Is there any chance you could add a "piston moveable" option? Like, if it can be moved by pistons or not, like obsidian.
Rollback Post to RevisionRollBack
If you are reading this you probably shouldn't because it's a total waste of time. You could have read the next post already. Unless it was a long list of suggestions or a crash report. Or there's none there. Stop wasting your time and read the next post (if there is one, dunno)!
I cannot hide the /lppexecute command with /gamerule commandBlockOutput false. Anything else I can do, It is screwing with my adventure map.
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I want to add trardis mod kontron crystal to the dungeons in galacticraft mod but not having much luck. I see in the game the item ID # is 7570:2 and in the Block and Item IDS.txt file TardisMod:item.TardisMod.CraftingComponent - 7570. I'm not having and luck trying to add that in ... pretty I'm just not using the correct format.
Got a question if you can help me. I want to add a drop to Halocrafts warthogs. when they are destroyed. The vehicles are classified as entities so this is what I did
adding { S:"Drops to add to entities:" < halocraft.Warthog-1.0-false-false_____i-halocraft:halocraft.Warthog-1-1-0 halocraft.WarthogBack-1.0-false-false_____i-halocraft:halocraft.Warthog-1-1-0 halocraft.WarthogChainGun-1.0-false-false_____i-halocraft:halocraft.WarthogChainGun-1-1-0 halocraft.WarthogGauss-1.0-false-false_____i-halocraft:halocraft.WarthogGauss-1-1-0 > }
I go into the game and try to destroy these vehicles and nothing is dropping. No errors either when I load up. Anything you can think of? I've been at this for about 2 hours now.
Hey first I gotta say, Thx a whole lot for the mod, it helps bringing together every ideas I had for my own modpack, this mod with some other like minetweaker really do make miracles happen ;p
altho I unfortunatly came here with a small issue on my side which I believe could be caused by mods conflict somehow, I tried to make sense out of it but unfortunately I dont speak java much so to the best of my trials I couldn't identify the reason behind my issue =/
My issue is when I try to use item_effects.cfg, If I include a mod item such as (for exemple) IC2:itemArmorQuantumHelmet, give it a meta data of -1 to make it detects the item regardless of its meta data, the game wont give any effect and will instead spam a message like the one in the attachements. The funny part about this is: If I instead try to give a meta data number other than -1 like 1 for instance, the effect will be applied as intended but the message will still be spammed on the console and the time for the potion effect always seem to be 0:00. To my knowledge only Item effects are affected by this. The script I've wrote in the item_effects.cfg look like this
S:"Wearing Armor (This is the one you can add extra item names to)" <
IC2:itemArmorQuantumHelmet_____-1_____{}_____2_____2_____1_____1.0
>
I usually solve my problems on my own without asking others but unfortunately this issue pinned me down for a solid 3 hours with very little progression on my side .-.
I am currently using a fair amount of mods on a 1.7.10 minecraft running forge 7.10.99.99 including: loot++ 0.24, ic2, thermal dynamics/expansion/foundation/shade/smeltery, tconstruct, projectred, smartmouving & PlayerAPI, minetweaker, minefactory, railcraft, buildcraft, DragonAPI. a lot more mods are involved but these are the most game changing / heavy to my knowledge
Hey first I gotta say, Thx a whole lot for the mod, it helps bringing together every ideas I had for my own modpack, this mod with some other like minetweaker really do make miracles happen ;p
altho I unfortunatly came here with a small issue on my side which I believe could be caused by mods conflict somehow, I tried to make sense out of it but unfortunately I dont speak java much so to the best of my trials I couldn't identify the reason behind my issue =/
My issue is when I try to use item_effects.cfg, If I include a mod item such as (for exemple) IC2:itemArmorQuantumHelmet, give it a meta data of -1 to make it detects the item regardless of its meta data, the game wont give any effect and will instead spam a message like the one in the attachements. The funny part about this is: If I instead try to give a meta data number other than -1 like 1 for instance, the effect will be applied as intended but the message will still be spammed on the console and the time for the potion effect always seem to be 0:00. To my knowledge only Item effects are affected by this. The script I've wrote in the item_effects.cfg look like this
S:"Wearing Armor (This is the one you can add extra item names to)" <
IC2:itemArmorQuantumHelmet_____-1_____{}_____2_____2_____1_____1.0
>
I usually solve my problems on my own without asking others but unfortunately this issue pinned me down for a solid 3 hours with very little progression on my side .-.
