It's a simple terrain pre-gen mod. It adds a command that will allow you to generate a rectangle of chunks:
/pregenerate <type> <x1> <z1> <x2> <z2> <delay>
<type> Enter "c" if you want the coordinates treated as chunk coordinates. If you put anything else (but you must put something) they will be treated as block coordinates.
<x1> Chunk/block coordinates on opposite angles if the rectagnle you wish to generate.
<delay> This is how much time you give your PC to process each chunk in miliseconds. I wouldn't advise going much under 300. If you don't give it enough time, unexpected results may occur.
You can also generate terrain in other dimensions, you just have to be in them when running the command.
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I think there are several mods that do this, but this is a feature embedded into larger mods. Dynmap is one I know of.
I like that this is a barebones mod though. It makes it easier to find (obviously you searched for one before hand and couldn't find one - I did too and took me ages to find that it was a feature of much bigger mods.)
And since it is small and well focused it can be updated much quicker than those larger mods.
not sure how to run this cmd, i use /pregenerate c -500 -500 500 500 600
and the game locks up
Do you understand that your are generating 1000*1000=1000000 chunks??? Meaning, with 600ms per chunk, it will take... 600000 SECONDS! Which is 10000 minutes or 166 hours (which is ~10 days)... Maybe you wanted generate 1000*1000 blocks???
Also, to the mod author: cool, simple and very usefull mod. The thing that it's barebone and has only this feature, makes it even better!!!
EDIT: Idea: change type, to be boolean (true or false) instead of string. People get confused ...
Do you understand that your are generating 1000*1000=1000000 chunks??? Meaning, with 600ms per chunk, it will take... 600000 SECONDS! Which is 10000 minutes or 166 hours (which is ~10 days)... Maybe you wanted generate 1000*1000 blocks???
Yes as I said I wasn't sure I was running it correctly, which is why I asked. There is no example to go on and in the description it says "<x1> Chunk/block coordinates on opposite angles if the rectagnle you wish to generate." wouldn't that mean that i'm generating from the chunk on -500,-500 to the chunk on 500,500?
Besides, even if I was generating 1,000,000 chunks, I'm running at 600ms per chunk, and yet it locks up straight away (which is the whole reason I'm posting). the recommended minimum is 300ms
EDIT:
It looks like it started to work:
The top chunk is in fact at -500,-500 and the bottom corner is -500,500 this all seemed to generate in the first few seconds, I left the game running for another 10 hours and no change. I'll attempt a longer wait between gens, perhaps its a mod conflict. I prefer replies from people who know what they are talking about and actually want to help please, thank you.
Yes as I said I wasn't sure I was running it correctly, which is why I asked. There is no example to go on and in the description it says " Chunk/block coordinates on opposite angles if the rectagnle you wish to generate." wouldn't that mean that i'm generating from the chunk on -500,-500 to the chunk on 500,500?
Besides, even if I was generating 1,000,000 chunks, I'm running at 600ms per chunk, and yet it locks up straight away (which is the whole reason I'm posting). the recommended minimum is 300ms
EDIT:
It looks like it started to work:
The top chunk is in fact at -500,-500 and the bottom corner is -500,500 this all seemed to generate in the first few seconds, I left the game running for another 10 hours and no change. I'll attempt a longer wait between gens, perhaps its a mod conflict. I prefer replies from people who know what they are talking about and actually want to help please, thank you.
<type> Enter "c" if you want the coordinates treated as chunk coordinates. If you put anything else (but you must put something) they will be treated as block coordinates.
EDIT: If you don't know, chunk coordinates are chunk coordinates and are different from block coordinates, and they belong per chunk. For example, a chunk with blocks 128-144,48-64 has chunk coordinates of 8,4...
blocks not chunks... how many blocks are in a chunk? 1?
chunk = 16 x 16 = 256 blocks
-500 to 500 = 1,000 blocks
1000 x 1,000= 1,000,000 blocks
1,000,000 / 256 = 3,906.25 chunks
3,906.25 x 600ms = 2,343,750 milliseconds
2,343,750ms / 1000 = 2,343.75 seconds
2,343.75s / 60 = 39.0625 minutes
39.0625m / 60 = 0.65 hours
don't feel bad, 0.65 is just a little shy of 166 hours
Sorry, but in op it is exactly said: ""c" for chunk coordinates, anything else for block coordinates"... So it's 1000*1000 chunks. If you still don't understand what shunk coordinates are, go read mc wiki. Seriously. If you type "dvsfvs" it will be 1000*1000 blocks. If you type "c" it will be 1000*100 chunks, meaning 16000*16000 blocks. Now let's calculate time from 1000*1000=1000000 chunks:
1000000 chunks.
