Now don't quote me on this, but I think this is kinda like what the Stalker is going to be.
Nuhh, the Wendigo is very very VERY powerful, can 1 hit kill. And one special thing about it is it completely blind. It can only see the things that are MOVING so when u see him u have to stand completely still until he gone, one small movement like turning ur head a bit to look are punch something this thing will see that and ATTACK (in Until Dawn one scratch can decapitate ur head) So this monster will kill EVERYTHING that move like: "a pig is walking around... WOOSSHH...ohboy wheres the pig gone? Is it dead". The Wendigo also kill EACH OTHER when they see others wendigo cuz it don't know wat is moving, it just know KILL "the movement".
This is random and your probably not going to do it but could you make a 3d bow and an animation for drawing a bow because it kinda bugs me Kinda sorta 😅
The Wendigo from Until Dawn. I love this guy so much... It'd be so cool if this guy is in the mod
OR just add a monster that
-Have a BEAUTIFUL animation
-Climb wall
-Move SUPER fast
-Super hard skin
-Has a "horible" kill animation like rip players head off... (if u think it's too violence then u don't have to add it)
*Has a motion detector vision, means that it can only see the mobs are moving or even when they turn there head or interact with stuffs (like in the Game or in Jurasic Park)
Pls add this Mowzie, I believe that u can do it EASILY.
(Do u think this guy is too "horror" for this mod, pls reply me)
Nah, it's too "horror", as you put it. Either way, nothing is easy to make.
What really bothers me is that people are always using art or pictures to do the talking for their own ideas. What's the matter, can't people describe something from their own imagination instead of stealing something from someone else?
What really bothers me is that people are always using art or pictures to do the talking for their own ideas. What's the matter, can't people describe something from their own imagination instead of stealing something from someone else?
Hey Mowzie, do you know what biome your going to cover next? It's okay if you want to keep it secret though. I can't wait for ocean biome, since you said you might consider making a water serpent type monster. Thanks for the great mod.
What really bothers me is that people are always using art or pictures to do the talking for their own ideas. What's the matter, can't people describe something from their own imagination instead of stealing something from someone else?
Because some people, like me, are highly visual when it comes to mixing visual ideas together to come up with new things? Especially if someone is describing something very difficult.
How about this,a series of mobs that has one unique feature that these mobs share;they all have four faces.
Basically,these mobs are either bosses or minibosses that has 4 battle phases.Each face corresponds to one phase,meaning that after finishing a phase,the mob's head will rotate and show off a different face and its battle style changes.
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 9/7/15 1:01 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: net.ilexiconn.llibrary.LLibrary
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: net.ilexiconn.llibrary.LLibrary
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: net/ilexiconn/llibrary/LLibrary : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 91074240 bytes (86 MB) / 256417792 bytes (244 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UC Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UC AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UE llibrary{0.3.4-1.7.10} [LLibrary] (LLibrary-0.3.4-1.7.10.jar)
UE mowziesmobs{1.2.5-undefined} [Mowzie's Mobs] (Mowzies Mobs-1.2.5.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '2.1 NVIDIA-10.0.35 310.90.10.05b12' Renderer: 'NVIDIA GeForce 9400 OpenGL Engine'
Hey Mowzie, do you know what biome your going to cover next? It's okay if you want to keep it secret though. I can't wait for ocean biome, since you said you might consider making a water serpent type monster. Thanks for the great mod.
Yep! I'm going to make the Frostmaw in the ice plains next. I'll do something in the ocean sooner than later, but it probably won't be the sea serpent first.
How about this,a series of mobs that has one unique feature that these mobs share;they all have four faces.
Basically,these mobs are either bosses or minibosses that has 4 battle phases.Each face corresponds to one phase,meaning that after finishing a phase,the mob's head will rotate and show off a different face and its battle style changes.
That's a cool mechanic! I have to think of a mob to go with it.
You have LLibrary installed, right? If you do, then I think you need to update your JAVA version and force Minecraft to run off of it.
