hi, is there any way to disable the mob structure outlines? and also, is there any way to make your own block outlines? it would be handy for my WIP build series that is soon going to start. if these are not features yet implemented, will you add them? it would be in a config file, one option would be *allow_Custom_outlines* and *disable_structure_highlights* (NATURAL structures) and the first one is set to 0 AKA default, and the second is obviously set to 1 AKA enabled *default* and these options can also be enabled/disabled in the mod options, then you just need to hit F3-A and now the boundary boxes are gone. but if you enable custom outlines you need to exit out to title screen then join the world again because it enabled the advanced boundary boxes screen which basically lets you add, remove, edit and customize custom boundaries. and also it allows you to customize, remove, edit and add vanilla structure boundaries.
If you want this for building aid, then there are already separate mods for that type of stuff. Although I think many of them use mod blocks for that purpose, so if you need this in "vanilla" (quotes because it obviously isn't pure vanilla if you would be using this mod anyway, but maybe no mod added blocks/items at least) then in my opinion it would make more sense to have that as a separate mod rather than disabling all the usual functionality from this mod and then adding a separate mode for it.
It's largely the same, just use 1.7.10 and my mod instead of the 1.5.2 & OptiFine as he suggests. I run on a mac so can't help with the peculiarities of the Windows launcher but I'm sure others here can help if you have additional questions.
Yes!! You must of done this during the holiday.. Thanks foer the update! one question..When it shows the outline for slime chunks does the outline go to y40 the highest point where slimes can spawn?! Happy New Year btw
I just accidentally found this mod. Congratuations and thanks for this effort. I have a version of Kabo's Village Marker Mod with the LiteLoader client. It's been working fine on 1.10 but no longer with 1.11 as it no longer finds the v1_10_R1 JAR. So I started looking for a resolution and I found this mod.
Any chance for "Vanilla" compatibility with Spigot SMP 1.11.2?
Hey CaptainStarbuck - By Spigot SMP 1.11.2 support do you mean running on a spigot server? Of course if you just want the mod client side you could load the mod into the client and use the local dat files approach with any server.