600000000 ms.
600000 sec.
10000 min
166 h.
7 d.
1 week.
If you still don't get it, :
Quote from minecraft.gamepedia.com/Chunk#Finding_Chunk_Edges »
Additionally, the player can know which chunk he is on by this formula:
The X of chunk will be Floor( X coordinate / 16 )
The Z of chunk will be Floor( Z coordinate / 16 )
Where Floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
In other words if X was 27, Z was -15 the chunk will be chunk ( Floor( 27 / 16 ), Floor( -15 / 16 ) ) which means the player is on chunk (1, -1)
B )YOU DON'T understand that this mods command arguments are looking for a chunk on xz map coordinate, not a chunk coordinates (which Forge doesn't even have a hook for -Bukkit used to). If you entered b (for block) instead of c (for chunk) in the command argument then the results would be very much the same, except using c would also generate the chunk on the outside that the entered "<x1> <z1> <x2> <z2>" map coordinates are on.
C ) I even posted proof of -500,-500 to 500,500 using c (for chunks) only generating a little over '-500,-500 to 500,500' (including the chunks of the border) map coordinates, and you still don't get it?
How about you know what your talking about first, or even test the mod in the first place before you start talking crap in forums?
I only asked for help with the command and related game lock ups, not to have some kid spitting useless information talking as if I was an idiot for asking a related question in a mod forum
Run along back to school kid
PS:
I just ended up running ForgeEssentials instead, /filler command did the trick.
B )YOU DON'T understand that this mods command arguments are looking for a chunk on xz map coordinate, not a chunk coordinates (which Forge doesn't even have a hook for -Bukkit used to). If you entered b (for block) instead of c (for chunk) in the command argument then the results would be very much the same, except using c would also generate the chunk on the outside that the entered "<x1> <z1> <x2> <z2>" map coordinates are on.
C ) I even posted proof of -500,-500 to 500,500 using c (for chunks) only generating a little over '-500,-500 to 500,500' (including the chunks of the border) map coordinates, and you still don't get it?
How about you know what your talking about first, or even test the mod in the first place before you start talking crap in forums?
I only asked for help with the command and related game lock ups, not to have some kid spitting useless information talking as if I was an idiot for asking a related question in a mod forum
Run along back to school kid
PS:
I just ended up running ForgeEssentials instead, /filler command did the trick.
As you wish... Do what you do and what you want to do... I don't care... Maybe it's author's incorrect formulation, but it's said "Enter "c" if you want the coordinates treated as chunk coordinates"... Maybe he ment chunk coordinates. Maybe in chunk block coordinates. Maybe something else... I don't know... And i don't care much...
Anyway, this mod is not downloadable anymore...
It's a simple terrain pre-gen mod. It adds a command that will allow you to generate a rectangle of chunks:
/pregenerate <type> <x1> <z1> <x2> <z2> <delay>
<type> Enter "c" if you want the coordinates treated as chunk coordinates. If you put anything else (but you must put something) they will be treated as block coordinates.
<x1> Chunk/block coordinates on opposite angles if the rectagnle you wish to generate.
<delay> This is how much time you give your PC to process each chunk in miliseconds. I wouldn't advise going much under 300. If you don't give it enough time, unexpected results may occur.
You can also generate terrain in other dimensions, you just have to be in them when running the command.
CurseForge
Well, now there is a barebone version.
His is probably better. But this works to.
I like that this is a barebones mod though. It makes it easier to find (obviously you searched for one before hand and couldn't find one - I did too and took me ages to find that it was a feature of much bigger mods.)
And since it is small and well focused it can be updated much quicker than those larger mods.
Thank you!
not sure how to run this cmd, i use /pregenerate c -500 -500 500 500 600
and the game locks up
Do you understand that your are generating 1000*1000=1000000 chunks??? Meaning, with 600ms per chunk, it will take... 600000 SECONDS! Which is 10000 minutes or 166 hours (which is ~10 days)... Maybe you wanted generate 1000*1000 blocks???