I saw you posted in the LLibrary thread. I think iLexiconn can help you more than I can.
Hmm... skeletons... birds... fire... rider... Wait?! What? Let's Go Back And Clear This Up!
Skeletons Birds Fire's And a Rider That Give's Me An Idea!
A Skeleton Rider!
Name:Skele-Pride (Not Sure What Kind Of name You Think)
Height:1 Block
Equipment:A Spear That's Half a Match. Has A Pilot Helmet (With Google's On It).Ride's A Bird (any Color
Hearts:10 Hearts (For Balancing)
Attacks:With Spear 1 Heart Of Damage
With Match 2 hearts Of Damage
Put's On Google's Then Use's Bird To Shoot Seed's Half A heart of damge per seed
Optional:Bird Charge's At You 3 Heart's Of Damage
Looks: A Mini Skeleton That's Riding A Bird Carries A Spear and a Torch Mixed Together Has A Helmet With Google's (pilots Googles)
Lore: You Think
Just A suggestion
I'm having a little trouble reading this? Forget all of the stats and numbers (I have to figure those out by testing), and just write out the idea, please.
I had the same problem. It's basically an issue with minecrafts launcher that causes the Mac OS X version to not run off of java 8, instead running on java 6. Llibrary 0.33.0 and onwards require java 7 or higher, causing minecraft to crash if you have it installed. Theres a workaround around, which can be found here: http://www.cgwerks.com/make-minecraft-work-mac-osx-yosemite-latest-java-8/ . On another note, Mowzie, could you make it so your mod works on Llibrary 0.32.0? It would prevent this problem in the future for anyone else.
I actually had a mob in mind while typing that but I just didn't have time.
I was thinking of a samurai-ish mob with its helmet covering three of the faces, making it so that only one face was visible at a time.He is equipped with a samurai armor (that doesn't really have the same defense as the wroughtnaut's), a katana and a bow.
Like the other members of this series, it has 4 battle phases.
The first battle phase is that he would constantly chase the player and unleash a barrage of katana slices when the player is in front of him.In this phase, he can be damaged by both melee and ranged.
The second battle phase has him acting like a For Glory Link,running away from the player,taking aim at a certain distance and shooting.While running away, he swats off every attack that comes at him with his katana.When he starts aiming his bow at the player, he'll stay there until he gets attacked and he can be damaged and being damaged causes his aim to be thrown off and he'll start running away again.
In the third battle phase, he acts like he does in the first one except he doesn't do the barrage attack.Instead, he'll counter every attack that comes at him.When he counters a melee attack, he does a slash with his katana.When he counters a ranged attack, he first swats the projectile off with his katana and then he does a quickshot with his bow.To damage him in this phase, the player needs to attack him again when he is preparing his counterattack.
At his final battle phase, he endlessly does his barrage attack while slowly moving towards the player.He can't really be damaged when attacking him on his front side but because he also turns slowly, the player can go behind his back and damage him there.Once damaged, he quickly faces towards the player, requiring the player to step back to not get hit by his barrage.
I also had a serpent mob in mind but it may be just me but I think a serpent with 4 faces is nightmare fuel.
I had the same problem. It's basically an issue with minecrafts launcher that causes the Mac OS X version to not run off of java 8, instead running on java 6. Llibrary 0.33.0 and onwards require java 7 or higher, causing minecraft to crash if you have it installed. Theres a workaround around, which can be found here: http://www.cgwerks.com/make-minecraft-work-mac-osx-yosemite-latest-java-8/ . On another note, Mowzie, could you make it so your mod works on Llibrary 0.32.0? It would prevent this problem in the future for anyone else.
I actually had a mob in mind while typing that but I just didn't have time.
I was thinking of a samurai-ish mob with its helmet covering three of the faces, making it so that only one face was visible at a time.He is equipped with a samurai armor (that doesn't really have the same defense as the wroughtnaut's), a katana and a bow.
Like the other members of this series, it has 4 battle phases.