I am currently using a fair amount of mods on a 1.7.10 minecraft running forge 7.10.99.99 including: loot++ 0.24, ic2, thermal dynamics/expansion/foundation/shade/smeltery, tconstruct, projectred, smartmouving & PlayerAPI, minetweaker, minefactory, railcraft, buildcraft, DragonAPI. a lot more mods are involved but these are the most game changing / heavy to my knowledge
Hmm, I'm pretty sure the IC2 armor uses the special forge armor handling. Looking at that log output there, it seems they changed how the item handles damage (it seems like it's applying damage where it's supposed to be checking it), so I have no clue what it would be doing...
Sadly you should probably stay away from that armor set. =/
oh right just remembered that i've updated ic2 and forge pretty recently, the setup I made on my last post used to work but it doesnt anymore, might be because they changed how their armor works, well sorry for bothering you with that and thx a lot for answering so quick!
again I'm loving this mod of yours, makes miracles happen in modpacks ;p
Please Help. Everything is 1.8 and the required versions for everything are good. All my friends seem to have the same problem. Crash that happens when I use 1.8 loot++ with spiral lucky block (Even if I remove spiral lucky block, (which is one of the main things i'd like to use) another lucky block takes it's spot just with another block that lucky block adds, which next up after that is astral lucky block, I haven't experimented with any other lucky blocks though):
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: TMIForgeLoader (TooManyItems-1.8.jar)Contact their authors BEFORE contacting forge
// I just don't know what went wrong
Time: 10/30/17 4:14 AMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.IllegalArgumentException: The name lootplusplus:spiral.gingerbread has been registered twice, for com.tmtravlr.lootplusplus.additions.BlockAdded@161e7cbc and com.tmtravlr.lootplusplus.additions.BlockAdded@76ccefaf. at net.minecraftforge.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:231) at net.minecraftforge.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:188) at com.tmtravlr.lootplusplus.config.ConfigLoaderBlocks.loadBlockAdditions(ConfigLoaderBlocks.java:200) at com.tmtravlr.lootplusplus.LootPlusPlusMod.afterInit(LootPlusPlusMod.java:218) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:297) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:734) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:316) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:491) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325) at net.minecraft.client.main.Main.main(SourceFile:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.IllegalArgumentException: The name lootplusplus:spiral.gingerbread has been registered twice, for com.tmtravlr.lootplusplus.additions.BlockAdded@161e7cbc and com.tmtravlr.lootplusplus.additions.BlockAdded@76ccefaf. at net.minecraftforge.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:422) at net.minecraftforge.fml.common.registry.GameData.registerBlock(GameData.java:830) at net.minecraftforge.fml.common.registry.GameData.registerBlock(GameData.java:805) at net.minecraftforge.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220) ... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.8 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 112356032 bytes (107 MB) / 369098752 bytes (352 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 9 mods loaded, 9 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJ FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar) UCHIJ Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar) UCHIJ TooManyItems{1.8} [TooManyItems] (minecraft.jar) UCHIJ customnpcs{1.8.0} [CustomNPCs] (Custom-NPCs-Mod-1.8.jar) UCHIJ golems{2.09} [Extra Golems] (Extra-Golems-Mod-1.8.jar) UCHIE lootplusplus{1.7.1_for_1.8} [Loot++] (Loot++-1.7.1_for_1.8.jar) UCHIJ lucky{7.0.1} [Lucky Block] (Lucky-Block-Mod-1.8.zip) UCHIJ potioncore{1.3_for_1.8} [Potion Core] (Potion-Core-1.8.jar) Loaded coremods (and transformers): TMIForgeLoader (TooManyItems-1.8.jar) TMIForgeTransformer GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13464 Compatibility Profile Context 21.19.407.0' Renderer: 'AMD Radeon(TM) R2 Graphics'
Is there a bigger tutorial for this mod? I just want to make a Lucky Block and add custom stuff but I don't understand how things work in the current tutorial...
yo tmtravlr, about loot++...
i made a few sets of ores, armor and tools, and i'd like some of them to be a higher tier than diamond, but i don't know how to do it.
like, example, there's this ore i made called "incendium", and i'd like to make the armor and tools more powerful than diamond, like the sword does 8, the pickaxe, shovel, axe are faster, they have more durability...etc. i don't know how to change those values, but i've seen other loot+ addons that were able to change it, even your ruby obsession addon, which i used as a sort-of base for these sets.
so if you could help out with this, it'd be greatly appreciated.
