The Meaning of Life, the Universe, and Everything.
Join Date:
12/1/2012
Posts:
1
Location:
Western Europe
Minecraft:
Quizer9O8
Member Details
Not trying to be rude but has their been any signs of the mod author sill working on this mod? According to the github the last time he worked on the code was on August 2018 and since then there haven't been any updates to it. He does respond to some open/closed issues in the github but that's it so far I can see. I'm just wondering what's the state of the mod since there is/was supposed to be a rewrite of the mod happening but has ever since died down.
I'm still around, just not very active in modding right now as real life got in the way. I don't expect to do much feature development on my mods until Forge 1.13+ is released, but in the meantime I'll still release bug fixes as needed. I've seen quite an influx of new issues recently, and hopefully I'll get the chance to address more of those this month.
Is it possible to set the chunks to repopulate and the rivers spawn in existing chunks?
Not currently. That would be a difficult feature to implement, as the rivers generate in raw chunk primers composed of only stone, water and air. It would be difficult to tell an "original" terrain shape from a generated feature or player-built structure, and you'd end up with lots of trees and other decorations suspended in mid-air above valleys.
Could you make the rivers stronger where some are very fast flowing while some are weak and slow flowing or add a setting to change it globally?
It wasn't possible back in 1.7 when I first created the mod, but I noticed recently that animation speed has become a configured attribute in the water texture metadata file. So that might be possible in the future, provided I can find a way to change it at runtime and to make different speeds interact together in a not-too-ugly way. I'll look into it, but no promises. :-)
Is there a way to bring back the canyon rivers in 1.12.2. I really loved them in 1.7.10 but now the rivers only spawn underground.
I do plan to introduce a mix of tunnels and canyons in a future 1.13+ version, though I'll need to fix some of the more unnatural-looking giant vertical walls that used to show up.
There is a few problems as of the 1.12.2 update, first of the water current flow lines are gone, and boats sink all the way to the bottom after going down a waterfall. Yes I did try it with mods, then without any other mod. I want to be able to use this mod properly as soon as possible in a series. Hopefully it will get fix soon, or is it only happening to me.
I do plan to introduce a mix of tunnels and canyons in a future 1.13+ version, though I'll need to fix some of the more unnatural-looking giant vertical walls that used to show up.
Is this included in the version you published recently? Or just some other changes?
This has been my favorite mod Ever since i first Started Playing Minceaft modded. I AM DESPRERATELY EXCITED, And Hopeful for this with 1.13
[...]
PLEASSEEEE ON CURSE, PLEASE!
UPDATE THIS FOR 1.13 FGORGEEE!!!
Thanks for the support keythecat! Streams is actually skipping 1.13 and will be developed for 1.14 instead. The Forge toolkit has recently come out for 1.14, and there's a few interesting things in that version like the Jigsaw blocks that I might use for Streams generation. Let's see how that goes!
Before you make the next version for 1.14, could you PLEEEASE add a spawn frequency config option to the 1.12.2 version??? I love this mod and the streams are so beautiful! But they are too rare for my liking since i need to see their beauty even more. People will be on 1.12.2 for a long time its the most popular version for mods, and it would be a shame to leave it behind without a rarity config.... Idc if that would make some weirder streams from forcing them to spawn more often, it would be worth it, i come from 2009/2010 anyways and i love the "exciting" kind of terrain so i don't mind "weirdness". These streams interact with mountains in awesome ways sometimes, ways that make my beta 1.7.3 and earlier as well as alpha terrain-gen heart sing, which is a big bonus. When combined with worleys caves, you can get some incredibly gorgeous mountain caverns sometimes
its the only thing i could guess as to why you havent implemented the ability to set the frequency yet, so i was just letting you know that that would be ok if there were added inconsistencies from raising the frequency :0
i doubt there would be an issue though as the current streams are all perfect
loving this mod though but i play with a random respawn in a 4k block radius and bed spawns disabled so its like hardcore mode without your world and progress being deleted permanently. So looking at the log to find a stream is fun for pretty looks and testing and all, but even if i tp'd there in gameplay it would only last one life. Id love to be able to set them to be more common as i want to shape my towns around them Cheers, and thank you for making this marvel of modding ingenuity and for sharing it for us all to play with
Welp, generated a 10k x 10k map with Biome Bundle and Streams with WorldBorder. Now I just saw this mod adds new blocks... I intended this map for my survival server because nobody joins modpack servers since they're so difficult to deal with and install. I only intended to copy over this map to my server, but then I saw a bunch of purple blocks in MCEdit and realized they came from this mod. I want to salvage this world with MCEdit by replacing your custom blocks with flowing water (block 8) and/or still water (block 9). If you could reply with the block ids (and description, like flowing or still) of all your custom blocks from your mod and the best way of replacing/mapping them with vanilla blocks it would be greatly appreciated. My server would be running 1.14.4 if that helps.
Any hope for the 1.12 version ever seeing the light of (up)day(tes) again? I really would like to use the config you talked about with my current modpack.
If not, can you point me to what I would need to tweak in your code to, as many as possible, make the rivers larger, longer, more willing to spawn higher up, more gradually sloped, more/less shallow, and more common?
Could you make the rivers stronger where some are very fast flowing while some are weak and slow flowing or add a setting to change it globally?
