Please tell me how to align a sky in your Shader, I really need the moon
and the sun were both in standard minecraft, now I have littered the
sky. tell me where can I fix it?
Its fixed in optifine with shader (1.8.8?)
If you dont want to change your minecraft version, change the sunPathRotation in composite.fsh to 0
Quick question, im using the HFPS Standard and my water looks a bit murky: http://imgur.com/f84sshu Is it naturally supposed to be like this? Or is this some kind of error on my part. If it is naturally like this is there a way to get the water of the cinematic in the standard?
Quick question, im using the HFPS Standard and my water looks a bit murky: http://imgur.com/f84sshu Is it naturally supposed to be like this? Or is this some kind of error on my part. If it is naturally like this is there a way to get the water of the cinematic in the standard?
Trying out the 4.6 beta and pretty impressive. Is there a way to turn off the motion blur? I poked around files but didn't see anything that jumped out at me. Thanks!
I'm getting some really bad color banding at night that I don't see in any other shaders. Could this be fixed? I know in SUES there is a line in final.fsh called define BANDING_FIX_FACTOR 1.0f that can be adjusted, but I'm not seeing that in this.
Is there a place I could possibly add this myself even?
I can Run all versions Except the original 4.0 shaders but That is the version that I wish to run. I can use the HFPS version of the 4.0 as well. can you help? it says invalid composite.
I cant get the version 4 original to work for me the other versions and version 4 HFPs will not though. When I initialize it it syas invalid composite and all I see is black. Can you help?
I have some problems in version 5. If you go under water to a depth of 49 marks, all the textures are completely black. In version 4 is no such problem. No other mods. (google translate)
Wow! Best shader pack I've ever seen. I would definitely prefer this shader over Sildur's, SEUS', MrMeepz, etc...
I am using the "Werrus HFPS Shaders V4.0 Ultra DOF N' MotionBlur" and I'm getting from 40 - 65 fps.
Specs:
Processor: Core 2 Quad Core
Graphics Card: Nvidia GeForce GTX 660
Mods: Shaders Mod, Optifine
Settings: Medium - High
Allocated Ram: 5G Max
And it even has tonnes more effects than other shaders, and the shadows are so sharp (meaning very realistic shadows). The ONLY problem I'm getting is that it only takes 1 - 3 more seconds to render chunks. Which is absolutely fine for now.
Its fixed in optifine with shader (1.8.8?)
If you dont want to change your minecraft version, change the sunPathRotation in composite.fsh to 0
Quick question, im using the HFPS Standard and my water looks a bit murky: http://imgur.com/f84sshu Is it naturally supposed to be like this? Or is this some kind of error on my part. If it is naturally like this is there a way to get the water of the cinematic in the standard?
Oh, that was weird. can you tell me your specs?
Trying out the 4.6 beta and pretty impressive. Is there a way to turn off the motion blur? I poked around files but didn't see anything that jumped out at me. Thanks!
I'm getting some really bad color banding at night that I don't see in any other shaders. Could this be fixed? I know in SUES there is a line in final.fsh called define BANDING_FIX_FACTOR 1.0f that can be adjusted, but I'm not seeing that in this.
Is there a place I could possibly add this myself even?
just tried this shader mod, i have an old geforce gt 430, lol. all i get is a black screen with this shaderpack
I keep getting either completely white water or completely black water. Please help.
I also get, for the non-HFPS "Invalid composite1"
completely black
may 2015 macbook pro 15 inch retina display 512 gb
2.5gh quad intel core i7
intel iris pro/amd radeon r9 m370x 2gb
please help
Original V5.0 is out today . i still can't edit my thread, but you can download it from here.
trying to compete with Cybox V4 eh? I'll take a look at your v5 when I get home from school I wonder how it will look on my 4K rig
k im back
tbh im impressed, nice job man.
Here are 2 screenshots
http://www.mediafire.com/view/ym7c712oriord1u/2015-09-24_22.40.24.png#
http://www.mediafire.com/view/hemqeqyt5dax9hr/2015-09-24_22.49.56.png#
Hi Werrus :3
just want to tell you that original v5 don't have great performance.
I use GeForce 800M , intel i5 and play in 720p.
Your basic version gave me 24 fps, while my shader(lite, unreleased version) gave me 30 fps.
However, with 24 fps my shader(medium) can give better quality.
I hope you're going to optimise the shader (somehow, good luck if you do!)
Thank you.
Hi,
probably because i forget to reduce the water quality on basic version, and of course there will be optimization on every update.
I can Run all versions Except the original 4.0 shaders but That is the version that I wish to run. I can use the HFPS version of the 4.0 as well. can you help? it says invalid composite.
I cant get the version 4 original to work for me the other versions and version 4 HFPs will not though. When I initialize it it syas invalid composite and all I see is black. Can you help?
Accidentally uploaded again
I have some problems in version 5. If you go under water to a depth of 49 marks, all the textures are completely black. In version 4 is no such problem. No other mods. (google translate)
MC 1.7.10
Forge 1448
Optifine hd u c1
gtx 970, 355.98 drivers
Wow! Best shader pack I've ever seen. I would definitely prefer this shader over Sildur's, SEUS', MrMeepz, etc...
I am using the "Werrus HFPS Shaders V4.0 Ultra DOF N' MotionBlur" and I'm getting from 40 - 65 fps.
Specs:
Processor: Core 2 Quad Core
Graphics Card: Nvidia GeForce GTX 660
Mods: Shaders Mod, Optifine
Settings: Medium - High
Allocated Ram: 5G Max
And it even has tonnes more effects than other shaders, and the shadows are so sharp (meaning very realistic shadows). The ONLY problem I'm getting is that it only takes 1 - 3 more seconds to render chunks. Which is absolutely fine for now.
Keep updating this AMAZING shader pack
So...You're Indonesian , sama dong , mau coba nih
How do I fix this issue? im on 1.8.8 using Optifine F3 with built in Shader Support