I know this is an old thread, I just had a question, is there a way to add a general drop to all entities without having to add them individually?
I'm just looking for that for a cash mod to add a drop for economy :3
Yeah, look in the config/Loot++/entity_drops.cfg config file. See it says "<Entity name (any for any)>" in the adding section, so just add an entry with any as the entity name.
How do I make swords that do armor piercing damage in this mod
Rollback Post to RevisionRollBack
System fully active, im Skullthewitherturret servent of witherzilla who is 2nd before notch, I'm his best wither turret, I can destroy entire timelines just saying
Is there any chance you could add a "piston moveable" option? Like, if it can be moved by pistons or not, like obsidian.
If you are reading this you probably shouldn't because it's a total waste of time. You could have read the next post already. Unless it was a long list of suggestions or a crash report. Or there's none there. Stop wasting your time and read the next post (if there is one, dunno)!
Go on!
I cannot hide the /lppexecute command with /gamerule commandBlockOutput false. Anything else I can do, It is screwing with my adventure map.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
for some reason when i load up the loot++ it lags my world, it only does it with the loot++ and also it says problems how can i fix that
Hey, i have a problem. Everytime I tried to use Loot++, it always Errored for some reason, can you help me?
Is Loot++ dead, or have you just been busy?
I want to add trardis mod kontron crystal to the dungeons in galacticraft mod but not having much luck. I see in the game the item ID # is 7570:2 and in the Block and Item IDS.txt file TardisMod:item.TardisMod.CraftingComponent - 7570. I'm not having and luck trying to add that in ... pretty I'm just not using the correct format.
Got a question if you can help me. I want to add a drop to Halocrafts warthogs. when they are destroyed. The vehicles are classified as entities so this is what I did
I go into the game and try to destroy these vehicles and nothing is dropping. No errors either when I load up. Anything you can think of? I've been at this for about 2 hours now.
Hey first I gotta say, Thx a whole lot for the mod, it helps bringing together every ideas I had for my own modpack, this mod with some other like minetweaker really do make miracles happen ;p
altho I unfortunatly came here with a small issue on my side which I believe could be caused by mods conflict somehow, I tried to make sense out of it but unfortunately I dont speak java much so to the best of my trials I couldn't identify the reason behind my issue =/
My issue is when I try to use item_effects.cfg, If I include a mod item such as (for exemple) IC2:itemArmorQuantumHelmet, give it a meta data of -1 to make it detects the item regardless of its meta data, the game wont give any effect and will instead spam a message like the one in the attachements. The funny part about this is: If I instead try to give a meta data number other than -1 like 1 for instance, the effect will be applied as intended but the message will still be spammed on the console and the time for the potion effect always seem to be 0:00. To my knowledge only Item effects are affected by this. The script I've wrote in the item_effects.cfg look like this
S:"Wearing Armor (This is the one you can add extra item names to)" <
IC2:itemArmorQuantumHelmet_____-1_____{}_____2_____2_____1_____1.0
>
I usually solve my problems on my own without asking others but unfortunately this issue pinned me down for a solid 3 hours with very little progression on my side .-.
I am currently using a fair amount of mods on a 1.7.10 minecraft running forge 7.10.99.99 including: loot++ 0.24, ic2, thermal dynamics/expansion/foundation/shade/smeltery, tconstruct, projectred, smartmouving & PlayerAPI, minetweaker, minefactory, railcraft, buildcraft, DragonAPI. a lot more mods are involved but these are the most game changing / heavy to my knowledge
Hmm, I'm pretty sure the IC2 armor uses the special forge armor handling. Looking at that log output there, it seems they changed how the item handles damage (it seems like it's applying damage where it's supposed to be checking it), so I have no clue what it would be doing...
Sadly you should probably stay away from that armor set. =/
oh right just remembered that i've updated ic2 and forge pretty recently, the setup I made on my last post used to work but it doesnt anymore, might be because they changed how their armor works, well sorry for bothering you with that and thx a lot for answering so quick!
again I'm loving this mod of yours, makes miracles happen in modpacks ;p
have a good night !