Not trying to be rude but has their been any signs of the mod author sill working on this mod? According to the github the last time he worked on the code was on August 2018 and since then there haven't been any updates to it. He does respond to some open/closed issues in the github but that's it so far I can see. I'm just wondering what's the state of the mod since there is/was supposed to be a rewrite of the mod happening but has ever since died down.
I'm still around, just not very active in modding right now as real life got in the way. I don't expect to do much feature development on my mods until Forge 1.13+ is released, but in the meantime I'll still release bug fixes as needed. I've seen quite an influx of new issues recently, and hopefully I'll get the chance to address more of those this month.
My mods:
Is it possible to set the chunks to repopulate and the rivers spawn in existing chunks?
Not currently. That would be a difficult feature to implement, as the rivers generate in raw chunk primers composed of only stone, water and air. It would be difficult to tell an "original" terrain shape from a generated feature or player-built structure, and you'd end up with lots of trees and other decorations suspended in mid-air above valleys.
It wasn't possible back in 1.7 when I first created the mod, but I noticed recently that animation speed has become a configured attribute in the water texture metadata file. So that might be possible in the future, provided I can find a way to change it at runtime and to make different speeds interact together in a not-too-ugly way. I'll look into it, but no promises. :-)
My mods:
I do plan to introduce a mix of tunnels and canyons in a future 1.13+ version, though I'll need to fix some of the more unnatural-looking giant vertical walls that used to show up.
My mods:
PLEASE HELP !!!
There is a few problems as of the 1.12.2 update, first of the water current flow lines are gone, and boats sink all the way to the bottom after going down a waterfall. Yes I did try it with mods, then without any other mod. I want to be able to use this mod properly as soon as possible in a series. Hopefully it will get fix soon, or is it only happening to me.
hey. im not having any streams in my biomes o plenty worlds. any fixes i should try?
Should be fixed with the new Farseek library v2.3.2, please give it a try.
My mods:
I do believe this caused a crash, at least vanillafix seems to think so.
https://pastebin.com/Fa6mr7Kc
Is this included in the version you published recently? Or just some other changes?
Is there a way to make these rivers more common? Sometimes I can get lucky, but overall its like searching for a stone in a sandbox.
This has been my favorite mod Ever since i first Started Playing Minceaft modded. I AM DESPRERATELY EXCITED, And Hopeful for this with 1.13
Hold on
*Gets on knees*
PLEASSEEEE ON CURSE, PLEASE!
UPDATE THIS FOR 1.13 FGORGEEE!!!
THIS IS A MATCH MADE IN MODDING HEAVEN!!
I Love this Mod.
SOOO MCUH! >V<!!!
Thanks for the support keythecat! Streams is actually skipping 1.13 and will be developed for 1.14 instead. The Forge toolkit has recently come out for 1.14, and there's a few interesting things in that version like the Jigsaw blocks that I might use for Streams generation. Let's see how that goes!
My mods:
does sildur's shaders support streams? its not working
Before you make the next version for 1.14, could you PLEEEASE add a spawn frequency config option to the 1.12.2 version??? I love this mod and the streams are so beautiful! But they are too rare for my liking since i need to see their beauty even more. People will be on 1.12.2 for a long time its the most popular version for mods, and it would be a shame to leave it behind without a rarity config.... Idc if that would make some weirder streams from forcing them to spawn more often, it would be worth it, i come from 2009/2010 anyways and i love the "exciting" kind of terrain so i don't mind "weirdness". These streams interact with mountains in awesome ways sometimes, ways that make my beta 1.7.3 and earlier as well as alpha terrain-gen heart sing, which is a big bonus. When combined with worleys caves, you can get some incredibly gorgeous mountain caverns sometimes
its the only thing i could guess as to why you havent implemented the ability to set the frequency yet, so i was just letting you know that that would be ok if there were added inconsistencies from raising the frequency :0
i doubt there would be an issue though as the current streams are all perfect
loving this mod though but i play with a random respawn in a 4k block radius and bed spawns disabled so its like hardcore mode without your world and progress being deleted permanently. So looking at the log to find a stream is fun for pretty looks and testing and all, but even if i tp'd there in gameplay it would only last one life. Id love to be able to set them to be more common as i want to shape my towns around them Cheers, and thank you for making this marvel of modding ingenuity and for sharing it for us all to play with
Welp, generated a 10k x 10k map with Biome Bundle and Streams with WorldBorder. Now I just saw this mod adds new blocks... I intended this map for my survival server because nobody joins modpack servers since they're so difficult to deal with and install. I only intended to copy over this map to my server, but then I saw a bunch of purple blocks in MCEdit and realized they came from this mod. I want to salvage this world with MCEdit by replacing your custom blocks with flowing water (block 8) and/or still water (block 9). If you could reply with the block ids (and description, like flowing or still) of all your custom blocks from your mod and the best way of replacing/mapping them with vanilla blocks it would be greatly appreciated. My server would be running 1.14.4 if that helps.
Any hope for the 1.12 version ever seeing the light of (up)day(tes) again? I really would like to use the config you talked about with my current modpack.
If not, can you point me to what I would need to tweak in your code to, as many as possible, make the rivers larger, longer, more willing to spawn higher up, more gradually sloped, more/less shallow, and more common?
Yes but this currently requires manually editing a file in the Streams jar, see here for details.
My mods:
Currently this mod is destroying my Nether, I'm going to imagine that Biome's O' Plenty is doing this or if this is the case even without that mod.