Also, to the mod author: cool, simple and very usefull mod. The thing that it's barebone and has only this feature, makes it even better!!!
EDIT: Idea: change type, to be boolean (true or false) instead of string. People get confused ...
Check out all my mods here: Link Removed!
Yes as I said I wasn't sure I was running it correctly, which is why I asked. There is no example to go on and in the description it says "<x1> Chunk/block coordinates on opposite angles if the rectagnle you wish to generate." wouldn't that mean that i'm generating from the chunk on -500,-500 to the chunk on 500,500?
Besides, even if I was generating 1,000,000 chunks, I'm running at 600ms per chunk, and yet it locks up straight away (which is the whole reason I'm posting). the recommended minimum is 300ms
EDIT:
It looks like it started to work:
The top chunk is in fact at -500,-500 and the bottom corner is -500,500 this all seemed to generate in the first few seconds, I left the game running for another 10 hours and no change. I'll attempt a longer wait between gens, perhaps its a mod conflict. I prefer replies from people who know what they are talking about and actually want to help please, thank you.
EDIT: If you don't know, chunk coordinates are chunk coordinates and are different from block coordinates, and they belong per chunk. For example, a chunk with blocks 128-144,48-64 has chunk coordinates of 8,4...
Check out all my mods here: Link Removed!
yeah I know, did you know that x-500 z-500 to x500 z500 does not equal 1000000 chunks or 166 hours lol
Maths R hard.
Actually, it does: -500 to 500 is 1000. 1000*1000=1000000... In short,
Check out all my mods here: Link Removed!
blocks not chunks... how many blocks are in a chunk? 1?
chunk = 16 x 16 = 256 blocks
-500 to 500 = 1,000 blocks
1000 x 1,000= 1,000,000 blocks
1,000,000 / 256 = 3,906.25 chunks
3,906.25 x 600ms = 2,343,750 milliseconds
2,343,750ms / 1000 = 2,343.75 seconds
2,343.75s / 60 = 39.0625 minutes
39.0625m / 60 = 0.65 hours
don't feel bad, 0.65 is just a little shy of 166 hours
Ouch... I'll call the burns unit =S
Sorry, but in op it is exactly said: ""c" for chunk coordinates, anything else for block coordinates"... So it's 1000*1000 chunks. If you still don't understand what shunk coordinates are, go read mc wiki. Seriously. If you type "dvsfvs" it will be 1000*1000 blocks. If you type "c" it will be 1000*100 chunks, meaning 16000*16000 blocks. Now let's calculate time from 1000*1000=1000000 chunks:
1000000 chunks.
600000000 ms.
600000 sec.
10000 min
166 h.
7 d.
1 week.
If you still don't get it, :
Check out all my mods here: Link Removed!
Wow really, you wont let this go...
Dude you really just need to understand that
A ) I DO know what a chunk coordinate is, and
B ) YOU DON'T understand that this mods command arguments are looking for a chunk on xz map coordinate, not a chunk coordinates (which Forge doesn't even have a hook for -Bukkit used to). If you entered b (for block) instead of c (for chunk) in the command argument then the results would be very much the same, except using c would also generate the chunk on the outside that the entered "<x1> <z1> <x2> <z2>" map coordinates are on.
C ) I even posted proof of -500,-500 to 500,500 using c (for chunks) only generating a little over '-500,-500 to 500,500' (including the chunks of the border) map coordinates, and you still don't get it?
How about you know what your talking about first, or even test the mod in the first place before you start talking crap in forums?
I only asked for help with the command and related game lock ups, not to have some kid spitting useless information talking as if I was an idiot for asking a related question in a mod forum
Run along back to school kid
PS:
I just ended up running ForgeEssentials instead, /filler command did the trick.
As you wish... Do what you do and what you want to do... I don't care... Maybe it's author's incorrect formulation, but it's said "Enter "c" if you want the coordinates treated as chunk coordinates"... Maybe he ment chunk coordinates. Maybe in chunk block coordinates. Maybe something else... I don't know... And i don't care much...
Anyway, this mod is not downloadable anymore...
Check out all my mods here: Link Removed!