If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
Hey, I love your mod and I wanted to give you some suggestions:
* The journal could have a "map area" function, which makes a small map of the area you're standing on.
* Blacksmith villagers could sell arrows and darts.
* Butchers could sell bags and quivers.
* More biome-exclusive buildings to fire up the explorer spirit! Like abandoned camps in mesa/desert biomes, groups of igloos in snowy biomes or underground catacombs.
* Ancient artifacts (pots, masks, etc.). Like the dragon egg and the chiseled stone brick, they'd be only to show you found a structure. Some artifacts would only appear in certain structures (i.e a Pharaoh mask would only appear in a desert temple).
Hey, I love your mod and I wanted to give you some suggestions:
* The journal could have a "map area" function, which makes a small map of the area you're standing on.
* Blacksmith villagers could sell arrows and darts.
* Butchers could sell bags and quivers.
* More biome-exclusive buildings to fire up the explorer spirit! Like abandoned camps in mesa/desert biomes, groups of igloos in snowy biomes or underground catacombs.
* Ancient artifacts (pots, masks, etc.). Like the dragon egg and the chiseled stone brick, they'd be only to show you found a structure. Some artifacts would only appear in certain structures (i.e a Pharaoh mask would only appear in a desert temple).
Nice suggestions! I'm working on a cool feature for exploration that includes some of those. Will be revealed on the release.
There are mods that already have mini-map functions.
Yes, I do not intend to implement a map. I will have a "Locations" section to save points of interest and info about ti, and maybe do some integration with other mods like journey map, etc to automatically ad waypoints.
I hope that you'll support Antique Atlas and similar things. Personally, I detest minimap mods. They're a big cheat (personal opinion) and make Vanilla mapping useless (not an opinion).
I hope that you'll support Antique Atlas and similar things. Personally, I detest minimap mods. They're a big cheat (personal opinion) and make Vanilla mapping useless (not an opinion).
Depends if the mod supports integration or has an API. Either way will only work if you have the mod, for example Journey Map. If you don't have the mod, nothing will happen and all will work normally just adding the coords to the journal. Will check antique atlas to see what it supports for integration.
keep up the good work; i am excited to see this mod grow. i am especially impressed by the boomerang and the upgrading system! i know there's already many ideas floating around to code, but something that i think would fit perfectly with this mod: machetes! of course they could be used like swords but they would need another function to make them more than just a slightly weaker sword, like maybe a no damage bonus (or very little damage) for using them to cut leaves, grass, vines, flowers, sugar cane, etc.... or maybe a sheep shearing ability,..
keep up the good work; i am excited to see this mod grow. i am especially impressed by the boomerang and the upgrading system! i know there's already many ideas floating around to code, but something that i think would fit perfectly with this mod: machetes! of course they could be used like swords but they would need another function to make them more than just a slightly weaker sword, like maybe a no damage bonus (or very little damage) for using them to cut leaves, grass, vines, flowers, sugar cane, etc.... or maybe a sheep shearing ability,..
Hey! I may actually use that, shears have so low durability, so a machete would be like high durability shears.
This mod is really epic, but i've got small bug.
Every time i join the world/server with mod, i get an extra journal
It's quite annoying. How can i fix that?
Oh! really? I'll fix it, will publish new version in a week or so
I have been struggling to port the mod to 1.9 1.10 but it has been too much since the new json system. I still want to do it and eventually will be. I just need some patience and be able to adapt to change.
This mod is Awesome ! Very usefull for some RolePlay Servers, and i love the concept ! I really want to see the Final version ! ^^
But, i know it still in developement but it's possible to make this mod compatible with 1.9 ? I would like to add it on my Roleplay Server Project, but we have all in 1.9 ! I'm just asking, if it is possible, that will be really cool ! ^^
i searched this thread and found no mention of the bag item. is there a crafting recipe for it yet? is it used similar to a backpack in that it is portable storage? how many slots does it have?
Wot happened to this?
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
Complications IRL, I want big things done on this mod and need more time for it. Suddenly it will all be done.
Finally got inspired to finish work on this mod!
Posted update closer to a release!
Hey, I love your mod and I wanted to give you some suggestions:
* The journal could have a "map area" function, which makes a small map of the area you're standing on.
* Blacksmith villagers could sell arrows and darts.
* Butchers could sell bags and quivers.
* More biome-exclusive buildings to fire up the explorer spirit! Like abandoned camps in mesa/desert biomes, groups of igloos in snowy biomes or underground catacombs.
* Ancient artifacts (pots, masks, etc.). Like the dragon egg and the chiseled stone brick, they'd be only to show you found a structure. Some artifacts would only appear in certain structures (i.e a Pharaoh mask would only appear in a desert temple).
Nice suggestions! I'm working on a cool feature for exploration that includes some of those. Will be revealed on the release.
There are mods that already have mini-map functions.
Yes, I do not intend to implement a map. I will have a "Locations" section to save points of interest and info about ti, and maybe do some integration with other mods like journey map, etc to automatically ad waypoints.
I hope that you'll support Antique Atlas and similar things. Personally, I detest minimap mods. They're a big cheat (personal opinion) and make Vanilla mapping useless (not an opinion).
Depends if the mod supports integration or has an API. Either way will only work if you have the mod, for example Journey Map. If you don't have the mod, nothing will happen and all will work normally just adding the coords to the journal. Will check antique atlas to see what it supports for integration.
keep up the good work; i am excited to see this mod grow. i am especially impressed by the boomerang and the upgrading system! i know there's already many ideas floating around to code, but something that i think would fit perfectly with this mod: machetes! of course they could be used like swords but they would need another function to make them more than just a slightly weaker sword, like maybe a no damage bonus (or very little damage) for using them to cut leaves, grass, vines, flowers, sugar cane, etc.... or maybe a sheep shearing ability,..
Hey! I may actually use that, shears have so low durability, so a machete would be like high durability shears.
Oh! really? I'll fix it, will publish new version in a week or so
Thanks for your comment!
I have been struggling to port the mod to 1.9 1.10 but it has been too much since the new json system. I still want to do it and eventually will be. I just need some patience and be able to adapt to change.
please don't stop development!! i'm playing on 1.7.10 and 1.10
i searched this thread and found no mention of the bag item. is there a crafting recipe for it yet? is it used similar to a backpack in that it is portable storage? how many slots does it have?
I love this mod, but the journal is in another language.
I'm pretty sure is in English, have a screenshot?
yep:
I have the same bug. Apparently, "Lorem ipsum dolor sit amet" is Latin nonsense used as filler text. Maybe that will help find the problem