Please Help. Everything is 1.8 and the required versions for everything are good. All my friends seem to have the same problem. Crash that happens when I use 1.8 loot++ with spiral lucky block (Even if I remove spiral lucky block, (which is one of the main things i'd like to use) another lucky block takes it's spot just with another block that lucky block adds, which next up after that is astral lucky block, I haven't experimented with any other lucky blocks though):
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: TMIForgeLoader (TooManyItems-1.8.jar)Contact their authors BEFORE contacting forge
// I just don't know what went wrong
Time: 10/30/17 4:14 AMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.IllegalArgumentException: The name lootplusplus:spiral.gingerbread has been registered twice, for com.tmtravlr.lootplusplus.additions.BlockAdded@161e7cbc and com.tmtravlr.lootplusplus.additions.BlockAdded@76ccefaf. at net.minecraftforge.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:231) at net.minecraftforge.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:188) at com.tmtravlr.lootplusplus.config.ConfigLoaderBlocks.loadBlockAdditions(ConfigLoaderBlocks.java:200) at com.tmtravlr.lootplusplus.LootPlusPlusMod.afterInit(LootPlusPlusMod.java:218) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:297) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:734) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:316) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:491) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325) at net.minecraft.client.main.Main.main(SourceFile:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.IllegalArgumentException: The name lootplusplus:spiral.gingerbread has been registered twice, for com.tmtravlr.lootplusplus.additions.BlockAdded@161e7cbc and com.tmtravlr.lootplusplus.additions.BlockAdded@76ccefaf. at net.minecraftforge.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:422) at net.minecraftforge.fml.common.registry.GameData.registerBlock(GameData.java:830) at net.minecraftforge.fml.common.registry.GameData.registerBlock(GameData.java:805) at net.minecraftforge.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220) ... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.8 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 112356032 bytes (107 MB) / 369098752 bytes (352 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 9 mods loaded, 9 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJ FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar) UCHIJ Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar) UCHIJ TooManyItems{1.8} [TooManyItems] (minecraft.jar) UCHIJ customnpcs{1.8.0} [CustomNPCs] (Custom-NPCs-Mod-1.8.jar) UCHIJ golems{2.09} [Extra Golems] (Extra-Golems-Mod-1.8.jar) UCHIE lootplusplus{1.7.1_for_1.8} [Loot++] (Loot++-1.7.1_for_1.8.jar) UCHIJ lucky{7.0.1} [Lucky Block] (Lucky-Block-Mod-1.8.zip) UCHIJ potioncore{1.3_for_1.8} [Potion Core] (Potion-Core-1.8.jar) Loaded coremods (and transformers): TMIForgeLoader (TooManyItems-1.8.jar) TMIForgeTransformer GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13464 Compatibility Profile Context 21.19.407.0' Renderer: 'AMD Radeon(TM) R2 Graphics'
Is there a bigger tutorial for this mod? I just want to make a Lucky Block and add custom stuff but I don't understand how things work in the current tutorial...
yo tmtravlr, about loot++...
i made a few sets of ores, armor and tools, and i'd like some of them to be a higher tier than diamond, but i don't know how to do it.
like, example, there's this ore i made called "incendium", and i'd like to make the armor and tools more powerful than diamond, like the sword does 8, the pickaxe, shovel, axe are faster, they have more durability...etc. i don't know how to change those values, but i've seen other loot+ addons that were able to change it, even your ruby obsession addon, which i used as a sort-of base for these sets.
so if you could help out with this, it'd be greatly appreciated.
Creator of the:
just wondering are you maybe working on/ planning on updating it any further? I'd love it for any like lucky blocks and stuff ...
Hey guys, the 1.12 update/rewrite of the mod is finally out! https://minecraft.curseforge.com/projects/additions-mod
It's not fully feature-complete yet (only one block type, and only one effect type), but everything else is completed.
I know this is an old thread, I just had a question, is there a way to add a general drop to all entities without having to add them individually?
I'm just looking for that for a cash mod to add a drop for economy :3
Yeah, look in the config/Loot++/entity_drops.cfg config file. See it says "<Entity name (any for any)>" in the adding section, so just add an entry with any as the entity name.
Loot++ doesn't seem to like GregTech books.
All config files are unchanged.
Minecraft log: https://paste.ee/p/EH204
chest_content.cfg_20190719_175109.errored:
How do I make swords that do armor piercing damage in this mod
System fully active, im Skullthewitherturret servent of witherzilla who is 2nd before notch, I'm his best wither turret, I can destroy entire timelines just saying