down.
Weakness: At certain times, he uses certain attacks that you can use to attack him.
1:He starts to charge up a fireball above him. You will need to hit the fireball with an arrow shot from a fiery bow. It will cause the fireball to drop on him and explode causing damage and fire around. Or you can wait for him to charge and shoot the fireball which you can whack back with a fire aspect sword/blaze rod that can temporally break his shield causing him to be unable to move/attack for a couple of seconds
2: He shoots his barrier out doing an allround attack but leaves him vulberable for a few secs
3:He will start to charge up and shoot a gigantic huge ball of energy that vaporises any blocks it touches in a straight line for 100-200 blocks. During this time, he is unprotected.
Upon death, he glows and fade into nothingness coverting the ground into iron blocks due to his powers
We'll see, I suppose. The last one is way too complex, though.
Cool!
You mean "Aura"? This might work, but a lot of things would need changing. I'll think about it.
I'm only going to make one type of parasite, so I'll have to choose which aspects I'm going to keep. I'm not sure having a life cycle would be worth the effort, but maybe. Definitely not adding one that kills you if "untreated".
I dunno. Make a signature banner, I suppose? If your content is good, it will speak for itself, and people will notice your mod.
Well, the crystal scuttlers are rather unique, while a crystal golem would be exactly like the Wroughtnaut. So no, I'm keeping it.
Not bad, but I'm really not a fan of mobs griefing the world at all. I'm going to have to turn this one down, sorry.
You make a fair point. I'm not a modder myself so I don't really know the game's limitations. Maybe you can make a neutral/hostile colossus that stomps and punches (roars are optional) the ground and you climb on top of it and hit it's head. It's vision is very limited, as it's only able to see in front of himself, and will lose track of you if you are behind walls long enough. Optionally you can make it towards where whenever it walk it leaves footprints, or give it animations to knock down trees, walls, and bridges even, and maybe even eye color change when you attack it. Defeating it, will unlock a dimension or give a key that can be used to go to the home of the collosi's souls/ or a clockworks dimension. I will provide more information if needed be.
What's this? Mods everywhere!
This is better, but it's still not do-able. There's no way to make a mob that the player can stand and walk around on. Also, giant mobs simply don't work well in Minecraft for a lot of reasons. And I personally don't like when mobs grief the world.
what about the slide from aether 2?you are able to stand on it and walk on it but im not sure if its an entity or a block
I feel like the bat has been forgotten by players so here is my idea:
Bat-Thing (you can name it whatever you want)
A bat will spawn in a cave and will go out to the surface (only at night) to try to kill a small prey (dog, cat ect) once it kills its prey it will return to its cave and will change in its sleep. Once the bat stops sleeping ( they sleep by hanging) a player sized bat creature will emerge, the bat has horns, red eyes and 2 fangs. Its body is like skin and it has bat wings. It will only come out at night and once it does it will try to kill any player or non hostile mob.
Attacks: once it sees its target it will fly up glide and then swoop down and try to catch you, if it does it will fly up and (this goes two ways)
It will either make you fall to your death or if its had babies then it will bring you to them for food.
After some time the bat thing will go into a cave and close it wings and hang for a while, after some time it will open its wings and 5 baby bats will appear, the baby bats will either go hunting with their mother or stay at the cave, once the bats grow up the mother will fly out of the cave and commit suicide.
How to kill it: to kill it you must kill it while its sleeeping, you cant kill it any other way. It drops bat eyes that when you put them on you will get night vision, if you put the eyes in a crafting table with a compass it will make a bat compass that will lead you to the nearest bat.
want a custom mob made? ill make almost anything for you at this link http://www.minecraftforum.net/forums/minecraft-discussion/discussion/2377442-request-custom-mobs-ill-make-them
I scored 36% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
like what?