The first battle phase is that he would constantly chase the player and unleash a barrage of katana slices when the player is in front of him.In this phase, he can be damaged by both melee and ranged.
The second battle phase has him acting like a For Glory Link,running away from the player,taking aim at a certain distance and shooting.While running away, he swats off every attack that comes at him with his katana.When he starts aiming his bow at the player, he'll stay there until he gets attacked and he can be damaged and being damaged causes his aim to be thrown off and he'll start running away again.
In the third battle phase, he acts like he does in the first one except he doesn't do the barrage attack.Instead, he'll counter every attack that comes at him.When he counters a melee attack, he does a slash with his katana.When he counters a ranged attack, he first swats the projectile off with his katana and then he does a quickshot with his bow.To damage him in this phase, the player needs to attack him again when he is preparing his counterattack.
At his final battle phase, he endlessly does his barrage attack while slowly moving towards the player.He can't really be damaged when attacking him on his front side but because he also turns slowly, the player can go behind his back and damage him there.Once damaged, he quickly faces towards the player, requiring the player to step back to not get hit by his barrage.
I also had a serpent mob in mind but it may be just me but I think a serpent with 4 faces is nightmare fuel.
I like it a lot, though I may change the phases. Thanks!
I actually had a mob in mind while typing that but I just didn't have time.
I was thinking of a samurai-ish mob with its helmet covering three of the faces, making it so that only one face was visible at a time.He is equipped with a samurai armor (that doesn't really have the same defense as the wroughtnaut's), a katana and a bow.
Like the other members of this series, it has 4 battle phases.
The first battle phase is that he would constantly chase the player and unleash a barrage of katana slices when the player is in front of him.In this phase, he can be damaged by both melee and ranged.
The second battle phase has him acting like a For Glory Link,running away from the player,taking aim at a certain distance and shooting.While running away, he swats off every attack that comes at him with his katana.When he starts aiming his bow at the player, he'll stay there until he gets attacked and he can be damaged and being damaged causes his aim to be thrown off and he'll start running away again.
In the third battle phase, he acts like he does in the first one except he doesn't do the barrage attack.Instead, he'll counter every attack that comes at him.When he counters a melee attack, he does a slash with his katana.When he counters a ranged attack, he first swats the projectile off with his katana and then he does a quickshot with his bow.To damage him in this phase, the player needs to attack him again when he is preparing his counterattack.
At his final battle phase, he endlessly does his barrage attack while slowly moving towards the player.He can't really be damaged when attacking him on his front side but because he also turns slowly, the player can go behind his back and damage him there.Once damaged, he quickly faces towards the player, requiring the player to step back to not get hit by his barrage.
I also had a serpent mob in mind but it may be just me but I think a serpent with 4 faces is nightmare fuel.
PS:Quoting on a mobile phone sucks.
If you wanted to have some fokloric inspiration to work off of this idea instead of just making another Wroghtnaught too, the Cherubim angel suppodsedly had four faces; a lion, eagle, bull, and man. Cherub Ronin sounds like a cool name for it if you wanted to keep the Samurai aspect.
I know you said you don't like other mobs ends, so here's some ideas I had:
On rare chance(so it doesn't get annoying) went you chop a pic of word of a tree, an ent will spawn.
As tall as a regular tree, and very slow, a lot of health, and power, because, well it's a tree
Can summon tree branches, to shield itself, or trap you(it would do this by spawning wood around you) to escape, you must chop the wood that surrounds you.
Occasionally tries to stomp on you which does massive damage, if you don't get out of the way. Since it is so heavy, the foot will sink in the dirt, which allows you to recover for a couple seconds.
Will swipe at you which knocks you back far, and deals moderate damage. Do not be fooled by its arms, they will stretch out while trying to hit you.
If if you hear rumbling, it means that the ent is going to drive one of its roots up at you from underneath the soil, you have a couple seconds to get out of the before it emerges.
upon dying it will fall down on its size, where you will have to burn it with a sword or bow with a fire enchantment, or flint and steel. It will drop lots of natural stuff, like wood and leaves, it will also drop an ent sapling which you can plant, it will grow a baby ent, your baby ent will slowly grow, since it's a tree, until it's as big as its parents, it will guard the place it was planted, within a ten block radius.
This mod is awsome btw
Nuhh, the Wendigo is very very VERY powerful, can 1 hit kill. And one special thing about it is it completely blind. It can only see the things that are MOVING so when u see him u have to stand completely still until he gone, one small movement like turning ur head a bit to look are punch something this thing will see that and ATTACK (in Until Dawn one scratch can decapitate ur head) So this monster will kill EVERYTHING that move like: "a pig is walking around... WOOSSHH...ohboy wheres the pig gone? Is it dead". The Wendigo also kill EACH OTHER when they see others wendigo cuz it don't know wat is moving, it just know KILL "the movement".
No. This is a mob mod.
Nah, it's too "horror", as you put it. Either way, nothing is easy to make.
A little bit, yeah.
What really bothers me is that people are always using art or pictures to do the talking for their own ideas. What's the matter, can't people describe something from their own imagination instead of stealing something from someone else?
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2244263-the-sawmill
>:(
Inactive account
Hey Mowzie, do you know what biome your going to cover next? It's okay if you want to keep it secret though. I can't wait for ocean biome, since you said you might consider making a water serpent type monster. Thanks for the great mod.
Because some people, like me, are highly visual when it comes to mixing visual ideas together to come up with new things? Especially if someone is describing something very difficult.
How about this,a series of mobs that has one unique feature that these mobs share;they all have four faces.
Basically,these mobs are either bosses or minibosses that has 4 battle phases.Each face corresponds to one phase,meaning that after finishing a phase,the mob's head will rotate and show off a different face and its battle style changes.
Krill13's Models
Poor Mowzie , so much suggestions xD
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 9/7/15 1:01 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: net.ilexiconn.llibrary.LLibrary
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: net.ilexiconn.llibrary.LLibrary
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: net/ilexiconn/llibrary/LLibrary : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 91074240 bytes (86 MB) / 256417792 bytes (244 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UC Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UC AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UE llibrary{0.3.4-1.7.10} [LLibrary] (LLibrary-0.3.4-1.7.10.jar)
UE mowziesmobs{1.2.5-undefined} [Mowzie's Mobs] (Mowzies Mobs-1.2.5.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '2.1 NVIDIA-10.0.35 310.90.10.05b12' Renderer: 'NVIDIA GeForce 9400 OpenGL Engine'
Hmm... skeletons... birds... fire... rider... Wait?! What? Let's Go Back And Clear This Up!
Skeletons Birds Fire's And a Rider That Give's Me An Idea!
A Skeleton Rider!
Name:Skele-Pride (Not Sure What Kind Of name You Think)
Height:1 Block
Equipment:A Spear That's Half a Match. Has A Pilot Helmet (With Google's On It).Ride's A Bird (any Color
Hearts:10 Hearts (For Balancing)
Attacks:With Spear 1 Heart Of Damage
With Match 2 hearts Of Damage
Put's On Google's Then Use's Bird To Shoot Seed's Half A heart of damge per seed
Optional:Bird Charge's At You 3 Heart's Of Damage
Looks: A Mini Skeleton That's Riding A Bird Carries A Spear and a Torch Mixed Together Has A Helmet With Google's (pilots Googles)
Lore: You Think
Just A suggestion
Yep! I'm going to make the Frostmaw in the ice plains next. I'll do something in the ocean sooner than later, but it probably won't be the sea serpent first.
That's a cool mechanic! I have to think of a mob to go with it.
You have LLibrary installed, right? If you do, then I think you need to update your JAVA version and force Minecraft to run off of it.
I saw you posted in the LLibrary thread. I think iLexiconn can help you more than I can.
I'm having a little trouble reading this? Forget all of the stats and numbers (I have to figure those out by testing), and just write out the idea, please.
I had the same problem. It's basically an issue with minecrafts launcher that causes the Mac OS X version to not run off of java 8, instead running on java 6. Llibrary 0.33.0 and onwards require java 7 or higher, causing minecraft to crash if you have it installed. Theres a workaround around, which can be found here: http://www.cgwerks.com/make-minecraft-work-mac-osx-yosemite-latest-java-8/ . On another note, Mowzie, could you make it so your mod works on Llibrary 0.32.0? It would prevent this problem in the future for anyone else.
You have some really nice models for your mobs!
Some sort of light providing mob? The player might go to it if they are getting swarmed by mobs, only to be attacked?
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You can support my suggestions at:
Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
I actually had a mob in mind while typing that but I just didn't have time.
I was thinking of a samurai-ish mob with its helmet covering three of the faces, making it so that only one face was visible at a time.He is equipped with a samurai armor (that doesn't really have the same defense as the wroughtnaut's), a katana and a bow.
Like the other members of this series, it has 4 battle phases.
The first battle phase is that he would constantly chase the player and unleash a barrage of katana slices when the player is in front of him.In this phase, he can be damaged by both melee and ranged.
The second battle phase has him acting like a For Glory Link,running away from the player,taking aim at a certain distance and shooting.While running away, he swats off every attack that comes at him with his katana.When he starts aiming his bow at the player, he'll stay there until he gets attacked and he can be damaged and being damaged causes his aim to be thrown off and he'll start running away again.
In the third battle phase, he acts like he does in the first one except he doesn't do the barrage attack.Instead, he'll counter every attack that comes at him.When he counters a melee attack, he does a slash with his katana.When he counters a ranged attack, he first swats the projectile off with his katana and then he does a quickshot with his bow.To damage him in this phase, the player needs to attack him again when he is preparing his counterattack.
At his final battle phase, he endlessly does his barrage attack while slowly moving towards the player.He can't really be damaged when attacking him on his front side but because he also turns slowly, the player can go behind his back and damage him there.Once damaged, he quickly faces towards the player, requiring the player to step back to not get hit by his barrage.
I also had a serpent mob in mind but it may be just me but I think a serpent with 4 faces is nightmare fuel.
PS:Quoting on a mobile phone sucks.
Krill13's Models
Sorry guys, but development has been slowed to a near-halt for about a month. School is overwhelming at the moment, but will let up by then.
I'll look into it.
Thanks!
I can't do this without a dependency on the Dynamic Lights mod.
I like it a lot, though I may change the phases. Thanks!
If you wanted to have some fokloric inspiration to work off of this idea instead of just making another Wroghtnaught too, the Cherubim angel suppodsedly had four faces; a lion, eagle, bull, and man. Cherub Ronin sounds like a cool name for it if you wanted to keep the Samurai aspect.
After you complete the biomes will you move on to the nether, and end?
I know you said you don't like other mobs ends, so here's some ideas I had:
On rare chance(so it doesn't get annoying) went you chop a pic of word of a tree, an ent will spawn.
As tall as a regular tree, and very slow, a lot of health, and power, because, well it's a tree
Can summon tree branches, to shield itself, or trap you(it would do this by spawning wood around you) to escape, you must chop the wood that surrounds you.
Occasionally tries to stomp on you which does massive damage, if you don't get out of the way. Since it is so heavy, the foot will sink in the dirt, which allows you to recover for a couple seconds.
Will swipe at you which knocks you back far, and deals moderate damage. Do not be fooled by its arms, they will stretch out while trying to hit you.
If if you hear rumbling, it means that the ent is going to drive one of its roots up at you from underneath the soil, you have a couple seconds to get out of the before it emerges.
upon dying it will fall down on its size, where you will have to burn it with a sword or bow with a fire enchantment, or flint and steel. It will drop lots of natural stuff, like wood and leaves, it will also drop an ent sapling which you can plant, it will grow a baby ent, your baby ent will slowly grow, since it's a tree, until it's as big as its parents, it will guard the place it was planted, within a ten block radius.
Hope you like my ideas, Thanks for reading!